
There are a variety of weapons at a Slayers' disposal in the world of Dauntless.
Each weapon can be imbued with Aether to enhance their power in various ways. You can also infuse your strikes with elemental abilities to even the odds against the Behemoths of the Shattered Isles.
Each type of weapon is able to deal different types of damage to Behemoths and their body parts. Ensuring your hunting party has a good balance of each damage type is ideal for safely dishing out the most amount of damage while simultaneously securing the desired break-offs.
For an extensive list of each weapon and their statistics, view their respective pages.
Weapon Types[]
Every weapon belongs to one of three attack types, each of these types boast pros and cons to their capabilities in battle.
Weapon Skill[]
Each weapon in Dauntless has an associated Weapon Skill that increases with Weapon Skill XP. Weapon Skill XP can be earned from slaying Behemoths, completing random island events, and using Aetherite.
Attack Types[]
- Slashing: Deals increased (x1.50) Part damage to any severable parts of a Behemoth (e.g. Horns, Tails). Behemoth Tails must be severed using Slashing damage.
- Axes, Chain Blades, Swords and War Pikes have slashing-type attacks
- Crushing: Deals increased (x1.33) Stagger damage for quickly staggering Behemoths. Also, deals bonus damage to shatterable parts (e.g. Skarn Armour, Torgadoro aethercharged Gauntlets). Behemoth Horns can only be broken off with Crushing damage.
- Aether Strikers and Hammers have crushing-type attacks
- Thundersoul is a Crushing-type Sword.
- Piercing: Deals increased (x1.33) Wound damage for taking advantage of Aether Rush. The player who wounds a part will enter an Aether Rush state, gaining +15% damage, +15% attack speed, +15% movement speed, and +15 stamina regeneration for 20 seconds. Other players can also enter Aether Rush by dealing 1,500 damage to wounded parts.
- War Pikes and Chain Blades have piercing-type attacks
Elemental Types[]
Weapons crafted from the reagents of elementally-charged Behemoths will retain that elemental property. This makes them exceptionally strong against a Behemoth of an opposing element type and slightly weaker against Behemoths of the same element.
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Deals Blaze damage. After reaching a damage threshold, inflicts an elemental status on non-Blaze Behemoths, which burns the Behemoth and deals DoT for a short period of time (Blaze Proc). |
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Deals Frost damage. After reaching a damage threshold, inflicts an elemental status on non-Frost Behemoths, which slows the Behemoth for a short period of time (Frost Proc). |
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Deals Shock damage to the Behemoth. After reaching a damage threshold, inflicts an elemental status on non-Shock Behemoths, which paralyses the Behemoth into a staggered state (Shock Proc). |
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Deals Terra damage. After reaching a damage threshold, inflicts an elemental status on non-Terra Behemoths, which spawns green healing orbs (Terra Proc). |
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Deals Radiant damage. After reaching a damage threshold, applies a mark on a Behemoth. If the Behemoth does an Unstable Move, the effect explodes, dealing minimal damage, but interrupting the Behemoth. If the Behemoth doesn’t do such a move, the effect deals a small amount of damage as it ends (Radiant Proc). |
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Deals Umbral damage. After reaching a damage threshold, an umbral cyst appears on a random part of the Behemoth for 30 seconds. The cyst has 3,000 health and, when hit, deals part damage in an AoE explosion. When destroyed, they explode, dealing umbral and heavy part damage in an AoE (Umbral Proc). |
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