Terra is the aetheric power of nature. Terra weapons are strong against ShockBehemoths, while Terra armour is weak to ShockBehemoth attacks.
Terra weapons can proc an elemental status effect on Behemoths which will spawn Terra orbs that seek out and heal injured Slayers who are doing damage to the Behemoth.
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged. Activating Lantern refreshes the two jumps. Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged. Activating Lantern refreshes the two jumps. Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged. Activating Lantern refreshes the two jumps. Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged. Activating Lantern refreshes the two jumps. Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged. Activating Lantern refreshes the two jumps. Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged. Activating Lantern refreshes the two jumps. Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
When your feet leave the ground, you form a platform of stone beneath you. Can reoccur up to three consecutive times. Dodging through an attack resets this ability.
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged. Activating Lantern refreshes the two jumps. Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Surrounds the slayer in swirling stone that deals 2500 Terra damage to nearby enemies over 10 seconds. Also generates 30 hit point shields per second that expire after 25 seconds. (Max 600 shields)