Hammer

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Hammer Gear Render 001.png

The Hammer is a blunt weapon type in Dauntless.

Summary

A lethal union of cudgel and cannon. Use the maul to splinter bones and scales, then finish things off with a blast from the cannon. You can even leverage explosions to dodge.

Weapons

Icon Name Power Element Perk Cell Slots Unique Effect
Recruit's Hammer Icon.png Recruit's Hammer 10 Neutral Icon.png Neutral None None None
Raging Crash Icon.png Raging Crash 20 Neutral Icon.png Neutral +1 Power Perk Black Icon.png Ragehunter Power Cell Power
Utility Cell Utility
Periodically enter a rage, dealing +15% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Quillshot's Roar Icon.png Quillshot's Roar 20 Neutral Icon.png Neutral +1 Technique Perk Black Icon.png Acidic Power Cell Power
Defence Cell Defence
None
Ember Maul Icon.png Ember Maul 20 Blaze Icon.png Blaze +1 Technique Perk Black Icon.png Evasive Fury Power Cell Power
Mobility Cell Mobility
The fourth hit in a row deals +150% stagger damage
Brutality of Boreus Icon.png Brutality of Boreus 20 Frost Icon.png Frost +1 Mobility Perk Black Icon.png Conditioning Power Cell Power
Defence Cell Defence
After spending ammo, generate a Frost Sprite that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Thundering Maul Icon.png Thundering Maul 20 Shock Icon.png Shock +1 Utility Perk Black Icon.png Aetheric Attunement Power Cell Power
Defence Cell Defence
+30% damage vs Behemoth Heads
Skarn's Vengeance Icon.png Skarn's Vengeance 20 Terra Icon.png Terra +1 Power Perk Black Icon.png Knockout King Power Cell Power
Defence Cell Defence
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12 seconds.
Fall of the Shrike Icon.png Fall of the Shrike 40 Neutral Icon.png Neutral +1 Mobility Perk Black Icon.png Conditioning Power Cell Power
Mobility Cell Mobility
After dodging, your next attack deals +100 bonus damage and part damage
Charred Crusher Icon.png Charred Crusher 40 Blaze Icon.png Blaze +1 Power Perk Black Icon.png Aetherhunter Power Cell Power
Defence Cell Defence
After spending 125 stamina, next attack emits a cone of flame that deals +200 blaze damage to each unique target within the cone
Pangar's Rampage Icon.png Pangar's Rampage 40 Frost Icon.png Frost +1 Power Perk Black Icon.png Knockout King Power Cell Power
Defence Cell Defence
Once charged, your next attack places a frost brand that deals 3,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Nayzaga's Charge Icon.png Nayzaga's Charge 40 Shock Icon.png Shock +1 Technique Perk Black Icon.png Savagery Power Cell Power
Utility Cell Utility
After a Behemoth is staggered, heal for 200
Kharabak's Jaw Icon.png Kharabak's Jaw 40 Terra Icon.png Terra +1 Power Perk Black Icon.png Deconstruction Power Cell Power
Technique Cell Technique
Once charged, your next attack unleashes whirling blades that deal 75 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Winter Squall Icon.png Winter Squall 60 Frost Icon.png Frost +2 Mobility Perk Black Icon.png Nimble Technique Cell Technique
Mobility Cell Mobility
After dodging, drop 3 Ice Mines around you on a 30 second cooldown that deal 300 damage.
Sovereign's Grudge Icon.png Sovereign's Grudge 60 Terra Icon.png Terra +2 Power Perk Black Icon.png Sharpened Power Cell Power
Utility Cell Utility
After not dealing damage for 4 seconds, your next 2 attacks deal +50% damage
Valomyr's Burden Icon.png Valomyr's Burden 60 Radiant Icon.png Radiant +2 Power Perk Black Icon.png Aetherhunter Power Cell Power
Utility Cell Utility
Once charged, your next attack deals +550 radiant damage - charge rate increases with higher current health
Stalker's Price Icon.png Stalker's Price 60 Umbral Icon.png Umbral +2 Technique Perk Black Icon.png Wild Frenzy Technique Cell Technique
Utility Cell Utility
On chance after dealing damage, generate Shadow Orbs that grant +2.25% damage for 5 seconds - At 5+ Orbs, the bonus doubles
Inferno's Burden Icon.png Inferno's Burden 80 Blaze Icon.png Blaze +2 Power Perk Black Icon.png Overpower Power Cell Power
Power Cell Power
The fifth hit in a row deals +225 damage and major blaze damage
Storm Hammer Icon.png Storm Hammer 80 Shock Icon.png Shock +2 Utility Perk Black Icon.png Aetheric Attunement Power Cell Power
Mobility Cell Mobility
After dodging through an attack, reload 3 aethercharged ammo
Break of Dawn Icon.png Break of Dawn 80 Radiant Icon.png Radiant +2 Technique Perk Black Icon.png Cunning Power Cell Power
Mobility Cell Mobility
+10% chance for attacks to hit twice
Fall of Night Icon.png Fall of Night 80 Umbral Icon.png Umbral +2 Technique Perk Black Icon.png Cunning Power Cell Power
Utility Cell Utility
When under 20% health, deal +50% damage

Legendaries

Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Element Perk Cell Slots Unique Effect
Magma Quake Icon.png Magma Quake 100 Blaze Icon.png Blaze Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.
Bomb Cyclone Icon.png Bomb Cyclone 100 Frost Icon.png Frost Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to create a Frost Shield that blocks hostile projectiles for 6 seconds. Damages and chills Behemoths that contact it (can interrupt).
Galvanic Impact Icon.png Galvanic Impact 100 Shock Icon.png Shock Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to teleport to a Behemoth, dealing shock damage. Usable once, but resets on Behemoth kill.
Unsteady Ground Icon.png Unsteady Ground 100 Terra Icon.png Terra Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
Sanity Check Icon.png Sanity Check 100 Umbral Icon.png Umbral Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to deal umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional umbral damage. Usable once, but resets on Behemoth kill.

Exotics

Exotic hammers are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.

Icon Name Power Element Perk Cell Slots Unique Effect
Molten Edict Icon.png Molten Edict 40 Blaze Icon.png Blaze None Power Cell Power
Defence Cell Defence
Replaces all hammer blasts with unique fireball abilities that deal blaze damage

Hammer Specials

Name Description Obtained From
Concussive Salvo Icon 001.png Concussive Salvo Hold to load ammo into the hammer. Release to unleash a blast that deals up to 360 damage based on ammo loaded and can interrupt behemoths. Range increases with ammo loaded. Available from the start.
Mighty Landbreaker Icon 001.png Mighty Landbreaker Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting up to +35% Damage.
Additionally gives +25% movementspeed for 8 sec.[1]
Hammer Mastery level 8
Molten Edict Special Icon 001.png Molten Edict Converts all explosive uses of ammo into fireball attacks that deal damage based on ammo quality. Available only on Molten Edict.
Ironheart Landbreaker Icon 001.png Ironheart Landbreaker Hold to load ammo into the hammer. Release to create an aether vent that buffs players who step over it, granting them +40% damage reduction and up to 155 healing over 30 seconds when aethercharged. Bought from Lady Luck Store for 500 Steel Marks

Hammer Mods

Name Description Obtained From
Weighted Crown Icon 001.png Weighted Crown Stagger damage is no longer halved when attacking Behemoth legs. Hammer Mastery level 6
Impulse Crown Icon 001.png Impulse Crown Aerial Strike grants increased damage dealt for 10 seconds. Bonus is doubled if a Behemoth's head is struck. Hammer Mastery level 10
Extended Clip Icon 001.png Extended Clip Ammo increased to 6. Hammer Mastery level 16
Antique Clip Icon 001.png Antique Clip Ammo decreased to 2, but bonus from aethercharged ammo is increased by 300% Bought from Lady Luck Store for 250 Steel Marks
Turbine Trigger Icon 001.png Turbine Trigger Priming attacks increases attack speed by 10% until the combo ends. Stacks. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins

The following weapon skins can be used with the Hammer:

Hammer Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Stagger Behemoths [x] times with any Hammer 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Hammer 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Hammer 2 10 20 50 100 200 500 1,000

Controls

Moves

Physical Attack
Icon-PC-Left Mouse.png Devastating hammer strikes.

Elemental Blast
Icon-PC-Right Mouse.png Fire an elemental blast attack that consumes ammunition.

Reload
Icon-PC-Q.png Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png

Lunging Strikes
Icon-Arrow-Right.pngIcon-PC-Left Mouse.png > Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png

Repeating Uppercut
Icon-PC-Left Mouse.png > Icon-Arrow-Right.pngIcon-PC-Left Mouse.png > Icon-PC-Left Mouse.png

  • End any Ground Combo with an Elemental BlastIcon-PC-Right Mouse.png

Primed Strike
Icon-PC-Left Mouse.png (any input) > Icon-PC-Right Mouse.png (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-PC-Left Mouse.png (any input) > Icon-PC-Q.png (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-PC-Right Mouse.png > Icon-PC-Right Mouse.png (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-PC-Right Mouse.png > Icon-PC-Right Mouse.png(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-PC-Right Mouse.png > Icon-PC-Left Mouse.png

  • Transitions into any Ground Combo

Moves

Physical Attack
Icon-XB1-X.png Devastating hammer strikes.

Elemental Blast
Icon-XB1-Y.png Fire an elemental blast attack that consumes ammunition.

Reload
Icon-XB1-RB.png Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-XB1-X.png > Icon-XB1-X.png > Icon-XB1-X.png

Lunging Strikes
Icon-Arrow-Right.pngIcon-XB1-X.png > Icon-XB1-X.png > Icon-XB1-X.png

Repeating Uppercut
Icon-XB1-X.png > Icon-Arrow-Right.pngIcon-XB1-X.png > Icon-XB1-X.png

  • End any Ground Combo with an Elemental BlastIcon-XB1-Y.png

Primed Strike
Icon-XB1-X.png (any input) > Icon-XB1-Y.png (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-XB1-X.png (any input) > Icon-XB1-RB.png (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-XB1-Y.png > Icon-XB1-Y.png (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-XB1-Y.png > Icon-XB1-Y.png(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-XB1-Y.png > Icon-XB1-X.png

  • Transitions into any Ground Combo

Moves

Physical Attack
Icon-PS4-Square.png Devastating hammer strikes.

Elemental Blast
Icon-PS4-Triangle.png Fire an elemental blast attack that consumes ammunition.

Reload
Icon-PS4-R1.png Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-PS4-Square.png > Icon-PS4-Square.png > Icon-PS4-Square.png

Lunging Strikes
Icon-Arrow-Right.pngIcon-PS4-Square.png > Icon-PS4-Square.png > Icon-PS4-Square.png

Repeating Uppercut
Icon-PS4-Square.png > Icon-Arrow-Right.pngIcon-PS4-Square.png > Icon-PS4-Square.png

  • End any Ground Combo with an Elemental BlastIcon-PS4-Triangle.png

Primed Strike
Icon-PS4-Square.png (any input) > Icon-PS4-Triangle.png (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-PS4-Square.png (any input) > Icon-PS4-R1.png (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-PS4-Triangle.png > Icon-PS4-Triangle.png (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-PS4-Triangle.png > Icon-PS4-Triangle.png(Rapidly)

Aerial Strike into a ground combo

(Sprinting)Icon-PS4-Triangle.png > Icon-PS4-Square.png

Moves

Physical Attack
Icon-Switch-Y.png Devastating hammer strikes.

Elemental Blast
Icon-Switch-X.png Fire an elemental blast attack that consumes ammunition.

Reload
Icon-Switch-R.png Press again during the active reload window to shorten reload time.

Combos

Horizontal Hammers
Icon-Switch-Y.png > Icon-Switch-Y.png > Icon-Switch-Y.png

Lunging Strikes
Icon-Arrow-Right.pngIcon-Switch-Y.png > Icon-Switch-Y.png > Icon-Switch-Y.png

Repeating Uppercut
Icon-Switch-Y.png > Icon-Arrow-Right.pngIcon-Switch-Y.png > Icon-Switch-Y.png

  • End any Ground Combo with an Elemental BlastIcon-Switch-X.png

Primed Strike
Icon-Switch-Y.png (any input) > Icon-Switch-X.png (before dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Quick Reload
Icon-Switch-Y.png (any input) > Icon-Switch-R.png (after dealing damage)

  • This can be chained into any combo string (Horizontal Hammers, Lunging Strikes, Repeating Uppercut)

Evasive Blast
Icon-Switch-X.png > Icon-Switch-X.png (Rapidly)

  • Cannot be sprinting

Aerial Combos

Double Jump
(Sprinting)Icon-Switch-X.png > Icon-Switch-X.png(Rapidly)

Aerial Strike into a ground combo
(Sprinting)Icon-Switch-X.png > Icon-Switch-Y.png

  • Transitions into any Ground Combo