Omnicells are craftable gear that provide a wide range of build options to let you strategize around your preferred playstyle, as well as plan for specific encounters. Each omnicell has its own passive and active ability. Omnicells are craftable at The Middleman.
Passive: Increase all shields received by 15%. Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 25 health shield that lasts for 25 seconds (max 500 shields).
Active: Leap forward and slam the ground, consuming all shields in a blast of energy that deals damage to nearby targets equal to 150% the amount of shields consumed. 30 second cooldown.
Passive: Increase max health by 100. Gain 1% lifesteal and 5% reduced damage, then again for every 150 missing health. Taking damage reduces the cooldown of the active ability by 5 seconds (only once every 5 seconds).
Active: Throw an ice lance that does 1500 frost damage; double damage if thrown at full health. Also prevents you from being staggered and grants +10% lifesteal for 8 seconds. 60 second cooldown.
Passive: Critical strike chance and damage increased by 10%. Healing is reduced by 50%. Reaching max stacks of Flaming Fist makes you Disciplined, increasing your critical strike chance by 50% for 40 seconds while also increasing damage received by 100%. When Disciplined ends, stacks are cleared.
Active: Perform a quick parrying punch that deals 200 blaze damage. Parrying an attack does +300% damage and grants a stack of Flaming Fist, giving +4% critical strike damage. This can stack 4 times. 15 second cooldown.
Passive: Attack speed +10%. Dodging through an attack grants a stack of Velocity. Each stack lasts 45 seconds and increases movement speed by 3%. Max 5 stacks.
Active: Consume a stack of Velocity to dash ahead and deal 400 shock damage to a nearby target, prioritizing unbroken behemoth parts. For every 1% increase in movement speed, deal +5% damage to unbroken parts. Stacks are refreshed on use.