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==Interrupt== [[File:Interrupt-head-effect.jpg|right|link=]] Interrupting a behemoth requires timing a specific special slayer attack with a specific behemoth action. It is the most skilled of all the stuns to pull off but usually also has the most opportunities to occur in a given hunt. Each behemoth will have a different action that can be interrupted with some behemoths having no interrupt opportunities at all. An opportunity to interrupt is characterised by an orange/red graphic being displayed momentarily over the behemoths head as it is performing a charge or other specific action. Some attacks that can trigger an interrupt include but are not limited to: [[War Pike|Pike]] missiles, [[Hammer]] blasts, attacks from heavy weapons, most dodge attacks and [[Ostian Repeaters|Repeater]] [[Saboteur's Grip|mines]]. There are '''two types of Interrupts''' (or Boops as the general community calls it). Let's call them '''Timed Interrupts''' and '''Threshold Interrupts'''. Timed Interrupts are when you hit a Behemoth with proper timing, causing them to flip over you and land a short distance away. Some Behemoths that do this are the [[Embermane]], [[Riftstalker]] and [[Skarn]]. Threshold Interrupts happen when the Behemoth takes an unstable position for a few seconds before unleashing a powerful attack. You can Interrupt Behemoths during this by dealing a certain amount of damage (or reaching a damage threshold) before they unleash the attack. Some Behemoths that have attacks like this are the [[Skarn]] and the [[Koshai]]. [[Weighted Strikes]] is a perk that not only deals a flat amount of additional [[Damage|stagger damage]], but also enables some special attacks to interrupt where otherwise they wouldn't be able to. <br clear=all>
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