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==Official Summary== |
==Official Summary== |
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+ | A gradual build with a powerful payoff. Inflict tactical wounds to build up your meter, then pack that power into devastating mortar rounds. The more you store, the more they hurt. |
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− | A deadly polearm designed for quick, powerful strikes that extend a [[Slayer]]’s reach while keeping up the pressure. Every hit charges the war pike’s ranged attack, which lets you bring the long-distance pain against any foe. |
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==Weapons== |
==Weapons== |
Revision as of 07:31, 29 April 2019
The War Pike is a piercing and slashing weapon type in Dauntless.
Official Summary
A gradual build with a powerful payoff. Inflict tactical wounds to build up your meter, then pack that power into devastating mortar rounds. The more you store, the more they hurt.
Weapons
Zone | Name | Power | Elemental Power | Perks | Cell Slots | Unique Effects | |
---|---|---|---|---|---|---|---|
The Sheltered Frontier | Recruit's War Pike | 88 | 108 | None | None | None | None |
The Monstrous Verge | Gnashpike | 120 | 160 | None | +2 Ragehunter | Technique Cell Utility Cell |
None |
Shrike's Talon | 136 | 176 | None | None | Technique Cell Mobility Cell |
+30 Part damage on Next Hit After a Dodge | |
Quillpike | 152 | 192 | None | +2 Bladestorm | Technique Cell Defence Cell |
None | |
Skarnpike | 168 | 228 | None | +3 Weighted Strikes | Technique Cell Defence Cell |
None | |
The Yonder Keys | Charrpike | 184 | 244 | +40 Blaze | +2 Rage | Technique Cell Defence Cell |
None |
Emberpike | 200 | 260 | +40 Blaze | None | Technique Cell Mobility Cell |
+30% Attack Speed for 4-10 seconds after hitting with a Special Attack missile. Duration depends on missile strength | |
Skraevpike | 200 | 260 | +40 Frost | None | Technique Cell Mobility Cell |
The seventh hit in a row deals +200 Wound damage | |
Drask Spine | 216 | 276 | +40 Shock | +2 Savagery | Technique Cell Utility Cell |
None | |
The Uncharted Reaches | Nayzaga's Claw | 232 | 312 | +40 Shock | None | Technique Cell Utility Cell |
+5% Lifesteal vs Wounded parts |
Pangar's Tooth | 248 | 328 | +40 Frost | +2 Aetherhunter | Technique Cell Defence Cell |
None | |
Hellpike | 264 | 344 | +40 Blaze | +2 Merciless | Technique Cell Defence Cell |
None | |
Stormpike | 264 | 344 | +40 Shock | None | Technique Cell Mobility Cell |
After dodging through an attack, the next weapon attack has 200% meter gain | |
Kharabak's Sting | 280 | 360 | None | +2 Bladestorm | Technique Cell Mobility Cell |
None | |
The Maelstrom | Ragepike | 310 | 430 | None | +2 Ragehunter +1~2 Rage |
Technique Cell Utility Cell |
None |
Firepike | 310 | 430 | +40 Blaze | +2 Rage +1~2 Aetherhunter |
Technique Cell Defence Cell |
None | |
Shockjaw Pike | 310 | 430 | +40 Shock | +1~2 Energized | Technique Cell Utility Cell |
+5% Lifesteal vs Wounded parts | |
Razorwing Pike | 310 | 430 | None | +2 Bladestorm +1~2 Sharpened |
Technique Cell Mobility Cell |
None | |
Frostpike | 310 | 430 | +40 Frost | +2 Aetherhunter +1~2 Weighted Strikes |
Technique Cell Defence Cell |
None | |
Deadeye Pike | 310 | 430 | None | +2 Barbed +1~2 Acidic |
Technique Cell Defence Cell |
None | |
Bloodfire Pike | 310 | 430 | +40 Blaze | None | Technique Cell Mobility Cell |
+30% Attack Speed for 4-10 seconds after hitting with a Special Attack missile. Duration depends on missile strength. The seventh hit in a row deals +200/+300 Wound damage | |
Moonpike | 310 | 430 | None | +1 Evasive Fury | Technique Cell Mobility Cell |
+30/+60 Part Damage on Next Hit after a dodge. | |
Rezakiller | 310 | 430 | +40 Radiant | None | Technique Cell Power Cell |
The seventh hit in a row deals +200 Wound damage. 5%/10% chance for attacks to Hit twice. | |
Shrowdpike | 310 | 430 | +40 Umbral | +2~3 Cunning | Technique Cell Utility Cell |
When under 20% health, deal 150% damage. | |
Koshai's Spine | 310 | 430 | None | +1 Sharpened | Power Cell Utility Cell |
After not dealing damage for 8 seconds, the next 5 attacks deal 25% increased damage. | |
Stalker's Spike | 310 | 430 | +40 Umbral | +1~2 Wild Frenzy | Technique Cell Utility Cell |
Dealing damage has a chance (based on damage dealt) to generate a shadow orb that increases damage dealt by 3% for 5 seconds. If 5 or more orbs are present, the bonus doubles. | |
Rockfall's Spite | 310 | 430 | None | +1~2 Weighted Strikes | Power Cell Defense Cell |
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s. | |
Valomyr's Horn | 310 | 430 | +40 Radiant | +1~2 Aetherhunter | Power Cell Utility Cell |
Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health. | |
Inferno's Arrow | 310 | 430 | +40 Blaze | +1~2 Overpower | Power Cell Power Cell |
The eighth hit in quick succession deals 250 bonus blaze damage | |
Revolution of Boreus | 310 | 430 | +40 Frost | +1~2 Conditioning | Power Cell Defence Cell |
Using Ammo generates Frost Sprites (base on ammo quality) that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites. |
Exotics
Exotic War Pikes requires obtaining a special blueprint for each one from Heroic Patrols, Dyadic Drift Expeditions, or Shrowd and Rezakiri Pursuits.
Name | Power | Elemental Power | Perks | Cell Slots | Unique Effects | |
---|---|---|---|---|---|---|
The Godhand | 310 | 430 | +40 Radiant | None | Power Cell Technique Cell |
Channel a beam that deals increasing damage, up to 200%, while it continues to hit a target. |
Unimplemented War Pike
The following war pikes are not currently in-game
- Thunderspine
- Winterpike
Controls
Moves
Piercing Attacks
Repeated, stationary attacks that can wound Behemoth parts.
Harvesting Attacks
Forward-moving attacks that can sever Behemoth parts.
Sprinting Stab
+ + A sprinting attack that drains stamina.
Leaping Stab
An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.
Leaping Slash
An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.
Aetheric Conversion (Special)
(Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.
Pike Blast (Special)
Hold to bear down on your target, then release to fire a long-range shot.
Combos
Aether Harvest
Moves
Piercing Attacks
Repeated, stationary attacks that can wound Behemoth parts.
Harvesting Attacks
Forward-moving attacks that can sever Behemoth parts.
Sprinting Stab
+ + A sprinting attack that drains stamina.
Leaping Stab
An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.
Leaping Slash
An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.
Aetheric Conversion (Special)
(Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.
Pike Blast (Special)
Hold to bear down on your target, then release to fire a long-range shot.
Combos
Aether Harvest
Moves
Piercing Attacks
Repeated, stationary attacks that can wound Behemoth parts.
Harvesting Attacks
Forward-moving attacks that can sever Behemoth parts.
Sprinting Stab
+ + A sprinting attack that drains stamina.
Leaping Stab
An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.
Leaping Slash
An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.
Aetheric Conversion (Special)
(Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.
Pike Blast(Special)
Hold to bear down on your target, then release to fire a long-range shot.
Combos
Aether Harvest
Gallery
Images
Videos
Notes
The War Pike was announced in the Sharpen Your Skills: Combat Update blog
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