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Frost Escalation
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==Mechanics== Frost Escalations feature a number of unique mechanics that no other escalation does, these are based around the core frostbite mechanics, and ways to buff [[Slayers]] and allow them to manage it. ===Frostbite=== In addition to the standard loss condition, health hitting zero, {{Frost}} Escalations include a secondary loss condition; Frostbite. This is a meter found in the top left of the screen next to the health bar that, when full, will freeze a player solid. Slayers frozen like this cannot be broken out by attacks from allies or repeated button presses as in the standard frozen effect. Instead their Frostbite meter will need to be reduced to 75% or less for them to unfreeze. If all members of a hunting party are frozen like this or downed then the hunt will end. Frostbite is accumulated any time that a slayer is away from a warming Brazier and cleared by a moderate amount whenever a player enters the area of effect of a Brazier for the first time, or when a [[Behemoth]] is slain. In addition, the Avatars and Boons provide additional sources of Frostbite reduction based on play style. Frostbite accumulation increases with each subsequent round, reaching its peak in [[Urska]]'s lair. ===Avatars=== Four Avatars are available to slayers at the beginning of a {{Frost}} Escalation. Each Slayer can only take one and each Avatar can only be taken once, so team coordination can be beneficial to maximise the benefit of them. Each Avatar has a corresponding Boon which will share naming and language elements, and has an Amp to upgrade it in the Amp pool for each boon '''except''' the corresponding Boon. For example, the Avatar of Control is additional enhanced by the Aspect of the Defender talent and also Boon of the Defender Amps that upgrade Avatars are ''something'' Control. {| class="wikitable" |- ! Avatar Visual !! Name !! Effect !! Corresponding Boon |- | <div style="width:100px; height:100px; background-color:silver; margin:auto;">[[Image:Avatar of Control Icon.png|100x100px]]</div> || Avatar of Control || Deal 50% increased Stagger Damager per hit. Reduce Frostbite for all Slayers when a Behemoth is Staggered or Interrupted. || Defender |- | <div style="width:100px; height:100px; background-color:silver; margin:auto;">[[Image:Avatar of Unity Icon.png|100x100px]]</div>|| Avatar of Unity || Gain a chance to grant +7 shields to all Slayers when dealing damage. Slightly reduce frostbite on all Slayers who gain these shields. Frostbite is not reduced by other shield sources.|| Mender |- | <div style="width:100px; height:100px; background-color:silver; margin:auto;">[[Image:Avatar of Subtlety Icon.png|100x100px]]</div>|| Avatar of Subtlety || Deal 50% increased Wound Damage per hit. Reduce Frostbite for all Slayers when a Behemoth part becomes Wounded or Broken. || Scout |- | <div style="width:100px; height:100px; background-color:silver; margin:auto;">[[Image:Avatar of Destruction Icon.png|100x100px]]</div>|| Avatar of Destruction || Gain 15% chance to Critically Strike. Reduce Frostbite for all Slayers by a small percentage of Critical Damage done. || Warrior |} ===Boons=== Boons are randomly chosen modifiers on each round, one will always be chosen and they will provide a means to reduce frostbite as well as either a defensive or offensive boon to the Slayers. Boons also determine the Amp pool that the slayers will be able to pick from when the round is completed. Boons can repeat in the same escalation, including repeating consecutively. {| class="wikitable" |- ! Name !! Effect !! Corresponding Avatar !! Voice line |- | Boon of the Defender|| Linnea's Boon of the Warden Defender Active! Destroy orange shield spheres to reduce Frostbite and shield allies. || Control || "These Spheres will offer you a little extra protection, watch for them."<br>"You can use all the protection you can get. Keep an eye out for the spheres."<br>"Protect yourself, Skyslayer, and make use of the spheres." |- | Boon of the Mender|| Linnea's Boon of the Warden Mender Active! Enter glowing safe zones to reduce Frostbite and prevent it from rising. || Unity|| "You have courage, but don't be a fool. Warm yourself against the Frostbite near the safe areas, before it's too late!"<br>"Look for zone of warmth to beat the frostbite. Skyslayers aren't made for this weather."<br>"I'll do what I can to help you deal with the frostbite. Take shelter in the areas of warmth, Skyslayer." |- | Boon of the Scout|| Linnea's Boon of the Warden Scout Active! Break marked parts to reduce Frostbite. || Subtlety || "This Behemoth is vulnerable! Hit my marks, Skyslayer."<br>"Here to help, Skyslayer. I'll target their weak spots. You aim for my marks!"<br>"I've spotted a crack in its armour. Target my mark!" |- | Boon of the Warrior|| Linnea's Boon of the Warden Warrior Active! Deal damage when glowing orange to reduce Frostbite and share the boon. || Destruction || "This Boon will galvanize your Allies when you deal grievous harm to the enemy."<br>"I have a boon that makes Skyslayers more powerful, but only if you inspire them with your prowess in battle."<br>"Take this boon. When you do great injury to your foes, your allies will grow stronger." |}
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