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Dauntless Wiki
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Faction: Future
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Faction: Future
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== II: A Friend Forever == [[File:A Friend Forever Icon.png|right|128x128px]] : Cost: 1 {{Fragments of Future Times-}} This node unlocks the Radiant Drone, access to upgrading it via the Path of the Radiant Drone and the Path of the Elder Slayer which provides boons when facing [[Elder Behemoths]]. : ''Unlock the Drone, a Radiant infused Crystal that hovers at your side, damaging your targets and retaliating when you're injured.'' === Path of the Radiant Drone === [[File:Path of the Radiant Drone Icon.png|right|128x128px]] An automatically unlocked node when you get '''II: A Friend Forever''' this contains two paths to improve the Radiant Drone. : ''Deal damage to enemies to charge your drone's radiant core. When you either take damage or reach ten core charges, the drone unleashes that radiant energy in a damaging blast. The more charges you store, the bigger the blast. Try not to get hit before your drone charges are maxed out!'' The following branches lead off of it: ==== Effect Upgrade Chain ==== {| class="wikitable" !Icon !Name !Ability !Cost |- |[[File:Drone Utility Molten Icon.png|center|128x128px]] |Drone Utility I |''Your Drone now also spawns a [[Molten]] Heart pickup when it reaches Max Stacks.'' |{{Fragments of Future Times-}} (x200) |- |[[File:Drone Power I Icon.png|center|128x128px]] |Drone Power I |''Your Drone now deals 50% more damage when it reaches Max Stacks instead of discharging to defend you.'' |{{Fragments of Future Times-}} (x200) |- |[[File:Drone Utility Cascade Icon.png|center|128x128px]] |Drone Utility II |''Your Drone now also spawns a random [[Cascade]] buff when it reaches Max Stacks.'' |{{Fragments of Future Times-}} (x1,050) |- |[[File:Drone Power II Icon.png|center|128x128px]] |Drone Power II |''Your Drone now deals 100% more damage when it reaches Max Stacks instead if discharging to defend you.'' |{{Fragments of Future Times-}} (x2,450) |} ==== Activation Upgrade Chain ==== {| class="wikitable" !Icon !Name !Ability !Cost |- |[[File:Radiant Batteries Icon.png|center|128x128px]] |Radiant Batteries |''Your Drone now holds stacks for up to 20 seconds before expiring.'' |{{Fragments of Future Times-}} (x300) |- |[[File:Radiant Capacitor I Icon.png|center|128x128px]] |Radiant Capacitor I |''Your Drone now reaches full power at 8 stacks.'' |{{Fragments of Future Times-}} (x500) |- |[[File:Radiant Resistor Icon.png|center|128x128px]] |Radiant Resistor |''Your Drone now only expels half its current stacks when you take damage.'' |{{Fragments of Future Times-}} (x900) |- |[[File:Radiant Capacitor II Icon.png|center|128x128px]] |Radiant Capacitor II |''Your Drone now reaches full power at 6 stacks.'' |{{Fragments of Future Times-}} (x2,500) |} ==== Additional Notes ==== * Effects from Faction: Future are not active in Trials. * Molten orbs spawned from the Drone Utility I upgrade function the same as those spawned from the Molten [[Molten|Cell]]. * [[Cascade]] orbs spawned from the Drone Utility II upgrade are the unbonused versions of the orbs. * The drop rate for [[Cascade]] orbs from the Drone Utility II upgrade are as follows: :: 50% Stamina, 25% Healing, 18.75% Damage and 6.25% Invulnerability * The Drone Power II node does not stack with it's lesser version; Having Drone Power II unlocked is +100% under the listed conditions and not +150% === Path of the Elder Slayer === [[File:Path of the Elder Slayer Icon.png|right|128x128px]] An automatically unlocked node when you get '''II: A Friend Forever''' this contains two paths to empower [[Elder Behemoths|Elder Behemoth]] hunting. : ''Upgrades that improve your efficiency at battling Elder Behemoths.'' The following branches lead off of it: ==== Elder Tactics Upgrade Chain ==== {| class="wikitable" !Icon !Name !Ability !Cost |- |[[File:Elder Tactics Movement I Icon.png|center|128x128px]] |Elder Tactics I |''You move 5% faster.'' |{{Fragments of Future Times-}} (x150) |- |[[File:Elder Tactics Resist I Icon.png|center|128x128px]] |Elder Tactics II |''You take 25% less damage from Elder Shield Detonations.'' |{{Fragments of Future Times-}} (x450) |- |[[File:Elder Tactics Damage Icon.png|center|128x128px]] |Elder Tactics III |''You deal 25% more damage to Elder Behemoths.'' |{{Fragments of Future Times-}} (x1,000) |- |[[File:Elder Tactics Movement II Icon.png|center|128x128px]] |Elder Tactics IV |''You move 10% faster.'' |{{Fragments of Future Times-}} (x2,400) |- |[[File:Elder Tactics Resist II Icon.png|center|128x128px]] |Elder Tactics V |''You take 50% less damage from Elder Shield Detonations.'' |{{Fragments of Future Times-}} (x3,000) |} ==== Anti-Shield Upgrade Chain ==== {| class="wikitable" !Icon !Name !Ability !Cost |- |[[File:Redirection I Icon.png|center|128x128px]] |Redirection I |Damaging an Elder Shield deals 25% of that damage to the Behemoth. |{{Fragments of Future Times-}} (x250) |- |[[File:Elder EMP I Icon.png|center|128x128px]] |EMP I |Your attacks against Elder Shields cause them to take 5 seconds longer to recharge. |{{Fragments of Future Times-}} (x550) |- |[[File:Redirection II Icon.png|center|128x128px]] |Redirection II |Damaging an Elder Shield deals 50% of that damage to the Behemoth. |{{Fragments of Future Times-}} (x950) |- |[[File:Elder EMP II Icon.png|center|128x128px]] |EMP II |Your attacks against Elder Shields cause them to take 10 seconds longer to recharge. |{{Fragments of Future Times-}} (x2,550) |} ==== Additional Notes ==== * No nodes in the Path of the Elder Slayer stack with their lesser versions. E.g having EMP II unlocked makes Elder Shields take 10 seconds longer to recharge and not 15.
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