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Cellsperks

Perks are augments in the world of Dauntless that provide bonuses to Slayers. For a perk to become active you need to hit its threshold. The threshold cost vary between perks, but ranges from 3-9 points invested. Perks can be found on armour, and cells.

Perks are divided into 5 different families: Fortitude Cell Fortitude, Alacrity Cell Alacrity, Brutality Cell Brutality, Finesse Cell Finesse, and Insight Cell Insight


Fortitude Cell Icon Fortitude[ | ]

Name Effect
Aegis Increases amount of shields received.
Aetheric Armour Give Defense to all nearby slayers after using aether vents.
Armoured Gain held Defense.
Assassin's Bulwark Gain stacks of Defense when you break a Behemoth Part.
Assassin's Vigour Gain stacks of Vitality when you break a Behemoth Part.
Bloodless Protects against Wounded and Crippling Wounds statuses.
Conservation {{{Description}}}
Fireproof Protects against being set on fire.
Fortress Grants a small shield after avoiding hostile damage for a short time.
Guardian Grants a portion of any shield applied to your nearest ally.
Insulated Protects against Shocked status effect and allows you to attack electric shields.
Nine Lives Grants a chance to reduce damage, and later the ability to cheat death.
Parasitic Mitigate a small portion of damage taken and is instead dealt over 10 seconds. Gain lifesteal while taking delayed damage.
Shellshock Resist Protects against the explosion damage and status effect of Shellshock.
Strategist Dodging through Behemoth attacks grants health shields to all slayers
Stunning Vigour Restores some health whenever a Behemoth is staggered.
Sturdy Prevents being staggered on a cooldown.
Tough Increases Max Health.
Vampiric Restores some health whenever a Behemoth part is Wounded.
Warmth Protects against Chilled status effects.
Water Move like Water. Dodging through a Behemoth's attacks grants resolve and damage reduction against the next one.

Alacrity Cell Icon Alacrity[ | ]

Name Effect
Adrenaline Gain 1 held Might for every 30 stamina missing.
Agility Reduces the stamina cost of dodging.
Assassin's Momentum Gain stacks of Endurance when you break a Behemoth Part.
Conditioning Increases Stamina Regen.
Endurance Increases Max Stamina.
Evasion Increases the time you are invincible when dodging.
Evasive Fury Temporarily increases attack speed when dodging through a Behemoth's attack.
Fleet Footed Temporarily increases Movement Speed after a dodge.
Grace Sprinting increases movespeed. At higher levels, converts increased movespeed to attack speed.
Inertia Increase critical chance steadily while sprinting.
Invigorated Increases movement speed while stamina is low
Nimble Restores Stamina when dodging through Behemoth attacks. Excess becomes a stamina shield
Pack Walker Gain movement speed and attack speed while near fauna.
Roll Staggering a Behemoth grants free evades.
Sprinter Increases movespeed and reduces sprint cost.
Swift Increases Movement Speed for all nearby slayers when your weapon is sheathed. At higher levels, temporarily retains some of that increase after unsheating.

Brutality Cell Icon Brutality[ | ]

Name Effect
Aetherhunter Gain stacks of Might when a Behemoth becomes Aether-Charged.
Berserker {{{Description}}}
Bladestorm {{{Description}}}
Deconstruction Bonus damage against objects created by Behemoths.
Earth Weaponize your shields, detonating them with attacks to deal damage to behemoths.
Knockout King Percent increase to Stagger damage.
Overpower Increases damage against staggered Behemoths.
Pacifier Increases stagger damage against enraged Behemoths.
Pack Hunter Deal additional damage for a short time after killing fauna.
Rage Deal increased damage after taking damage.
Ragehunter Increases damage against enraged Behemoths.
Reduce Lowers attack speed but increases damage dealt.
Sharpened Percent increase to Part damage.
Stop Dodging through a Behemoth's physical attack deals stagger damage to its head.
Tenacious Gain bonus damage based on current HP.
Weighted Strikes Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt unstable Behemoth attacks.

Finesse Cell Icon Finesse[ | ]

Name Effect
Acidic You deal increased Wound Damage as long as you have Might.
Assassin's Edge Gain stacks of Critical when you break a Behemoth Part.
Assassin's Frenzy Gain stacks of Speed when you break a Behemoth Part.
Barbed {{{Description}}}
Carve {{{Description}}}
Cunning {{{Description}}}
Fire Fight like Fire. Gain increased movement speed and attack speed at all times, but lose health as you damage behemoths.
Galvanized Gain bonus critical strike chance based on current shield.
Impulse Critical Damage is increased based on Movement Speed.
Merciless Increases Wound damage against staggered Behemoths. At later ranks, increases wound duration.
Predator Increases damage after avoiding hostile damage for a short time.
Pulse Guarantees a critical strike after a number of hits.
At higher ranks, also increases critical damage.
Recycle Dealing repeated damage to the same part grants a stacking damage buff.
Relentless Increases the duration of your aether rush.
At higher ranks, also increases the effects of aether rush.
Rushdown Interrupting a Behemoth restores Stamina and grants Movespeed.
At +6 also temporarily removes stamina costs.
Savagery Increases damage against Wounded parts.
Tactician After dodging through 3 attacks, grant all nearby slayers bonus wound damage.

Insight Cell Icon Insight[ | ]

Name Effect
Aether Syphon Destroying a Behemoth created object grants Might, Speed, and Endurance.
Aetherborne Increases the benefits of using aether vents.
Aetheric Attunement Increases the recharge rate of your Lantern ability.
Aetheric Evasion Reduces Lantern ability cooldown when dodging through Behemoth attacks.
Cascade {{{Description}}}
Catalyst {{{Description}}}
Conduit {{{Description}}}
Drop Stamina regenerates more quickly, and no longer regenerates to its full amount.
Energized Increase weapon meter gain rate
Engineer Increases range of pylons.
Lucent Flask heals over time and increases the recharge rate of your Lantern ability.
Medic Improves your ability to revive allies.
Mender Using your flask restores other Slayers' health.
Molten Grants Molten Heart drops on cooldown.
Omnisurge Reduce the cooldown of your Omnicell ability. At later ranks, activating your omnicell ability reduces Lantern ability cooldown.
Pack Caller Summon Bomber fauna when behemoth parts are broken.
Reuse Breaking a Behemoth part grants a small attack speed bonus, with a chance to get a much larger one that applies to your whole party.
Zeal Increases the effectiveness of Lantern abilities


Detailed List of All Perks[ | ]

Name Points Effect
Acidic 4 You deal 30% increased Wound Damage as long as you have at least 1 MIGHT.
Adrenaline 7 You gain 1 held stack of MIGHT for every 30 stamina missing.
Aegis 5 Increases all shields received by +20%.
Aether Syphon 6 Destroying a Behemoth created object grants 1 stack of MIGHT, SPEED, and ENDURANCE.
Aetherborne 2 When using an aether vent, gain +200 healing and have a 25% chance to not consume a vent charge
Aetherhunter 6 Gain 3 stacks of MIGHT when a Behemoth becomes Aether-Charged.
Aetheric Armour 3 Give 2 stacks of DEFENSE to all nearby Slayers after drinking from an aether vent.
Aetheric Attunement
Aetheric Evasion
Agility 2 -50% dodge stamina cost.
Armoured 4 You gain 3 held stacks of DEFENSE.
Assassin's Bulwark 3 Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of DEFENSE.
Assassin's Edge 6 Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of CRITICAL.
Assassin's Frenzy 6 Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of SPEED.
Assassin's Momentum 3 Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of ENDURANCE.
Assassin's Vigour 4 Each time you break or assist breaking a Behemoth part, gain 3 temporary stacks of VITALITY.
Barbed 5 After dodging through an attack, your next attack deals 400 wound damage
Berserker 9 Gain 4 permanent negative VITALITY. When you deal damage, gain one temporary stack of MIGHT. This can only happen once every 30 seconds.
Bladestorm 3 Deal 30 additional part damage on each hit.
Bloodless
Carve 7 When a behemoth is staggered, gain 3 temporary CRITICAL
Cascade On Omnicell activation, randomly generate 4 of the following Boosts: Healing, Stamina, Power.
Catalyst 50% increased tonic effectiveness.
Conditioning
Conduit Using your Weapon Active Ability also grants 2 temporary SPEED to all Slayers.
Conservation When a stack of SPEED is lost, gain 200 Shields.
Cunning Gain 4 permanent CRITICAL.
Deconstruction
Drop
Earth
Endurance
Energized
Engineer
Evasion
Evasive Fury
Fire
Fireproof
Fleet Footed
Fortress
Galvanized
Grace
Guardian
Impulse
Inertia
Insulated
Invigorated
Knockout King
Lucent
Medic
Mender
Merciless
Molten
Nimble
Nine Lives
Omnisurge
Overpower
Pacifier
Pack Caller
Pack Hunter
Pack Walker
Parasitic
Predator
Pulse
Rage
Ragehunter
Recycle
Reduce
Relentless
Reuse
Roll
Rushdown
Savagery
Sharpened
Shellshock Resist
Sprinter
Stop
Strategist
Stunning Vigour
Sturdy
Swift
Tactician
Tenacious
Tough
Vampiric
Warmth
Water
Weighted Strikes
Wild Frenzy
Zeal
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