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<gallery mode="packed">File:dauntless weapons.png</gallery>
 
 
There are a variety of '''weapons''' at a [[Slayers|Slayers']] disposal in the world of [[Dauntless Wiki|Dauntless]].
 
There are a variety of '''weapons''' at a [[Slayers|Slayers']] disposal in the world of [[Dauntless Wiki|Dauntless]].
   
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==Weapon Types==
 
==Weapon Types==
Every weapon belongs to one of three weapon types, each of these types boast pros and cons to their capabilities in battle.
+
Every weapon belongs to one of three attack types, each of these types boast pros and cons to their capabilities in battle.
   
  +
<div style="display: flex; flex-wrap: wrap; justify-content: space-around; align-items:center; text-align: center;">
*[[Aether Strikers]]: Deals high stagger damage, using different techniques that takes up Mantras.
 
  +
<div>[[File:Aether Strikers Icon 002.png|150px|link=Aether Strikers]]<br>[[Aether Strikers]]</div>
*[[Axe]]: Severs and breaks Behemoth parts, and deals bonus damages to Wounded parts.
 
  +
<div>[[File:Axe Icon 002.png|150px|link=Axe]]<br>[[Axe]]</div>
*[[Chain Blades]]: Severs and breaks Behemoth parts, and deals bonus damages to Wounded parts.
 
  +
<div>[[File:Chain Blades Icon 002.png|150px|link=Chain Blades]]<br>[[Chain Blades]]</div>
*[[Hammer]]: Deals very high stagger damage, and can break Behemoth parts.
 
  +
<div>[[File:Hammer Icon 002.png|150px|link=Hammer]]<br>[[Hammer]]</div>
*[[Ostian Repeaters]]: Severs and breaks Behemoth parts, and deals bonus damages to Wounded parts.
 
  +
<div>[[File:Ostian Repeaters Icon 002.png|150px|link=Ostian Repeaters]]<br>[[Ostian Repeaters]]</div>
*[[Sword]]: Severs and breaks Behemoth parts, and deals bonus damages to Wounded parts.
 
  +
<div>[[File:Sword Icon 002.png|150px|link=Sword]]<br>[[Sword]]</div>
*[[War Pike]]: Wounds Behemoth parts, enabling damage bonuses for cutting weapons.
 
  +
<div>[[File:War Pike Icon 002.png|150px|link=War Pike]]<br>[[War Pike]]</div>
  +
</div>
   
==Damage Types==
+
==Weapon Skill==
  +
{{Main|Weapon Skill}}<!--
   
  +
-->Each weapon in [[Dauntless]] has an associated '''Weapon Skill''' that increases with Weapon Skill XP. Weapon Skill XP can be earned from slaying [[Behemoths]], completing island random events, and completing [[Bounties]]. Each level to your weapon skill adds +20 Power and +20 Resistance when using a weapon of that type.
* <span style="color:gray;">Basic</span>: This damage type is what actually affects the Behemoths health. Deal enough of this damage and your prey shall fall.
 
**Tends to not show if the Slashing, Stagger and Wound are all appearing at the same time (not that they should do so naturally, unless you set up your Perks to do so).
 
   
 
==Weapon Tiers==
*<span style="color:#e6e600">Slashing</span>: Deals increased [[Damage#Part|part damage]] to certain unbroken parts of a Behemoth. Are the only weapons capable of cutting tails and breaking horns.
 
  +
All weapons fall into a certain '''Weapon Tier''', which determines their power, perk value, elemental bonuses, and sometimes their unique effect as well. The table below shows what bonuses each tier will give.
**[[Axe|Axes]], [[Chain Blades]], and [[Sword|Swords]] are slashing-type weapons.
 
*<span style="color:#7c96ff">Blunt</span>: Boasts higher base [[Stagger]] damage for knocking down Behemoths.
 
**[[Aether Strikers]] and [[Hammer]]s are blunt-type weapons.
 
*<span style="color:#ff4747">Piercing</span>: Once a damage threshold has been met creates [[Damage#Wound|wounded]] points on a part that increase incoming part damage.
 
**[[War Pike]]s are piercing weapons.
 
   
  +
Each weapon will start at Tier 1 through 5 except [[Template:Navbox-Recruit%27s_Gear|Recruit weapons]] & the [[Training Sword]], which are permanently Tier 0. When a weapon is [[Power Surge]]d, the weapon will jump directly to Tier 6. Additionally, most weapons will get a stronger Unique Effect when power surged.
* Unnamed: There is a pure white damage number that currently only appears for the [[Boreus]] family of Behemoths. Like when hitting the [[Skarn]]'s rock armor, you will deal severely reduced damage and any meter you gain with weapons will also be severely reduced.
 
  +
**This damage type only appears when it summons its ice armor.
 
  +
{| class="wikitable"
** It is unknown if you still deal damage to the Behemoth itself while these numbers appear or if you're only dealing damage to its armor, but it seems that you don't deal damage to the Behemoth itself, since life steal from [[Iceborne|Iceborn]] don't work.
 
  +
! Tier !! Power !! Elemental Power !! Perk Value
  +
|-
  +
| 0 || 10 || None || None
  +
|-
  +
| 1 || 20 || +16 Strength<br>-8 Weakness || +1 [[Perks|Perk]]
  +
|-
  +
| 2 || 40 || +32 Strength<br>-16 Weakness || +1 [[Perks|Perk]]
  +
|-
  +
| 3 || 60 || +48 Strength<br>-24 Weakness || +2 [[Perks|Perk]]
  +
|-
  +
| 4 || 80 || +64 Strength<br>-32 Weakness || +2 [[Perks|Perk]]
  +
|-
  +
| 5 || 100 || +80 Strength<br>-40 Weakness || +2 [[Perks|Perk]]
  +
|-
  +
| 6 || 120 || +96 Strength<br>-48 Weakness || +3 [[Perks|Perk]]
  +
|}
  +
  +
==Attack Types==
  +
 
*<span style="color:#999900">Slashing</span>: Deals increased [[Damage#Part|Part]] damage to certain unbroken parts of a Behemoth (Horns, severable Tails, and Wounds).
 
**[[Axe|Axes]], [[Chain Blades]], [[Sword|Swords]] and [[War Pike|War pikes]] have slashing-type attacks
 
*<span style="color:#7c96ff">Blunt</span>: Boasts higher (x1.33) [[Damage#Stagger|Stagger]] damage for knocking down Behemoths.
 
**[[Aether Strikers]] and [[Hammer]]s have blunt-type attacks
 
*<span style="color:#ff4747">Piercing</span>: Deals [[Damage#Wound|Wound]] damage on hit, but can not deal stagger damage without outside buffs. Once a wound damage threshold has been met creates [[Damage#Wound|wounded]] points on a part that increase incoming part damage.
  +
**[[War Pike|War Pikes]]
   
 
==Elemental Types==
 
==Elemental Types==
 
Weapons crafted from the [[reagents]] of elementally-charged Behemoths will retain that [[Elements|elemental]] property. This makes them exceptionally strong against a Behemoth of an opposing element type and slightly weaker against Behemoths of the same element.
 
Weapons crafted from the [[reagents]] of elementally-charged Behemoths will retain that [[Elements|elemental]] property. This makes them exceptionally strong against a Behemoth of an opposing element type and slightly weaker against Behemoths of the same element.
   
  +
{| class="wikitable" style="padding: 0.3em;" |
*[[Blaze|Blaze Power]]: Deals burning damage to the Behemoth. After reaching a certain threshold, the Behemoth will light on fire and receive DoT for a short period of time.
 
*[[Shock|Shock Power]]: Deals lightning damage with each hit. When a damage threshold is reached, the Behemoth will collapse with a paralysis effect similar to being staggered.
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| style="padding: 0.3em;" | {{Blaze}} Power || Deals burning damage to the Behemoth. After reaching a certain threshold, the Behemoth will light on fire and receive DoT for a short period of time.
  +
|-
*[[Frost|Frost Power]]: Deals cold damage to the Behemoth. After reaching a damage threshold, the Behemoth will be slowed down by ice.
 
*[[Terra|Terra Power]]: Deals green, nature-based damage to the target. After reaching a certain threshold, the Behemoth will display green spiral particles and heal any slayer that attacks it.
+
| style="padding: 0.3em;" | {{Frost}} Power || Deals cold damage to the Behemoth. After reaching a damage threshold, the Behemoth will be slowed down by ice.
  +
|-
*[[Umbral|Umbral Power]]: Deals shadow-based damage to the target.
 
  +
| style="padding: 0.3em;" | {{Shock}} Power || Deals lightning damage with each hit. When a damage threshold is reached, the Behemoth will collapse with a paralysis effect similar to being staggered.
*[[Radiant|Radiant Power]]: Deals light-based damage to the Behemoth.
 
  +
|-
  +
| style="padding: 0.3em;" | {{Terra}} Power || Deals green, nature-based damage to the target. After reaching a certain threshold, the Behemoth will display green spiral particles and heal any slayer that attacks it.
  +
|-
 
| style="padding: 0.3em;" | {{Radiant}} Power || Deals light-based damage to the Behemoth.
  +
|-
 
| style="padding: 0.3em;" | {{Umbral}} Power || Deals shadow-based damage to the target.
  +
|}
   
 
==Exotic Weapons==
 
==Exotic Weapons==
[[Exotics|Exotic weapons]] are unique variants that alter the special ability (the skill that uses meter charge) of a weapon. They generally require an extensive list of materials to craft and upgrade, but offer a slightly different way of using or playing the weapon. [[The Hunger]] (sword) is an example.
+
[[Exotics|Exotic weapons]] are unique variants of weapon types that alter the special ability of a weapon. They generally require an extensive list of materials to craft and upgrade, but offer a slightly different way of using or playing the weapon.
 
== Weapon Unique Effects ==
 
   
  +
{| class="wikitable sortable" style="width:100%"
* [[Weapon Unique Effects]] are special abilities that are derived from the Behemoth they were made from. These effects could be relatively weak or very strong depending on what it is and what it takes to activate the effect.
 
  +
! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect
* Not all weapons have a Unique Effect at the moment, but Phoenix Labs promise that all weapons will have a Unique Effect.<sup>Needs to be confirmed</sup>
 
  +
{{#invoke:CargoQuery|main
  +
|q?tables=Weapons
  +
|q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2
  +
|q?where=Class="Exotic"
  +
|q?orderBy=Tier,Type,(case Element
  +
when 'Neutral' then 0
  +
when 'Blaze' then 1
  +
when 'Frost' then 2
  +
when 'Shock' then 3
  +
when 'Terra' then 4
  +
when 'Radiant' then 5
  +
when 'Umbral' then 6
  +
end),Behemoth,_pageName
  +
|template=WeaponTableRow
  +
}}
  +
|}
   
 
==Videos==
 
==Videos==

Revision as of 18:32, 2 June 2021

There are a variety of weapons at a Slayers' disposal in the world of Dauntless.

Each weapon can be imbued with Aether to enhance their power in various ways. You can also infuse your strikes with elemental abilities to even the odds against the Behemoths of the Shattered Isles.

Each type of weapon is able to deal different types of damage to Behemoths and their body parts. Ensuring your hunting party has a good balance of each damage type is ideal for safely dishing out the most amount of damage while simultaneously securing the desired break-offs.

For an extensive list of each weapon and their statistics, view their respective pages.

Weapon Types

Every weapon belongs to one of three attack types, each of these types boast pros and cons to their capabilities in battle.

Weapon Skill

Main article: Weapon Skill

Each weapon in Dauntless has an associated Weapon Skill that increases with Weapon Skill XP. Weapon Skill XP can be earned from slaying Behemoths, completing island random events, and completing Bounties. Each level to your weapon skill adds +20 Power and +20 Resistance when using a weapon of that type.

Weapon Tiers

All weapons fall into a certain Weapon Tier, which determines their power, perk value, elemental bonuses, and sometimes their unique effect as well. The table below shows what bonuses each tier will give.

Each weapon will start at Tier 1 through 5 except Recruit weapons & the Training Sword, which are permanently Tier 0. When a weapon is Power Surged, the weapon will jump directly to Tier 6. Additionally, most weapons will get a stronger Unique Effect when power surged.

Tier Power Elemental Power Perk Value
0 10 None None
1 20 +16 Strength
-8 Weakness
+1 Perk
2 40 +32 Strength
-16 Weakness
+1 Perk
3 60 +48 Strength
-24 Weakness
+2 Perk
4 80 +64 Strength
-32 Weakness
+2 Perk
5 100 +80 Strength
-40 Weakness
+2 Perk
6 120 +96 Strength
-48 Weakness
+3 Perk

Attack Types

  • Slashing: Deals increased Part damage to certain unbroken parts of a Behemoth (Horns, severable Tails, and Wounds).
  • Blunt: Boasts higher (x1.33) Stagger damage for knocking down Behemoths.
  • Piercing: Deals Wound damage on hit, but can not deal stagger damage without outside buffs. Once a wound damage threshold has been met creates wounded points on a part that increase incoming part damage.

Elemental Types

Weapons crafted from the reagents of elementally-charged Behemoths will retain that elemental property. This makes them exceptionally strong against a Behemoth of an opposing element type and slightly weaker against Behemoths of the same element.

Blaze Icon Blaze Power Deals burning damage to the Behemoth. After reaching a certain threshold, the Behemoth will light on fire and receive DoT for a short period of time.
Frost Icon Frost Power Deals cold damage to the Behemoth. After reaching a damage threshold, the Behemoth will be slowed down by ice.
Shock Icon Shock Power Deals lightning damage with each hit. When a damage threshold is reached, the Behemoth will collapse with a paralysis effect similar to being staggered.
Terra Icon Terra Power Deals green, nature-based damage to the target. After reaching a certain threshold, the Behemoth will display green spiral particles and heal any slayer that attacks it.
Radiant Icon Radiant Power Deals light-based damage to the Behemoth.
Umbral Icon Umbral Power Deals shadow-based damage to the target.

Exotic Weapons

Exotic weapons are unique variants of weapon types that alter the special ability of a weapon. They generally require an extensive list of materials to craft and upgrade, but offer a slightly different way of using or playing the weapon.

Icon Name Power Element Perk Cell Slots Unique Effect
Molten Edict Icon Molten Edict 40 Blaze Icon Blaze +1 Brutality Perk Icon Berserker Brutality Cell Brutality
Prismatic Cell Prismatic
Replaces all hammer blasts with unique fireball abilities that deal blaze damage
The Hunger Icon The Hunger 80 Umbral Icon Umbral +2 Brutality Perk Icon Ragehunter Brutality Cell Brutality
Prismatic Cell Prismatic
Activate to enter Feast, gaining the effects of Valiant Overdrive while also gaining increased damage and lifesteal. Damages the user while active. Reactiving to dash also grants brief invulnerability.
The Godhand Icon The Godhand 80 Radiant Icon Radiant +2 Finesse Perk Icon Savagery Finesse Cell Finesse
Prismatic Cell Prismatic
Channel a beam that deals increasing damage, up to 200%, the longer it is channeled
Twin Suns Icon Twin Suns 100 Neutral Icon Neutral +2 Alacrity Perk Icon Evasive Fury Finesse Cell Finesse
Prismatic Cell Prismatic
The Twin Suns Barrel: While Empowered, gain +40% critical strike chance instead of bonus damage.

The Twin Suns Chamber: Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.

The Twin Suns Grip: Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.

The Twin Suns Prism: After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

Videos