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The War Pike is a piercing and slashing weapon type in Dauntless.

Summary[ | ]

A gradual build with a powerful payoff. Inflict tactical wounds to build up your meter, then pack that power into devastating mortar rounds. The more you store, the more they hurt.

Weapons[ | ]

Icon Name Power Element Perk Cell Slots Unique Effect
Recruit's War Pike Icon Recruit's War Pike 10 Neutral Icon Neutral None None None
Raging Cruelty Icon Raging Cruelty 20 Neutral Icon Neutral +1 Brutality Perk Icon Ragehunter Finesse Cell Finesse
Insight Cell Insight
Periodically enter a rage, dealing +5% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Quillshot's Javelin Icon Quillshot's Javelin 20 Neutral Icon Neutral +1 Finesse Perk Icon Acidic Finesse Cell Finesse
Fortitude Cell Fortitude
None
Ember Pike Icon Ember Pike 20 Blaze Icon Blaze +1 Alacrity Perk Icon Evasive Fury Finesse Cell Finesse
Alacrity Cell Alacrity
The seventh hit in a row deals 100 bonus wound damage
Revolution of Boreus Icon Revolution of Boreus 20 Frost Icon Frost +1 Alacrity Perk Icon Conditioning Brutality Cell Brutality
Fortitude Cell Fortitude
Storing or spending ammo continually generates Frost Sprites for 6 seconds that grant your next attack +30 damage and minor frost damage (Max 4 Sprites)
Thundering Spear Icon Thundering Spear 20 Shock Icon Shock +1 Insight Perk Icon Aetheric Attunement Finesse Cell Finesse
Brutality Cell Brutality
+20% damage vs Behemoth Tails
Skarn's Spite Icon Skarn's Spite 20 Terra Icon Terra +1 Brutality Perk Icon Weighted Strikes Finesse Cell Finesse
Fortitude Cell Fortitude
After using your lantern ability, grant a stackable 175 shield that lasts for 25 seconds (max 600 shields).
Scream of the Shrike Icon Scream of the Shrike 40 Neutral Icon Neutral +1 Alacrity Perk Icon Conditioning Finesse Cell Finesse
Alacrity Cell Alacrity
After dodging, your next attack deals +50 bonus damage and part damage
Charred Spear Icon Charred Spear 40 Blaze Icon Blaze +1 Brutality Perk Icon Aetherhunter Finesse Cell Finesse
Fortitude Cell Fortitude
After spending 75 stamina, next attack emits a cone of flame that deals +100 blaze damage to each unique target within the cone
Pangar's Tooth Icon Pangar's Tooth 40 Frost Icon Frost +1 Brutality Perk Icon Weighted Strikes Finesse Cell Finesse
Fortitude Cell Fortitude
Once charged, your next attack places a frost brand that deals 1,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Nayzaga's Fang Icon Nayzaga's Fang 40 Shock Icon Shock +1 Finesse Perk Icon Barbed Finesse Cell Finesse
Insight Cell Insight
+3% lifesteal vs wounded parts
Kharabak's Sting Icon Kharabak's Sting 40 Terra Icon Terra +1 Brutality Perk Icon Bladestorm Finesse Cell Finesse
Alacrity Cell Alacrity
Once charged, your next attack unleashes whirling blades that deal 25 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Frostwülf's Rip Icon Frostwülf's Rip 60 Frost Icon Frost +2 Finesse Perk Icon Galvanized Insight Cell Insight
Fortitude Cell Fortitude
After using your Lantern ability, create a geyser that frequently deals 45 frost damage. Any Slayer moving through the geyser for the first time is granted a stackable 125 health shield that lasts for 25 seconds (max 600 shields).
Winter Vortex Icon Winter Vortex 60 Frost Icon Frost +2 Alacrity Perk Icon Nimble Finesse Cell Finesse
Alacrity Cell Alacrity
After dodging, drop 2 Ice Mines around you on a 30 second cooldown that deal 300 damage.
Sahvyt's Javelin Icon Sahvyt's Javelin 60 Shock Icon Shock +2 Finesse Perk Icon Pulse Finesse Cell Finesse
Finesse Cell Finesse
Once charged, your next weapon swing/shot unleashes a boomerang projectile that frequently deals 250 shock damage to any target hit. Dodging through an attack reduces charge cooldown.
Fenroar's Branch Icon Fenroar's Branch 60 Terra Icon Terra +2 Fortitude Perk Icon Parasitic Finesse Cell Finesse
Brutality Cell Brutality
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged.
Activating Lantern refreshes the two jumps.
Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
Sovereign's Sorrow Icon Sovereign's Sorrow 60 Terra Icon Terra +2 Brutality Perk Icon Sharpened Brutality Cell Brutality
Insight Cell Insight
After not dealing damage for 4 seconds, your next 4 attacks deal +50% damage
Valomyr's Hope Icon Valomyr's Hope 60 Radiant Icon Radiant +2 Brutality Perk Icon Aetherhunter Brutality Cell Brutality
Insight Cell Insight
Once charged, your next attack deals +550 radiant damage - charge rate increases with higher current health
Stalker's Spike Icon Stalker's Spike 60 Umbral Icon Umbral +2 Alacrity Perk Icon Assassin's Frenzy Finesse Cell Finesse
Insight Cell Insight
On chance after dealing damage, generate Shadow Orbs that grant +1.75% damage for 5 seconds - At 5+ Orbs, the bonus doubles
Inferno's Arrow Icon Inferno's Arrow 80 Blaze Icon Blaze +2 Brutality Perk Icon Overpower Brutality Cell Brutality
Brutality Cell Brutality
The fifteenth hit in a row deals +150 damage and inflicts major blaze status buildup.
Fate of the Firebird Icon Fate of the Firebird 80 Blaze Icon Blaze +2 Insight Perk Icon Aetheric Evasion Insight Cell Insight
Alacrity Cell Alacrity
Attack a Behemoth part to lock onto it and load a homing missile. Missile deals 100 damage and increases the damage of every other missile in the volley by 100. Deal damage to load up to a maximum of 3 additional missiles. Dodging fires all loaded missiles on the locked-on part. 45 second cooldown.
Storm Pike Icon Storm Pike 80 Shock Icon Shock +2 Insight Perk Icon Energized Finesse Cell Finesse
Alacrity Cell Alacrity
After dodging through an attack, your next attacks gain 100% bonus meter for +3 seconds
Inverse Polarity Inverse Polarity 80 Shock Icon Shock +2 Insight Perk Icon Aetheric Evasion Brutality Cell Brutality
Finesse Cell Finesse
+20% damage vs Behemoth Tails
Glyph Weaver Spear Icon Glyph Weaver Spear 80 Radiant Icon Radiant +2 Insight Perk Icon Aetheric Attunement Brutality Cell Brutality
Fortitude Cell Fortitude
On lantern use, spawn a glyph based on your active glyph type that charges after three seconds. Once charged, the glyph will activate when a Behemoth makes contact. Red Glyph: Deals 750 radiant damage in a radius. Blue Glyph: Grants 150 stacking shields that expire after 25s to slayers in a large radius(max 600 shields). Jump to change the active glyph type. Glyph expire after 10s.
Spire of Dawn Icon Spire of Dawn 80 Radiant Icon Radiant +2 Finesse Perk Icon Cunning Finesse Cell Finesse
Brutality Cell Brutality
+12% chance for attacks to hit twice
Gyre of Night Icon Gyre of Night 80 Umbral Icon Umbral +2 Finesse Perk Icon Cunning Finesse Cell Finesse
Insight Cell Insight
When under 20% health, deal +50% damage

Legendaries[ | ]

Facing the Keystone Behemoth in a hard Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Element Perk Cell Slots Unique Effect
Pyroclastic Envoy Icon Pyroclastic Envoy 100 Blaze Icon Blaze Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Resets on Behemoth kill or after 90 seconds.
Cold Hell Icon Cold Hell 100 Frost Icon Frost Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to create a Frost Shield that blocks hostile projectiles for 6 seconds. Damages and chills Behemoths that contact it (can interrupt). Resets on Behemoth kill or after 3.5 minutes.
The Conductor Icon The Conductor 100 Shock Icon Shock Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to teleport to a Behemoth, dealing shock damage. Resets on Behemoth kill or after 2 minutes.
Parasitic Curse Icon Parasitic Curse 100 Terra Icon Terra Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
Millennium's End Icon Millennium's End 100 Radiant Icon Radiant Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
The Apocalypse Needle Icon The Apocalypse Needle 100 Umbral Icon Umbral Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to deal umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional umbral damage. Resets on Behemoth kill or after 2 minutes.

Exotics[ | ]

Exotic war pikes are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.

Icon Name Power Element Perk Cell Slots Unique Effect
The Godhand Icon The Godhand 80 Radiant Icon Radiant +2 Finesse Perk Icon Savagery Finesse Cell Finesse
Prismatic Cell Prismatic
Channel a beam that deals increasing damage, up to 200%, the longer it is channeled

Specials[ | ]

Name Description Obtained From
Concussive Payload Icon 001 Concussive Payload Press to convert meter into ammo. Hold to spend ammo to fire a missile that deals up to 1200 damage based on ammo quality and can interrupt Behemoths. Available from the start.
Savage Wellspring Icon 001 Savage Wellspring Press to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with up to +30% critical strike chance based on ammo quality for 10 seconds Slayer's Path, Milestone V, Light the Way.
Godhand Icon 001 Godhand Use to convert meter into ammo. Hold to spend ammo to channel a beam that deals more damage to Behemoths the more it remains damaging them, up to 200%. Available only on The Godhand.
Reckless Leap Icon 001 Reckless Leap Press to convert meter into ammo. Hold to spend ammo and perform a flying lunge attack that deals up to 1500 damage based on distance and ammo quality Bought from Lady Luck Store for 500 Steel Marks

Mods[ | ]

Name Description Obtained From
Munitions Amplifier Icon 001 Munitions Amplifier Stored ammo quality increases slowly over time, up to max. Additionally, it buffs ammo quality by an extra +25%. Slayer's Path, Milestone V, Light the Way.
Lightweight Shaft Icon 001 Lightweight Shaft Pike charge attack no longer costs stamina and always critically strikes. Slayer's Path, Milestone V, Light the Way.
Balanced Spearhead Icon 001 Balanced Spearhead Increases damage dealt by 5% each time Piercing and Harvesting attacks are alternated. After 5 combo swaps, gain a +25% damage bonus for 8s. Does not stack. Resets upon combo end. Slayer's Path, Milestone V, Light the Way.
Barbed Spearhead Icon 001 Barbed Spearhead After a dodge piercing attack, gain +50% wound damage for 8 seconds Bought from Lady Luck Store for 250 Steel Marks
Executioners Spearhead Icon 001 Executioners Spearhead Each time the Behemoth is wounded, gain +8% damage for 45 seconds. Getting a wound refreshes the timer. Stacks up to 5. Bought from Lady Luck Store for 250 Steel Marks


Weapon Skins[ | ]

The following weapon skins can be used with the War Pike:

Mastery Card[ | ]

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Expose [x] Behemoth wounds with any War Pike 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral War Pike 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any War Pike 2 10 20 50 100 200 500 1,000

Controls[ | ]

Moves[ | ]

Piercing Attacks
Icon-PC-Left Mouse Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-PC-Right Mouse Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-PC-Shift + Icon-PC-W+ Icon-PC-Left Mouse A sprinting attack that drains stamina.

Leaping Stab
Icon-PC-Space Icon-PC-Left Mouse An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-PC-Space Icon-PC-Right Mouse An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-PC-Q (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
Icon-PC-Q Hold to bear down on your target, then release to fire a long-range shot.

Combos[ | ]

Piercing Flurry
Icon-PC-Left MouseIcon-PC-Left MouseIcon-PC-Left MouseIcon-PC-Left MouseIcon-PC-Left Mouse (*Hold)

Aether Harvest

Icon-PC-Right MouseIcon-PC-Right MouseIcon-PC-Right Mouse

Moves[ | ]

Piercing Attacks
Icon-XB1-X Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-XB1-Y Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-XB1-RT + Icon-XB1-Left Stick + Icon-XB1-X A sprinting attack that drains stamina.

Leaping Stab
Icon-XB1-B Icon-XB1-X An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-XB1-B Icon-XB1-Y An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-XB1-RB (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
Icon-XB1-RB Hold to bear down on your target, then release to fire a long-range shot.

Combos[ | ]

Piercing Flurry
Icon-XB1-XIcon-XB1-XIcon-XB1-XIcon-XB1-XIcon-XB1-X(*Hold)

Aether Harvest

Icon-XB1-YIcon-XB1-YIcon-XB1-Y

Moves[ | ]

Piercing Attacks
Icon-PS4-Square Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-PS4-Triangle Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-PS4-R2 + Icon-PS4-Left Stick + Icon-PS4-Square A sprinting attack that drains stamina.

Leaping Stab
Icon-PS4-Circle Icon-PS4-Square An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-PS4-Circle Icon-PS4-Triangle An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-PS4-R1 (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast(Special)
Icon-PS4-R1 Hold to bear down on your target, then release to fire a long-range shot.

Combos[ | ]

Piercing Flurry
Icon-PS4-SquareIcon-PS4-SquareIcon-PS4-SquareIcon-PS4-SquareIcon-PS4-Square

Aether Harvest

Icon-PS4-TriangleIcon-PS4-TriangleIcon-PS4-Triangle

Moves[ | ]

Piercing Attacks
Icon-Switch-Y Repeated, stationary attacks that can wound Behemoth parts.

Harvesting Attacks
Icon-Switch-X Forward-moving attacks that can sever Behemoth parts.

Sprinting Stab
Icon-Switch-ZR + Icon-Switch-Left Stick + Icon-Switch-Y A sprinting attack that drains stamina.

Leaping Stab
Icon-Switch-A Icon-Switch-Y An airborne stab attack that is executed after a roll. Counts as the first hit of a combo.

Leaping Slash
Icon-Switch-A Icon-Switch-X An airborne overhead slash that is executed after a roll. Counts as the first hit of a combo.

Aetheric Conversion (Special)
Icon-Switch-R (Meter quantity determines ammo power) Convert your special meter into powerful, long-range ammunition.

Pike Blast (Special)
Icon-Switch-R Hold to bear down on your target, then release to fire a long-range shot.

Combos[ | ]

Piercing Flurry
Icon-Switch-YIcon-Switch-YIcon-Switch-YIcon-Switch-YIcon-Switch-Y(*Hold)

Aether Harvest

Icon-Switch-XIcon-Switch-XIcon-Switch-X

Gallery[ | ]

Images[ | ]


Notes[ | ]

The War Pike was announced in the Sharpen Your Skills: Combat Update blog

Guides[ | ]

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