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|{{Checkbox}}||+2||{{Rarity|Rare|Notes}} (x260), [[Infused Weapon Archonite]] (x24), [[Claw Shell Fragment]] (x1), [[Ovipositor Fragment]] (x1) |
|{{Checkbox}}||+2||{{Rarity|Rare|Notes}} (x260), [[Infused Weapon Archonite]] (x24), [[Claw Shell Fragment]] (x1), [[Ovipositor Fragment]] (x1) |
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− | |{{Checkbox}}||+3||{{Rarity|Rare|Notes}} ( |
+ | |{{Checkbox}}||+3||{{Rarity|Rare|Notes}} (x260), [[infused Weapon Archonite]] (x24), |
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|{{Checkbox}}||+4||{{Rarity|Rare|Notes}} (x?) |
|{{Checkbox}}||+4||{{Rarity|Rare|Notes}} (x?) |
Revision as of 11:21, 10 February 2019
Saboteur's Grip
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[[File:|256x256px]] | |
Details
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Weapon Type |
[[]]
|
Base Power |
0
|
Behemoth |
None
|
Element |
None
|
Perk |
None
|
Cell Slots |
None
|
Rarity |
Common
|
Unique Effect
| |
None
|
The Saboteur's Grip is part of a craftable weapon in Dauntless.
Details
Level | Power | Thrown Ability |
---|---|---|
Base | 105 | Launches an explosive mine that deals 400 damage. Mine charges after a short period, increasing damage to 700. Empowered: Deals 900 damage when charged and can interrupt Behemoths. |
+1 | 107 | |
+2 | 109 | |
+3 | 111 | |
+4 | 113 | |
+5 | 115 | |
+6 | 117 | |
+7 | 119 | |
+8 | 121 | |
+9 | 123 | |
+10 | 125 |
Crafting
Level | Crafting Requirements | |
---|---|---|
Template:Checkbox | Base | Notes
(x240), Razorwing Chitin (x2), Sleek Razorwing Chitin (x1), Claw Shell Fragement (x2), Sleek Bladeclaw (x1) |
Template:Checkbox | +1 | Notes (x250), Infused Weapon Archonite (x24), Sleek Tail Chitin (x1) |
Template:Checkbox | +2 | Notes
(x260), Infused Weapon Archonite (x24), Claw Shell Fragment (x1), Ovipositor Fragment (x1) |
Template:Checkbox | +3 | Notes
(x260), infused Weapon Archonite (x24),
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Template:Checkbox | +4 | Notes
(x?) |
Template:Checkbox | +5 | Notes
(x?) |
Template:Checkbox | +6 | Notes
(x?) |
Template:Checkbox | +7 | Notes
(x?) |
Template:Checkbox | +8 | Notes
(x?) |
Template:Checkbox | +9 | Notes
(x?) |
Template:Checkbox | +10 | Notes
(x?) |
Total Crafting Requirements
Reagent | Amount | |
---|---|---|
Template:Checkbox | Notes | x(?) |
Notes
Has a cooldown of 20 seconds. The deployed mine will arm itself in 3 seconds, but if a Behemoth touches it before it is armed it will be destroyed without dealing any damage. After it is armed the mine will last for an additional 17 seconds.
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