Ostian Repeaters

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Ostian Repeaters Gear Render 001.png

The Ostian Repeaters are a ranged shot weapon type in Dauntless.

Summary

A fully-ranged option for the fleet of foot. Dance the line between close and long range as you dish out damage, buffs, and traps.

There is a fair amount of damage falloff as you move farther away from behemoths. The closer you are, the more damage you do.

Parts

Ostian Repeaters are customizable weapons. Barrels, Chambers, Grips, and Prisms can be swapped out to enhance and perfect your playstyle.

Barrels

The barrel determines the element of your attacks. Certain barrels also apply an additional mechanic based on total elemental damage dealt.

Icon Name Power Element Unique Effect
Standard Barrel Icon.png Standard Barrel 10 Neutral Icon.png Neutral Shots and abilities deal neutral damage.
Inferno Barrel Icon.png Inferno Barrel 40 Blaze Icon.png Blaze Shots and abilities deal blaze damage
Sylvan Barrel Icon.png Sylvan Barrel 40 Terra Icon.png Terra Shots and abilities deal terra damage.
Blizzard Barrel Icon.png Blizzard Barrel 60 Frost Icon.png Frost Shots and abilities deal frost damage.
Dawnstar Barrel Icon.png Dawnstar Barrel 60 Radiant Icon.png Radiant Shots and abilities deal radiant damage.
Twilight Barrel Icon.png Twilight Barrel 60 Umbral Icon.png Umbral Shots and abilities deal umbral damage.
Storm Barrel Icon.png Storm Barrel 80 Shock Icon.png Shock Shots and abilities deal shock damage.
Volcanic Barrel Icon.png Volcanic Barrel 100 Blaze Icon.png Blaze Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill. Shots and abilities deal blaze damage.
Cryo Barrel Icon.png Cryo Barrel 100 Frost Icon.png Frost Legendary Ability: [G] / [L+R] to create a Frost Shield that blocks hostile projectiles for 6 seconds. Damages and chills Behemoths that contact it (can interrupt).
Dynamic Carbine Icon.png Dynamic Carbine 100 Shock Icon.png Shock Legendary Ability: [G] / [L+R] to teleport to a Behemoth, dealing shock damage. Usable once, but resets on Behemoth kill. Shots and abilities deal shock damage.
Animus Barrel Icon.png Animus Barrel 100 Terra Icon.png Terra Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
Eldritch Barrel Icon.png Eldritch Barrel 100 Umbral Icon.png Umbral Legendary Ability: [G] / [L+R] to deal umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional umbral damage. Usable once, but resets on Behemoth kill. Shots and abilities deal umbral damage.

Chambers

The chamber changes your skillshot ability.

Icon Name Cooldown Unique Effect
Full-Bore Chamber Icon.png Full-Bore Chamber 20s Fires a piercing bolt in a line, dealing damage that falls as it travels. Empowered: Deals greatly increased damage and pushes the slayer backwards.
Marksman Chamber Icon.png Marksman Chamber 20s Fires a shot in a line, dealing 250 damage to the first Behemoth hit. If a part is struck, that part takes 40% more damage from Shots for 10 seconds. Empowered: Damage bonus to increased to 80% and 25% to all allies.
Salvo Chamber Icon.png Salvo Chamber 15s Fires an explosive missile in a line, dealing 400 damage in an area upon impact. Empowered: Fires 3 missiles in a spread.

Grips

The grip sets your thrown ability.

Icon Name Cooldown Unique Effect
Captain's Grip Icon.png Captain's Grip 20s Launches a collectable buff a short distance, granting 20% increased attack speed for 15 seconds when collected. Empowered: Grants the same buff to all Slayers.
Saboteur's Grip Icon.png Saboteur's Grip 25s Launches an explosive mine that deal 400 damage. Mine charged after a short period, increased damage to 700. Empowered: Deals 900 damage when charged and can interrupt Behemoths.

Prisms

The Prism controls your passive bonus.

Icon Name Unique Effect
Snowdrift Prism Icon.png Snowdrift Prism The last 4 shots in your magazine generate Frost Sprites that grant your next attack +30 damage and minor frost damage (Max 4 Sprites)
Firestorm Prism Icon.png Firestorm Prism After spending 100 stamina, next attack emits a cone of flame that deals +100 blaze damage to each unique target within the cone
Ferocious Prism Icon.png Ferocious Prism Periodically enter a rage, dealing +5% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Searing Prism Icon.png Searing Prism The tenth hit in a row deals +150 damage and major blaze damage
Primal Prism Icon.png Primal Prism Once charged, your next attack unleashes whirling blades that deal 25 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on the blade speed
Frostbite Prism Icon.png Frostbite Prism Once charged, your next attack places a frost brand that deal 1,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Eclipse Prism Icon.png Eclipse Prism On chance after dealing damage, generate Shadow Orbs that grant +1.75% damage for 5 seconds - At 5+ Orbs, the bonus doubles
Stoneheart Prism Icon.png Stoneheart Prism Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 20 health shield that lasts for 12 seconds
Glacial Prism Icon.png Glacial Prism After dodging, drop 2 Ice Mines around you on a 30 second cooldown that deal 300 damage.
Brilliant Prism Icon.png Brilliant Prism Once charged, your next attack deals +425 radiant damage - charge rate increases with higher current health

Exotics

The Exotic Repeaters are not craftable. They need to be bought through the Lady Luck store for Steel Marks1.000 Steel marks or Platinum 1.600 Platinum.

Icon Name Power Element Perk Cell Slots Unique Effect
Twin Suns Icon.png Twin Suns 100 Neutral Icon.png Neutral None Technique Cell Technique
Mobility Cell Mobility
The Twin Suns Barrel: While Empowered, gain +40% critical strike chance instead of bonus damage.

The Twin Suns Chamber: Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.

The Twin Suns Grip: Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.

The Twin Suns Prism: After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

Cells

All Ostian Repeaters have one Technique Cell Technique Cell and one Mobility Cell Mobility Cell, Legendary barrels DO NOT have Prismatic Cell Prismatic Cell.

Mods

Name Description Obtained From
Capacitive Magazine Icon 001.png Capacitive Magazine Using an ability returns 4 ammo to the magazine. Ostian Repeaters Mastery level 6
Scoped Sights Icon 001.png Scoped Sights Increases damage falloff range by 25%. Ostian Repeaters Mastery level 10
Lucky Magazine Icon 001.png Lucky Magazine Grants 2% critical strike chance for each round missing from the magazine. Ostian Repeaters Mastery level 16
Extraction Catalyst Icon 001.png Extraction Catalyst Reduce both ability cooldowns by 2 seconds when dodging through Behemoth attacks. Obtained from Quest
Lightweight Frame Icon 001.png Lightweight Frame Gain 20% increased movespeed when at 6 or less ammo. Obtained from Quest
Precision Sights Icon 001.png Precision Sights Deal 5 increased damage when attacking the same part multiple times. Stacks up to 8 times. Obtained from Quest
Tactician's Magazine Icon 001.png Tactician's Magazine Empowered Reloading at exactly 0 ammo decreases the cooldown of both abilities by 4 seconds. Bought from Lady Luck Store for Steel Marks250 Steel Marks
Demolition Sights Icon 001.png Demolition Sights While empowered, deal +50% damage to objects created by Behemoths. Bought from Lady Luck Store for Steel Marks250 Steel Marks
The Twin Suns Mod(s).png The Twin Suns Barrel While Empowered, gain +40% critical strike chance instead of bonus damage. Available from start after buying Twin Suns.
The Twin Suns Chamber Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.
The Twin Suns Grip Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.
The Twin Suns Prism After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

Weapon Skins

The following weapon skins can be used with the Ostian Repeaters:

Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Break [x] parts with any Repeaters 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Ostian Repeaters 2 10 20 50 100 200 500 1,000

Controls

Moves

Basic Shots
Icon-PC-Left Mouse.png Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-PC-Right Mouse.png Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-PC-Q.png Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-PC-R.png Refills the ammo used by Basic Shots.
Empowered Reload
Icon-PC-R.png Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-PC-Right Mouse.png Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-PC-Right Mouse.png Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-PC-Q.png Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-PC-Q.png Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Moves

Basic Shots
Icon-XB1-RT.png Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-XB1-X.png Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-XB1-Y.png Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-XB1-RB.png Refills the ammo used by Basic Shots.
Empowered Reload
Icon-XB1-RB.png Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-XB1-X.png Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-XB1-X.png Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-XB1-Y.png Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-XB1-Y.png Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Moves

Basic Shots
Icon-PS4-R2.png Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-PS4-Square.png Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-PS4-Triangle.png Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-PS4-R1.png Refills the ammo used by Basic Shots.
Empowered Reload
Icon-PS4-R1.png Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-PS4-Square.png Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-PS4-Square.png Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-PS4-Triangle.png Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-PS4-Triangle.png Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Basic Shots
Icon-Switch-ZR.png Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-Switch-Y.png Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-Switch-X.png Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-Switch-R.png Refills the ammo used by Basic Shots.
Empowered Reload
Icon-Switch-R.png Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos

Ballistic Chamber
Icon-Switch-Y.png Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-Switch-Y.png Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-Switch-X.png Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-Switch-X.png Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.

Empowered: Deals increased damage and can interrupt Behemoths.

Gallery

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Trivia

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