Dauntless Wiki
m (Added details to some UE descriptions)
Tag: Visual edit
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(→‎Weapons: updated max power to match 1.2 numbers)
Tag: Visual edit
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| [[File:Recruit's Sword Icon 001.png|150x150px|link=Recruit's Sword]] || [[Recruit's Sword]] || 80 || 80 || None || None || None || None
 
| [[File:Recruit's Sword Icon 001.png|150x150px|link=Recruit's Sword]] || [[Recruit's Sword]] || 80 || 80 || None || None || None || None
 
|-
 
|-
| [[File:Gnashsaber Icon 001.png|150x150px|link=Raging Blade]] || [[Raging Blade]] || 100 || 550 || None || +1~3 [[Ragehunter]] || {{Icon|Utility}} [[Cells#Utility|Utility Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None
+
| [[File:Gnashsaber Icon 001.png|150x150px|link=Raging Blade]] || [[Raging Blade]] || 100 || 560 || None || +1~3 [[Ragehunter]] || {{Icon|Utility}} [[Cells#Utility|Utility Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None
 
|-
 
|-
| [[File:Shrikesaber Icon 001.png|150x150px|link=Cry of the Shrike]] || [[Cry of the Shrike]] || 100 || 550 || None || +1~3 [[Conditioning]] || {{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging, your next attack deals +50/75/100 (at ranks 1/6/10+) bonus damage and part damage. Stacks up to 3 times.
+
| [[File:Shrikesaber Icon 001.png|150x150px|link=Cry of the Shrike]] || [[Cry of the Shrike]] || 100 || 560 || None || +1~3 [[Conditioning]] || {{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging, your next attack deals +50/75/100 (at ranks 1/6/10+) bonus damage and part damage. Stacks up to 3 times.
 
|-
 
|-
| [[File:Quillripper Icon 001.png|150x150px|link=Quillshot's Tusk]] || [[Quillshot's Tusk]] || 100 || 550 || None || +1~3 [[Acidic]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None
+
| [[File:Quillripper Icon 001.png|150x150px|link=Quillshot's Tusk]] || [[Quillshot's Tusk]] || 100 || 560 || None || +1~3 [[Acidic]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None
 
|-
 
|-
| [[File:Skarnsaber Icon 001.png|150x150px|link=Skarn's Rancor]] || [[Skarn's Rancor]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 20/30/40 (at ranks 1/6/10+) health shield that lasts for 12s.
+
| [[File:Skarnsaber Icon 001.png|150x150px|link=Skarn's Rancor]] || [[Skarn's Rancor]] || 100 || 560 || +80 {{Element|Terra}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 20/30/40 (at ranks 1/6/10+) health shield that lasts for 12s.
 
|-
 
|-
| [[File:Charrsword Icon 001.png|150x150px|link=Charred Saber]] || [[Charred Saber]] || 100 || 550 || +80 {{Element|Blaze}} || <span style="white-space:nowrap">+1~3 [[Aetherhunter]]</span> || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || After spending 200 stamina, the next attack emits a cone of flame that deals 100/150/200 (at ranks 1/6/10+) blaze damage to each unique targets within the cone.
+
| [[File:Charrsword Icon 001.png|150x150px|link=Charred Saber]] || [[Charred Saber]] || 100 || 560 || +80 {{Element|Blaze}} || <span style="white-space:nowrap">+1~3 [[Aetherhunter]]</span> || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || After spending 200 stamina, the next attack emits a cone of flame that deals 100/150/200 (at ranks 1/6/10+) blaze damage to each unique targets within the cone.
 
|-
 
|-
| [[File:Skraevsaber Icon 001.png|150x150px|link=Winter Ice]] || [[Winter Ice]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Nimble]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]]|| After dodging, drop 1/2/3 ( at ranks 1/6/10+) Ice Mines around you on a 30 second cooldown that deal 300 damage.
+
| [[File:Skraevsaber Icon 001.png|150x150px|link=Winter Ice]] || [[Winter Ice]] || 100 || 560 || +80 {{Element|Frost}} || +1~3 [[Nimble]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]]|| After dodging, drop 1/2/3 ( at ranks 1/6/10+) Ice Mines around you on a 30 second cooldown that deal 300 damage.
 
|-
 
|-
| [[File:Ember Cutlass Icon 001.png|150x150px|link=Ember Cutlass]] || [[Ember Cutlass]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The sixth hit in a row deals +100%/175%/250% part damage. (at ranks 1/6/10+).
+
| [[File:Ember Cutlass Icon 001.png|150x150px|link=Ember Cutlass]] || [[Ember Cutlass]] || 100 || 560 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The sixth hit in a row deals +100%/175%/250% part damage. (at ranks 1/6/10+).
 
|-
 
|-
| [[File:Draskrazor Icon 001.png|150x150px|link=Thundering Blade]] || [[Thundering Blade]] || 100 || 550 || +80 {{Element|Shock}} || <span style="white-space:nowrap">+1~3 [[Aetheric Attunement]]</span> || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || +20%/25%/30% (at ranks 1/6/10+) damage vs Behemoth Tails
+
| [[File:Draskrazor Icon 001.png|150x150px|link=Thundering Blade]] || [[Thundering Blade]] || 100 || 560 || +80 {{Element|Shock}} || <span style="white-space:nowrap">+1~3 [[Aetheric Attunement]]</span> || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || +20%/25%/30% (at ranks 1/6/10+) damage vs Behemoth Tails
 
|-
 
|-
| [[File:Zaga Sword Icon 001.png|150x150px|link=Nayzaga's Razor]] || [[Nayzaga's Razor]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Barbed]] || {{Icon|Utility}} [[Cells#Utility|Utility Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || When Behemoth part is broken, heal for 200.
+
| [[File:Zaga Sword Icon 001.png|150x150px|link=Nayzaga's Razor]] || [[Nayzaga's Razor]] || 100 || 560 || +80 {{Element|Shock}} || +1~3 [[Barbed]] || {{Icon|Utility}} [[Cells#Utility|Utility Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || When Behemoth part is broken, heal for 200.
 
|-
 
|-
| [[File:Pangsaber Icon 001.png|150x150px|link=Pangar's Call]] || [[Pangar's Call]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None
+
| [[File:Pangsaber Icon 001.png|150x150px|link=Pangar's Call]] || [[Pangar's Call]] || 100 || 560 || +80 {{Element|Frost}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None
 
|-
 
|-
| [[File:Hellsaber Icon 001.png|150x150px|link=Inferno's Razor]] || [[Inferno's Razor]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Overpower]] || {{Icon|Power}} [[Cells#Power|Power Cell]] <br>{{Icon|Power}} [[Cells#Power|Power Cell]] || The eighth hit in a row deals 75/150/225 (at ranks 1/6/10+) bonus damage and major blaze damage.
+
| [[File:Hellsaber Icon 001.png|150x150px|link=Inferno's Razor]] || [[Inferno's Razor]] || 100 || 560 || +80 {{Element|Blaze}} || +1~3 [[Overpower]] || {{Icon|Power}} [[Cells#Power|Power Cell]] <br>{{Icon|Power}} [[Cells#Power|Power Cell]] || The eighth hit in a row deals 75/150/225 (at ranks 1/6/10+) bonus damage and major blaze damage.
 
|-
 
|-
| [[File:Storm Katana Icon 001.png|150x150px|link=Storm Sword]] || [[Storm Sword]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Energized]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]]|| After dodging through an attack, your attack gains 100% bonus meter for 2/3/4 seconds (at ranks 1/6/10+).
+
| [[File:Storm Katana Icon 001.png|150x150px|link=Storm Sword]] || [[Storm Sword]] || 100 || 560 || +80 {{Element|Shock}} || +1~3 [[Energized]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]]|| After dodging through an attack, your attack gains 100% bonus meter for 2/3/4 seconds (at ranks 1/6/10+).
 
|-
 
|-
| [[File:Kharabak Cleaver Icon 001.png|150x150px|link=Kharabak's Spur]] || [[Kharabak's Spur]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Bladestorm]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || None
+
| [[File:Kharabak Cleaver Icon 001.png|150x150px|link=Kharabak's Spur]] || [[Kharabak's Spur]] || 100 || 560 || +80 {{Element|Terra}} || +1~3 [[Bladestorm]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || None
 
|-
 
|-
| [[File:Rezakatana Icon 001.png|150x150px|link=Call of Dawn]] || [[Call of Dawn]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Cunning]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || 10% chance for attacks to hit twice
+
| [[File:Rezakatana Icon 001.png|150x150px|link=Call of Dawn]] || [[Call of Dawn]] || 100 || 560 || +80 {{Element|Radiant}} || +1~3 [[Cunning]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || 10% chance for attacks to hit twice
 
|-
 
|-
| [[File:Shrowd Slicer Icon 001.png|150x150px|link=Verge of Night]] || [[Verge of Night]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || When under 20% health, deal +50% damage.
+
| [[File:Shrowd Slicer Icon 001.png|150x150px|link=Verge of Night]] || [[Verge of Night]] || 100 || 560 || +80 {{Element|Umbral}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || When under 20% health, deal +50% damage.
 
|-
 
|-
| [[File:Koshai's Tooth Icon 001.png|150x150px|link=Sovereign's Torment]] || [[Sovereign's Torment]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After not dealing damage for 4 seconds, the next 2/3/4 attacks (at ranks 1/6/10+) deal 50% increased damage.
+
| [[File:Koshai's Tooth Icon 001.png|150x150px|link=Sovereign's Torment]] || [[Sovereign's Torment]] || 100 || 560 || +80 {{Element|Terra}} || +1~3 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After not dealing damage for 4 seconds, the next 2/3/4 attacks (at ranks 1/6/10+) deal 50% increased damage.
 
|-
 
|-
| [[File:Stalker's Bite Icon 001.png|150x150px|link=Stalker's Strike]] || [[Stalker's Strike]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Wild Frenzy]] || <span style="white-space:nowrap">{{Icon|Technique}} [[Cells#Technique|Technique]]</span> <span style="white-space:nowrap">[[Cells#Technique|Cell]]</span><br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]]
+
| [[File:Stalker's Bite Icon 001.png|150x150px|link=Stalker's Strike]] || [[Stalker's Strike]] || 100 || 560 || +80 {{Element|Umbral}} || +1~3 [[Wild Frenzy]] || <span style="white-space:nowrap">{{Icon|Technique}} [[Cells#Technique|Technique]]</span> <span style="white-space:nowrap">[[Cells#Technique|Cell]]</span><br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]]
 
| On chance after dealing damage, generate Shadow Orbs that grant +1.5%/2%/2.25% (at ranks 1/6/10+) damage for 5 seconds. At 5+ Orbs, the bonus doubles.
 
| On chance after dealing damage, generate Shadow Orbs that grant +1.5%/2%/2.25% (at ranks 1/6/10+) damage for 5 seconds. At 5+ Orbs, the bonus doubles.
 
|-
 
|-
| [[File:Valomyr's Edge Icon 001.png|150x150px|link=Valomyr's Regard]] || [[Valomyr's Regard]] || 100 || 550 || <span style="white-space:nowrap">+80 {{Element|Radiant}}</span> || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Once charged, your next attack will deal +300/+425/+550 (at ranks 1/6/10+) bonus radiant damage. Charge rate increases with higher current health.
+
| [[File:Valomyr's Edge Icon 001.png|150x150px|link=Valomyr's Regard]] || [[Valomyr's Regard]] || 100 || 560 ||<span style="white-space:nowrap">+80 {{Element|Radiant}}</span> || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Once charged, your next attack will deal +300/+425/+550 (at ranks 1/6/10+) bonus radiant damage. Charge rate increases with higher current health.
 
|-
 
|-
| [[File:Onus of Boreus Icon 001.png|150x150px|link=Onus of Boreus]] || [[Onus of Boreus]] || 100 || 550 || <span style="white-space:nowrap">+80 {{Element|Frost}}</span> || <span style="white-space:nowrap">+1~3 [[Conditioning]]</span> || <span style="white-space:nowrap">{{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]]</span> || Using your Special continually generates Frost Sprites that grant your next attack attack 30/45/60 damage (at ranks 1/6/10+) and minor frost damage (Max 4 Sprites).
+
| [[File:Onus of Boreus Icon 001.png|150x150px|link=Onus of Boreus]] || [[Onus of Boreus]] || 100 || 560 ||<span style="white-space:nowrap">+80 {{Element|Frost}}</span> || <span style="white-space:nowrap">+1~3 [[Conditioning]]</span> || <span style="white-space:nowrap">{{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]]</span> || Using your Special continually generates Frost Sprites that grant your next attack attack 30/45/60 damage (at ranks 1/6/10+) and minor frost damage (Max 4 Sprites).
 
(generate sprites every 0.35 seconds during special)
 
(generate sprites every 0.35 seconds during special)
 
|}
 
|}
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!Unique Effects
 
!Unique Effects
 
|-
 
|-
|[[File:Cyclonic Fury Icon 001.png|150x150px|link=Cyclonic Fury]]||[[Cyclonic Fury]]|| 500 || 550 ||<span style="white-space:nowrap">+80 {{Element|Shock}}</span>||<span style="white-space:nowrap">[[Bond]]</span>||<span style="white-space:nowrap">{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]<br>{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]</span>|| Legendary Ability: [G] to teleport to a Behemoth, dealing {{Element|Shock}} damage. Usable once, but resets on Behemoth kill.
+
|[[File:Cyclonic Fury Icon 001.png|150x150px|link=Cyclonic Fury]]||[[Cyclonic Fury]]|| 500 || 560 ||<span style="white-space:nowrap">+80 {{Element|Shock}}</span>||<span style="white-space:nowrap">[[Bond]]</span>||<span style="white-space:nowrap">{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]<br>{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]</span>|| Legendary Ability: [G] to teleport to a Behemoth, dealing {{Element|Shock}} damage. Usable once, but resets on Behemoth kill.
 
|-
 
|-
 
|[[File:The Cauterizer Icon 001.png|center|frameless|150x150px]]
 
|[[File:The Cauterizer Icon 001.png|center|frameless|150x150px]]
 
|[[The Cauterizer]]
 
|[[The Cauterizer]]
 
|500
 
|500
|550
+
|560
 
| +80 {{Element|Blaze}}
 
| +80 {{Element|Blaze}}
 
|<span style="white-space:nowrap">[[Bond]]</span>
 
|<span style="white-space:nowrap">[[Bond]]</span>
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!class="unsortable"| Unique Effects
 
!class="unsortable"| Unique Effects
 
|-
 
|-
| [[File:The Hunger Icon 001.png|150x150px|link=The Hunger]] || [[The Hunger]] || 100 || 550 || <span style="white-space:nowrap">+80 {{Element|Umbral}}</span> || None || <span style="white-space:nowrap">{{Icon|Power}} [[Cells#Power|Power Cell]]</span><br><span style="white-space:nowrap">{{Icon|Utility}} [[Cells#Utility|Utility Cell]]</span> || Activate at full meter to enter Feast, taking damage over time but gaining significant lifesteal, attack speed, and creating aetheric waves with each attack that deal area damage.
+
| [[File:The Hunger Icon 001.png|150x150px|link=The Hunger]] || [[The Hunger]] || 100 || 560 ||<span style="white-space:nowrap">+80 {{Element|Umbral}}</span> || None || <span style="white-space:nowrap">{{Icon|Power}} [[Cells#Power|Power Cell]]</span><br><span style="white-space:nowrap">{{Icon|Utility}} [[Cells#Utility|Utility Cell]]</span> || Activate at full meter to enter Feast, taking damage over time but gaining significant lifesteal, attack speed, and creating aetheric waves with each attack that deal area damage.
 
|}
 
|}
   

Revision as of 10:54, 12 May 2020

Sword Gear Render 001

The Sword is a slashing weapon type in Dauntless.

Summary

A classic weapon that shines in close quarters. Slash and slice to build your meter, then let loose with a burst of speed. An excellent choice for severing parts.

Weapons

Name Power Elemental Power Perks Cell Slots Unique Effects
Training Sword Icon 001 Training Sword 70 70 None None None None
Recruit's Sword Icon 001 Recruit's Sword 80 80 None None None None
Gnashsaber Icon 001 Raging Blade 100 560 None +1~3 Ragehunter Utility Cell
Defense Cell
None
Shrikesaber Icon 001 Cry of the Shrike 100 560 None +1~3 Conditioning Mobility Cell
Mobility Cell
After dodging, your next attack deals +50/75/100 (at ranks 1/6/10+) bonus damage and part damage. Stacks up to 3 times.
Quillripper Icon 001 Quillshot's Tusk 100 560 None +1~3 Acidic Technique Cell
Defense Cell
None
Skarnsaber Icon 001 Skarn's Rancor 100 560 +80 Terra Icon Terra +1~3 Knockout King Power Cell
Defense Cell
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 20/30/40 (at ranks 1/6/10+) health shield that lasts for 12s.
Charrsword Icon 001 Charred Saber 100 560 +80 Blaze Icon Blaze +1~3 Aetherhunter Power Cell
Defense Cell
After spending 200 stamina, the next attack emits a cone of flame that deals 100/150/200 (at ranks 1/6/10+) blaze damage to each unique targets within the cone.
Skraevsaber Icon 001 Winter Ice 100 560 +80 Frost Icon Frost +1~3 Nimble Technique Cell
Mobility Cell
After dodging, drop 1/2/3 ( at ranks 1/6/10+) Ice Mines around you on a 30 second cooldown that deal 300 damage.
Ember Cutlass Icon 001 Ember Cutlass 100 560 +80 Blaze Icon Blaze +1~3 Evasive Fury Technique Cell
Mobility Cell
The sixth hit in a row deals +100%/175%/250% part damage. (at ranks 1/6/10+).
Draskrazor Icon 001 Thundering Blade 100 560 +80 Shock Icon Shock +1~3 Aetheric Attunement Power Cell
Utility Cell
+20%/25%/30% (at ranks 1/6/10+) damage vs Behemoth Tails
Zaga Sword Icon 001 Nayzaga's Razor 100 560 +80 Shock Icon Shock +1~3 Barbed Utility Cell
Mobility Cell
When Behemoth part is broken, heal for 200.
Pangsaber Icon 001 Pangar's Call 100 560 +80 Frost Icon Frost +1~3 Knockout King Power Cell
Defense Cell
None
Hellsaber Icon 001 Inferno's Razor 100 560 +80 Blaze Icon Blaze +1~3 Overpower Power Cell
Power Cell
The eighth hit in a row deals 75/150/225 (at ranks 1/6/10+) bonus damage and major blaze damage.
Storm Katana Icon 001 Storm Sword 100 560 +80 Shock Icon Shock +1~3 Energized Technique Cell
Mobility Cell
After dodging through an attack, your attack gains 100% bonus meter for 2/3/4 seconds (at ranks 1/6/10+).
Kharabak Cleaver Icon 001 Kharabak's Spur 100 560 +80 Terra Icon Terra +1~3 Bladestorm Technique Cell
Mobility Cell
None
Rezakatana Icon 001 Call of Dawn 100 560 +80 Radiant Icon Radiant +1~3 Cunning Technique Cell
Utility Cell
10% chance for attacks to hit twice
Shrowd Slicer Icon 001 Verge of Night 100 560 +80 Umbral Icon Umbral +1~3 Cunning Power Cell
Utility Cell
When under 20% health, deal +50% damage.
Koshai's Tooth Icon 001 Sovereign's Torment 100 560 +80 Terra Icon Terra +1~3 Sharpened Power Cell
Utility Cell
After not dealing damage for 4 seconds, the next 2/3/4 attacks (at ranks 1/6/10+) deal 50% increased damage.
Stalker's Bite Icon 001 Stalker's Strike 100 560 +80 Umbral Icon Umbral +1~3 Wild Frenzy Technique Cell
Utility Cell
On chance after dealing damage, generate Shadow Orbs that grant +1.5%/2%/2.25% (at ranks 1/6/10+) damage for 5 seconds. At 5+ Orbs, the bonus doubles.
Valomyr's Edge Icon 001 Valomyr's Regard 100 560 +80 Radiant Icon Radiant +1~3 Aetherhunter Power Cell
Utility Cell
Once charged, your next attack will deal +300/+425/+550 (at ranks 1/6/10+) bonus radiant damage. Charge rate increases with higher current health.
Onus of Boreus Icon 001 Onus of Boreus 100 560 +80 Frost Icon Frost +1~3 Conditioning Power Cell
Defence Cell
Using your Special continually generates Frost Sprites that grant your next attack attack 30/45/60 damage (at ranks 1/6/10+) and minor frost damage (Max 4 Sprites).

(generate sprites every 0.35 seconds during special)

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Name Power Elemental Power Perks Cell Slots Unique Effects
Cyclonic Fury Icon 001 Cyclonic Fury 500 560 +80 Shock Icon Shock Bond Prismatic Cell Prismatic Cell
Prismatic Cell Prismatic Cell
Legendary Ability: [G] to teleport to a Behemoth, dealing Shock Icon Shock damage. Usable once, but resets on Behemoth kill.
The Cauterizer Icon 001
The Cauterizer 500 560 +80 Blaze Icon Blaze Bond Prismatic Cell Prismatic Cell
Prismatic Cell Prismatic Cell
Legendary Ability: [G] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.

Exotics

Exotic swords are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.

Name Power Elemental Power Perks Cell Slots Unique Effects
The Hunger Icon 001 The Hunger 100 560 +80 Umbral Icon Umbral None Power Cell
Utility Cell
Activate at full meter to enter Feast, taking damage over time but gaining significant lifesteal, attack speed, and creating aetheric waves with each attack that deal area damage.

Sword Specials

Name Description Obtained From
Valiant Overdrive Icon 001 Valiant Overdrive Activate at full meter to enter Overdrive, gaining +20% attack speed and causing attacks to deal +60-80 aoe damage. Reactivate to dash in a direction (4 seconds cooldown). Available from the start.
Ardent Cyclone Icon 001 Ardent Cyclone Activate at full meter to start to spin, dealing 50 damage constantly to nearby enemies. Reactivate to slash in a direction, dealing 450 + (10 x number of spin hits) to the first enemy hit. Sword Mastery level 8
Feast Icon 001 Feast Activate at full meter to enter Feast, gaining the effects of Valiant Overdrive, +25 damage and +12 lifesteal. Health is contanstly drained. Dashing also grants invulnerability Available only on The Hunger.
Avenging Overdrive Icon 001 Avenging Overdrive Activate at full meter to enter Overdrive, increasing attack speed and causing attacks to deal aoe damage. Reactivate to parry and riposte a behemoth attack. Bought from Lady Luck Store for 500 Steel Marks.

Sword Mods

Name Description Obtained From
Adhesive Hilt Icon 001 Adhesive Hilt Become unstaggerable while in special. Sword Mastery level 6
Reactive Hilt Icon 001 Reactive Hilt Dodge attacks always critically strike. Sword Mastery level 10
Perpetual Bladecore Icon 001 Perpetual Bladecore Dealing damage while in special generates a small amount of special meter Sword Mastery level 16
Whistling Blade Icon 001 Whistling Blade Reduces the stamina cost of Repeating Elements by 25% and each Repeating Elements attack grants +5% attack speed (up to 30%) untill the combo is ended. Bought from Lady Luck Store for 250 Steel Marks.
Momentum Pommel Icon 001 Momentum Pommel Triple Elements combo finisher can be performed twice, dealing +100 damage on the 2nd use. Bought from Lady Luck Store for 250 Steel Marks.

Sword Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Break [x] parts with any Sword 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Sword 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Sword 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Sword 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Sword 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Sword 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Sword 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Sword 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Sword 2 10 20 50 100 200 500 1,000

Controls

Moves

Light Attack
Icon-PC-Left Mouse Fast attacks that deal a medium amount of damage

Heavy Attack
Icon-PC-Right Mouse Slower attacks that deal a heavy amount of damage

Overdrive
Icon-PC-Q Enter an empowered state, increasing attack speed and creating aetheric waves with each attack that deals area damage (only activatable when special meter is full)

Aether Dash
Icon-PC-Q Dash a significant distance. Can only be used when in Overdrive. (Incurs a short cooldown)

Combos

Quad Cross
Icon-PC-Left MouseIcon-PC-Left MouseIcon-PC-Left MouseIcon-PC-Left Mouse

Triple Elements
Icon-PC-Left MouseIcon-PC-Left MouseIcon-PC-Left MouseIcon-PC-Right MouseIcon-PC-Right Mouse(Consumes stamina)

Rising Elements
Icon-PC-Right MouseIcon-PC-Right MouseIcon-PC-Right Mouse

Repeating Elements

Icon-PC-Right MouseIcon-PC-Right MouseIcon-PC-Left Mouse(Repeating, Consumes stamina)

Moves

Light Attack
Icon-XB1-X Fast attacks that deal a medium amount of damage

Heavy Attack
Icon-XB1-Y Slower attacks that deal a heavy amount of damage

Overdrive
Icon-XB1-RB Enter an empowered state, increasing attack speed and creating aetheric waves with each attack that deals area damage (only activatable when special meter is full)

Aether Dash
Icon-XB1-RB Dash a significant distance. Can only be used when in Overdrive. (Incurs a short cooldown)

Combos

Quad Cross
Icon-XB1-XIcon-XB1-XIcon-XB1-XIcon-XB1-X

Triple Elements
Icon-XB1-XIcon-XB1-XIcon-XB1-XIcon-XB1-YIcon-XB1-Y(Consumes stamina)

Rising Elements
Icon-XB1-YIcon-XB1-YIcon-XB1-Y

Repeating Elements

Icon-XB1-YIcon-XB1-YIcon-XB1-X(Repeating, Consumes stamina)

Moves

Light Attack
Icon-PS4-Square Fast attacks that deal a medium amount of damage

Heavy Attack
Icon-PS4-Triangle Slower attacks that deal a heavy amount of damage

Overdrive
Icon-PS4-R1 Enter an empowered state, increasing attack speed and creating aetheric waves with each attack that deals area damage (only activatable when special meter is full)

Aether Dash
Icon-PS4-R1 Dash a significant distance. Can only be used when in Overdrive. (Incurs a short cooldown)

Combos

Quad Cross
Icon-PS4-SquareIcon-PS4-SquareIcon-PS4-SquareIcon-PS4-Square

Triple Elements
Icon-PS4-SquareIcon-PS4-SquareIcon-PS4-SquareIcon-PS4-TriangleIcon-PS4-Triangle(Consumes stamina)

Rising Elements
Icon-PS4-TriangleIcon-PS4-TriangleIcon-PS4-Triangle

Repeating Elements

Icon-PS4-TriangleIcon-PS4-TriangleIcon-PS4-Square(Repeating, Consumes stamina)

Moves

Light Attack
Icon-Switch-Y Fast attacks that deal a medium amount of damage

Heavy Attack
Icon-Switch-X Slower attacks that deal a heavy amount of damage

Overdrive
Icon-Switch-R Enter an empowered state, increasing attack speed and creating aetheric waves with each attack that deals area damage (Only activatable when special meter is full)

Aether Dash
Icon-Switch-R Dash a significant distance. Can only be used when in Overdrive. (Incurs a short cooldown)

Combos

Quad Cross
Icon-Switch-YIcon-Switch-YIcon-Switch-YIcon-Switch-Y

Triple Elements
Icon-Switch-YIcon-Switch-YIcon-Switch-YIcon-Switch-XIcon-Switch-X(Consumes stamina)

Repeating Elements
Icon-Switch-XIcon-Switch-XIcon-Switch-Y(Repeating, Consumes stamina)

Rising Elements

Icon-Switch-XIcon-Switch-XIcon-Switch-X