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Radiant is an Element in Dauntless.

Summary[]

Radiant is the aetheric power of light. Radiant weapons are strong against Umbral Behemoths, while Radiant armour is weak to Umbral Behemoth attacks.

Behemoths[]

Weapons[]

Aether Strikers[]

Icon Name Power Element Perk Cell Slots Unique Effect
The Golden Claws 10 Radiant Deal 15% increased damage to unbroken parts.
The Golden Claws(Legacy Content) Radiant +30% part damage
After dodging through an attack, your next attack within 5 seconds deals +150% part damage
After dodging through an attack, your next attack within 5 seconds deals +150 stagger damage
While below 30% of your maximum health, gain +15% attack speed.
-200 max health
Glyph Weaver Claws 80 Radiant On lantern use, spawn a glyph based on your active glyph type that charges after three seconds. Once charged, the glyph will activate when a Behemoth makes contact. Red Glyph: Deals 750 radiant damage in a radius. Blue Glyph: Grants 150 stacking shields that expire after 25s to slayers in a large radius(max 600 shields). Jump to change the active glyph type. Glyph expire after 10s.
Hands of Dawn 80 Radiant +12% chance for attacks to hit twice
Chaos & Entropy 100 Radiant Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
Valomyr's Visions 60 Radiant Once charged, your next attack deals +700 radiant damage - charge rate increases with higher current health

Axe[]

Icon Name Power Element Perk Cell Slots Unique Effect
Glyph Weaver Axe 80 Radiant On lantern use, spawn a glyph based on your active glyph type that charges after three seconds. Once charged, the glyph will activate when a Behemoth makes contact. Red Glyph: Deals 750 radiant damage in a radius. Blue Glyph: Grants 150 stacking shields that expire after 25s to slayers in a large radius(max 600 shields). Jump to change the active glyph type. Glyph expire after 10s.
Edge of Dawn 80 Radiant +12% chance for attacks to hit twice
Existential Crisis 100 Radiant Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
Valomyr's Decree 60 Radiant Once charged, your next attack deals +700 radiant damage - charge rate increases with higher current health

Chain Blades[]

Icon Name Power Element Perk Cell Slots Unique Effect
Glyph Weaver Blades 80 Radiant On lantern use, spawn a glyph based on your active glyph type that charges after three seconds. Once charged, the glyph will activate when a Behemoth makes contact. Red Glyph: Deals 750 radiant damage in a radius. Blue Glyph: Grants 150 stacking shields that expire after 25s to slayers in a large radius(max 600 shields). Jump to change the active glyph type. Glyph expire after 10s.
Fangs of Dawn 80 Radiant +12% chance for attacks to hit twice
The Weeping Hours 100 Radiant Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
Valomyr's Revenge 60 Radiant Once charged, your next attack deals +700 radiant damage - charge rate increases with higher current health

Hammer[]

Icon Name Power Element Perk Cell Slots Unique Effect
Glyph Weaver Maul 80 Radiant On lantern use, spawn a glyph based on your active glyph type that charges after three seconds. Once charged, the glyph will activate when a Behemoth makes contact. Red Glyph: Deals 750 radiant damage in a radius. Blue Glyph: Grants 150 stacking shields that expire after 25s to slayers in a large radius(max 600 shields). Jump to change the active glyph type. Glyph expire after 10s.
Break of Dawn 80 Radiant +12% chance for attacks to hit twice
History's Burden 100 Radiant Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
Valomyr's Burden 60 Radiant Once charged, your next attack deals +700 radiant damage - charge rate increases with higher current health

Ostian Repeaters[]

Icon Name Power Element Unique Effect
Glyph Weaver Pistols 80 Radiant On lantern use, spawn a glyph based on your active glyph type that charges after three seconds. Once charged, the glyph will activate when a Behemoth makes contact. Red Glyph: Deals 750 radiant damage in a radius. Blue Glyph: Grants 150 stacking shields that expire after 25s to slayers in a large radius(max 600 shields). Jump to change the active glyph type. Glyph expire after 10s.
Dawnstars 80 Radiant +12% chance for attacks to hit twice
Temporal Mechanics 100 Radiant Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
Valomyr's Instincts 60 Radiant Once charged, your next attack deals +700 radiant damage - charge rate increases with higher current health

Sword[]

Icon Name Power Element Perk Cell Slots Unique Effect
Glyph Weaver Edge 80 Radiant On lantern use, spawn a glyph based on your active glyph type that charges after three seconds. Once charged, the glyph will activate when a Behemoth makes contact. Red Glyph: Deals 750 radiant damage in a radius. Blue Glyph: Grants 150 stacking shields that expire after 25s to slayers in a large radius(max 600 shields). Jump to change the active glyph type. Glyph expire after 10s.
Call of Dawn 80 Radiant +12% chance for attacks to hit twice
Edge of Tomorrow 100 Radiant Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
Valomyr's Regard 60 Radiant Once charged, your next attack deals +700 radiant damage - charge rate increases with higher current health

War Pike[]

Icon Name Power Element Perk Cell Slots Unique Effect
The Godhand 10 Radiant On activating your Legendary, place a runic sigil a short distance ahead of you that activates if a Behemoth touchse it, granting a large amount of Shield.
Glyph Weaver Spear 80 Radiant On lantern use, spawn a glyph based on your active glyph type that charges after three seconds. Once charged, the glyph will activate when a Behemoth makes contact. Red Glyph: Deals 750 radiant damage in a radius. Blue Glyph: Grants 150 stacking shields that expire after 25s to slayers in a large radius(max 600 shields). Jump to change the active glyph type. Glyph expire after 10s.
Spire of Dawn 80 Radiant +12% chance for attacks to hit twice
The Godhand(Legacy Content) 80 Radiant Channel a beam that deals increasing damage, up to 200%, the longer it is channeled
Millennium's End 100 Radiant Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
Valomyr's Hope 60 Radiant Once charged, your next attack deals +700 radiant damage - charge rate increases with higher current health

Armour[]

Icon Name Resistance Element Perk Cell Slot
Timeweave Helm 20 Radiant +2 Overpower None
Timeweave Robes 20 Radiant +2 Predator None
Timeweave Gauntlets 20 Radiant +2 Iron Stomach None
Timeweave Leggings 20 Radiant +2 Predator None
Spellbound Hood 20 Radiant +2 Swift None
Spellbound Wings 20 Radiant +2 Carve None
Spellbound Gauntlets 20 Radiant +2 Carve None
Spellbound Boots 20 Radiant +2 Carve None
Light's Crown 20 Radiant +2 Roll None
Light's Virtue 20 Radiant +2 Rushdown None
Light's Refuge 20 Radiant +2 Conservation None
Light's Walk 20 Radiant +2 Rushdown None
Chronohelm 25 Radiant +2 Stop None
Chronoplate 25 Radiant +2 Pulse None
Chronogrips 25 Radiant +2 Assassin's Vigour None
Chronotreads 25 Radiant +2 Pulse None
Crest of Valour 15 Radiant +2 Nine Lives None
Aegis of Valour 15 Radiant +2 Pulse None
Gauntlets of Valour 15 Radiant +2 Lucent None
Greaves of Valour 15 Radiant +2 Pulse None


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