The Ostian Repeaters are a ranged projectile weapon type in Dauntless.
Summary[ | ]
A dual pistol weapon with origins in Ostia. While repeaters can land shots at longer ranges, they do considerably more damage up close. Reloading near a Behemoth draws aether into the repeaters' barrels, temporarily empowering shots and strengthening dropped mines and buffs.
Weapons[ | ]
Legendaries[ | ]
Facing the Keystone Behemoth in a hard Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
Exotics[ | ]
Parts[ | ]
Ostian Repeaters are customizable weapons. Chambers and Grips can be swapped out to enhance and perfect your playstyle.
Chambers[ | ]
The chamber changes your skillshot ability.
Name | Cooldown | Description | Obtained From | |
---|---|---|---|---|
Salvo Chamber | 15s | Fires an explosive missile in a line, dealing 450 damage in an area upon impact. Empowered: Fires 3 missiles in a spread. | Available from the start. | |
Marksman Chamber | 20s | Fires a shot in a line, dealing 250 damage (350 Empowered) to the first Behemoth hit. If a part is struck, that part takes 25% more core and part damage from Shots for 10 seconds. Empowered: Damage bonus to increased to 60% and 25% to all allies. | Slayer's Path, Milestone V, Light the Way. | |
Full-Bore Chamber | 20s | Fires a piercing bolt in a line, dealing damage that falls as it travels. Empowered: Deals greatly increased damage and pushes the slayer backwards. | Slayer's Path, Milestone V, Light the Way. |
Grips[ | ]
The grip sets your thrown ability.
Name | Cooldown | Description | Obtained From | |
---|---|---|---|---|
Captain's Grip | 20s | Launches a collectable buff a short distance, granting 15% increased attack speed for 15 seconds when collected. Empowered: Grants the same buff to all Slayers. | Available from the start. | |
Saboteur's Grip | 25s | Launches an explosive mine that deal 400 damage. Mine charged after a short period, increased damage to 700. Empowered: Deals 900 damage when charged and can interrupt Behemoths. | Complete The Guns of Ostigaard quest. Reach Milestone III, Slayer's Armour in the Slayer's Path. |
Mods[ | ]
Name | Description | Obtained From | |
---|---|---|---|
Capacitive Magazine | Using an ability returns 8 standard ammo to the magazine. | Slayer's Path, Milestone V, Light the Way. | |
Scoped Sights | Increases damage falloff range by 25%. | Slayer's Path, Milestone V, Light the Way. | |
Lucky Magazine | Grants 2% critical strike chance for each round missing from the magazine. | Slayer's Path, Milestone V, Light the Way. | |
Extraction Catalyst | Reduce both ability cooldowns by 2 seconds when dodging through Behemoth attacks. | Obtained from Quest | |
Lightweight Frame | Gain 20% increased movespeed when at 6 or less ammo. | Obtained from Quest | |
Precision Sights | Deal 8 increased damage when attacking the same part multiple times. Stacks up to 5 times. | Obtained from Quest | |
Tactician's Magazine | Empowered Reloading at exactly 0 ammo decreases the cooldown of both abilities by 4 seconds. | Bought from Lady Luck Store for 250 Steel Marks | |
Demolition Sights | Deal +50% damage to minions, fauna, and objects created by Behemoths. While empowered, bonus increased to 100%. | Bought from Lady Luck Store for 250 Steel Marks | |
The Twin Suns Barrel | While Empowered, gain +40% critical strike chance instead of bonus damage. | Available from start after buying Twin Suns. | |
The Twin Suns Chamber | Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage. | ||
The Twin Suns Grip | Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead. | ||
The Twin Suns Prism | After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds. |
Weapon Skins[ | ]
The following weapon skins can be used with the Ostian Repeaters:
Mastery Card[ | ]
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Break [x] parts with any Repeaters | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any Ostian Repeaters | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls[ | ]
Moves[ | ]
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos[ | ]
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.
Moves[ | ]
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos[ | ]
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.
Moves[ | ]
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos[ | ]
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos[ | ]
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Gallery[ | ]
Images[ | ]
Trivia[ | ]
- The name was first mentioned in a preview on dualshockers.com
- They are the only class of weapon with no moves that use stamina other than dodging.
Guides[ | ]
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