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Ostian Repeaters Gear Render 001

The Ostian Repeaters are a special weapon type in Dauntless.

Summary

A fully-ranged option for the fleet of foot. Dance the line between close and long range as you dish out damage, buffs, and traps.

This weapon will be unlocked once you have completed the quest The Ironclad Admiral

There is a fair amount of damage falloff as you move farther away from behemoths. The closer you are, the more damage you do.

Parts

Ostian Repeaters are customizable weapons. Barrels, Chambers, Grips, and Prisms can be swapped out to enhance and perfect your playstyle.

Barrels

The barrel determines the element of your attacks. Certain barrels also apply an additional mechanic based on total elemental damage dealt.

Icon Name Power Element Unique Effect
Standard Barrel Icon Standard Barrel 10 Neutral Icon Neutral Shots and abilities deal neutral damage.
Inferno Barrel Icon Inferno Barrel 40 Blaze Icon Blaze Shots and abilities deal blaze damage
Sylvan Barrel Icon Sylvan Barrel 40 Terra Icon Terra Shots and abilities deal terra damage.
Blizzard Barrel Icon Blizzard Barrel 60 Frost Icon Frost Shots and abilities deal frost damage.
Dawnstar Barrel Icon Dawnstar Barrel 60 Radiant Icon Radiant Shots and abilities deal radiant damage.
Twilight Barrel Icon Twilight Barrel 60 Umbral Icon Umbral Shots and abilities deal umbral damage.
Storm Barrel Icon Storm Barrel 80 Shock Icon Shock Shots and abilities deal shock damage.
Volcanic Barrel Icon Volcanic Barrel 100 Blaze Icon Blaze Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Shots and abilities deal blaze damage. Resets on Behemoth kill or after 90 seconds.
Cryo Barrel Icon Cryo Barrel 100 Frost Icon Frost Legendary Ability: [G] / [L+R] to create a Frost Shield that blocks hostile projectiles for 6 seconds. Damages and chills Behemoths that contact it (can interrupt). Resets on Behemoth kill or after 3.5 minutes.
Dynamic Carbine Icon Dynamic Carbine 100 Shock Icon Shock Legendary Ability: [G] / [L+R] to teleport to a Behemoth, dealing shock damage. Shots and abilities deal shock damage. Resets on Behemoth kill or after 2 minutes.
Animus Barrel Icon Animus Barrel 100 Terra Icon Terra Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
Chrono Barrel Icon Chrono Barrel 100 Radiant Icon Radiant Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
Eldritch Barrel Icon Eldritch Barrel 100 Umbral Icon Umbral Legendary Ability: [G] / [L+R] to deal umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional umbral damage. Shots and abilities deal umbral damage. Resets on Behemoth kill or after 2 minutes.

Chambers

The chamber changes your skillshot ability.

Icon Name Cooldown Unique Effect
Full-Bore Chamber Icon Full-Bore Chamber 20s Fires a piercing bolt in a line, dealing damage that falls as it travels. Empowered: Deals greatly increased damage and pushes the slayer backwards.
Marksman Chamber Icon Marksman Chamber 20s Fires a shot in a line, dealing 250 damage (350 Empowered) to the first Behemoth hit. If a part is struck, that part takes 25% more core and part damage from Shots for 10 seconds. Empowered: Damage bonus to increased to 60% and 25% to all allies.
Salvo Chamber Icon Salvo Chamber 15s Fires an explosive missile in a line, dealing 450 damage in an area upon impact. Empowered: Fires 3 missiles in a spread.

Grips

The grip sets your thrown ability.

Icon Name Cooldown Unique Effect
Captain's Grip Icon Captain's Grip 20s Launches a collectable buff a short distance, granting 15% increased attack speed for 15 seconds when collected. Empowered: Grants the same buff to all Slayers.
Saboteur's Grip Icon Saboteur's Grip 25s Launches an explosive mine that deal 400 damage. Mine charged after a short period, increased damage to 700. Empowered: Deals 900 damage when charged and can interrupt Behemoths.

Prisms

The Prism controls your passive bonus.

Icon Name Unique Effect
Brilliant Prism Icon Brilliant Prism Once charged, your next attack deals +550 radiant damage - charge rate increases with higher current health
Eclipse Prism Icon Eclipse Prism On chance after dealing damage, generate Shadow Orbs that grant +2.25% damage for 5 seconds - At 5+ Orbs, the bonus doubles
Ferocious Prism Icon Ferocious Prism Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Firestorm Prism Icon Firestorm Prism After spending 100 stamina, next attack emits a cone of flame that deals +200 blaze damage to each unique target within the cone
Frostbite Prism Icon Frostbite Prism Once charged, your next attack places a frost brand that deal 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Glacial Prism Icon Glacial Prism After dodging, drop 3 Ice Mines around you on a 30 second cooldown that deal 300 damage.
Primal Prism Icon Primal Prism Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on the blade speed
Searing Prism Icon Searing Prism The tenth hit in a row deals +225 damage and major blaze damage
Snowdrift Prism Icon Snowdrift Prism The last 4 shots in your magazine generate Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Stoneheart Prism Icon Stoneheart Prism Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12 seconds

Exotics

The Exotic Repeaters are not craftable. They need to be bought through the Lady Luck store for Steel Marks1.000 Steel marks or Platinum 1.600 Platinum.

Icon Name Power Element Perk Cell Slots Unique Effect
Charred Pistols Charred Pistols 40 Blaze Icon Blaze +1 Brutality Perk Icon Aetherhunter Brutality Cell Brutality
Fortitude Cell Fortitude
After spending 75 stamina, next attack emits a cone of flame that deals +200 blaze damage to each unique target within the cone
Cryo Cannons Cryo-Cannons 100 Frost Icon Frost Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to create a Frost Shield that blocks hostile projectiles for 6 seconds. Damages and chills Behemoths that contact it (can interrupt). Resets on Behemoth kill or after 3.5 minutes.
Dawnstars Dawnstars 80 Radiant Icon Radiant +2 Finesse Perk Icon Cunning Finesse Cell Finesse
Insight Cell Insight
+12% chance for attacks to hit twice
Dynamic Deadlights Dynamic Deadlights 100 Shock Icon Shock Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to teleport to a Behemoth, dealing shock damage. Resets on Behemoth kill or after 2 minutes.
Eldritch Torments Eldritch Torments 100 Umbral Icon Umbral Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to deal umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional umbral damage. Resets on Behemoth kill or after 2 minutes.
Ember Shots Ember Shots 20 Blaze Icon Blaze +1 Alacrity Perk Icon Evasive Fury Finesse Cell Finesse
Alacrity Cell Alacrity
The sixth hit in a row deals +250% part damage
Eyes of the Firebird Icon Eyes of the Firebird 80 Blaze Icon Blaze +2 Insight Perk Icon Aetheric Evasion Insight Cell Insight
Alacrity Cell Alacrity
Attack a Behemoth part to lock onto it and load a homing missile. Missile deals 175 damage and increases the damage of every other missile in the volley by 175. Deal damage to load up to a maximum of 3 additional missiles. Dodging fires all loaded missiles on the locked-on part. 45 second cooldown.
Fenroar's Roots Icon Fenroar's Roots 60 Terra Icon Terra +2 Fortitude Perk Icon Parasitic Finesse Cell Finesse
Brutality Cell Brutality
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged.
Activating Lantern refreshes the two jumps.
Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
Frostwülf's Chillers Icon Frostwülf's Chillers 60 Frost Icon Frost +2 Finesse Perk Icon Galvanized Insight Cell Insight
Fortitude Cell Fortitude
After using your Lantern ability, create a geyser that frequently deals 65 frost damage. Any Slayer moving through the geyser for the first time is granted a stackable 125 health shield that lasts for 25 seconds (max 600 shields).
Furies of the Night Furies of the Night 80 Umbral Icon Umbral +2 Finesse Perk Icon Cunning Brutality Cell Brutality
Insight Cell Insight
When under 20% health, deal +50% damage
Glyph Weaver Pistols Icon Glyph Weaver Pistols 80 Radiant Icon Radiant +2 Insight Perk Icon Aetheric Attunement Brutality Cell Brutality
Fortitude Cell Fortitude
On lantern use, spawn a glyph based on your active glyph type that charges after three seconds. Once charged, the glyph will activate when a Behemoth makes contact. Red Glyph: Deals 750 radiant damage in a radius. Blue Glyph: Grants 150 stacking shields that expire after 25s to slayers in a large radius(max 600 shields). Jump to change the active glyph type. Glyph expire after 10s.
Inferno's Roar Inferno's Roar 80 Blaze Icon Blaze +2 Brutality Perk Icon Overpower Brutality Cell Brutality
Brutality Cell Brutality
The tenth hit in a row deals +225 damage and inflicts major blaze status buildup.
Kharabak's Lights Kharabak's Lights 40 Terra Icon Terra +1 Brutality Perk Icon Bladestorm Finesse Cell Finesse
Alacrity Cell Alacrity
Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Nayzaga's Spikes Nayzaga's Spikes 40 Shock Icon Shock +1 Finesse Perk Icon Savagery Finesse Cell Finesse
Insight Cell Insight
When you fire the last shot in your magazine, heal for 25
Pangar's Nightmares Pangar's Nightmares 40 Frost Icon Frost +1 Brutality Perk Icon Weighted Strikes Finesse Cell Finesse
Alacrity Cell Alacrity
Once charged, your next attack places a frost brand that deals 2,500 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Quillshot's Stingers Quillshot's Stingers 20 Neutral Icon Neutral +1 Finesse Perk Icon Acidic Brutality Cell Brutality
Fortitude Cell Fortitude
None
Raging Repeaters Raging Repeaters 20 Neutral Icon Neutral +1 Brutality Perk Icon Ragehunter Finesse Cell Finesse
Insight Cell Insight
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Sahvyt's Avengers Icon Sahvyt's Avengers 60 Shock Icon Shock +2 Finesse Perk Icon Pulse Finesse Cell Finesse
Finesse Cell Finesse
Once charged, your next weapon swing/shot unleashes a boomerang projectile that frequently deals 325 shock damage to any target hit. Dodging through an attack reduces charge cooldown.
Screams of the Shrike Eyes of the Shrike 40 Neutral Icon Neutral +1 Alacrity Perk Icon Conditioning Finesse Cell Finesse
Alacrity Cell Alacrity
After dodging, your next attack deals +100 bonus damage and part damage
Skarn's Calamities Skarn's Calamities 20 Terra Icon Terra +1 Brutality Perk Icon Weighted Strikes Brutality Cell Brutality
Fortitude Cell Fortitude
After using your lantern ability, grant a stackable 250 shield that lasts for 25 seconds (max 600 shields).
Sovereign's Decrees Sovereign's Decrees 60 Terra Icon Terra +2 Brutality Perk Icon Sharpened Brutality Cell Brutality
Insight Cell Insight
After not dealing damage for 4 seconds, your next 5 attacks deal +50% damage
Stalker's Cries Stalker's Cries 60 Umbral Icon Umbral +2 Alacrity Perk Icon Assassin's Frenzy Finesse Cell Finesse
Insight Cell Insight
On chance after dealing damage, generate Shadow Orbs that grant +2.25% damage for 5 seconds - At 5+ Orbs, the bonus doubles
Storm Shooters Storm Shooters 80 Shock Icon Shock +2 Insight Perk Icon Aetheric Attunement Brutality Cell Brutality
Alacrity Cell Alacrity
On dodging through a Behemoth attack, Empowered Reload
Tainted Needles Tainted Needles 100 Terra Icon Terra Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
Temporal Mechanics Temporal Mechanics 100 Radiant Icon Radiant Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
Throwing Sparks Throwing Sparks 80 Shock Icon Shock +2 Insight Perk Icon Aetheric Evasion Brutality Cell Brutality
Finesse Cell Finesse
+30% damage vs Behemoth Heads
Thundering Guns Thundering Guns 20 Shock Icon Shock +1 Finesse Perk Icon Savagery Finesse Cell Finesse
Fortitude Cell Fortitude
When you fire the last shot in your magazine, heal for 25
Twin Suns Icon Twin Suns 100 Neutral Icon Neutral +2 Alacrity Perk Icon Evasive Fury Finesse Cell Finesse
Prismatic Cell Prismatic
The Twin Suns Barrel: While Empowered, gain +40% critical strike chance instead of bonus damage.

The Twin Suns Chamber: Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.

The Twin Suns Grip: Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.

The Twin Suns Prism: After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

Twin Suns Icon Twin Suns (The Shattered Isles) 10 Shock Icon Shock None None After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.
Valomyr's Instincts Valomyr's Instincts 60 Radiant Icon Radiant +2 Brutality Perk Icon Aetherhunter Brutality Cell Brutality
Insight Cell Insight
Once charged, your next attack deals +700 radiant damage - charge rate increases with higher current health
Voice of Boreus Voice of Boreus 20 Frost Icon Frost +1 Alacrity Perk Icon Conditioning Brutality Cell Brutality
Fortitude Cell Fortitude
The last 4 shots in your magazine generates Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Volcanic Eruptions Volcanic Eruptions 100 Blaze Icon Blaze Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Resets on Behemoth kill or after 90 seconds.
Winter Blasts Winter Blasts 60 Frost Icon Frost +2 Alacrity Perk Icon Nimble Finesse Cell Finesse
Alacrity Cell Alacrity
After dodging, drop 3 Ice Mines around you on a 30 second cooldown that deal 300 damage.

Cells

All Ostian Repeaters have one Technique Cell and one Mobility Cell, Legendary barrels DO NOT have Prismatic Cell Prismatic Cell.

Ostian Repeaters Mods

Name Description Obtained From
Capacitive Magazine Icon 001 Capacitive Magazine Using an ability returns 4 ammo to the magazine. Ostian Repeaters Mastery level 6
Scoped Sights Icon 001 Scoped Sights Increases damage falloff range by 25%. Ostian Repeaters Mastery level 10
Lucky Magazine Icon 001 Lucky Magazine Grants 2% critical strike chance for each round missing from the magazine. Ostian Repeaters Mastery level 16
Extraction Catalyst Icon 001 Extraction Catalyst Reduce both ability cooldowns by 2 seconds when dodging through Behemoth attacks. Obtained from Quest
Lightweight Frame Icon 001 Lightweight Frame Gain 20% increased movespeed when at 6 or less ammo. Obtained from Quest
Precision Sights Icon 001 Precision Sights Deal 5 increased damage when attacking the same part multiple times. Stacks up to 8 times. Obtained from Quest
Tactician's Magazine Icon 001 Tactician's Magazine Empowered Reloading at exactly 0 ammo decreases the cooldown of both abilities by 4 seconds. Bought from Lady Luck Store for Steel Marks250 Steel Marks
Demolition Sights Icon 001 Demolition Sights While empowered, deal +50% damage to objects created by Behemoths. Bought from Lady Luck Store for Steel Marks250 Steel Marks
The Twin Suns Mod(s) The Twin Suns Barrel While Empowered, gain +40% critical strike chance instead of bonus damage. Available from start after buying Twin Suns.
The Twin Suns Chamber Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.
The Twin Suns Grip Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.
The Twin Suns Prism After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

Weapon Skins

The following weapon skins can be used with the Ostian Repeaters:

Ostian Repeaters Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Break [x] parts with any Repeaters 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Ostian Repeaters 2 10 20 50 100 200 500 1,000

Controls

Moves

Basic Shots
Icon-PC-Left Mouse Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-PC-Right Mouse Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-PC-Q Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-PC-R Refills the ammo used by Basic Shots.
Empowered Reload
Icon-PC-R Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-PC-Right Mouse Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-PC-Right Mouse Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-PC-Q Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-PC-Q Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Moves

Basic Shots
Icon-XB1-RT Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-XB1-X Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-XB1-Y Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-XB1-RB Refills the ammo used by Basic Shots.
Empowered Reload
Icon-XB1-RB Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-XB1-X Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-XB1-X Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-XB1-Y Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-XB1-Y Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Moves

Basic Shots
Icon-PS4-R2 Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-PS4-Square Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-PS4-Triangle Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-PS4-R1 Refills the ammo used by Basic Shots.
Empowered Reload
Icon-PS4-R1 Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-PS4-Square Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-PS4-Square Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-PS4-Triangle Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-PS4-Triangle Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Basic Shots
Icon-Switch-ZR Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-Switch-Y Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-Switch-X Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-Switch-R Refills the ammo used by Basic Shots.
Empowered Reload
Icon-Switch-R Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-Switch-Y Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-Switch-Y Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-Switch-X Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-Switch-X Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.

Empowered: Deals increased damage and can interrupt Behemoths.

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