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Ostian Repeaters Gear Render 001.png

The Ostian Repeaters are a ranged shot weapon type in Dauntless.

Summary[]

A fully-ranged option for the fleet of foot. Dance the line between close and long range as you dish out damage, buffs, and traps.

There is a fair amount of damage falloff as you move farther away from behemoths. The closer you are, the more damage you do.

Weapons[]

Weapons[]

Icon Name Power Element Perk Cell Slots Unique Effect
Raging Repeaters.png Raging Repeaters 20 Neutral Icon.png Neutral +1 Brutality Perk Icon.png Ragehunter Finesse Cell Finesse
Insight Cell Insight
Periodically enter a rage, dealing +5% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Quillshot's Stingers.png Quillshot's Stingers 20 Neutral Icon.png Neutral +1 Finesse Perk Icon.png Acidic Brutality Cell Brutality
Fortitude Cell Fortitude
None
Ember Shots.png Ember Shots 20 Blaze Icon.png Blaze +1 Alacrity Perk Icon.png Evasive Fury Finesse Cell Finesse
Alacrity Cell Alacrity
The sixth hit in a row deals +100% part damage
Voice of Boreus.png Voice of Boreus 20 Frost Icon.png Frost +1 Alacrity Perk Icon.png Conditioning Brutality Cell Brutality
Fortitude Cell Fortitude
The last 4 shots in your magazine generates Frost Sprites that grant your next attack +30 damage and minor frost damage (Max 4 Sprites)
Thundering Guns.png Thundering Guns 20 Shock Icon.png Shock +1 Finesse Perk Icon.png Savagery Finesse Cell Finesse
Fortitude Cell Fortitude
+20% damage vs Behemoth Heads
Skarn's Calamities.png Skarn's Calamities 20 Terra Icon.png Terra +1 Brutality Perk Icon.png Weighted Strikes Brutality Cell Brutality
Fortitude Cell Fortitude
After using your lantern ability, grant a stackable 175 shield that lasts for 25 seconds (max 600 shields).
Screams of the Shrike.png Eyes of the Shrike 40 Neutral Icon.png Neutral +1 Alacrity Perk Icon.png Conditioning Finesse Cell Finesse
Alacrity Cell Alacrity
After dodging, your next attack deals +50 bonus damage and part damage
Charred Pistols.png Charred Pistols 40 Blaze Icon.png Blaze +1 Brutality Perk Icon.png Aetherhunter Brutality Cell Brutality
Fortitude Cell Fortitude
After spending 100 stamina, next attack emits a cone of flame that deals +100 blaze damage to each unique target within the cone
Pangar's Nightmares.png Pangar's Nightmares 40 Frost Icon.png Frost +1 Brutality Perk Icon.png Weighted Strikes Finesse Cell Finesse
Alacrity Cell Alacrity
Once charged, your next attack places a frost brand that deals 1,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Nayzaga's Spikes.png Nayzaga's Spikes 40 Shock Icon.png Shock +1 Finesse Perk Icon.png Savagery Finesse Cell Finesse
Insight Cell Insight
When you fire the last shot in your magazine, heal for 15
Kharabak's Lights.png Kharabak's Lights 40 Terra Icon.png Terra +1 Brutality Perk Icon.png Bladestorm Finesse Cell Finesse
Alacrity Cell Alacrity
Once charged, your next attack unleashes whirling blades that deal 25 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Frostwülf's Chillers Icon.png Frostwülf's Chillers 60 Frost Icon.png Frost +2 Finesse Perk Icon.png Galvanized Insight Cell Insight
Fortitude Cell Fortitude
After using your Lantern ability, create a geyser that frequently deals 60 frost damage. Any Slayer moving through the geyser for the first time is granted a stackable 125 health shield that lasts for 25 seconds (max 600 shields).
Winter Blasts.png Winter Blasts 60 Frost Icon.png Frost +2 Alacrity Perk Icon.png Nimble Finesse Cell Finesse
Alacrity Cell Alacrity
After dodging, drop 2 Ice Mines around you on a 30 second cooldown that deal 300 damage.
Sahvyt's Avengers Icon.png Sahvyt's Avengers 60 Shock Icon.png Shock +2 Finesse Perk Icon.png Pulse Finesse Cell Finesse
Finesse Cell Finesse
Once charged, your next weapon swing/shot unleashes a boomerang projectile that frequently deals 250 shock damage to any target hit. Dodging through an attack reduces charge cooldown.
Sovereign's Decrees.png Sovereign's Decrees 60 Terra Icon.png Terra +2 Brutality Perk Icon.png Sharpened Brutality Cell Brutality
Insight Cell Insight
After not dealing damage for 4 seconds, your next 4 attacks deal +50% damage
Valomyr's Instincts.png Valomyr's Instincts 60 Radiant Icon.png Radiant +2 Brutality Perk Icon.png Aetherhunter Brutality Cell Brutality
Insight Cell Insight
Once charged, your next attack deals +550radiant damage - charge rate increases with higher current health
Stalker's Cries.png Stalker's Cries 60 Umbral Icon.png Umbral +2 Alacrity Perk Icon.png Assassin's Frenzy Finesse Cell Finesse
Insight Cell Insight
On chance after dealing damage, generate Shadow Orbs that grant +1.75% damage for 5 seconds - At 5+ Orbs, the bonus doubles
Inferno's Roar.png Inferno's Roar 80 Blaze Icon.png Blaze +2 Brutality Perk Icon.png Overpower Brutality Cell Brutality
Brutality Cell Brutality
The tenth hit in a row deals +150 damage and major blaze damage
Eyes of the Firebird Icon.png Eyes of the Firebird 80 Blaze Icon.png Blaze +2 Insight Perk Icon.png Aetheric Evasion Insight Cell Insight
Alacrity Cell Alacrity
Attack a Behemoth part to lock onto it and load a homing missile. Missile deals 100 damage and increases the damage of every other missile in the volley by 100. Deal damage to load up to a maximum of 3 additional missiles. Dodging fires all loaded missiles on the locked-on part. 45 second cooldown.
Storm Shooters.png Storm Shooters 80 Shock Icon.png Shock +2 Insight Perk Icon.png Aetheric Attunement Brutality Cell Brutality
Alacrity Cell Alacrity
On dodging through a Behemoth attack, Empower Reload
Throwing Sparks.png Throwing Sparks 80 Shock Icon.png Shock +2 Insight Perk Icon.png Aetheric Evasion Brutality Cell Brutality
Finesse Cell Finesse
+20% damage vs Behemoth Heads
Dawnstars.png Dawnstars 80 Radiant Icon.png Radiant +2 Finesse Perk Icon.png Cunning Finesse Cell Finesse
Insight Cell Insight
+8% chance for attacks to hit twice
Furies of the Night.png Furies of the Night 80 Umbral Icon.png Umbral +2 Finesse Perk Icon.png Cunning Brutality Cell Brutality
Insight Cell Insight
When under 20% health, deal +50% damage

Legendaries[]

Facing the Keystone Behemoth in a hard Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Element Perk Cell Slots Unique Effect
Volcanic Eruptions.png Volcanic Eruptions 100 Blaze Icon.png Blaze Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Resets on Behemoth kill or after 90 seconds.
Cryo Cannons.png Cryo-Cannons 100 Frost Icon.png Frost Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to create a Frost Shield that blocks hostile projectiles for 6 seconds. Damages and chills Behemoths that contact it (can interrupt). Resets on Behemoth kill or after 3.5 minutes.
Dynamic Deadlights.png Dynamic Deadlights 100 Shock Icon.png Shock Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to teleport to a Behemoth, dealing shock damage. Resets on Behemoth kill or after 2 minutes.
Tainted Needles.png Tainted Needles 100 Terra Icon.png Terra Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
Temporal Mechanics.png Temporal Mechanics 100 Radiant Icon.png Radiant Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
Eldritch Torments.png Eldritch Torments 100 Umbral Icon.png Umbral Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to deal umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional umbral damage. Resets on Behemoth kill or after 2 minutes.

Exotics[]

Icon Name Power Element Perk Cell Slots Unique Effect
Twin Suns Icon.png Twin Suns 100 Neutral Icon.png Neutral +2 Alacrity Perk Icon.png Evasive Fury Finesse Cell Finesse
Prismatic Cell Prismatic
The Twin Suns Barrel: While Empowered, gain +40% critical strike chance instead of bonus damage.

The Twin Suns Chamber: Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.

The Twin Suns Grip: Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.

The Twin Suns Prism: After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

Parts[]

Ostian Repeaters are customizable weapons. Chambers and Grips can be swapped out to enhance and perfect your playstyle.


Chambers[]

The chamber changes your skillshot ability.

Icon Name Cooldown Unique Effect
Full-Bore Chamber Icon.png Full-Bore Chamber 20s Fires a piercing bolt in a line, dealing damage that falls as it travels. Empowered: Deals greatly increased damage and pushes the slayer backwards.
Salvo Chamber Icon.png Salvo Chamber 15s Fires an explosive missile in a line, dealing 450 damage in an area upon impact. Empowered: Fires 3 missiles in a spread.
Marksman Chamber Icon.png Marksman Chamber 20s Fires a shot in a line, dealing 250 damage to the first Behemoth hit. If a part is struck, that part takes 40% more damage from Shots for 10 seconds. Empowered: Damage bonus to increased to 80% and 25% to all allies.

Grips[]

The grip sets your thrown ability.

Icon Name Cooldown Unique Effect
Captain's Grip Icon.png Captain's Grip 20s Launches a collectable buff a short distance, granting 15% increased attack speed for 15 seconds when collected. Empowered: Grants the same buff to all Slayers.
Saboteur's Grip Icon.png Saboteur's Grip 25s Launches an explosive mine that deal 400 damage. Mine charged after a short period, increased damage to 700. Empowered: Deals 900 damage when charged and can interrupt Behemoths.


Mods[]

Name Description Obtained From
Capacitive Magazine Icon 001.png Capacitive Magazine Using an ability returns 8 ammo to the magazine. Slayer's Path, Milestone V, Light the Way.
Scoped Sights Icon 001.png Scoped Sights Increases damage falloff range by 25%. Slayer's Path, Milestone V, Light the Way.
Lucky Magazine Icon 001.png Lucky Magazine Grants 2% critical strike chance for each round missing from the magazine. Slayer's Path, Milestone V, Light the Way.
Extraction Catalyst Icon 001.png Extraction Catalyst Reduce both ability cooldowns by 2 seconds when dodging through Behemoth attacks. Obtained from Quest
Lightweight Frame Icon 001.png Lightweight Frame Gain 20% increased movespeed when at 6 or less ammo. Obtained from Quest
Precision Sights Icon 001.png Precision Sights Deal 5 increased damage when attacking the same part multiple times. Stacks up to 8 times. Obtained from Quest
Tactician's Magazine Icon 001.png Tactician's Magazine Empowered Reloading at exactly 0 ammo decreases the cooldown of both abilities by 4 seconds. Bought from Lady Luck Store for Steel Marks250 Steel Marks
Demolition Sights Icon 001.png Demolition Sights While empowered, deal +100% damage to minions, fauna, and objects created by Behemoths. Bought from Lady Luck Store for Steel Marks250 Steel Marks
The Twin Suns Mod(s).png The Twin Suns Barrel While Empowered, gain +40% critical strike chance instead of bonus damage. Available from start after buying Twin Suns.
The Twin Suns Chamber Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.
The Twin Suns Grip Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.
The Twin Suns Prism After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

Weapon Skins[]

The following weapon skins can be used with the Ostian Repeaters:

Mastery Card[]

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Break [x] parts with any Repeaters 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Ostian Repeaters 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Ostian Repeaters 2 10 20 50 100 200 500 1,000

Controls[]

Moves[]

Basic Shots
Icon-PC-Left Mouse.png Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-PC-Right Mouse.png Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-PC-Q.png Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-PC-R.png Refills the ammo used by Basic Shots.
Empowered Reload
Icon-PC-R.png Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos[]

Ballistic Chamber
Icon-PC-Right Mouse.png Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-PC-Right Mouse.png Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-PC-Q.png Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-PC-Q.png Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Moves[]

Basic Shots
Icon-XB1-RT.png Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-XB1-X.png Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-XB1-Y.png Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-XB1-RB.png Refills the ammo used by Basic Shots.
Empowered Reload
Icon-XB1-RB.png Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos[]

Ballistic Chamber
Icon-XB1-X.png Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-XB1-X.png Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-XB1-Y.png Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-XB1-Y.png Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Moves[]

Basic Shots
Icon-PS4-R2.png Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-PS4-Square.png Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-PS4-Triangle.png Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-PS4-R1.png Refills the ammo used by Basic Shots.
Empowered Reload
Icon-PS4-R1.png Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos[]

Ballistic Chamber
Icon-PS4-Square.png Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-PS4-Square.png Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-PS4-Triangle.png Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-PS4-Triangle.png Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.


Basic Shots
Icon-Switch-ZR.png Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Icon-Switch-Y.png Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Icon-Switch-X.png Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Icon-Switch-R.png Refills the ammo used by Basic Shots.
Empowered Reload
Icon-Switch-R.png Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos[]

Ballistic Chamber
Icon-Switch-Y.png Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Icon-Switch-Y.png Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Icon-Switch-X.png Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Icon-Switch-X.png Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.

Empowered: Deals increased damage and can interrupt Behemoths.

Gallery[]

Images[]

Trivia[]

Guides[]

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