m (Added details to some UE descriptions) Tag: Visual edit |
(→Weapons: updated max power to match 1.2 numbers) Tag: Visual edit |
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| [[File:Recruit's Sword Icon 001.png|150x150px|link=Recruit's Sword]] || [[Recruit's Sword]] || 80 || 80 || None || None || None || None |
| [[File:Recruit's Sword Icon 001.png|150x150px|link=Recruit's Sword]] || [[Recruit's Sword]] || 80 || 80 || None || None || None || None |
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− | | [[File:Gnashsaber Icon 001.png|150x150px|link=Raging Blade]] || [[Raging Blade]] || 100 || |
+ | | [[File:Gnashsaber Icon 001.png|150x150px|link=Raging Blade]] || [[Raging Blade]] || 100 || 560 || None || +1~3 [[Ragehunter]] || {{Icon|Utility}} [[Cells#Utility|Utility Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None |
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− | | [[File:Shrikesaber Icon 001.png|150x150px|link=Cry of the Shrike]] || [[Cry of the Shrike]] || 100 || |
+ | | [[File:Shrikesaber Icon 001.png|150x150px|link=Cry of the Shrike]] || [[Cry of the Shrike]] || 100 || 560 || None || +1~3 [[Conditioning]] || {{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging, your next attack deals +50/75/100 (at ranks 1/6/10+) bonus damage and part damage. Stacks up to 3 times. |
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− | | [[File:Quillripper Icon 001.png|150x150px|link=Quillshot's Tusk]] || [[Quillshot's Tusk]] || 100 || |
+ | | [[File:Quillripper Icon 001.png|150x150px|link=Quillshot's Tusk]] || [[Quillshot's Tusk]] || 100 || 560 || None || +1~3 [[Acidic]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None |
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− | | [[File:Skarnsaber Icon 001.png|150x150px|link=Skarn's Rancor]] || [[Skarn's Rancor]] || 100 || |
+ | | [[File:Skarnsaber Icon 001.png|150x150px|link=Skarn's Rancor]] || [[Skarn's Rancor]] || 100 || 560 || +80 {{Element|Terra}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 20/30/40 (at ranks 1/6/10+) health shield that lasts for 12s. |
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− | | [[File:Charrsword Icon 001.png|150x150px|link=Charred Saber]] || [[Charred Saber]] || 100 || |
+ | | [[File:Charrsword Icon 001.png|150x150px|link=Charred Saber]] || [[Charred Saber]] || 100 || 560 || +80 {{Element|Blaze}} || <span style="white-space:nowrap">+1~3 [[Aetherhunter]]</span> || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || After spending 200 stamina, the next attack emits a cone of flame that deals 100/150/200 (at ranks 1/6/10+) blaze damage to each unique targets within the cone. |
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− | | [[File:Skraevsaber Icon 001.png|150x150px|link=Winter Ice]] || [[Winter Ice]] || 100 || |
+ | | [[File:Skraevsaber Icon 001.png|150x150px|link=Winter Ice]] || [[Winter Ice]] || 100 || 560 || +80 {{Element|Frost}} || +1~3 [[Nimble]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]]|| After dodging, drop 1/2/3 ( at ranks 1/6/10+) Ice Mines around you on a 30 second cooldown that deal 300 damage. |
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− | | [[File:Ember Cutlass Icon 001.png|150x150px|link=Ember Cutlass]] || [[Ember Cutlass]] || 100 || |
+ | | [[File:Ember Cutlass Icon 001.png|150x150px|link=Ember Cutlass]] || [[Ember Cutlass]] || 100 || 560 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The sixth hit in a row deals +100%/175%/250% part damage. (at ranks 1/6/10+). |
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− | | [[File:Draskrazor Icon 001.png|150x150px|link=Thundering Blade]] || [[Thundering Blade]] || 100 || |
+ | | [[File:Draskrazor Icon 001.png|150x150px|link=Thundering Blade]] || [[Thundering Blade]] || 100 || 560 || +80 {{Element|Shock}} || <span style="white-space:nowrap">+1~3 [[Aetheric Attunement]]</span> || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || +20%/25%/30% (at ranks 1/6/10+) damage vs Behemoth Tails |
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− | | [[File:Zaga Sword Icon 001.png|150x150px|link=Nayzaga's Razor]] || [[Nayzaga's Razor]] || 100 || |
+ | | [[File:Zaga Sword Icon 001.png|150x150px|link=Nayzaga's Razor]] || [[Nayzaga's Razor]] || 100 || 560 || +80 {{Element|Shock}} || +1~3 [[Barbed]] || {{Icon|Utility}} [[Cells#Utility|Utility Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || When Behemoth part is broken, heal for 200. |
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− | | [[File:Pangsaber Icon 001.png|150x150px|link=Pangar's Call]] || [[Pangar's Call]] || 100 || |
+ | | [[File:Pangsaber Icon 001.png|150x150px|link=Pangar's Call]] || [[Pangar's Call]] || 100 || 560 || +80 {{Element|Frost}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None |
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− | | [[File:Hellsaber Icon 001.png|150x150px|link=Inferno's Razor]] || [[Inferno's Razor]] || 100 || |
+ | | [[File:Hellsaber Icon 001.png|150x150px|link=Inferno's Razor]] || [[Inferno's Razor]] || 100 || 560 || +80 {{Element|Blaze}} || +1~3 [[Overpower]] || {{Icon|Power}} [[Cells#Power|Power Cell]] <br>{{Icon|Power}} [[Cells#Power|Power Cell]] || The eighth hit in a row deals 75/150/225 (at ranks 1/6/10+) bonus damage and major blaze damage. |
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− | | [[File:Storm Katana Icon 001.png|150x150px|link=Storm Sword]] || [[Storm Sword]] || 100 || |
+ | | [[File:Storm Katana Icon 001.png|150x150px|link=Storm Sword]] || [[Storm Sword]] || 100 || 560 || +80 {{Element|Shock}} || +1~3 [[Energized]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]]|| After dodging through an attack, your attack gains 100% bonus meter for 2/3/4 seconds (at ranks 1/6/10+). |
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− | | [[File:Kharabak Cleaver Icon 001.png|150x150px|link=Kharabak's Spur]] || [[Kharabak's Spur]] || 100 || |
+ | | [[File:Kharabak Cleaver Icon 001.png|150x150px|link=Kharabak's Spur]] || [[Kharabak's Spur]] || 100 || 560 || +80 {{Element|Terra}} || +1~3 [[Bladestorm]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || None |
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− | | [[File:Rezakatana Icon 001.png|150x150px|link=Call of Dawn]] || [[Call of Dawn]] || 100 || |
+ | | [[File:Rezakatana Icon 001.png|150x150px|link=Call of Dawn]] || [[Call of Dawn]] || 100 || 560 || +80 {{Element|Radiant}} || +1~3 [[Cunning]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || 10% chance for attacks to hit twice |
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− | | [[File:Shrowd Slicer Icon 001.png|150x150px|link=Verge of Night]] || [[Verge of Night]] || 100 || |
+ | | [[File:Shrowd Slicer Icon 001.png|150x150px|link=Verge of Night]] || [[Verge of Night]] || 100 || 560 || +80 {{Element|Umbral}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || When under 20% health, deal +50% damage. |
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− | | [[File:Koshai's Tooth Icon 001.png|150x150px|link=Sovereign's Torment]] || [[Sovereign's Torment]] || 100 || |
+ | | [[File:Koshai's Tooth Icon 001.png|150x150px|link=Sovereign's Torment]] || [[Sovereign's Torment]] || 100 || 560 || +80 {{Element|Terra}} || +1~3 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After not dealing damage for 4 seconds, the next 2/3/4 attacks (at ranks 1/6/10+) deal 50% increased damage. |
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− | | [[File:Stalker's Bite Icon 001.png|150x150px|link=Stalker's Strike]] || [[Stalker's Strike]] || 100 || |
+ | | [[File:Stalker's Bite Icon 001.png|150x150px|link=Stalker's Strike]] || [[Stalker's Strike]] || 100 || 560 || +80 {{Element|Umbral}} || +1~3 [[Wild Frenzy]] || <span style="white-space:nowrap">{{Icon|Technique}} [[Cells#Technique|Technique]]</span> <span style="white-space:nowrap">[[Cells#Technique|Cell]]</span><br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] |
| On chance after dealing damage, generate Shadow Orbs that grant +1.5%/2%/2.25% (at ranks 1/6/10+) damage for 5 seconds. At 5+ Orbs, the bonus doubles. |
| On chance after dealing damage, generate Shadow Orbs that grant +1.5%/2%/2.25% (at ranks 1/6/10+) damage for 5 seconds. At 5+ Orbs, the bonus doubles. |
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− | | [[File:Valomyr's Edge Icon 001.png|150x150px|link=Valomyr's Regard]] || [[Valomyr's Regard]] || 100 || |
+ | | [[File:Valomyr's Edge Icon 001.png|150x150px|link=Valomyr's Regard]] || [[Valomyr's Regard]] || 100 || 560 ||<span style="white-space:nowrap">+80 {{Element|Radiant}}</span> || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Once charged, your next attack will deal +300/+425/+550 (at ranks 1/6/10+) bonus radiant damage. Charge rate increases with higher current health. |
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− | | [[File:Onus of Boreus Icon 001.png|150x150px|link=Onus of Boreus]] || [[Onus of Boreus]] || 100 || |
+ | | [[File:Onus of Boreus Icon 001.png|150x150px|link=Onus of Boreus]] || [[Onus of Boreus]] || 100 || 560 ||<span style="white-space:nowrap">+80 {{Element|Frost}}</span> || <span style="white-space:nowrap">+1~3 [[Conditioning]]</span> || <span style="white-space:nowrap">{{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]]</span> || Using your Special continually generates Frost Sprites that grant your next attack attack 30/45/60 damage (at ranks 1/6/10+) and minor frost damage (Max 4 Sprites). |
(generate sprites every 0.35 seconds during special) |
(generate sprites every 0.35 seconds during special) |
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!Unique Effects |
!Unique Effects |
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− | |[[File:Cyclonic Fury Icon 001.png|150x150px|link=Cyclonic Fury]]||[[Cyclonic Fury]]|| 500 || |
+ | |[[File:Cyclonic Fury Icon 001.png|150x150px|link=Cyclonic Fury]]||[[Cyclonic Fury]]|| 500 || 560 ||<span style="white-space:nowrap">+80 {{Element|Shock}}</span>||<span style="white-space:nowrap">[[Bond]]</span>||<span style="white-space:nowrap">{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]<br>{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]</span>|| Legendary Ability: [G] to teleport to a Behemoth, dealing {{Element|Shock}} damage. Usable once, but resets on Behemoth kill. |
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|[[File:The Cauterizer Icon 001.png|center|frameless|150x150px]] |
|[[File:The Cauterizer Icon 001.png|center|frameless|150x150px]] |
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|[[The Cauterizer]] |
|[[The Cauterizer]] |
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|500 |
|500 |
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− | | |
+ | |560 |
| +80 {{Element|Blaze}} |
| +80 {{Element|Blaze}} |
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|<span style="white-space:nowrap">[[Bond]]</span> |
|<span style="white-space:nowrap">[[Bond]]</span> |
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!class="unsortable"| Unique Effects |
!class="unsortable"| Unique Effects |
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− | | [[File:The Hunger Icon 001.png|150x150px|link=The Hunger]] || [[The Hunger]] || 100 || |
+ | | [[File:The Hunger Icon 001.png|150x150px|link=The Hunger]] || [[The Hunger]] || 100 || 560 ||<span style="white-space:nowrap">+80 {{Element|Umbral}}</span> || None || <span style="white-space:nowrap">{{Icon|Power}} [[Cells#Power|Power Cell]]</span><br><span style="white-space:nowrap">{{Icon|Utility}} [[Cells#Utility|Utility Cell]]</span> || Activate at full meter to enter Feast, taking damage over time but gaining significant lifesteal, attack speed, and creating aetheric waves with each attack that deal area damage. |
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Revision as of 10:54, 12 May 2020
The Sword is a slashing weapon type in Dauntless.
Summary
A classic weapon that shines in close quarters. Slash and slice to build your meter, then let loose with a burst of speed. An excellent choice for severing parts.
Weapons
Name | Power | Elemental Power | Perks | Cell Slots | Unique Effects | ||
---|---|---|---|---|---|---|---|
Training Sword | 70 | 70 | None | None | None | None | |
Recruit's Sword | 80 | 80 | None | None | None | None | |
Raging Blade | 100 | 560 | None | +1~3 Ragehunter | Utility Cell Defense Cell |
None | |
Cry of the Shrike | 100 | 560 | None | +1~3 Conditioning | Mobility Cell Mobility Cell |
After dodging, your next attack deals +50/75/100 (at ranks 1/6/10+) bonus damage and part damage. Stacks up to 3 times. | |
Quillshot's Tusk | 100 | 560 | None | +1~3 Acidic | Technique Cell Defense Cell |
None | |
Skarn's Rancor | 100 | 560 | +80 Terra | +1~3 Knockout King | Power Cell Defense Cell |
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 20/30/40 (at ranks 1/6/10+) health shield that lasts for 12s. | |
Charred Saber | 100 | 560 | +80 Blaze | +1~3 Aetherhunter | Power Cell Defense Cell |
After spending 200 stamina, the next attack emits a cone of flame that deals 100/150/200 (at ranks 1/6/10+) blaze damage to each unique targets within the cone. | |
Winter Ice | 100 | 560 | +80 Frost | +1~3 Nimble | Technique Cell Mobility Cell |
After dodging, drop 1/2/3 ( at ranks 1/6/10+) Ice Mines around you on a 30 second cooldown that deal 300 damage. | |
Ember Cutlass | 100 | 560 | +80 Blaze | +1~3 Evasive Fury | Technique Cell Mobility Cell |
The sixth hit in a row deals +100%/175%/250% part damage. (at ranks 1/6/10+). | |
Thundering Blade | 100 | 560 | +80 Shock | +1~3 Aetheric Attunement | Power Cell Utility Cell |
+20%/25%/30% (at ranks 1/6/10+) damage vs Behemoth Tails | |
Nayzaga's Razor | 100 | 560 | +80 Shock | +1~3 Barbed | Utility Cell Mobility Cell |
When Behemoth part is broken, heal for 200. | |
Pangar's Call | 100 | 560 | +80 Frost | +1~3 Knockout King | Power Cell Defense Cell |
None | |
Inferno's Razor | 100 | 560 | +80 Blaze | +1~3 Overpower | Power Cell Power Cell |
The eighth hit in a row deals 75/150/225 (at ranks 1/6/10+) bonus damage and major blaze damage. | |
Storm Sword | 100 | 560 | +80 Shock | +1~3 Energized | Technique Cell Mobility Cell |
After dodging through an attack, your attack gains 100% bonus meter for 2/3/4 seconds (at ranks 1/6/10+). | |
Kharabak's Spur | 100 | 560 | +80 Terra | +1~3 Bladestorm | Technique Cell Mobility Cell |
None | |
Call of Dawn | 100 | 560 | +80 Radiant | +1~3 Cunning | Technique Cell Utility Cell |
10% chance for attacks to hit twice | |
Verge of Night | 100 | 560 | +80 Umbral | +1~3 Cunning | Power Cell Utility Cell |
When under 20% health, deal +50% damage. | |
Sovereign's Torment | 100 | 560 | +80 Terra | +1~3 Sharpened | Power Cell Utility Cell |
After not dealing damage for 4 seconds, the next 2/3/4 attacks (at ranks 1/6/10+) deal 50% increased damage. | |
Stalker's Strike | 100 | 560 | +80 Umbral | +1~3 Wild Frenzy | Technique Cell Utility Cell |
On chance after dealing damage, generate Shadow Orbs that grant +1.5%/2%/2.25% (at ranks 1/6/10+) damage for 5 seconds. At 5+ Orbs, the bonus doubles. | |
Valomyr's Regard | 100 | 560 | +80 Radiant | +1~3 Aetherhunter | Power Cell Utility Cell |
Once charged, your next attack will deal +300/+425/+550 (at ranks 1/6/10+) bonus radiant damage. Charge rate increases with higher current health. | |
Onus of Boreus | 100 | 560 | +80 Frost | +1~3 Conditioning | Power Cell Defence Cell |
Using your Special continually generates Frost Sprites that grant your next attack attack 30/45/60 damage (at ranks 1/6/10+) and minor frost damage (Max 4 Sprites).
(generate sprites every 0.35 seconds during special) |
Legendaries
Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
Name | Power | Elemental Power | Perks | Cell Slots | Unique Effects | ||
---|---|---|---|---|---|---|---|
Cyclonic Fury | 500 | 560 | +80 Shock | Bond | Prismatic Cell Prismatic Cell |
Legendary Ability: [G] to teleport to a Behemoth, dealing Shock damage. Usable once, but resets on Behemoth kill. | |
The Cauterizer | 500 | 560 | +80 Blaze | Bond | Prismatic Cell Prismatic Cell |
Legendary Ability: [G] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill. |
Exotics
Exotic swords are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.
Name | Power | Elemental Power | Perks | Cell Slots | Unique Effects | ||
---|---|---|---|---|---|---|---|
The Hunger | 100 | 560 | +80 Umbral | None | Power Cell Utility Cell |
Activate at full meter to enter Feast, taking damage over time but gaining significant lifesteal, attack speed, and creating aetheric waves with each attack that deal area damage. |
Sword Specials
Name | Description | Obtained From | |
---|---|---|---|
Valiant Overdrive | Activate at full meter to enter Overdrive, gaining +20% attack speed and causing attacks to deal +60-80 aoe damage. Reactivate to dash in a direction (4 seconds cooldown). | Available from the start. | |
Ardent Cyclone | Activate at full meter to start to spin, dealing 50 damage constantly to nearby enemies. Reactivate to slash in a direction, dealing 450 + (10 x number of spin hits) to the first enemy hit. | Sword Mastery level 8 | |
Feast | Activate at full meter to enter Feast, gaining the effects of Valiant Overdrive, +25 damage and +12 lifesteal. Health is contanstly drained. Dashing also grants invulnerability | Available only on The Hunger. | |
Avenging Overdrive | Activate at full meter to enter Overdrive, increasing attack speed and causing attacks to deal aoe damage. Reactivate to parry and riposte a behemoth attack. | Bought from Lady Luck Store for 500 Steel Marks. |
Sword Mods
Name | Description | Obtained From | |
---|---|---|---|
Adhesive Hilt | Become unstaggerable while in special. | Sword Mastery level 6 | |
Reactive Hilt | Dodge attacks always critically strike. | Sword Mastery level 10 | |
Perpetual Bladecore | Dealing damage while in special generates a small amount of special meter | Sword Mastery level 16 | |
Whistling Blade | Reduces the stamina cost of Repeating Elements by 25% and each Repeating Elements attack grants +5% attack speed (up to 30%) untill the combo is ended. | Bought from Lady Luck Store for 250 Steel Marks. | |
Momentum Pommel | Triple Elements combo finisher can be performed twice, dealing +100 damage on the 2nd use. | Bought from Lady Luck Store for 250 Steel Marks. |
Sword Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Break [x] parts with any Sword | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any Sword | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral Sword | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze Sword | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost Sword | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock Sword | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant Sword | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral Sword | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any Sword | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Light Attack
Fast attacks that deal a medium amount of damage
Heavy Attack
Slower attacks that deal a heavy amount of damage
Overdrive
Enter an empowered state, increasing attack speed and creating aetheric waves with each attack that deals area damage (only activatable when special meter is full)
Aether Dash
Dash a significant distance. Can only be used when in Overdrive. (Incurs a short cooldown)
Combos
Triple Elements
—(Consumes stamina)
Repeating Elements
Moves
Light Attack
Fast attacks that deal a medium amount of damage
Heavy Attack
Slower attacks that deal a heavy amount of damage
Overdrive
Enter an empowered state, increasing attack speed and creating aetheric waves with each attack that deals area damage (only activatable when special meter is full)
Aether Dash
Dash a significant distance. Can only be used when in Overdrive. (Incurs a short cooldown)
Combos
Triple Elements
—(Consumes stamina)
Repeating Elements
Moves
Light Attack
Fast attacks that deal a medium amount of damage
Heavy Attack
Slower attacks that deal a heavy amount of damage
Overdrive
Enter an empowered state, increasing attack speed and creating aetheric waves with each attack that deals area damage (only activatable when special meter is full)
Aether Dash
Dash a significant distance. Can only be used when in Overdrive. (Incurs a short cooldown)
Combos
Triple Elements
—(Consumes stamina)
Repeating Elements
Moves
Light Attack
Fast attacks that deal a medium amount of damage
Heavy Attack
Slower attacks that deal a heavy amount of damage
Overdrive
Enter an empowered state, increasing attack speed and creating aetheric waves with each attack that deals area damage (Only activatable when special meter is full)
Aether Dash
Dash a significant distance. Can only be used when in Overdrive. (Incurs a short cooldown)
Combos
Triple Elements
—(Consumes stamina)
Repeating Elements
—(Repeating, Consumes stamina)
Rising Elements
|