On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged. Activating Lantern refreshes the two jumps. Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged. Activating Lantern refreshes the two jumps. Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged. Activating Lantern refreshes the two jumps. Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged. Activating Lantern refreshes the two jumps. Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged. Activating Lantern refreshes the two jumps. Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged. Activating Lantern refreshes the two jumps. Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged. Activating Lantern refreshes the two jumps. Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.