Urska is the Escalation Boss for Frost Escalation.
The Urska weapons use a Bond instead of a Unique Effect and have a Legendary ability.
"The permafrost has begun to melt, revealing fragments of an ancient past ... and awakening something deep in the ice. Battle through Skaldeskar's frostbitten lands with the aid of its warrior queen, Linnea Silver, and seek out the Adversary of Vylmark: the bloodthirsty Urska."
Legendary Ability: Create a Frost Shield that blocks hostile projectiles for 6 seconds. Damages and chills Behemoths that contact it (can interrupt). Resets on Behemoth kill or after 3.5 minutes.
Rewards[ | ]
Progressing through a talent tree will unlock permanent rewards that can be claimed when the required level is reached.
Frost Escalation Rewards | |||
---|---|---|---|
Icon | Level | Title | Description |
Power Boost 1 | Increases damage dealt by 5% and reduces damage received by 5% for each Amp active on you. | ||
Combat Merit Bonus | Earn 100 Combat Merits | ||
Power Boost 2 | Increases damage dealt by 10% and reduces damage received by 10% for each Amp active on you. | ||
Extra Amp Option | Grants access to a 4th Amp option during Terra Escalations. | ||
Power Boost 3 | Increases damage dealt by 15% and reduces damage received by 15% for each Amp active on you. | ||
Frost Escalation Cosmetics | Brain Freeze, Heart of Cold, Glacial Progress, Snow Trouble, Adversary's Glory, Adversary's Last Stand, Adversary's Tomb, Adversary's Visage |
Mechanics[ | ]
Frost Escalations feature a number of unique mechanics that no other escalation does, these are based around the core frostbite mechanics, and ways to buff Slayers and allow them to manage it.
Frostbite[ | ]
In addition to the standard loss condition, health hitting zero, Frost Escalations include a secondary loss condition; Frostbite. This is a meter found in the top left of the screen next to the health bar that, when full, will freeze a player solid. Slayers frozen like this cannot be broken out by attacks from allies or repeated button presses as in the standard frozen effect. Instead their Frostbite meter will need to be reduced to 75% or less for them to unfreeze. If all members of a hunting party are frozen like this or downed then the hunt will end.
Frostbite is accumulated any time that a slayer is away from a warming Brazier and cleared by a moderate amount whenever a player enters the area of effect of a Brazier for the first time, or when a Behemoth is slain. In addition, the Avatars and Boons provide additional sources of Frostbite reduction based on play style. Frostbite accumulation increases with each subsequent round, reaching its peak in Urska's lair.
Avatars[ | ]
Four Avatars are available to slayers at the beginning of a Frost Escalation. Each Slayer can only take one and each Avatar can only be taken once, so team coordination can be beneficial to maximise the benefit of them. Each Avatar has a corresponding Boon which will share naming and language elements, and has an Amp to upgrade it in the Amp pool for each boon except the corresponding Boon. For example, the Avatar of Control is additional enhanced by the Aspect of the Defender talent and also Boon of the Defender Amps that upgrade Avatars are something Control.
Avatar Visual | Name | Effect | Corresponding Boon |
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Avatar of Control | Deal 50% increased Stagger Damager per hit. Reduce Frostbite for all Slayers when a Behemoth is Staggered or Interrupted. | Defender | |
Avatar of Unity | Gain a chance to grant +7 shields to all Slayers when dealing damage. Slightly reduce frostbite on all Slayers who gain these shields. Frostbite is not reduced by other shield sources. | Mender | |
Avatar of Subtlety | Deal 50% increased Wound Damage per hit. Reduce Frostbite for all Slayers when a Behemoth part becomes Wounded or Broken. | Scout | |
Avatar of Destruction | Gain 15% chance to Critically Strike. Reduce Frostbite for all Slayers by a small percentage of Critical Damage done. | Warrior |
Boons[ | ]
Boons are randomly chosen modifiers on each round, one will always be chosen and they will provide a means to reduce frostbite as well as either a defensive or offensive boon to the Slayers. Boons also determine the Amp pool that the slayers will be able to pick from when the round is completed. Boons can repeat in the same escalation, including repeating consecutively.
Name | Effect | Corresponding Avatar | Voice line |
---|---|---|---|
Boon of the Defender | Linnea's Boon of the Warden Defender Active! Destroy orange shield spheres to reduce Frostbite and shield allies. | Control | "These Spheres will offer you a little extra protection, watch for them." "You can use all the protection you can get. Keep an eye out for the spheres." "Protect yourself, Skyslayer, and make use of the spheres." |
Boon of the Mender | Linnea's Boon of the Warden Mender Active! Enter glowing safe zones to reduce Frostbite and prevent it from rising. | Unity | "You have courage, but don't be a fool. Warm yourself against the Frostbite near the safe areas, before it's too late!" "Look for zone of warmth to beat the frostbite. Skyslayers aren't made for this weather." "I'll do what I can to help you deal with the frostbite. Take shelter in the areas of warmth, Skyslayer." |
Boon of the Scout | Linnea's Boon of the Warden Scout Active! Break marked parts to reduce Frostbite. | Subtlety | "This Behemoth is vulnerable! Hit my marks, Skyslayer." "Here to help, Skyslayer. I'll target their weak spots. You aim for my marks!" "I've spotted a crack in its armour. Target my mark!" |
Boon of the Warrior | Linnea's Boon of the Warden Warrior Active! Deal damage when glowing orange to reduce Frostbite and share the boon. | Destruction | "This Boon will galvanize your Allies when you deal grievous harm to the enemy." "I have a boon that makes Skyslayers more powerful, but only if you inspire them with your prowess in battle." "Take this boon. When you do great injury to your foes, your allies will grow stronger." |
Passives[ | ]
Passives are unlocked in the Talent Tree and add permanent bonuses on every Frost escalation hunt.
Icon | Name | Description |
---|---|---|
Frozen Armour | Gain a 25 health shield that refreshes every 10 seconds. This Shield grows by an additional 25 health each round. | |
Zai's Maneuvers | Admiral Zai's training grants 5% / 10% / 15% passive Movement Speed | |
Farslayer's Precision | Xelya's knowledge of dangerous Behemoths has granted 5% / 10% / 15% passive Wound Damage during associated Escalations. | |
Fur Lined Gear I | Frostbite rises 10% slower. Stacks with all other Fur Lined Gear talents. | |
Fur Lined Gear II | Frostbite rises 10% slower. Stacks with all other Fur Lined Gear talents. | |
Bormen's Might | Wils has trained you in the art of concussive force, granting 5/10/15% passive Stagger Per Hit increase during Frost Escalations. | |
Hot and Cold | Attack Speed is increased by 5/10/15% however taking damage from any source also increases Frostbite by 2%. | |
Moyra's Reinforcement | Moyra has reinforced the joints of your armor, granting 5% / 10% / 15% passive Damage Reduction. | |
Bottled Warmth | Braziers continue to prevent Frostbite buildup for 8 seconds after leaving their radius. | |
Fur Lined Gear III | Frostbite rises 10% slower. Stacks with all other Fur Lined Gear talents. | |
Heated Blade | Absorbing the flame from a Brazier grants a stack of Heated Blade. Hitting a Behemoth with a weapon attack expends a stack of Heated Blade and deals 50% increased damage. | |
Warm Blooded | The first time you would become frostbitten each run, immediately reduce your Frostbite buildup by 50%. | |
Kat's Claws | Kat has honed your skills, granting 5% / 7.5% / 10% passive Attack Damage. | |
Never Bothered Me | When Frostbite falls below 50%, it rapidly fills back to 50. Gain 15% passive Attack Damage and Damage Reduction. | |
Lucky Strikes | Lady Luck's shared mysterious knowledge of Behemoths grants 3% / 6% / 9% passive Critical Strike chance. | |
Cold Rush | When a Behemoth Dies, gain 25% increased Move Speed, 15% increased attack speed, and 10% increased Damage for 2 minutes. | |
Aspect of the Warrior | Your Critical Strikes deal 10% more damage. This is increased to 20% if you are the Avatar of Destruction. | |
Aspect of the Defender | When a Behemoth becomes staggered, gain 2% increased Attack Speed for the remainder of the Escalation. This increases to 4% if you are the Avatar of Control. | |
Aspect of the Scout | When a Behemoth part is wounded, gain 2% increased Damage for the remainder of the Escalation. This increases to 4% if you are the Avatar of Subtlety. | |
Aspect of the Mender | Pulse 25 healing to yourself and all Slayers within a short distance every 5 seconds. This amount is increased to 50 if you are the Avatar of Unity. |
Amps[ | ]
Amp pools are handled differently in Frost Escalations to other Escalations, with each being tied to the boon that the Slayers received in the previous round. Due to this, four separate Amp pools exist and do not overlap, in contrast to the single pool of other escalations. Each contains three or four standard Amps, one Amp that can be taken an unlimited number of times, three Amps that enhance different avatars and potentially some that require low number of core consumables in order to appear. Due to the limited pool these can be depleted and Slayers can be offered less Amps than it is possible for them to be shown, especially after the 4th Amp unlock. This is why the repeatable Amp exists to always allow players at least one option. All Amps are at full power from the beginning and no Talent Tree unlocks directly improve them.
Boon of the Defender Amps[ | ]
These Amps are available after Boon of the Defender round, if their specific requirements are met.
Boon of the Mender Amps[ | ]
These Amps are available after Boon of the Mender round, if their specific requirements are met.
Boon of the Scout Amps[ | ]
These Amps are available after Boon of the Scout round, if their specific requirements are met.
Frost Escalation Amps: Boon of the Scout | ||||
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Icon | Name | Rarity | Spawn Requirements | Description |
Controlled Subtlety | Rare | Avatar of Control | Your Avatar of Control slows the actions of Behemoths for a short time when staggering them. | |
Unifying Subtlety | Rare | Avatar of Unity | Your Avatar of Unity now causes a 40 damage detonation of Frost Damage around your every time it activates. | |
Destructive Subtlety | Epic | Avatar of Destruction | Your Avatar of Destruction also causes your to do 50% increased critical strike damage. | |
Thunderous Mantle | Epic | Sprinting costs no stamina and builds static charge. At max stacks, your next attack within 3 seconds deals 1000 bonus damage. | ||
Go Time | Rare | Lantern Hold grants +15% attack speed to all players for 20 seconds or until you take damage. | ||
Hot Shot | Rare | When not close to a behemoth, occasionally spawn a ball of molten rock that can be launched for 1000 damage by an attack. | ||
Pact of Swiftness | Uncommon | Not the last round | For the next encounter, take 25% more damage. Afterwards, gain +20% Attack Speed and 15% move speed. | |
Fleet | Common | Gain 5% Move Speed. This can be taken any number of times. |
Boon of the Warrior Amps[ | ]
These Amps are available after Boon of the Warrior round, if their specific requirements are met.
Modifiers[ | ]
Additional Notes[ | ]
- Despite the fact no Blaze Behemoths should spawn Firebrand Charroggs have been seen in Frost Escalations.
- The Avatar of Subtlety adds 50% of Core Damage as Wound Damage and as such does not need any other wound within the Slayer's build in order to function.
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