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Urska is the Escalation Boss for Frost Icon.png Frost Escalation.

The Urska weapons use a Bond instead of a Unique Effect and have a Legendary ability.

"The permafrost has begun to melt, revealing fragments of an ancient past ... and awakening something deep in the ice. Battle through Skaldeskar's frostbitten lands with the aid of its warrior queen, Linnea Silver, and seek out the Adversary of Vylmark: the bloodthirsty Urska."

Legendary Ability: Create a Frost Shield that blocks hostile projectiles for 6 seconds. Damages and chills Behemoths that contact it (can interrupt). Resets on Behemoth kill or after 3.5 minutes.

Rewards[]

Progressing through a talent tree will unlock permanent rewards that can be claimed when the required level is reached.

Frost Escalation Rewards
Icon Level Title Description
Ico powerboost 1 001.png
5
Power Boost 1 Increases damage dealt by 5% and reduces damage received by 5% for each Amp active on you.
Exploration Merits Icon.png
8
Exploration Merit Bonus Earn 100 Exploration Merits Icon.pngExploration Merits
Ico powerboost 2 001.png
10
Power Boost 2 Increases damage dealt by 10% and reduces damage received by 10% for each Amp active on you.
Ico bonusamp 001.png
15
Extra Amp Option Grants access to a 4th Amp option during Terra Escalations.
Ico powerboost 3 001.png
20
Power Boost 3 Increases damage dealt by 15% and reduces damage received by 15% for each Amp active on you.
Ico finalchest 001.png
25
Frost Escalation Cosmetics Brain Freeze Icon.pngBrain Freeze, Heart of Cold Icon.pngHeart of Cold, Glacial Progress Icon.pngGlacial Progress, Snow Trouble Icon.pngSnow Trouble, Adversary's Glory Icon.pngAdversary's Glory, Adversary's Last Stand Icon.pngAdversary's Last Stand, Adversary's Tomb Icon.pngAdversary's Tomb, Adversary's Visage Icon.pngAdversary's Visage

Mechanics[]

Frost Escalations feature a number of unique mechanics that no other escalation does, these are based around the core frostbite mechanics, and ways to buff Slayers and allow them to manage it.

Frostbite[]

In addition to the standard loss condition, health hitting zero, Frost Icon.png Frost Escalations include a secondary loss condition; Frostbite. This is a meter found in the top left of the screen next to the health bar that, when full, will freeze a player solid. Slayers frozen like this cannot be broken out by attacks from allies or repeated button presses as in the standard frozen effect. Instead their Frostbite meter will need to be reduced to 75% or less for them to unfreeze. If all members of a hunting party are frozen like this or downed then the hunt will end.

Frostbite is accumulated any time that a slayer is away from a warming Brazier and cleared by a moderate amount whenever a player enters the area of effect of a Brazier for the first time, or when a Behemoth is slain. In addition, the Avatars and Boons provide additional sources of Frostbite reduction based on play style. Frostbite accumulation increases with each subsequent round, reaching its peak in Urska's lair.

Avatars[]

Four Avatars are available to slayers at the beginning of a Frost Icon.png Frost Escalation. Each Slayer can only take one and each Avatar can only be taken once, so team coordination can be beneficial to maximise the benefit of them. Each Avatar has a corresponding Boon which will share naming and language elements, and has an Amp to upgrade it in the Amp pool for each boon except the corresponding Boon. For example, the Avatar of Control is additional enhanced by the Aspect of the Defender talent and also Boon of the Defender Amps that upgrade Avatars are something Control.

Avatar Visual Name Effect Corresponding Boon
Avatar of Control Icon.png
Avatar of Control Deal 50% increased Stagger Damager per hit. Reduce Frostbite for all Slayers when a Behemoth is Staggered or Interrupted. Defender
Avatar of Unity Icon.png
Avatar of Unity Gain a chance to grant +7 shields to all Slayers when dealing damage. Slightly reduce frostbite on all Slayers who gain these shields. Frostbite is not reduced by other shield sources. Mender
Avatar of Subtlety Icon.png
Avatar of Subtlety Deal 50% increased Wound Damage per hit. Reduce Frostbite for all Slayers when a Behemoth part becomes Wounded or Broken. Scout
Avatar of Destruction Icon.png
Avatar of Destruction Gain 15% chance to Critically Strike. Reduce Frostbite for all Slayers by a small percentage of Critical Damage done. Warrior

Boons[]

Boons are randomly chosen modifiers on each round, one will always be chosen and they will provide a means to reduce frostbite as well as either a defensive or offensive boon to the Slayers. Boons also determine the Amp pool that the slayers will be able to pick from when the round is completed. Boons can repeat in the same escalation, including repeating consecutively.

Name Effect Corresponding Avatar Voice line
Boon of the Defender Linnea's Boon of the Warden Defender Active! Destroy orange shield spheres to reduce Frostbite and shield allies. Control "These Spheres will offer you a little extra protection, watch for them."
"You can use all the protection you can get. Keep an eye out for the spheres."
"Protect yourself, Skyslayer, and make use of the spheres."
Boon of the Mender Linnea's Boon of the Warden Mender Active! Enter glowing safe zones to reduce Frostbite and prevent it from rising. Unity "You have courage, but don't be a fool. Warm yourself against the Frostbite near the safe areas, before it's too late!"
"Look for zone of warmth to beat the frostbite. Skyslayers aren't made for this weather."
"I'll do what I can to help you deal with the frostbite. Take shelter in the areas of warmth, Skyslayer."
Boon of the Scout Linnea's Boon of the Warden Scout Active! Break marked parts to reduce Frostbite. Subtlety "This Behemoth is vulnerable! Hit my marks, Skyslayer."
"Here to help, Skyslayer. I'll target their weak spots. You aim for my marks!"
"I've spotted a crack in its armour. Target my mark!"
Boon of the Warrior Linnea's Boon of the Warden Warrior Active! Deal damage when glowing orange to reduce Frostbite and share the boon. Destruction "This Boon will galvanize your Allies when you deal grievous harm to the enemy."
"I have a boon that makes Skyslayers more powerful, but only if you inspire them with your prowess in battle."
"Take this boon. When you do great injury to your foes, your allies will grow stronger."

Passives[]

Passives are unlocked in the Talent Tree and add permanent bonuses on every Frost Icon.png Frost escalation hunt.

Icon Name Description
Frozen Armour Icon.png Frozen Armour Gain a 25 health shield that refreshes every 10 seconds. This Shield grows by an additional 25 health each round.
Zai's Manoeuvres Icon 001.png Zai's Maneuvers Admiral Zai's training grants 5% / 10% / 15% passive Movement Speed
Farslayer's Precision Icon 001.png Farslayer's Precision Xelya's knowledge of dangerous Behemoths has granted 5/10/15% passive part Damage converted to Wound Damage during Frost Escalations.
Fur Lined Gear Icon.png Fur Lined Gear I Frostbite rises 10% slower. Stacks with all other Fur Lined Gear talents.
Fur Lined Gear Icon.png Fur Lined Gear II Frostbite rises 10% slower. Stacks with all other Fur Lined Gear talents.
Bormen's Might Icon 001.png Bormen's Might Wils has trained you in the art of concussive force, granting 5/10/15% passive Stagger Per Hit increase during Frost Escalations.
Hot and Cold Icon.png Hot and Cold Attack Speed is increased by 5/10/15% however taking damage from any source also increases Frostbite by 2%.
Moyra's Reinforcement Icon 001.png Moyra's Reinforcement Moyra has reinforced the joints of your armor, granting 5% / 10% / 15% passive Damage Reduction.
Bottled Warmth Icon.png Bottled Warmth Braziers continue to prevent Frostbite buildup for 8 seconds after leaving their radius.
Fur Lined Gear Icon.png Fur Lined Gear III Frostbite rises 10% slower. Stacks with all other Fur Lined Gear talents.
Heated Blade Icon.png Heated Blade Absorbing the flame from a Brazier grants a stack of Heated Blade. Hitting a Behemoth with a weapon attack expends a stack of Heated Blade and deals 50% increased damage.
Warm Blooded Icon.png Warm Blooded The first time you would become frostbitten each run, immediately reduce your Frostbite buildup by 50%.
Kat's Claws Icon 001.png Kat's Claws Kat has honed your skills, granting 5% / 7.5% / 10% passive Attack Damage.
Never Bothered Me Icon.png Never Bothered Me When Frostbite falls below 50%, it rapidly fills back to 50. Gain 15% passive Attack Damage and Damage Reduction.
Lucky Strikes Icon 001.png Lucky Strikes Lady Luck's shared mysterious knowledge of Behemoths grants 3% / 6% / 9% passive Critical Strike chance.
Surgical Precision Icon 001.png Cold Rush When a Behemoth Dies, gain 25% increased Move Speed, 15% increased attack speed, and 10% increased Damage for 2 minutes.
100px Aspect of the Warrior Your Critical Strikes deal 10% more damage. This is increased to 20% if you are the Avatar of Destruction.
100px Aspect of the Defender When a Behemoth becomes staggered, gain 2% increased Attack Speed for the remainder of the Escalation. This increases to 4% if you are the Avatar of Control.
100px Aspect of the Scout When a Behemoth part is wounded, gain 2% increased Damage for the remainder of the Escalation. This increases to 4% if you are the Avatar of Subtlety.
100px Aspect of the Mender Pulse 25 healing to yourself and all Slayers within a short distance every 5 seconds. This amount is increased to 50 if you are the Avatar of Unity.

Amps[]

Amp pools are handled differently in Frost Escalations to other Escalations, with each being tied to the boon that the Slayers received in the previous round. Due to this, four separate Amp pools exist and do not overlap, in contrast to the single pool of other escalations. Each contains three or four standard Amps, one Amp that can be taken an unlimited number of times, three Amps that enhance different avatars and potentially some that require low number of core consumables in order to appear. Due to the limited pool these can be depleted and Slayers can be offered less Amps than it is possible for them to be shown, especially after the 4th Amp unlock. This is why the repeatable Amp exists to always allow players at least one option. All Amps are at full power from the beginning and no Talent Tree unlocks directly improve them.

Boon of the Defender Amps[]

These Amps are available after Boon of the Defender round, if their specific requirements are met.

Frost Escalation Amps: Boon of the Defender
Icon Name Rarity Spawn Requirements Description
100px Unifying Control Rare Avatar of Unity Your Avatar of Unity now grants 14 shielding to Slayers on each activation.
100px Subtle Control Rare Avatar of Subtlety Your Avatar of Subtlety now also slows Behemoths who have been wounded for a short time. Cannot apply again until the slow has ended.
100px Destructive Control Rare Avatar of Destruction Your Avatar of Destruction also grants you increased 10% increased move speed, 50% reduced sprint cost, and grants a guaranteed crit after a short sprint.
Defensive Revive Icon 001.png Defensive Revive Uncommon Be in a group While reviving an ally, you are unstaggerable, and take 50% less damage.
Pact of Hunger Icon 001.png Pact of Hunger Uncommon For the next encounter, consumables are disabled. Afterwards, gain +10% Lifesteal.
Alchemist's Bulwark Icon 001.png Strega's Bulwark Uncommon Less than 5 flask charges Refills your flask to 5 charges. Your flask also grants you the effects of Bulwark Tonic.
Torrent Shield Icon 001.png Torrent Shield Uncommon Using your Lantern Hold ability grants +300 health shield to all Slayers for 15 seconds.
Mender's Gift Icon 001.png Hearty Common Gain 100 Max Health. This can be taken any number of times.

Boon of the Mender Amps[]

These Amps are available after Boon of the Mender round, if their specific requirements are met.

Frost Escalation Amps: Boon of the Mender
Icon Name Rarity Spawn Requirements Description
100px Controlled Unity Rare Avatar of Control Your Avatar of Control now also buffs you and all allies 15% increased damage and 2% life steal for 15 seconds after a Behemoth becomes staggered.
100px Subtle Unity Rare Avatar of Subtlety Your Avatar of Subtlety now also grants al Slayers 15% bonus movement and attack speed for 10 seconds after a part is wounded.
100px Destructive Unity Rare Avatar of Destruction Your Avatar of Destruction also heals all Slayers for a small percentage of any of your crit damage dealt.
Elemental Form Radiant Icon 001.png Elemental Form: Radiant Rare On Lantern Tap, enter Radiant Form for 18 seconds, granting 5% of damage dealt as healing to the lowest health Slayer. Entering another form cancels this effect and causes a Radiant explosion, healing nearby allies for 250.
Healing Stream Icon 001.png Healing Stream Uncommon Be in a group Dodging through an attack causes you to heal up to 250 health to your lowest health ally.
Hero's Call Icon 001.png Hero's Call Uncommon After any Slayer is downed, grant all living Slayers a 200 health shield and +15% movespeed for 12 seconds.
Executioner Icon 001.png Force Common Grant 2% bonus attack damage to all slayers. This can be taken any number of times.
Squad Goals Icon 001.png Squad Goals Common Be in a group Deal +5% damage. For each other player with Squad Goals, deal +5% additional damage.

Boon of the Scout Amps[]

These Amps are available after Boon of the Scout round, if their specific requirements are met.

Frost Escalation Amps: Boon of the Scout
Icon Name Rarity Spawn Requirements Description
100px Controlled Unity Rare Avatar of Control Your Avatar of Control slows the actions of Behemoths for a short time when staggering them.
100px Unifying Subtlety Rare Avatar of Unity Your Avatar of Unity now causes a 40 damage detonation of Frost Damage around your every time it activates.
100px Destructive Subtlety Epic Avatar of Destruction Your Avatar of Destruction also causes your to do 50% increased critical strike damage.
Thunderous Mantle Icon 001.png Thunderous Mantle Epic Sprinting costs no stamina and builds static charge. At max stacks, your next attack within 3 seconds deals 1000 bonus damage.
Go Time Icon 001.png Go Time Rare Lantern Hold grants +15% attack speed to all players for 20 seconds or until you take damage.
Hot Shot Icon 001.png Hot Shot Rare When not close to a behemoth, occasionally spawn a ball of molten rock that can be launched for 1000 damage by an attack.
Pact of Swiftness Icon 001.png Pact of Swiftness Uncommon Not the last round For the next encounter, take 25% more damage. Afterwards, gain +20% Attack Speed and 15% move speed.
Thunderous Mantle Icon 001.png Fleet Common Gain 5% Move Speed. This can be taken any number of times.

Boon of the Warrior Amps[]

These Amps are available after Boon of the Warrior round, if their specific requirements are met.

Frost Escalation Amps: Boon of the Warrior
Icon Name Rarity Spawn Requirements Description
100px Controlled Destruction Rare Avatar of Control Your Avatar of Control now grant 70% increased stagger damage, and 15% increased attack speed.
100px Unifying Destruction Rare Avatar of Unity Slayer's with your Unity Shield active deal 10% increased damage.
100px Subtle Destruction Rare Avatar of Subtlety Your Avatar of Subtlety now deals 100% wound damage per hit, and increases your attack speed by 15%.
Elemental Form Umbral Icon 001.png Elemental Form: Umbral Rare On Lantern Hold, enter Umbral Form for 18 seconds, granting 15% increased damage dealt. Entering another form cancels this effect and causes an Umbral explosion, damaging nearby Behemoths for 500.
Locus of Power Icon 001.png Locus of Power Rare After using your Lantern Hold, create a power circle that grants +30% damage to a slayer within it. Prefers the Amp owner.
Executioner Icon 001.png Executioner Uncommon Deal +20% damage for each Behemoth below 50% health.
Critical Dominion Icon 001.png Critical Common Gain 3% Critical Strike Chance. This can be taken any number of times.
Alchemist's Assault Icon 001.png Strega's Assault Common Less than 5 flask charges Refills your flask to 5 charges. Your flash also grants you the effect of Assault Tonic.

Modifiers[]

Frost Escalation Mods
Icon Name Description
Bomber spawn icon 001.png Bombers Bombers spawn periodically. Killing them grants a bonus the next time you deal damage to a behemoth. Stacks multiple times.
Deadly Icon.png Deadly Behemoth physical attacks deal increased damage.
Frigid Touch Icon 001.png Frigid Touch Behemoth physical attacks apply Chilled to Slayers.
Icy Grasp Icon 001.png Icy Grasp Behemoths have been touched by frost energy, and will periodically cause icy spikes to erupt.
Lightning stars icon 001.png Lightning Stars Crystals periodically spawn near Slayers and then detonate. If destroyed by Slayers, they spawn a buff
Spitter spawn icon 001.png Spitters Spitters spawn periodically. Killing them grants a bonus the next time you deal damage to a behemoth. Stacks multiple times.
Stalker Spawn Icon 001.png Stalkers Stalkers spawn periodically. Killing them grants a bonus the next time you deal damage to a behemoth. Stacks multiple times.
Frost Smollusks Icon 001.png Frost smollusks Frost smollusks inhabit the area and will lay trails of dangerous frost slime wherever they traverse. Standing in the frost slime will freeze the slayer.
Weak spot icon 001.png Weak Spot Behemoths are more durable, but have a combustible weak point.
Elder Tactics Resist I Icon.png Elder shields Behemoths are protected with conductive shields.

Additional Notes[]


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