

The Chronovore is the Escalation Boss for
Radiant Escalation.
"Radiant aether is surging to uncontrollable levels as Orrery scientists attempt to claim Behemoth power as their own. Now, Behemoths from across the Shattered Isles are drawn to the surge, feeding on the aether and, in turn, being fed on by the surge's source: the soul reaping Chronovore."
The Chronovore weapons use a Bond instead of a Unique Effect and have a Legendary ability.
Legendary Ability: Activating your Chronovore weapon's legendary ability will draw on the temporal power of radiant aether to return you to wherever you were 3 seconds before activation and restore all health, stamina, and status effects to their previous state. Afterwards, you'll become invulnerable and gain increased move speed for 6 seconds.
Rewards[]
Progressing through a talent tree will unlock permanent rewards that can be claimed when the required level is reached.
| Radiant Escalation Rewards | |||
|---|---|---|---|
| Icon | Level | Title | Description |
|
Power Boost 1 | Increases damage dealt by 5% and reduces damage received by 5% for each Amp active on you. | |
| Combat Merit Bonus | Earn 100 | ||
|
Power Boost 2 | Increases damage dealt by 10% and reduces damage received by 10% for each Amp active on you. | |
|
Extra Amp Option | Grants access to a 4th Amp option during Radiant Escalations. | |
|
Power Boost 3 | Increases damage dealt by 15% and reduces damage received by 15% for each Amp active on you. | |
|
Radiant Escalation Cosmetics | ||
Puzzle[]
Unique to this escalation is a puzzle mechanic. As you progress through the first four arenas, look out for a glyph found in each arena. A puzzle platform, with four pillars, is located just before the final keystone arena.
The pillars are numbered (I, II, III, IIII) to correspond with the arena of each Escalation round. Slayers must match the glyphs found in each arena to successfully complete the puzzle. On solving the puzzle, a floating pyramid appears at the centre of the puzzle platform, which grants a final Amp. Slayers are also rewarded with 4
Chrono-Stones for solving the puzzle.
| Glyph Locations | ||
|---|---|---|
| Round 1 | Arena I | Before the exit of the arena, on the right wall |
| Round 2 | Arena II | On the left wall, at the entrance of the arena |
| Round 3 | Arena III | Located behind the Amp crystal |
| Round 4 | Arena IIII | To the left, on entering the arena |
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Arena I
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Arena II
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Arena III
-
Arena IV
| Glyphs | |||||
|---|---|---|---|---|---|
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Additional Details:
- Glyphs are randomised for each Escalation run, although their position in each arena is fixed.
- Glyphs can be seen easily in a direct line-of-sight from the Amp crystal, except for Arena III.
- Glyphs also have a peculiar sound effect, which can be heard by being in their close proximity.
- The puzzle Amp grants only a single Amp option. The Extra Amp reward, received on reaching Escalation Level 15, does not increase the number of options for this final Amp.
Passives[]
Passives are unlocked in the Talent Tree and add permanent bonuses on every
Radiant escalation hunt.
Amps[]
This is a full list of the Amps that are available for this Escalation. All Amps are at full power from the beginning and no Talent Tree unlocks directly improve them.
| Radiant Escalation Amps | ||||
|---|---|---|---|---|
| Icon | Name | Rarity | Spawn Requirements | Description |
| Mender's Shield | Common | Any time the Aether Vent is used, grant all Slayers 200 shield | ||
| Strega's Aetherdrive | Common | Less than 5 flask charges | Refills your flask to 5 charges. Your flask also grants you the effect of Aetherdrive Tonic. | |
| Elemental Form: Umbral | Uncommon | On Lantern Hold, enter Umbral Form for 10 seconds, granting 15% increased damage dealt. Entering another form cancels this effect and causes an Umbral explosion, damaging nearby Behemoths for 500. | ||
| Elemental Form: Radiant | Uncommon | On Lantern Tap, enter Radiant Form for 18 seconds, granting 5% of damage dealt as healing to the lowest health Slayer. Entering another form cancels this effect and causes a Radiant explosion, healing nearby allies for 250. | ||
| Go Time | Rare | Lantern Hold grants +6% attack speed to all players for 20 seconds or until you take damage. | ||
| Healing Dream | Uncommon | While downed, continuously heal the ally with the lowest health for 50 health every second. | ||
| Shadow Dodge | Epic | Dealing damage accumulates charges of Shadow dodge. Dodging through an attack expends a charge, causing an Umbral explosion that can interrupt behemoths. | ||
| Squad Goals | Common | Be in a group | Deal +5% damage. For each other player with Squad Goals, deal +2.5% additional damage. | |
| Crash Course | Common | Be in a group | Gain 50% bonus Stagger damage per hit, and 5% base stagger damage for each player with Crash Course. | |
| Torrent Shield | Uncommon | Using your Lantern Hold ability grants +150 health shield to all Slayers for 15 seconds. | ||
| Void Blast | Rare | When a short distance from a behemoth, occasionally spawn a ball of unstable Radiant energy that can be launched in a cone of projectiles that do 300 damage each. | ||
| Locus of Power | Rare | After using your Lantern Hold, create a power circle that grants +30% damage to a slayer within it. Prefers the Amp owner. | ||
| Homefield Advantage | Rare | Planting your banner creates a power zone that grants +25% Damage, and +20% Damage Reduction to Slayers within it. | ||
| Flicker | Rare | Lantern ability also causes you to enter Resolve for 1 second making you immune to stagger, and reducing damage taken by 50% | ||
| Last Seconds | Rare | After taking damage from an attack, heal for 50% of the damage taken over 5 seconds. | ||
| Earthshaker | Epic | Landing from a jump creates a radiant explosion that deals up to 1000 damage and can interrupt behemoths. Cannot occur more than once every 5 seconds. | ||
| Lantern Summoner | Epic | Lantern Ability also summons a random stationary elemental to assist you for thirty seconds. | ||
| From the Ashes | Epic | Once per round, when you would die, gain 25% increased damage and Heal over Time for 30 seconds. | ||
| Broadside Barrage | Legendary | Broadsides Lantern equipped | Lantern use sends out a line of explosives that deal high damage and can interrupt Behemoths. | |
| Zealous Strikes | Legendary | Shrike's Zeal equipped | While under the effect of Shrike's Zeal, slayers attacks strike twice. | |
| The Eye of the Lightning Rod | Legendary | Drask's Eye equipped | Lantern use also spawns a shock tower that fires shock bolts at nearby Behemoths. | |
| The Rapture Eruption | Legendary | Embermane's Rapture equipped | Lantern use also leaves behind a zone that damages behemoths, and grants Slayers within it 25% bonus Attack Speed. Lasts until end of round. | |
| Winter Shrine | Legendary | Pangar's Shine equipped | Pangar's Shine effects now travels with you, and stops stamina from decreasing or regenerating for its duration. | |
| Defiant Stone | Legendary | Skarn's Defiance equipped | Lantern use sets max health to 1 for its duration, and grants twice as much shield as you had health. | |
| Echo Bloom | Legendary | Koshai's Bloom equipped | Your Lantern recharges 500% faster. | |
Crossover Amps[]
Crossover Amps are customized amps from other Escalations. These Amps do not appear unless the associated Talent has been unlocked in the Talent Tree.
| Multi-Amp Unlocks | ||||
|---|---|---|---|---|
| Icon | Name | Rarity | Talent Required | Description |
| Exposed Weakness | Common | Wounded Corruption |
Add 200 wound damage to each attack. | |
| Elemental Summoner | Common | Dealing 2,000 wound damage summons a random stationary elemental to assist you for 30 seconds. Attacks deal additional wound damage per hit. | ||
| Surgical Destruction | Common | Grants a 6% buff for the remained of the run when a wounded part is broken. | ||
| Shield Sphere | Common | Enduring Barriers |
When a short distance from a Behemoth, occasionally spawn a ball of energy that grants all nearby players 250 shields when destroyed. | |
| Shrapnel | Common | When any shield expires or is refreshed, it explodes, dealing damage in an AoE equal to 3 times the remaining shield value. | ||
| Pact of Hunger | Uncommon | For the next encounter, consumables are disabled. Afterwards, gain +8% Lifesteal. | ||
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Lady Luck's Barrage | Common | Lady Luck's Flames |
Dealing stagger damage builds up a reserve of cannon balls, which are fired from above every minute. |
| Torgadoro's Strength | Common | Breaking a Behemoth part activates all currently-held Torgadoro's amps, granting you 16 seconds of +250 stagger damage. | ||
| Torgadoro's Fury | Common | Dodging through an attack activates all currently held Torgadoro's amps, granting you 16 seconds of +20% damage. | ||















