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[[File:all_weapons2.png|300x300px|right|thumb|alt=]] There are a variety of '''weapons''' at a [[Slayers|Slayers']] disposal in the world of [[Dauntless Wiki|Dauntless]]. Each weapon can be imbued with [[Aether]] to enhance their power in various ways. You can also infuse your strikes with elemental abilities to even the odds against the [[Behemoths]] of the [[The Shattered Isles|Shattered Isles]]. Each type of weapon is able to deal different types of [[damage]] to Behemoths and their body parts. Ensuring your hunting party has a good balance of each damage type is ideal for safely dishing out the most amount of damage while simultaneously securing the desired break-offs. For an extensive list of each weapon and their statistics, view their respective pages. ==Weapon Types== Every weapon belongs to one of three attack types, each of these types boast pros and cons to their capabilities in battle. <div style="display: flex; flex-wrap: wrap; justify-content: space-around; align-items:center; text-align: center;"> <div>[[File:Aether Strikers Icon 002.png|150px|link=Aether Strikers]]<br>[[Aether Strikers]]</div> <div>[[File:Axe Icon 002.png|150px|link=Axe]]<br>[[Axe]]</div> <div>[[File:Chain Blades Icon 002.png|150px|link=Chain Blades]]<br>[[Chain Blades]]</div> <div>[[File:Hammer Icon 002.png|150px|link=Hammer]]<br>[[Hammer]]</div> <div>[[File:Ostian Repeaters Icon 002.png|150px|link=Ostian Repeaters]]<br>[[Ostian Repeaters]]</div> <div>[[File:Sword Icon 002.png|150px|link=Sword]]<br>[[Sword]]</div> <div>[[File:War Pike Icon 002.png|150px|link=War Pike]]<br>[[War Pike]]</div> </div> ==Weapon Skill== {{Main|Weapon Skill}}<!-- -->Each weapon in [[Dauntless]] has an associated '''Weapon Skill''' that increases with Weapon Skill XP. Weapon Skill XP can be earned from slaying [[Behemoths]], completing random island events, and completing [[Bounties]]. Each level to your weapon skill adds +20 Power and +20 Resistance when using a weapon of that type. ==Weapon Tiers== All weapons fall into a certain '''Weapon Tier''', which determines their power, perk value, elemental bonuses, and sometimes their unique effect as well. The table below shows what bonuses each tier will give. Each weapon will start at Tier 1 through 5 except [[Template:Navbox-Recruit%27s_Gear|Recruit weapons]] & the [[Training Sword]], which are permanently Tier 0. When a weapon is [[Power Surge]]d, the weapon will jump directly to Tier 6. Additionally, most weapons will get a stronger Unique Effect when power surged. {| class="wikitable" ! Tier !! Power !! Elemental Power !! Perk Value |- | 0 || 10 || None || None |- | 1 || 20 || +16 Strength<br>-8 Weakness || +1 [[Perks|Perk]] |- | 2 || 40 || +32 Strength<br>-16 Weakness || +1 [[Perks|Perk]] |- | 3 || 60 || +48 Strength<br>-24 Weakness || +2 [[Perks|Perk]] |- | 4 || 80 || +64 Strength<br>-32 Weakness || +2 [[Perks|Perk]] |- | 5 || 100 || +80 Strength<br>-40 Weakness || +2 [[Perks|Perk]] |- | 6 || 120 || +96 Strength<br>-48 Weakness || +3 [[Perks|Perk]] |} ==Attack Types== *<span style="color:#ffcc00">Slashing</span>: Deals increased (x1.50) [[Damage#Part|Part]] damage to any severable parts of a Behemoth (e.g. Horns, Tails). **[[Axe|Axes]], [[Chain Blades]], [[Sword|Swords]] and [[War Pike|War Pikes]] have slashing-type attacks *<span style="color:#7c96ff">Blunt</span>: Deals increased (x1.33) [[Damage#Stagger|Stagger]] damage for quickly staggering Behemoths. Also, deals bonus damage to shatterable parts (e.g. Skarn Armour, Torgadoro aethercharged Gauntlets). **[[Aether Strikers]] and [[Hammer]]s have blunt-type attacks *<span style="color:#ff4747">Piercing</span>: Deals increased (x1.33) [[Damage#Wound|Wound]] damage for taking advantage of Aether Rush. The player who wounds a part will enter an Aether Rush state, gaining +15% damage, +15% attack speed, +15% movement speed, and +15 stamina regeneration for 20 seconds. Other players can also enter Aether Rush by dealing 1,500 damage to wounded parts. **[[War Pike|War Pikes]] and [[Chain Blades]] have piercing-type attacks ==Elemental Types== Weapons crafted from the [[reagents]] of elementally-charged Behemoths will retain that [[Elements|elemental]] property. This makes them exceptionally strong against a Behemoth of an opposing element type and slightly weaker against Behemoths of the same element. {| class="wikitable" style="padding: 0.3em;" | | style="padding: 0.3em;" | {{Blaze}} Power || Deals Blaze damage. After reaching a damage threshold, inflicts an elemental status on non-Blaze Behemoths, which burns the Behemoth and deals DoT for a short period of time (Blaze Proc). |- | style="padding: 0.3em;" | {{Frost}} Power || Deals Frost damage. After reaching a damage threshold, inflicts an elemental status on non-Frost Behemoths, which slows the Behemoth for a short period of time (Frost Proc). |- | style="padding: 0.3em;" | {{Shock}} Power || Deals Shock damage to the Behemoth. After reaching a damage threshold, inflicts an elemental status on non-Shock Behemoths, which paralyses the Behemoth into a staggered state (Shock Proc). |- | style="padding: 0.3em;" | {{Terra}} Power || Deals Terra damage. After reaching a damage threshold, inflicts an elemental status on non-Terra Behemoths, which spawns green healing orbs (Terra Proc). |- | style="padding: 0.3em;" | {{Radiant}} Power || Deals Radiant damage. There is no Radiant elemental status or Proc that can be inflicted on Behemoths as of yet. |- | style="padding: 0.3em;" | {{Umbral}} Power || Deals Umbral damage. There is no Umbral elemental status or Proc that can be inflicted on Behemoths as of yet. |} ==Exotic Weapons== [[Exotics|Exotic weapons]] are unique variants of weapon types that alter the special ability of a weapon. They generally require an extensive list of materials to craft and upgrade, but offer a slightly different way of using or playing the weapon. {| class="wikitable sortable" style="width:100%" ! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect {{#invoke:CargoQuery|main |q?tables=Weapons |q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2 |q?where=Class="Exotic" |q?orderBy=Tier,Type,(case Element when 'Neutral' then 0 when 'Blaze' then 1 when 'Frost' then 2 when 'Shock' then 3 when 'Terra' then 4 when 'Radiant' then 5 when 'Umbral' then 6 end),Behemoth,_pageName |template=WeaponTableRow }} |} ==Guides== {{#ev:youtube|_YhjxHmOdmg|500}} {{Navigation}} [[Category:Weapon Types]]
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