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There are a variety of weapons at a Slayers' disposal in the world of Dauntless.

Each weapon can be imbued with Aether to enhance their power in various ways. You can also infuse your strikes with elemental abilities to even the odds against the Behemoths of the Shattered Isles.

Each type of weapon is able to deal different types of damage to Behemoths and their body parts. Ensuring your hunting party has a good balance of each damage type is ideal for safely dishing out the most amount of damage while simultaneously securing the desired break-offs.

For an extensive list of each weapon and their statistics, view their respective pages.

Weapon Types[ | ]

Every weapon belongs to one of three attack types, each of these types boast pros and cons to their capabilities in battle.

Weapon Skill[ | ]

Main article: Weapon Skill

Each weapon in Dauntless has an associated Weapon Skill that increases with Weapon Skill XP. Weapon Skill XP can be earned from slaying Behemoths, completing random island events, and completing Bounties. Each level to your weapon skill adds +20 Power and +20 Resistance when using a weapon of that type.

Weapon Tiers[ | ]

All weapons fall into a certain Weapon Tier, which determines their power, perk value, elemental bonuses, and sometimes their unique effect as well. The table below shows what bonuses each tier will give.

Each weapon will start at Tier 1 through 5 except Recruit weapons & the Training Sword, which are permanently Tier 0. When a weapon is Power Surged, the weapon will jump directly to Tier 6. Additionally, most weapons will get a stronger Unique Effect when power surged.

Tier Power Elemental Power Perk Value
0 10 None None
1 20 +16 Strength
-8 Weakness
+1 Perk
2 40 +32 Strength
-16 Weakness
+1 Perk
3 60 +48 Strength
-24 Weakness
+2 Perk
4 80 +64 Strength
-32 Weakness
+2 Perk
5 100 +80 Strength
-40 Weakness
+2 Perk
6 120 +96 Strength
-48 Weakness
+3 Perk

Attack Types[ | ]

  • Slashing: Deals increased (x1.50) Part damage to any severable parts of a Behemoth (e.g. Horns, Tails).
  • Blunt: Deals increased (x1.33) Stagger damage for quickly staggering Behemoths. Also, deals bonus damage to shatterable parts (e.g. Skarn Armour, Torgadoro aethercharged Gauntlets).
  • Piercing: Deals increased (x1.33) Wound damage for taking advantage of Aether Rush. The player who wounds a part will enter an Aether Rush state, gaining +15% damage, +15% attack speed, +15% movement speed, and +15 stamina regeneration for 20 seconds. Other players can also enter Aether Rush by dealing 1,500 damage to wounded parts.

Elemental Types[ | ]

Weapons crafted from the reagents of elementally-charged Behemoths will retain that elemental property. This makes them exceptionally strong against a Behemoth of an opposing element type and slightly weaker against Behemoths of the same element.

Blaze Icon Blaze Power Deals Blaze damage. After reaching a damage threshold, inflicts an elemental status on non-Blaze Behemoths, which burns the Behemoth and deals DoT for a short period of time (Blaze Proc).
Frost Icon Frost Power Deals Frost damage. After reaching a damage threshold, inflicts an elemental status on non-Frost Behemoths, which slows the Behemoth for a short period of time (Frost Proc).
Shock Icon Shock Power Deals Shock damage to the Behemoth. After reaching a damage threshold, inflicts an elemental status on non-Shock Behemoths, which paralyses the Behemoth into a staggered state (Shock Proc).
Terra Icon Terra Power Deals Terra damage. After reaching a damage threshold, inflicts an elemental status on non-Terra Behemoths, which spawns green healing orbs (Terra Proc).
Radiant Icon Radiant Power Deals Radiant damage. There is no Radiant elemental status or Proc that can be inflicted on Behemoths as of yet.
Umbral Icon Umbral Power Deals Umbral damage. There is no Umbral elemental status or Proc that can be inflicted on Behemoths as of yet.

Exotic Weapons[ | ]

Exotic weapons are unique variants of weapon types that alter the special ability of a weapon. They generally require an extensive list of materials to craft and upgrade, but offer a slightly different way of using or playing the weapon.

Icon Name Power Element Perk Cell Slots Unique Effect
Molten Edict Icon Molten Edict 40 Blaze Icon Blaze +1 Brutality Perk Icon Berserker Brutality Cell Brutality
Prismatic Cell Prismatic
Replaces all hammer blasts with unique fireball abilities that deal blaze damage
The Hunger Icon The Hunger 80 Umbral Icon Umbral +2 Brutality Perk Icon Ragehunter Brutality Cell Brutality
Prismatic Cell Prismatic
Activate to enter Feast, gaining the effects of Valiant Overdrive while also gaining increased damage and lifesteal. Damages the user while active. Reactiving to dash also grants brief invulnerability.
The Godhand Icon The Godhand 80 Radiant Icon Radiant +2 Finesse Perk Icon Savagery Finesse Cell Finesse
Prismatic Cell Prismatic
Channel a beam that deals increasing damage, up to 200%, the longer it is channeled
Twin Suns Icon Twin Suns 100 Neutral Icon Neutral +2 Alacrity Perk Icon Evasive Fury Finesse Cell Finesse
Prismatic Cell Prismatic
The Twin Suns Barrel: While Empowered, gain +40% critical strike chance instead of bonus damage.

The Twin Suns Chamber: Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.

The Twin Suns Grip: Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.

The Twin Suns Prism: After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

Guides[ | ]