Perks are augments in the world of Dauntless that provide tiered bonuses to Slayers. All perks have 6 tiers of effects, with some perks gaining new effects in the later tiers. Perks can be found on weapons, armour, and cells. Equipping multiple items with a given perk will increase the tier of that perk.
Perks are divided into 5 different families: Fortitude, Alacrity, Brutality, Finesse, and Insight
Fortitude[ | ]
Name | Effect |
---|---|
Aegis | Increases amount of shields received. At later ranks, after gaining 1000 shields, ignore the next incoming hit within 15 seconds. |
Assassin's Vigour | Grants Health after breaking a Behemoth part. |
Bloodless | Protects against Wounded and Crippling Wounds statuses. |
Conservation | Gain shields whenever your max movement speed is reduced for any reason. |
Fireproof | Protects against being set on fire. |
Fortress | Grants a small shield after avoiding hostile damage for a short time. |
Guardian | Grants a portion of any shield applied to your nearest ally. |
Insulated | Protects against Shocked status effect and allows you to attack electric shields. |
Nine Lives | Grants a chance to reduce damage, and later the ability to cheat death. |
Parasitic | Mitigate a small portion of damage taken and is instead dealt over 10 seconds. Gain lifesteal while taking delayed damage. |
Shellshock Resist | Protects against the explosion damage and status effect of Shellshock. |
Strategist | Dodging through Behemoth attacks grants health shields to all slayers |
Stunning Vigour | Restores some health whenever a Behemoth is staggered. |
Sturdy | Prevents being staggered on a cooldown. |
Tough | Increases Max Health. |
Vampiric | Restores some health whenever a Behemoth part is Wounded. |
Warmth | Protects against Chilled status effects. |
Water | Move like Water. Dodging through a Behemoth's attacks grants resolve and damage reduction against the next one. |
Alacrity[ | ]
Name | Effect |
---|---|
Adrenaline | Increases damage dealt based on stamina spent. |
Agility | Reduces the stamina cost of dodging. |
Assassin's Frenzy | Increases attack speed when a part is broken. |
Conditioning | Increases Stamina Regen. |
Endurance | Increases Max Stamina. |
Evasion | Increases the time you are invincible when dodging. |
Evasive Fury | Temporarily increases attack speed when dodging through a Behemoth's attack. |
Fleet Footed | Temporarily increases Movement Speed after a dodge. |
Grace | Sprinting increases movespeed. At higher levels, converts increased movespeed to attack speed. |
Inertia | Increase critical chance steadily while sprinting. |
Invigorated | Increases movement speed while stamina is low |
Nimble | Restores Stamina when dodging through Behemoth attacks. Excess becomes a stamina shield |
Pack Walker | Gain movement speed and attack speed while near fauna. |
Roll | Staggering a Behemoth grants free evades. |
Sprinter | Increases movespeed and reduces sprint cost. |
Swift | Increases Movement Speed for all nearby slayers when your weapon is sheathed. At higher levels, temporarily retains some of that increase after unsheating. |
Brutality[ | ]
Name | Effect |
---|---|
Aetherhunter | Increases damage against aether charged Behemoths. |
Berserker | Reduces max health. Dealing damage stacks increased damage dealt for a short period. |
Bladestorm | Adds a flat amount of Part damage on hit. |
Deconstruction | Bonus damage against objects created by Behemoths. |
Earth | Weaponize your shields, detonating them with attacks to deal damage to behemoths. |
Knockout King | Percent increase to Stagger damage. |
Overpower | Increases damage against staggered Behemoths. |
Pacifier | Increases stagger damage against enraged Behemoths. |
Pack Hunter | Deal additional damage for a short time after killing fauna. |
Rage | Deal increased damage after taking damage. |
Ragehunter | Increases damage against enraged Behemoths. |
Reduce | Lowers attack speed but increases damage dealt. |
Sharpened | Percent increase to Part damage. |
Stop | Dodging through a Behemoth's physical attack deals stagger damage to its head. |
Tenacious | Gain bonus damage based on current HP. |
Weighted Strikes | Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt unstable Behemoth attacks. |
Finesse[ | ]
Name | Effect |
---|---|
Acidic | Increases Wound damage at the cost of core damage. |
Barbed | Adds a flat amount of Wound damage on hit. |
Cunning | Grants a chance to critically strike, increasing damage dealt. |
Fire | Fight like Fire. Gain increased movement speed and attack speed at all times, but lose health as you damage behemoths. |
Galvanized | Gain bonus critical strike chance based on current shield. |
Impulse | Critical Damage is increased based on Movement Speed. |
Merciless | Increases Wound damage against staggered Behemoths. At later ranks, increases wound duration. |
Predator | Increases damage after avoiding hostile damage for a short time. |
Pulse | Guarantees a critical strike after a number of hits. At higher ranks, also increases critical damage. |
Recycle | Dealing repeated damage to the same part grants a stacking damage buff. |
Relentless | Increases the duration of your aether rush. At higher ranks, also increases the effects of aether rush. |
Rushdown | Interrupting a Behemoth restores Stamina and grants Movespeed. At +6 also temporarily removes stamina costs. |
Savagery | Increases damage against Wounded parts. |
Tactician | After dodging through 3 attacks, grant all nearby slayers bonus wound damage. |
Insight[ | ]
Name | Effect |
---|---|
Aetherborne | Increases the benefits of using aether vents. |
Aetheric Attunement | Increases the recharge rate of your Lantern ability. |
Aetheric Evasion | Reduces Lantern ability cooldown when dodging through Behemoth attacks. |
Cascade | Spawn beneficial Boosts for your allies |
Catalyst | Increases effectiveness of Tonics. At later ranks, increases duration as well. |
Conduit | Lantern hold ability grants all Slayers' attack speed temporarily |
Drop | Stamina regenerates more quickly, and no longer regenerates to its full amount. |
Energized | Increase weapon meter gain rate |
Engineer | Increases range of pylons. |
Lucent | Flask heals over time and increases the recharge rate of your Lantern ability. |
Medic | Improves your ability to revive allies. |
Mender | Using your flask restores other Slayers' health. |
Molten | Grants Molten Heart drops on cooldown. |
Omnisurge | Reduce the cooldown of your Omnicell ability. At later ranks, activating your omnicell ability reduces Lantern ability cooldown. |
Pack Caller | Summon Bomber fauna when behemoth parts are broken. |
Reuse | Breaking a Behemoth part grants a small attack speed bonus, with a chance to get a much larger one that applies to your whole party. |
Zeal | Increases the effectiveness of Lantern abilities |
Detailed List of All Perks[ | ]
Name | Tier | Effect |
---|---|---|
Acidic | 1 | Converts 30% of part Damage to Wound Damage |
2 | Converts 40% of part Damage to Wound Damage | |
3 | Converts 50% of part Damage to Wound Damage | |
4 | Converts 50% of part Damage to Wound Damage +10% Part damage | |
5 | Converts 50% of part Damage to Wound Damage +15% Part damage | |
6 | Converts 50% of part Damage to Wound Damage +20% Part damage | |
Adrenaline | 1 | Grants 0.5% increased damage for every 10 stamina missing. |
2 | Grants 1% increased damage for every 10 stamina missing. | |
3 | Grants 1.5% increased damage for every 10 stamina missing. | |
4 | Grants 2% increased damage for every 10 stamina missing. | |
5 | Grants 2.5% increased damage for every 10 stamina missing. | |
6 | Grants 3% increased damage for every 10 stamina missing. | |
Aegis | 1 | Increases all shields received by 5%. |
2 | Increases all shields received by 8%. | |
3 | Increases all shields received by 11%. | |
4 | Increases all shields received by 14%. After gaining 1000 shield from any source, ignore the next incoming hit within the next 15 seconds. | |
5 | Increases all shields received by 17%. After gaining 1000 shield from any source, ignore the next incoming hit within the next 15 seconds. | |
6 | Increases all shields received by 20%. After gaining 1000 shield from any source, ignore the next incoming hit within the next 15 seconds. | |
Aetherborne | 1 | When using an aether vent, gain +25 healing and have a 25% chance to not consume a vent charge |
2 | When using an aether vent, gain +50 healing and have a 25% chance to not consume a vent charge | |
3 | When using an aether vent, gain +75 healing and have a 25% chance to not consume a vent charge | |
4 | When using an aether vent, gain +100 healing and have a 25% chance to not consume a vent charge Enter aether rush when using an aether vent. | |
5 | When using an aether vent, gain +150 healing and have a 25% chance to not consume a vent charge Enter aether rush when using an aether vent. | |
6 | When using an aether vent, gain +200 healing and have a 25% chance to not consume a vent charge Enter aether rush when using an aether vent. | |
Aetherhunter | 1 | +5% Damage vs Aether-charged Behemoths |
2 | +10% Damage vs Aether-charged Behemoths | |
3 | +20% Damage vs Aether-charged Behemoths | |
4 | +30% Damage vs Aether-charged Behemoths | |
5 | +40% Damage vs Aether-charged Behemoths | |
6 | +50% Damage vs Aether-charged Behemoths | |
Aetheric Attunement | 1 | Increases the recharge rate of your lantern ability by 10%. |
2 | Increases the recharge rate of your lantern ability by 15%. | |
3 | Increases the recharge rate of your lantern ability by 20%. | |
4 | Increases the recharge rate of your lantern ability by 30%. | |
5 | Increases the recharge rate of your lantern ability by 40%. | |
6 | Increases the recharge rate of your lantern ability by 50%. | |
Aetheric Evasion | 1 | On dodging through an attack, reduce the cooldown of your Lantern ability by 5% |
2 | On dodging through an attack, reduce the cooldown of your Lantern ability by 10% | |
3 | On dodging through an attack, reduce the cooldown of your Lantern ability by 15% | |
4 | On dodging through an attack, reduce the cooldown of your Lantern ability by 25% | |
5 | On dodging through an attack, reduce the cooldown of your Lantern ability by 30% | |
6 | On dodging through an attack, reduce the cooldown of your Lantern ability by 35% | |
Agility | 1 | -10% Dodge Roll Stamina Cost |
2 | -20% Dodge Roll Stamina Cost | |
3 | -30% Dodge Roll Stamina Cost | |
4 | -40% Dodge Roll Stamina Cost | |
5 | -55% Dodge Roll Stamina Cost | |
6 | -70% Dodge Roll Stamina Cost | |
Assassin's Frenzy | 1 | Each time you break or assist breaking a Behemoth part, gain 15% attack speed for 10 seconds. |
2 | Each time you break or assist breaking a Behemoth part, gain 15% attack speed for 15 seconds. | |
3 | Each time you break or assist breaking a Behemoth part, gain 15% attack speed for 20 seconds. | |
4 | Each time you break or assist breaking a Behemoth part, gain 15% attack speed for 30 seconds. | |
5 | Each time you break or assist breaking a Behemoth part, gain 15% attack speed for 35 seconds. | |
6 | Each time you break or assist breaking a Behemoth part, gain 15% attack speed for 40 seconds. | |
Assassin's Vigour | 1 | After you break a Behemoth part, heal for 50 |
2 | After you break a Behemoth part, heal for 100 | |
3 | After you break a Behemoth part, heal for 150 | |
4 | After you break a Behemoth part, heal for 200 | |
5 | After you break a Behemoth part, heal for 250 | |
6 | After you break a Behemoth part, heal for 300 | |
Barbed | 1 | +10 wound damage on hit. |
2 | +20 wound damage on hit. | |
3 | +30 wound damage on hit. | |
4 | +40 wound damage on hit. After dodging through an attack, your next attack deals +250 wound damage. | |
5 | +50 wound damage on hit. After dodging through an attack, your next attack deals +350 wound damage. | |
6 | +60 wound damage on hit. After dodging through an attack, your next attack deals +500 wound damage. | |
Berserker | 1 | -50 max health. After dealing damage, gain +1% damage for 3 seconds. Stacks 10 times. |
2 | -100 max health. After dealing damage, gain +1.5% damage for 3 seconds. Stacks 10 times. | |
3 | -150 max health. After dealing damage, gain +2% damage for 3 seconds. Stacks 10 times. | |
4 | -200 max health. After dealing damage, gain +2.5% damage for 3 seconds. Stacks 10 times. | |
5 | -250 max health. After dealing damage, gain +3% damage for 3 seconds. Stacks 10 times. | |
6 | -300 max health. After dealing damage, gain +3.5% damage for 3 seconds. Stacks 10 times. | |
Bladestorm | 1 | +5 Part Damage |
2 | +10 Part Damage | |
3 | +15 Part Damage | |
4 | +20 Part Damage After dodging through an attack, your next attack within 5 seconds deals +200 part damage | |
5 | +30 Part Damage After dodging through an attack, your next attack within 5 seconds deals +200 part damage | |
6 | +40 Part Damage After dodging through an attack, your next attack within 5 seconds deals +400 part damage | |
Bloodless | 1 | Reduces duration of Wounded status by 50% |
2 | Reduces duration of Wounded status by 80% | |
3 | Immune to Wounded status | |
4 | Reduces effectiveness of Crippling Wounded status by 50% Immune to Wounded status | |
5 | Reduces effectiveness of Crippling Wounded status by 80% Immune to Wounded status | |
6 | Immune to Wounded status Immune to Crippling Wound status | |
Cascade | 1 | On Lantern Hold, randomly generate 1 of the following Boosts: Healing, Stamina, Power. |
2 | On Lantern Hold, randomly generate 2 of the following Boosts: Healing, Stamina, Power. | |
3 | On Lantern Hold, randomly generate 3 of the following Boosts: Healing, Stamina, Power. | |
4 | On Lantern Hold, randomly generate 4 of the following Boosts: Healing, Stamina, Power. Stamina Boost duration increased | |
5 | On Lantern Hold, randomly generate 4 of the following Boosts: Healing, Stamina, Power. Healing Boost also grants shields(max 600) | |
6 | On Lantern Hold, randomly generate 4 of the following Boosts: Healing, Stamina, Power. Power Boost duration increased Chance to generate Invincibility Boost | |
Catalyst | 1 | +10% Tonic Effectiveness |
2 | +20% Tonic Effectiveness | |
3 | +30% Tonic Effectiveness | |
4 | +40% Tonic Effectiveness. +20% Tonic Duration | |
5 | +50% Tonic Effectiveness. +40% Tonic Duration | |
6 | +60% Tonic Effectiveness. +60% Tonic Duration | |
Conditioning | 1 | +5 Stamina Regeneration |
2 | +10 Stamina Regeneration | |
3 | +15 Stamina Regeneration | |
4 | +20 Stamina Regeneration | |
5 | +25 Stamina Regeneration | |
6 | +30 Stamina Regeneration | |
Conduit | 1 | Using your lantern hold ability grants 4% attack speed to all Slayers for 10 seconds. |
2 | Using your lantern hold ability grants 6% attack speed to all Slayers for 10 seconds. | |
3 | Using your lantern hold ability grants 8% attack speed to all Slayers for 10 seconds. | |
4 | Using your lantern hold ability grants 10% attack speed to all Slayers for 10 seconds. | |
5 | Using your lantern hold ability grants 12.5% attack speed to all Slayers for 10 seconds. | |
6 | Using your lantern hold ability grants 15% attack speed to all Slayers for 10 seconds. | |
Conservation | 1 | Losing Bonus Movement Speed grants 20 shields for every 5% Movement Speed lost. This effect cannot happen more than once every 2 seconds. |
2 | Losing Bonus Movement Speed grants 30 shields for every 5% Movement Speed lost. This effect cannot happen more than once every 2 seconds. | |
3 | Losing Bonus Movement Speed grants 40 shields for every 5% Movement Speed lost. This effect cannot happen more than once every 2 seconds. | |
4 | Losing Bonus Movement Speed grants 60 shields for every 5% Movement Speed lost. This effect cannot happen more than once every 2 seconds. | |
5 | Losing Bonus Movement Speed grants 80 shields for every 5% Movement Speed lost. This effect cannot happen more than once every 2 seconds. | |
6 | Losing Bonus Movement Speed grants 100 shields for every 5% Movement Speed lost. This effect cannot happen more than once every 2 seconds. | |
Cunning | 1 | 2% critical strike chance |
2 | 3% critical strike chance | |
3 | 4% critical strike chance | |
4 | 5% critical strike chance +10% critical strike damage | |
5 | 7.5% critical strike chance +20% critical strike damage | |
6 | 10% critical strike chance +30% critical strike damage | |
Deconstruction | 1 | Deal +10% damage to objects created by Behemoths |
2 | Deal +20% damage to objects created by Behemoths | |
3 | Deal +30% damage to objects created by Behemoths | |
4 | Deal +50% damage to objects created by Behemoths | |
5 | Deal +70% damage to objects created by Behemoths | |
6 | Deal +100% damage to objects created by Behemoths | |
Drop | 1 | Stamina regenerates more quickly, but the amount regenerated is reduced by 15% of your maximum. |
2 | Stamina regenerates more quickly, but the amount regenerated is reduced by 25% of your maximum. | |
3 | Stamina regenerates more quickly, but the amount regenerated is reduced by 35% of your maximum. | |
4 | Stamina regenerates more quickly, but the amount regenerated is reduced by 50% of your maximum. | |
5 | Stamina regenerates more quickly, but the amount regenerated is reduced by 60% of your maximum. | |
6 | Stamina regenerates more quickly, but the amount regenerated is reduced by 75% of your maximum. | |
Earth | 1 | Hitting a Behemoth with a weapon attack while shields are over 200 will detonate all your shields, depleting them and dealing damage equals to 100% of the value of the removed shield. |
2 | Hitting a Behemoth with a weapon attack while shields are over 200 will detonate all your shields, depleting them and dealing damage equals to 150% of the value of the removed shield. | |
3 | Hitting a Behemoth with a weapon attack while shields are over 200 will detonate all your shields, depleting them and dealing damage equals to 200% of the value of the removed shield. | |
4 | Hitting a Behemoth with a weapon attack while shields are over 200 will detonate all your shields, depleting them and dealing damage equals to 300% of the value of the removed shield. | |
5 | Hitting a Behemoth with a weapon attack while shields are over 200 will detonate all your shields, depleting them and dealing damage equals to 400% of the value of the removed shield. | |
6 | Hitting a Behemoth with a weapon attack while shields are over 200 will detonate all your shields, depleting them and dealing damage equals to 400% of the value of the removed shield.
After Detonating your shield, gain a 100 health shield. | |
Endurance | 1 | Increases Max Stamina by 10 |
2 | Increases Max Stamina by 20 | |
3 | Increases Max Stamina by 40 | |
4 | Increases Max Stamina by 60 | |
5 | Increases Max Stamina by 80 | |
6 | Increases Max Stamina by 100 | |
Energized | 1 | +10% Weapon Charge rate |
2 | +15% Weapon Charge rate | |
3 | +20% Weapon Charge rate | |
4 | +25% Weapon Charge rate | |
5 | +30% Weapon Charge rate | |
6 | +40% Weapon Charge rate | |
Engineer | 1 | +35% increase Pylon range. |
2 | +50% increase Pylon range. | |
3 | +65% increase Pylon range. | |
4 | +80% increase Pylon range. | |
5 | +115% increase Pylon range. | |
6 | +150% increase Pylon range. | |
Evasion | 1 | Increases Dodge invulnerability windows by 7% |
2 | Increases Dodge invulnerability windows by 14% | |
3 | Increases Dodge invulnerability windows by 21% | |
4 | Increases Dodge invulnerability windows by 28% | |
5 | Increases Dodge invulnerability windows by 35% | |
6 | Increases Dodge invulnerability windows by 42% | |
Evasive Fury | 1 | +4% Attack Speed for 25 seconds after dodging through an attack |
2 | +6% Attack Speed for 25 seconds after dodging through an attack | |
3 | +8% Attack Speed for 25 seconds after dodging through an attack | |
4 | +10% Attack Speed for 25 seconds after dodging through an attack | |
5 | +12.5% Attack Speed for 25 seconds after dodging through an attack | |
6 | +15% Attack Speed for 25 seconds after dodging through an attack | |
Fire | 1 | Gain 5% increased Attack Speed
Gain 5% increased Movement Speed On hitting a behemoth with a weapon attack, lose life equal to 1% of your max health. |
2 | Gain 7.5% increased Attack Speed
Gain 10% increased Movement Speed On hitting a behemoth with a weapon attack, lose life equal to 2% of your max health. | |
3 | Gain 10% increased Attack Speed
Gain 15% increased Movement Speed On hitting a behemoth with a weapon attack, lose life equal to 3% of your max health. | |
4 | Gain 12.5% increased Attack Speed
Gain 20% increased Movement Speed On hitting a behemoth with a weapon attack, lose life equal to 4% of your max health. | |
5 | Gain 15% increased Attack Speed
Gain 25% increased Movement Speed On hitting a behemoth with a weapon attack, lose life equal to 5% of your max health. | |
6 | Gain 20% increased Attack Speed
Gain 30% increased Movement Speed On hitting a behemoth with a weapon attack, lose life equal to 5% of your max health. | |
Fireproof | 1 | Reduces duration of On Fire status by 10% |
2 | Reduces duration of On Fire status by 20% | |
3 | Reduces duration of On Fire status by 40% | |
4 | Reduces duration of On Fire status by 60% | |
5 | Reduces duration of On Fire status by 80% | |
6 | Immune to being set on fire. | |
Fleet Footed | 1 | After dodging, gain 10% movement speed for 10 seconds |
2 | After dodging, gain 15% movement speed for 10 seconds | |
3 | After dodging, gain 20% movement speed for 10 seconds | |
4 | After dodging, gain 25% movement speed for 10 seconds | |
5 | After dodging, gain 30% movement speed for 10 seconds | |
6 | After dodging, gain 35% movement speed for 10 seconds | |
Fortress | 1 | After not taking hostile damage for 10 seconds, gain a 65 health shield. Stacks 3 times. |
2 | After not taking hostile damage for 10 seconds, gain a 75 health shield. Stacks 3 times. | |
3 | After not taking hostile damage for 10 seconds, gain a 90 health shield. Stacks 3 times. | |
4 | After not taking hostile damage for 10 seconds, gain a 105 health shield. Stacks 3 times. | |
5 | After not taking hostile damage for 10 seconds, gain a 120 health shield. Stacks 3 times. | |
6 | After not taking hostile damage for 10 seconds, gain a 135 health shield. Stacks 3 times. | |
Galvanized | 1 | For every 150 shield gain 1% bonus critical strike chance |
2 | For every 125 shield gain 1% bonus critical strike chance | |
3 | For every 100 shield gain 1% bonus critical strike chance | |
4 | For every 85 shield gain 1% bonus critical strike chance +5% critical strike damage | |
5 | For every 70 shield gain 1% bonus critical strike chance +10% critical strike damage | |
6 | For every 50 shield gain 1% bonus critical strike chance +15% critical strike damage | |
Grace | 1 | While sprinting, gain movespeed up to 5% |
2 | While sprinting, gain movespeed up to 8% | |
3 | While sprinting, gain movespeed up to 11% | |
4 | While sprinting, gain movespeed up to 14% After sprinting, gain attack speed equal half of Grace's bonus movespeed for 40 seconds | |
5 | While sprinting, gain movespeed up to 17% After sprinting, gain attack speed equal half of Grace's bonus movespeed for 40 seconds | |
6 | While sprinting, gain movespeed up to 20% After sprinting, gain attack speed equal half of Grace's bonus movespeed for 40 seconds | |
Guardian | 1 | +5% of health shields applied to you is also applied to your nearest ally for 15s (max 600 shields). |
2 | +10% of health shields applied to you is also applied to your nearest ally for 15s (max 600 shields). | |
3 | +15% of health shields applied to you is also applied to your nearest ally for 15s (max 600 shields). | |
4 | +20% of health shields applied to you is also applied to your nearest ally for 15s (max 600 shields). | |
5 | +25% of health shields applied to you is also applied to your nearest ally for 15s (max 600 shields). | |
6 | +30% of health shields applied to you is also applied to your nearest ally for 15s (max 600 shields). | |
Impulse | 1 | Gain 10% increased Movement Speed. Critical hit damage is increased by 1% for every 5% increased Movement Speed, benefitting from up to 50% increased Movement Speed. |
2 | Gain 10% increased Movement Speed. Critical hit damage is increased by 2.5% for every 5% increased Movement Speed, benefitting from up to 50% increased Movement Speed. | |
3 | Gain 10% increased Movement Speed. Critical hit damage is increased by 4% for every 5% increased Movement Speed, benefitting from up to 50% increased Movement Speed. | |
4 | Gain 10% increased Movement Speed. Critical hit damage is increased by 6% for every 5% increased Movement Speed, benefitting from up to 50% increased Movement Speed. | |
5 | Gain 10% increased Movement Speed. Critical hit damage is increased by 8% for every 5% increased Movement Speed, benefitting from up to 50% increased Movement Speed. | |
6 | Gain 10% increased Movement Speed. Critical hit damage is increased by 10% for every 5% increased Movement Speed, benefitting from up to 50% increased Movement Speed. | |
Inertia | 1 | While Sprinting, build up to 10% increased critical chance over 4 seconds. This critical chance lasts for 2 seconds or until critical damage is dealt. |
2 | While Sprinting, build up to 20% increased critical chance over 4 seconds. This critical chance lasts for 2 seconds or until critical damage is dealt. | |
3 | While Sprinting, build up to 30% increased critical chance over 4 seconds. This critical chance lasts for 2 seconds or until critical damage is dealt. | |
4 | While Sprinting, build up to 50% increased critical chance over 4 seconds. This critical chance lasts for 2 seconds or until critical damage is dealt. | |
5 | While Sprinting, build up to 75% increased critical chance over 4 seconds. This critical chance lasts for 2 seconds or until critical damage is dealt. | |
6 | While Sprinting, build up to 100% increased critical chance over 4 seconds. This critical chance lasts for 2 seconds or until critical damage is dealt. | |
Insulated | 1 | Reduces duration of Shocked status by 25% |
2 | Reduces duration of Shocked status by 50% | |
3 | Reduces duration of Shocked status by 75% | |
4 | Reduces duration of Shocked status by 75% Reduces knockback and damage of hitting electrified shields | |
5 | Reduces duration of Shocked status by 75% Prevents knockback and damage when hitting electrified shields | |
6 | Immune to Shocked status Prevents knockback and damage when hitting electrified shields | |
Invigorated | 1 | While below 50% of your maximum Stamina, gain +10% bonus movement speed |
2 | While below 50% of your maximum Stamina, gain +15% bonus movement speed | |
3 | While below 50% of your maximum Stamina, gain +20% bonus movement speed | |
4 | While below 50% of your maximum Stamina, gain +30% bonus movement speed | |
5 | While below 50% of your maximum Stamina, gain +40% bonus movement speed | |
6 | While below 50% of your maximum Stamina, gain +50% bonus movement speed | |
Knockout King | 1 | +5% Stagger Damage |
2 | +10% Stagger Damage | |
3 | +15% Stagger Damage | |
4 | +20% Stagger Damage After dodging through an attack, your next attack deals +50% stagger damage | |
5 | +25% Stagger Damage After dodging through an attack, your next attack deals +50% stagger damage | |
6 | +30% Stagger Damage After dodging through an attack, your next attack deals +100% stagger damage | |
Lucent | 1 | Your Flask heals over 20 seconds, but for 20% increased healing - while this heal is active, increase the recharge rate of your Lantern ability by 15%. |
2 | Your Flask heals over 20 seconds, but for 20% increased healing - while this heal is active, increase the recharge rate of your Lantern ability by 25%. | |
3 | Your Flask heals over 20 seconds, but for 20% increased healing - while this heal is active, increase the recharge rate of your Lantern ability by 35%. | |
4 | Your Flask heals over 20 seconds, but for 20% increased healing - while this heal is active, increase the recharge rate of your Lantern ability by 40%. | |
5 | Your Flask heals over 20 seconds, but for 20% increased healing - while this heal is active, increase the recharge rate of your Lantern ability by 45%. | |
6 | Your Flask heals over 20 seconds, but for 20% increased healing - while this heal is active, increase the recharge rate of your Lantern ability by 50%. | |
Medic | 1 | When reviving an ally, they are healed an additional 5% |
2 | When reviving an ally, they are healed an additional 10% | |
3 | When reviving an ally, they are healed an additional 20% | |
4 | When reviving an ally, they are healed an additional 20% Increases Revive Speed by 66% | |
5 | When reviving an ally, they are healed an additional 30% Increases Revive Speed by 66% | |
6 | When reviving an ally, they are healed an additional 40% Increases Revive Speed by 66% After reviving an ally, gain a 300 health shield for 20 seconds | |
Mender | 1 | Using your Flask also heals all other Slayers for 45 |
2 | Using your Flask also heals all other Slayers for 90 | |
3 | Using your Flask also heals all other Slayers for 135 | |
4 | Using your Flask also heals all other Slayers for 180 | |
5 | Using your Flask also heals all other Slayers for 225 | |
6 | Using your Flask also heals all other Slayers for 270 | |
Merciless | 1 | +40 wound damage vs staggered Behemoths. |
2 | +60 wound damage vs staggered Behemoths. | |
3 | +80 wound damage vs staggered Behemoths. | |
4 | +100 wound damage vs staggered Behemoths. Increases the duration a part stays wounded by 20%. | |
5 | +115 wound damage vs staggered Behemoths. Increases the duration a part stays wounded by 40%. | |
6 | +130 wound damage vs staggered Behemoths. Increases the duration a part stays wounded by 60%. | |
Molten | 1 | Dealing damage generates a Molten Heart on a 26 second cooldown, granting immunity to burning and increased attack and movement speed |
2 | Dealing damage generates a Molten Heart on a 23 second cooldown, granting immunity to burning and increased attack and movement speed | |
3 | Dealing damage generates two Molten Hearts on a 23 second cooldown, granting immunity to burning and increased attack and movement speed | |
4 | Dealing damage generates two Molten Hearts on a 20 second cooldown, granting immunity to burning and increased attack and movement speed | |
5 | Dealing damage generates three Molten Hearts on a 20 second cooldown, granting immunity to burning and increased attack and movement speed | |
6 | Dealing damage generates three Molten Hearts on a 16 second cooldown, granting immunity to burning and increased attack and movement speed | |
Nimble | 1 | After dodging through an attack gain 10 stamina. Stamina gained above Max Stamina becomes a stamina shield(max 50) |
2 | After dodging through an attack gain 15 stamina. Stamina gained above Max Stamina becomes a stamina shield(max 50) | |
3 | After dodging through an attack gain 20 stamina. Stamina gained above Max Stamina becomes a stamina shield(max 50) | |
4 | After dodging through an attack gain 25 stamina. Stamina gained above Max Stamina becomes a stamina shield(max 50) | |
5 | After dodging through an attack gain 30 stamina. Stamina gained above Max Stamina becomes a stamina shield(max 50) | |
6 | After dodging through an attack gain 45 stamina. Stamina gained above Max Stamina becomes a stamina shield(max 50) | |
Nine Lives | 1 | +5% chance to halve incoming damage |
2 | +8% chance to halve incoming damage | |
3 | +12% chance to halve incoming damage | |
4 | +12% chance to halve incoming damage If you would be knocked out, stay up and heal for 400. 5 minute cooldown. | |
5 | +16% chance to halve incoming damage If you would be knocked out, stay up and heal for 400. 5 minute cooldown. | |
6 | +20% chance to halve incoming damage If you would be knocked out, stay up and heal for 400, and gain +33% attack speed and movement speed for 10 seconds. 5 minute cooldown. | |
Omnisurge | 1 | Reduce the cooldown of your Omnicell ability by 5%. |
2 | Reduce the cooldown of your Omnicell ability by 8%. | |
3 | Reduce the cooldown of your Omnicell ability by 11%. | |
4 | Reduce the cooldown of your Omnicell ability by 14%. On Omnicell ability activation, reduce the cooldown of your Lantern ability by 20%. | |
5 | Reduce the cooldown of your Omnicell ability by 17%. On Omnicell ability activation, reduce the cooldown of your Lantern ability by 30%. | |
6 | Reduce the cooldown of your Omnicell ability by 20%. On Omnicell ability activation, reduce the cooldown of your Lantern ability by 40%. | |
Overpower | 1 | +10% damage vs staggered Behemoths |
2 | +15% damage vs staggered Behemoths | |
3 | +20% damage vs staggered Behemoths | |
4 | +30% damage vs staggered Behemoths | |
5 | +35% damage vs staggered Behemoths | |
6 | +40% damage vs staggered Behemoths | |
Pacifier | 1 | +10% stagger vs enraged Behemoths |
2 | +20% stagger vs enraged Behemoths | |
3 | +30% stagger vs enraged Behemoths | |
4 | +40% stagger vs enraged Behemoths | |
5 | +50% stagger vs enraged Behemoths | |
6 | +60% stagger vs enraged Behemoths | |
Pack Caller | 1 | Spawn 1 Bombers when a Behemoth part is broken. Up to 1 Bombers can be spawned at a time. |
2 | Spawn 1 Bombers when a Behemoth part is broken. Up to 2 Bombers can be spawned at a time. | |
3 | Spawn 1 Bombers when a Behemoth part is broken. Up to 3 Bombers can be spawned at a time. | |
4 | Spawn 2 Bombers when a Behemoth part is broken. Up to 3 Bombers can be spawned at a time. | |
5 | Spawn 2 Bombers when a Behemoth part is broken. Up to 6 Bombers can be spawned at a time. | |
6 | Spawn 3 Bombers when a Behemoth part is broken. Up to 6 Bombers can be spawned at a time. | |
Pack Hunter | 1 | Gain 1% bonus damage for 20 seconds after killing Fauna. Stacks up to 5 times. |
2 | Gain 2% bonus damage for 20 seconds after killing Fauna. Stacks up to 5 times. | |
3 | Gain 4% bonus damage for 20 seconds after killing Fauna. Stacks up to 5 times. | |
4 | Gain 6% bonus damage for 20 seconds after killing Fauna. Stacks up to 5 times. | |
5 | Gain 8% bonus damage for 20 seconds after killing Fauna. Stacks up to 5 times. | |
6 | Gain 10% bonus damage for 20 seconds after killing Fauna. Stacks up to 5 times. | |
Pack Walker | 1 | While near fauna, gain 5% movement speed and attack speed. |
2 | While near fauna, gain 10% movement speed and attack speed. | |
3 | While near fauna, gain 15% movement speed and attack speed. | |
4 | While near fauna, gain 20% movement speed and attack speed. | |
5 | While near fauna, gain 25% movement speed and attack speed. | |
6 | While near fauna, gain 30% movement speed and attack speed. | |
Parasitic | 1 | When you take damage, 10% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP |
2 | When you take damage, 15% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP | |
3 | When you take damage, 20% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP | |
4 | When you take damage, 25% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP | |
5 | When you take damage, 30% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP | |
6 | When you take damage, 35% of it is delayed and instead dealt over 10 seconds. While you take delayed damage, gain 5% lifesteal. Does not apply to damage under 10% of your max HP | |
Predator | 1 | After not taking hostile damage for 15 seconds, deal +4% damage - bonus lost when hit. |
2 | After not taking hostile damage for 15 seconds, deal +8% damage - bonus lost when hit. | |
3 | After not taking hostile damage for 15 seconds, deal +14% damage - bonus lost when hit. | |
4 | After not taking hostile damage for 15 seconds, deal +20% damage - bonus lost when hit. | |
5 | After not taking hostile damage for 15 seconds, deal +27% damage - bonus lost when hit. | |
6 | After not taking hostile damage for 15 seconds, deal +35% damage - bonus lost when hit. | |
Pulse | 1 | Every 10th hit with your weapon is a critical strike. |
2 | Every 9th hit with your weapon is a critical strike. | |
3 | Every 8th hit with your weapon is a critical strike. | |
4 | Every 7th hit with your weapon is a critical strike. +5% critical strike damage | |
5 | Every 6th hit with your weapon is a critical strike. +10% critical strike damage | |
6 | Every 5th hit with your weapon is a critical strike. +15% critical strike damage | |
Rage | 1 | Once every 50 seconds, when you take damage, deal 20% damage for 15 seconds. |
2 | Once every 40 seconds, when you take damage, deal 20% damage for 15 seconds. | |
3 | Once every 30 seconds, when you take damage, deal 20% damage for 15 seconds. | |
4 | Once every 20 seconds, when you take damage, deal 20% damage for 15 seconds. | |
5 | Once every 15 seconds, when you take damage, deal 20% damage for 15 seconds. | |
6 | Once every 15 seconds, when you take damage, deal 20% damage for 15 seconds. | |
Ragehunter | 1 | +5% Damage vs Enraged Behemoths |
2 | +10% Damage vs Enraged Behemoths | |
3 | +15% Damage vs Enraged Behemoths | |
4 | +20% Damage vs Enraged Behemoths | |
5 | +30% Damage vs Enraged Behemoths | |
6 | +40% Damage vs Enraged Behemoths | |
Recycle | 1 | Dealing damage to the same part consecutively grants 10% increased damage. Stacks up to 1 times. |
2 | Dealing damage to the same part consecutively grants 10% increased damage. Stacks up to 2 times. | |
3 | Dealing damage to the same part consecutively grants 10% increased damage. Stacks up to 3 times. | |
4 | Dealing damage to the same part consecutively grants 10% increased damage. Stacks up to 4 times. | |
5 | Dealing damage to the same part consecutively grants 10% increased damage. Stacks up to 5 times. | |
6 | Dealing damage to the same part consecutively grants 10% increased damage. Stacks up to 6 times. | |
Reduce | 1 | Damage is increased by 10%.
Attack Speed is adjusted by -5%. |
2 | Damage is increased by 15%.
Attack Speed is adjusted by -10%. | |
3 | Damage is increased by 20%.
Attack Speed is adjusted by -15%. | |
4 | Damage is increased by 30%.
Attack Speed is adjusted by -20%. | |
5 | Damage is increased by 40%.
Attack Speed is adjusted by -25%. | |
6 | Damage is increased by 50%.
Attack Speed is adjusted by -30%. | |
Relentless | 1 | Increase the duration of your aether rush by +20%. |
2 | Increase the duration of your aether rush by +30%. | |
3 | Increase the duration of your aether rush by +50%. | |
4 | Increase the duration of your aether rush by +50%. Increase the effects of your aether rush by +40%. | |
5 | Increase the duration of your aether rush by +50%. Increase the effects of your aether rush by +70%. | |
6 | Increase the duration of your aether rush by +50%. Increase the effects of your aether rush by +100%. | |
Reuse | 1 | Breaking or assisting in breaking a Behemoth Part has a 5% chance to grant allies nearby 20% increased attack speed for 30 seconds. Else gain only 10% attack speed for self. |
2 | Breaking or assisting in breaking a Behemoth Part has a 15% chance to grant allies nearby 20% increased attack speed for 30 seconds. Else gain only 10% attack speed for self. | |
3 | Breaking or assisting in breaking a Behemoth Part has a 30% chance to grant allies nearby 20% increased attack speed for 30 seconds. Else gain only 10% attack speed for self. | |
4 | Breaking or assisting in breaking a Behemoth Part has a 50% chance to grant allies nearby 20% increased attack speed for 30 seconds. Else gain only 10% attack speed for self. | |
5 | Breaking or assisting in breaking a Behemoth Part has a 75% chance to grant allies nearby 20% increased attack speed for 30 seconds. Else gain only 10% attack speed for self. | |
6 | Breaking or assisting in breaking a Behemoth Part has a 90% chance to grant allies nearby 20% increased attack speed for 30 seconds. Else gain only 10% attack speed for self. | |
Roll | 1 | Staggering a Behemoth makes your next 2 dodges cost no stamina. |
2 | Staggering a Behemoth makes your next 3 dodges cost no stamina. | |
3 | Staggering a Behemoth makes your next 4 dodges cost no stamina. | |
4 | Staggering a Behemoth makes your next 6 dodges cost no stamina. | |
5 | Staggering a Behemoth makes your next 8 dodges cost no stamina. | |
6 | Staggering a Behemoth makes your next 10 dodges cost no stamina. | |
Rushdown | 1 | Interrupting a Behemoth restores 30% of maximum stamina. Interrupting a Behemoth grants 10% movement speed for 10s. |
2 | Interrupting a Behemoth restores 40% of maximum stamina. Interrupting a Behemoth grants 20% movement speed for 10s. | |
3 | Interrupting a Behemoth restores 50% of maximum stamina. Interrupting a Behemoth grants 20% movement speed for 10s. | |
4 | Interrupting a Behemoth restores 75% of maximum stamina. Interrupting a Behemoth grants 40% movement speed for 10s. | |
5 | Interrupting a Behemoth restores 100% of maximum stamina. Interrupting a Behemoth grants 40% movement speed for 10s. | |
6 | Interrupting a Behemoth restores 100% of maximum stamina. Interrupting a Behemoth grants 40% movement speed for 10s. Interrupting a Behemoth removes all stamina costs for 10s. | |
Savagery | 1 | +20% Damage vs Wounded Parts |
2 | +30% Damage vs Wounded Parts | |
3 | +40% Damage vs Wounded Parts | |
4 | +60% Damage vs Wounded Parts | |
5 | +80% Damage vs Wounded Parts | |
6 | +100% Damage vs Wounded Parts | |
Sharpened | 1 | +5% part damage |
2 | +10% part damage | |
3 | +15% part damage | |
4 | +20% part damage After dodging through an attack your next attack within 5 seconds deals +50% part damage | |
5 | +25% part damage After dodging through an attack your next attack within 5 seconds deals +50% part damage | |
6 | +30% part damage After dodging through an attack your next attack within 5 seconds deals +100% part damage | |
Shellshock Resist | 1 | Reduces shellshocked explosion damage and status effect duration by 10% |
2 | Reduces shellshocked explosion damage and status effect duration by 20% | |
3 | Reduces shellshocked explosion damage and status effect duration by 40% | |
4 | Reduces shellshocked explosion damage and status effect duration by 60% | |
5 | Reduces shellshocked explosion damage and status effect duration by 80% | |
6 | Immune to shellshocked explosion damage and status effect | |
Sprinter | 1 | +5% movement speed -10% reduced sprint cost |
2 | +7.5% movement speed -15% reduced sprint cost | |
3 | +10% movement speed -20% reduced sprint cost | |
4 | +12.5% movement speed -25% reduced sprint cost | |
5 | +15% movement speed -30% reduced sprint cost | |
6 | +17.5% movement speed -35% reduced sprint cost | |
Stop | 1 | Dodging through a Behemoth's physical attack deals 50 stagger damage to its head. |
2 | Dodging through a Behemoth's physical attack deals 75 stagger damage to its head. | |
3 | Dodging through a Behemoth's physical attack deals 100 stagger damage to its head. | |
4 | Dodging through a Behemoth's physical attack deals 150 stagger damage to its head. | |
5 | Dodging through a Behemoth's physical attack deals 200 stagger damage to its head. | |
6 | Dodging through a Behemoth's physical attack deals 250 stagger damage to its head. | |
Strategist | 1 | After dodging through an attack, grant a 50 health shield to all Slayers |
2 | After dodging through an attack, grant a 75 health shield to all Slayers | |
3 | After dodging through an attack, grant a 100 health shield to all Slayers | |
4 | After dodging through an attack, grant a 125 health shield to all Slayers | |
5 | After dodging through an attack, grant a 150 health shield to all slayers | |
6 | After dodging through an attack, grant a 175 health shield to all Slayers | |
Stunning Vigour | 1 | Heal for 50 whenever a Behemoth is Staggered |
2 | Heal for 75 whenever a Behemoth is Staggered | |
3 | Heal for 100 whenever a Behemoth is Staggered | |
4 | Heal for 125 whenever a Behemoth is Staggered | |
5 | Heal for 150 whenever a Behemoth is Staggered | |
6 | Heal for 200 whenever a Behemoth is Staggered | |
Sturdy | 1 | Prevents you from being staggered (30 second cooldown) |
2 | Prevents you from being staggered (25 second cooldown) | |
3 | Prevents you from being staggered (20 second cooldown) | |
4 | Prevents you from being staggered (15 second cooldown) | |
5 | Prevents you from being staggered (10 second cooldown) | |
6 | Prevents you from being staggered (5 second cooldown) | |
Swift | 1 | While sheathed, grants 5% movement speed to all nearby slayers. |
2 | While sheathed, grants 10% movement speed to all nearby slayers. | |
3 | While sheathed, grants 15% movement speed to all nearby slayers. | |
4 | While sheathed, grants 20% movement speed to all nearby slayers. Half of this effect persists on you for 15 seconds after unsheathing. | |
5 | While sheathed, grants 25% movement speed to all nearby slayers. Half of this effect persists on you for 15 seconds after unsheathing. | |
6 | While sheathed, grants 30% movement speed to all nearby slayers. Half of this effect persists on you for 15 seconds after unsheathing. | |
Tactician | 1 | After dodging through an attack 3 times, grant all nearby slayers +15% wound damage based on their core damage for 15 seconds. |
2 | After dodging through an attack 3 times, grant all nearby slayers +20% wound damage based on their core damage for 15 seconds. | |
3 | After dodging through an attack 3 times, grant all nearby slayers +25% wound damage based on their core damage for 15 seconds. | |
4 | After dodging through an attack 3 times, grant all nearby slayers +30% wound damage based on their core damage for 15 seconds. | |
5 | After dodging through an attack 3 times, grant all nearby slayers +35% wound damage based on their core damage for 15 seconds. | |
6 | After dodging through an attack 3 times, grant all nearby slayers +40% wound damage based on their core damage for 15 seconds. | |
Tenacious | 1 | For every 100 current HP gain 0.33% bonus damage. |
2 | For every 100 current HP gain 0.66% bonus damage. | |
3 | For every 100 current HP gain 1% bonus damage. | |
4 | For every 100 current HP gain 1.33% bonus damage. | |
5 | For every 100 current HP gain 1.66% bonus damage. | |
6 | For every 100 current HP gain 2% bonus damage. | |
Tough | 1 | Increases Max Health by 50 Increased healing from all sources by 5% |
2 | Increases Max Health by 100 Increased healing from all sources by 10% | |
3 | Increases Max Health by 150 Increased healing from all sources by 15% | |
4 | Increases Max Health by 250 Increased healing from all sources by 25% | |
5 | Increases Max Health by 350 Increased healing from all sources by 35% | |
6 | Increases Max Health by 500 Increased healing from all sources by 50% | |
Vampiric | 1 | Heal for 50 whenever a Behemoth is Wounded |
2 | Heal for 75 whenever a Behemoth is Wounded | |
3 | Heal for 100 whenever a Behemoth is Wounded | |
4 | Heal for 125 whenever a Behemoth is Wounded | |
5 | Heal for 150 whenever a Behemoth is Wounded | |
6 | Heal for 200 whenever a Behemoth is Wounded | |
Warmth | 1 | Reduces duration of Chilled status by 10% |
2 | Reduces duration of Chilled status by 20% | |
3 | Reduces duration of Chilled status by 40% | |
4 | Reduces duration of Chilled status by 60% | |
5 | Reduces duration of Chilled status by 80% | |
6 | Immune to being Chilled | |
Water | 1 | After dodging through a Behemoth's Attack, you will be immune to stagger and take 10% less damage from the next Behemoth attack within 45 seconds. |
2 | After dodging through a Behemoth's Attack, you will be immune to stagger and take 20% less damage from the next Behemoth attack within 45 seconds. | |
3 | After dodging through a Behemoth's Attack, you will be immune to stagger and take 30% less damage from the next Behemoth attack within 45 seconds. | |
4 | After dodging through a Behemoth's Attack, you will be immune to stagger and take 60% less damage from the next Behemoth attack within 45 seconds. | |
5 | After dodging through a Behemoth's Attack, you will be immune to stagger and take 80% less damage from the next Behemoth attack within 45 seconds. | |
6 | After dodging through a Behemoth's Attack, you will be immune to stagger and take 100% less damage from the next Behemoth attack within 45 seconds. | |
Weighted Strikes | 1 | +5 Stagger Damage on Hit |
2 | +10 Stagger Damage on Hit | |
3 | +15 Stagger Damage on Hit | |
4 | +20 Stagger Damage on Hit After dodging through an attack, your next attack within 5 seconds deals +200 stagger damage | |
5 | +30 Stagger Damage on Hit After dodging through an attack, your next attack within 5 seconds deals +200 stagger damage | |
6 | +40 Stagger Damage on Hit +After dodging through an attack, your next attack within 5 seconds deals +400 stagger damage Ranged swings and missiles interrupt unstable Behemoth attacks | |
Wild Frenzy | 1 | When under 50% health, increase attack speed by 7.5% |
2 | When under 50% health, increase attack speed by 10% | |
3 | When under 50% health, increase attack speed by 12.5% | |
4 | When under 50% health, increase attack speed by 15% | |
5 | When under 50% health, increase attack speed by 17.5% | |
6 | When under 50% health, increase attack speed by 20% | |
Zeal | 1 | +15% Lantern ability effectiveness |
2 | +25% Lantern ability effectiveness | |
3 | +35% Lantern ability effectiveness | |
4 | +45% Lantern ability effectiveness | |
5 | +55% Lantern ability effectiveness | |
6 | +65% Lantern ability effectiveness |