Rezakiri

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Rezakiri
Rezakiri Illustrated Full Icon.png
Details
Genus
[[File:{{{Genus}}} Illustrated Trimmed Icon.png|25px|link={{{Genus}}}]] [[{{{Genus}}}]]
Element
{{Radiant Icon.png Radiant}}
Stars
N/A
Island(s) Located

[[Category:Radiant Icon.png Radiant Behemoths]]

Rezakiri is one of the Behemoths in the world of Dauntless.

Journal Entry

"The Rezakiri was a harvester of souls in those days, taking tothe sky to out people to ribbons with razor beams of hard radiant light. "

The radiant-powered Rezakiri, an insectoid Behemoth with elegant wings of radiant Iatticed archonite, was believed extinct for centuries. Even the Orrery, which has maintained meticulous historical records since the Upheaval, had begun to classify stories of the "winged demon of cutting light" as historically unconfirmed, and Dr. Priyani was ready to declare the Rezakiri a vivid legend, but not supported by physical evidence.

As if to correct the record in the flashiest way it could, the species suddenly reemerged just before she had the opportunity.

Umbral Behemoths take advantage of darkness and the power of the Umbral Void to survive, and radiant Behemoths like the Rezakiri thrive on sunlight. But even though their powers and abilities are based in the brightest end of the aetheric spectrum, each are just as deadly to biological life. Umbral aether eats away at its victims from within, while radiant aether destroys organisms from without, one cell at a time.

The Rezakiri returned to the Shattered Isles a living legend. But Kat and the Slayers she leads aim to make sure this is one Behemoth that goes back to being a myth.


Kat’s Hunting Tips:

-A Rezakiri will try to trap players in radiant prisms to protect itself when its health runs low.

-If the Rezakiri succeeds in trapping players in radiant prisms, the crystalline domes can be broken by battering them extensively with Slayer weapons.

Rezakiri

Those who believe light to be nothing but harmless energy have never encountered a Rezakiri. This insectoid terror is a master of Radiant aether and can fill the air around Slayers with murderous bolts of energy. Attacking one alone is not recommended.

Drop Table

Name Break Part
Rezakiri Chitin Icon 001.png Rezakiri Chitin Slay
Luminescent Chitin Icon 001.png Luminescent Chitin
Cataclysm Shard Icon 001.png Cataclysm Shard
Cracked Biocrystal Icon 001.png Cracked Biocrystal Head
Exoskeletal Plate Icon 001.png Exoskeletal Plate Limbs/Leg (x4)
Lustrous Tailplate Icon 001.png Lustrous Tailplate Tail
Radiant Aethergem Icon 001.png Radiant Aethergem Tailgem

Rumours

Breaking the head of a raging Rezakiri will begin the rumour to unlock the Supernova dye.

Hunt Modifiers

Modifiers Description
Heroic-Plus-Icon-001.png Heroic+ Behemoths are tougher and deal more damage.
Last Stand Icon 001.png Last Stand Slayers have only one self-revive each.

Islands

Rezakiri can be found on the following Islands:

Icon Island Stars Level Guaranteed Behemoth Available Behemoths
Island Icon 005.png
Razorcliff Isle ⭐⭐⭐⭐
16 - 19
Rezakiri Illustrated Full Icon.png Rezakiri Rezakiri Illustrated Trimmed Icon.png Rezakiri Frostback Pangar Illustrated Trimmed Icon.png Frostback Pangar (Heroic) Koshai Illustrated Trimmed Icon.png Koshai (Heroic) Winterhorn Skraev Illustrated Trimmed Icon.png Winterhorn Skraev (Heroic) Sporestruck Embermane Illustrated Trimmed Icon.png Sporestruck Embermane Deepfrost Embermane Illustrated Trimmed Icon.png Deepfrost Embermane
Island Icon 006.png
Twilight Sanctuary ⭐⭐⭐⭐⭐
17 - 20
Shrowd Illustrated Full Icon.png Shrowd Shrowd Illustrated Trimmed Icon.png Shrowd Flameborn Rezakiri Illustrated Trimmed Icon.png Flameborn Rezakiri Scorchstone Hellion Illustrated Trimmed Image.png Scorchstone Hellion (Heroic) Tempestborne Stormclaw Illustrated Trimmed Icon.png Tempestborne Stormclaw (Heroic) Riftstalker Illustrated Trimmed Icon.png Riftstalker (Heroic) Bloodfire Embermane Illustrated Trimmed Icon.png Bloodfire Embermane (Heroic)

Gear

Weapons

Icon Name Power Elemental Perk Cell Slots Unique Effect
Hands of Dawn Icon.png Hands of Dawn 80 Radiant Icon.png Radiant +2 Technique Perk Black Icon.png Cunning Technique Cell Technique
Power Cell Power
+10% chance for attacks to hit twice
Edge of Dawn Icon.png Edge of Dawn 80 Radiant Icon.png Radiant +2 Technique Perk Black Icon.png Cunning Power Cell Power
Technique Cell Technique
+10% chance for attacks to hit twice
Fangs of Dawn Icon.png Fangs of Dawn 80 Radiant Icon.png Radiant +2 Technique Perk Black Icon.png Cunning Technique Cell Technique
Power Cell Power
+10% chance for attacks to hit twice
Break of Dawn Icon.png Break of Dawn 80 Radiant Icon.png Radiant +2 Technique Perk Black Icon.png Cunning Power Cell Power
Mobility Cell Mobility
+10% chance for attacks to hit twice
Call of Dawn Icon.png Call of Dawn 80 Radiant Icon.png Radiant +2 Technique Perk Black Icon.png Cunning Technique Cell Technique
Utility Cell Utility
+10% chance for attacks to hit twice
Spire of Dawn Icon.png Spire of Dawn 80 Radiant Icon.png Radiant +2 Technique Perk Black Icon.png Cunning Technique Cell Technique
Power Cell Power
+10% chance for attacks to hit twice

Armour

Icon Name Resistance Element Perk Cell Slot Unique Effect
Prismatic Grace Icon 001.png Prismatic Grace 20 Radiant Icon.png Radiant None Technique Cell Technique After reviving another player, grant them a Radiant Prism that blocks incoming damage for 5 seconds. The first time you take lethal damage, gain a Radiant Prism that blocks incoming damage for 10 seconds. While active, reviving another player fully restores both players but removes the Prism even at full danger.
Reza Helm Icon 001.png Light's Crown 20 Radiant Icon.png Radiant +2 Utility Perk Black Icon.png Conduit Technique Cell Technique
Reza Scales Icon 001.png Light's Virtue 20 Radiant Icon.png Radiant +2 Technique Perk Black Icon.png Cunning Utility Cell Utility
Reza Grips Icon 001.png Light's Refuge 20 Radiant Icon.png Radiant +2 Utility Perk Black Icon.png Conduit Technique Cell Technique
Reza Greaves Icon 001.png Light's Walk 20 Radiant Icon.png Radiant +2 Mobility Perk Black Icon.png Agility Mobility Cell Mobility

Mastery

Objective Levels
Hunt Rezakiri
Hunt Rezakiri wearing Rezakiri [10] times
Craft all Rezakiri Armour
Upgrade all Rezakiri Armour +6
Upgrade all Rezakiri Armour +10
Deal [5,000,000] damage to Rezakiri
Hunt Rezakiri while taking less than 100 damage
Hunt Rezakiri in under 3 minutes
Stagger Rezakiri [x] times
Level 1 Level 2 Level 3
10
40
100
Wound Rezakiri [x] times
Level 1 Level 2 Level 3
10
40
100
Break [x] Rezakiri parts
Level 1 Level 2
25
75
Experience
Level 1 Level 2 Level 3 Level 4 Level 5
300
900
3,240
8,100
14,460

Lore

Lethal Glory

A long time since I’d been knocked down that hard. What in Saint Avellaine’s name had hit me? I blinked against the dawn, but the light wouldn’t go away. Not until a fast-moving shadow moved into my field of vision. The Farslayer pressed her lantern against my chest. As a rush of energy flowed into me, I saw it wasn’t dawn at all.

“Get to your feet,” she said. “No time for rest. You must hold off the Rezakiri while I revive the others.”

I saw the Farslayer rush to my fallen allies, all of whom were encased in bubbles of light that she attacked with her sword until they shattered. I must have been trapped in one myself.

Standing, I hefted my impact hammer and locked in another magazine as the Behemoth swept toward me, its wings shockingly bright.

Rezakiri. From an old Andari word meaning “the light that burns.” And burn the Rezakiri did.

Farslayer’s Guidance

The reports of a bizarre breed of Behemoth terrorizing the frontier had been sporadic, but came from reliable sources. The Rezakiri fed on rare radiant aether and could cut down airships and Slayers alike with concentrated beams of hard light - this despite the fact that the Orrery claimed radiant aether didn’t naturally occur at these elevations. That’s why the Regent of Ramsgate authorized the funds to send an experienced Slayer team to stop this one.

The next problem was finding the thing. For that we turned to a Farslayer, one of those intrepid Behemoth hunters who went where no one else could - or would. I’d worked with a few Farslayers before. They were odd, generally speaking, but most were skilled Behemoth hunters. They had to be to survive.

Hard Light

Our first encounter with the Behemoth had not gone as planned. The Rezakiri employed aether like nothing I’d ever seen before. Beams of burning light lanced from its crystal tail one moment, while thousands of small, deadly bullets of energy swirled from its core to surround us the next. After these battered us down, the hard light bubbles locked us into place, helpless and separated.

As the Farslayer freed the rest of my team and the Behemoth readied another strike of its long, whiplike tail, she quickly shared what tactics she knew. “The key,” she began, “is movement. Never stay in one place when this one lights up. If you don’t get out of the light’s way, it’s going to find its way to you.” She grinned and nodded. “Now move.”

The Rezakiri’s uncanny shriek cut through the night, a night that would soon be as bright as the sun. Together we raced forward to meet the unearthly dawn.

Gallery

Notes

If you escape Rezakiri’s trap while it is enraged, run behind Rezakiri, as it cannot attack you with its lasers and orbs.

Rezakiri does a slam after doing its laser attack, but does not when it does its orb attack. Dodge the slam or attack instantly when it doesn’t.

External Links

Removed Rezakiri page on PlayDauntless.com