The Ostian Repeaters are a ranged shot weapon type in Dauntless.
Contents
Summary[]
A fully-ranged option for the fleet of foot. Dance the line between close and long range as you dish out damage, buffs, and traps.
There is a fair amount of damage falloff as you move farther away from behemoths. The closer you are, the more damage you do.
Weapons[]
Legendaries[]
Facing the Keystone Behemoth in a hard Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
Exotics[]
Parts[]
Ostian Repeaters are customizable weapons. Chambers and Grips can be swapped out to enhance and perfect your playstyle.
Chambers[]
The chamber changes your skillshot ability.
Grips[]
The grip sets your thrown ability.
Mods[]
Name | Description | Obtained From | |
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Capacitive Magazine | Using an ability returns 8 ammo to the magazine. | Slayer's Path, Milestone V, Light the Way. |
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Scoped Sights | Increases damage falloff range by 25%. | Slayer's Path, Milestone V, Light the Way. |
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Lucky Magazine | Grants 2% critical strike chance for each round missing from the magazine. | Slayer's Path, Milestone V, Light the Way. |
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Extraction Catalyst | Reduce both ability cooldowns by 2 seconds when dodging through Behemoth attacks. | Obtained from Quest |
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Lightweight Frame | Gain 20% increased movespeed when at 6 or less ammo. | Obtained from Quest |
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Precision Sights | Deal 5 increased damage when attacking the same part multiple times. Stacks up to 8 times. | Obtained from Quest |
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Tactician's Magazine | Empowered Reloading at exactly 0 ammo decreases the cooldown of both abilities by 4 seconds. | Bought from Lady Luck Store for ![]() |
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Demolition Sights | While empowered, deal +100% damage to minions, fauna, and objects created by Behemoths. | Bought from Lady Luck Store for ![]() |
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The Twin Suns Barrel | While Empowered, gain +40% critical strike chance instead of bonus damage. | Available from start after buying Twin Suns. |
The Twin Suns Chamber | Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage. | ||
The Twin Suns Grip | Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead. | ||
The Twin Suns Prism | After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds. |
Weapon Skins[]
The following weapon skins can be used with the Ostian Repeaters:
Mastery Card[]
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Break [x] parts with any Repeaters | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral Ostian Repeaters | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any Ostian Repeaters | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls[]
Moves[]
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos[]
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.
Moves[]
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos[]
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.
Moves[]
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos[]
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Empowered: Deals increased damage and can interrupt Behemoths.
Basic Shots
Deals damage to the Behemoth from afar. Deals less damage at greater range.
Skillshot Ability
Fires a skillshot in a direction. Differs depending on the Chamber equipped.
Thrown Ability
Throws an object forward a short distance. Differs depending on the Grip equipped.
Reload
Refills the ammo used by Basic Shots.
Empowered Reload
Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.
Combos[]
Ballistic Chamber
Fires a missile in a line that deals damage to the first behemoth hit.
Empowered: Fires 3 missiles in a spread.
Marksman Chamber
Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit.
Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part.
Captain's Grip
Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed.
Empowered: Buffs all Slayers instead.
Saboteur's Grip
Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming.
Gallery[]
Images[]
Trivia[]
- The name was first mentioned in a preview on dualshockers.com
Guides[]
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