Perks are augments in the world of Dauntless that provide bonuses to Slayers. For a perk to become active you need to hit its threshold. The threshold cost vary between perks, but ranges from 3-9 points invested. Perks can be found on armour, and cells.
Perks are divided into 5 different families: Fortitude, Alacrity, Brutality, Finesse, and Insight
Fortitude[ | ]
Name | Effect |
---|---|
Aegis | Increases amount of shields received. |
Aetheric Armour | Give Defense to all nearby slayers after using aether vents. |
Armoured | Gain held Defense. |
Assassin's Bulwark | Gain stacks of Defense when you break a Behemoth Part. |
Assassin's Vigour | Gain stacks of Vitality when you break a Behemoth Part. |
Bloodless | Protects against Wounded and Crippling Wounds statuses. |
Conservation | {{{Description}}} |
Fireproof | Protects against being set on fire. |
Fortress | Grants a small shield after avoiding hostile damage for a short time. |
Guardian | Grants a portion of any shield applied to your nearest ally. |
Insulated | Protects against Shocked status effect and allows you to attack electric shields. |
Nine Lives | Grants a chance to reduce damage, and later the ability to cheat death. |
Parasitic | Mitigate a small portion of damage taken and is instead dealt over 10 seconds. Gain lifesteal while taking delayed damage. |
Shellshock Resist | Protects against the explosion damage and status effect of Shellshock. |
Strategist | Dodging through Behemoth attacks grants health shields to all slayers |
Stunning Vigour | Restores some health whenever a Behemoth is staggered. |
Sturdy | Prevents being staggered on a cooldown. |
Tough | Increases Max Health. |
Vampiric | Restores some health whenever a Behemoth part is Wounded. |
Warmth | Protects against Chilled status effects. |
Water | Move like Water. Dodging through a Behemoth's attacks grants resolve and damage reduction against the next one. |
Alacrity[ | ]
Name | Effect |
---|---|
Adrenaline | Gain 1 held Might for every 30 stamina missing. |
Agility | Reduces the stamina cost of dodging. |
Assassin's Momentum | Gain stacks of Endurance when you break a Behemoth Part. |
Conditioning | Increases Stamina Regen. |
Endurance | Increases Max Stamina. |
Evasion | Increases the time you are invincible when dodging. |
Evasive Fury | Temporarily increases attack speed when dodging through a Behemoth's attack. |
Fleet Footed | Temporarily increases Movement Speed after a dodge. |
Grace | Sprinting increases movespeed. At higher levels, converts increased movespeed to attack speed. |
Inertia | Increase critical chance steadily while sprinting. |
Invigorated | Increases movement speed while stamina is low |
Nimble | Restores Stamina when dodging through Behemoth attacks. Excess becomes a stamina shield |
Pack Walker | Gain movement speed and attack speed while near fauna. |
Roll | Staggering a Behemoth grants free evades. |
Sprinter | Increases movespeed and reduces sprint cost. |
Swift | Increases Movement Speed for all nearby slayers when your weapon is sheathed. At higher levels, temporarily retains some of that increase after unsheating. |
Brutality[ | ]
Name | Effect |
---|---|
Aetherhunter | Gain stacks of Might when a Behemoth becomes Aether-Charged. |
Berserker | {{{Description}}} |
Bladestorm | {{{Description}}} |
Deconstruction | Bonus damage against objects created by Behemoths. |
Earth | Weaponize your shields, detonating them with attacks to deal damage to behemoths. |
Knockout King | Percent increase to Stagger damage. |
Overpower | Increases damage against staggered Behemoths. |
Pacifier | Increases stagger damage against enraged Behemoths. |
Pack Hunter | Deal additional damage for a short time after killing fauna. |
Rage | Deal increased damage after taking damage. |
Ragehunter | Increases damage against enraged Behemoths. |
Reduce | Lowers attack speed but increases damage dealt. |
Sharpened | Percent increase to Part damage. |
Stop | Dodging through a Behemoth's physical attack deals stagger damage to its head. |
Tenacious | Gain bonus damage based on current HP. |
Weighted Strikes | Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt unstable Behemoth attacks. |
Finesse[ | ]
Name | Effect |
---|---|
Acidic | You deal increased Wound Damage as long as you have Might. |
Assassin's Edge | Gain stacks of Critical when you break a Behemoth Part. |
Assassin's Frenzy | Gain stacks of Speed when you break a Behemoth Part. |
Barbed | {{{Description}}} |
Carve | {{{Description}}} |
Cunning | {{{Description}}} |
Fire | Fight like Fire. Gain increased movement speed and attack speed at all times, but lose health as you damage behemoths. |
Galvanized | Gain bonus critical strike chance based on current shield. |
Impulse | Critical Damage is increased based on Movement Speed. |
Merciless | Increases Wound damage against staggered Behemoths. At later ranks, increases wound duration. |
Predator | Increases damage after avoiding hostile damage for a short time. |
Pulse | Guarantees a critical strike after a number of hits. At higher ranks, also increases critical damage. |
Recycle | Dealing repeated damage to the same part grants a stacking damage buff. |
Relentless | Increases the duration of your aether rush. At higher ranks, also increases the effects of aether rush. |
Rushdown | Interrupting a Behemoth restores Stamina and grants Movespeed. At +6 also temporarily removes stamina costs. |
Savagery | Increases damage against Wounded parts. |
Tactician | After dodging through 3 attacks, grant all nearby slayers bonus wound damage. |
Insight[ | ]
Name | Effect |
---|---|
Aether Syphon | Destroying a Behemoth created object grants Might, Speed, and Endurance. |
Aetherborne | Increases the benefits of using aether vents. |
Aetheric Attunement | Increases the recharge rate of your Lantern ability. |
Aetheric Evasion | Reduces Lantern ability cooldown when dodging through Behemoth attacks. |
Cascade | {{{Description}}} |
Catalyst | {{{Description}}} |
Conduit | {{{Description}}} |
Drop | Stamina regenerates more quickly, and no longer regenerates to its full amount. |
Energized | Increase weapon meter gain rate |
Engineer | Increases range of pylons. |
Lucent | Flask heals over time and increases the recharge rate of your Lantern ability. |
Medic | Improves your ability to revive allies. |
Mender | Using your flask restores other Slayers' health. |
Molten | Grants Molten Heart drops on cooldown. |
Omnisurge | Reduce the cooldown of your Omnicell ability. At later ranks, activating your omnicell ability reduces Lantern ability cooldown. |
Pack Caller | Summon Bomber fauna when behemoth parts are broken. |
Reuse | Breaking a Behemoth part grants a small attack speed bonus, with a chance to get a much larger one that applies to your whole party. |
Zeal | Increases the effectiveness of Lantern abilities |
Detailed List of All Perks[ | ]
Name | Points | Effect |
---|---|---|
Acidic | 4 | You deal 30% increased Wound Damage as long as you have at least 1 MIGHT. |
Adrenaline | 7 | You gain 1 held stack of MIGHT for every 30 stamina missing. |
Aegis | 5 | Increases all shields received by +20%. |
Aether Syphon | 6 | Destroying a Behemoth created object grants 1 stack of MIGHT, SPEED, and ENDURANCE. |
Aetherborne | 2 | When using an aether vent, gain +200 healing and have a 25% chance to not consume a vent charge |
Aetherhunter | 6 | Gain 3 stacks of MIGHT when a Behemoth becomes Aether-Charged. |
Aetheric Armour | 3 | Give 2 stacks of DEFENSE to all nearby Slayers after drinking from an aether vent. |
Aetheric Attunement | ||
Aetheric Evasion | ||
Agility | 2 | -50% dodge stamina cost. |
Armoured | 4 | You gain 3 held stacks of DEFENSE. |
Assassin's Bulwark | 3 | Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE. |
Assassin's Edge | 6 | Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL. |
Assassin's Frenzy | 6 | Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED. |
Assassin's Momentum | 3 | Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE. |
Assassin's Vigour | 4 | Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY. |
Barbed | 5 | After dodging through an attack, your next attack deals 400 wound damage |
Berserker | 9 | Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds. |
Bladestorm | 3 | Deal 30 additional part damage on each hit. |
Bloodless | ||
Carve | 7 | When a behemoth is staggered, gain 3 temporary CRITICAL |
Cascade | On Omnicell activation, randomly generate 4 of the following Boosts: Healing, Stamina, Power. | |
Catalyst | 50% increased tonic effectiveness. | |
Conditioning | ||
Conduit | Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers. | |
Conservation | When a stack of SPEED is lost, gain 200 Shields. | |
Cunning | Gain 4 permanent CRITICAL. | |
Deconstruction | ||
Drop | ||
Earth | ||
Endurance | ||
Energized | ||
Engineer | ||
Evasion | ||
Evasive Fury | ||
Fire | ||
Fireproof | ||
Fleet Footed | ||
Fortress | ||
Galvanized | ||
Grace | ||
Guardian | ||
Impulse | ||
Inertia | ||
Insulated | ||
Invigorated | ||
Knockout King | ||
Lucent | ||
Medic | ||
Mender | ||
Merciless | ||
Molten | ||
Nimble | ||
Nine Lives | ||
Omnisurge | ||
Overpower | ||
Pacifier | ||
Pack Caller | ||
Pack Hunter | ||
Pack Walker | ||
Parasitic | ||
Predator | ||
Pulse | ||
Rage | ||
Ragehunter | ||
Recycle | ||
Reduce | ||
Relentless | ||
Reuse | ||
Roll | ||
Rushdown | ||
Savagery | ||
Sharpened | ||
Shellshock Resist | ||
Sprinter | ||
Stop | ||
Strategist | ||
Stunning Vigour | ||
Sturdy | ||
Swift | ||
Tactician | ||
Tenacious | ||
Tough | ||
Vampiric | ||
Warmth | ||
Water | ||
Weighted Strikes | ||
Wild Frenzy | ||
Zeal |