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Exotics are weapons and armour that are unique in their functions and abilities. They were made obtainable again as of patch 1.6.5. They are unlocked by finding lore nodes hidden in the isles.

Exotic Weapons[]

Icon Name Power Element Perk Cell Slots Unique Effect
Molten Edict (Legacy Content) 40 Blaze Replaces all hammer blasts with unique fireball abilities that deal blaze damage
Twin Suns(Legacy Content) 100 Neutral The Twin Suns Barrel: While Empowered, gain +40% critical strike chance instead of bonus damage.

The Twin Suns Chamber: Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.

The Twin Suns Grip: Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.

The Twin Suns Prism: After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

The Hunger (Legacy Content) 80 Umbral Activate to enter Feast, gaining the effects of Valiant Overdrive while also gaining increased damage and lifesteal. Damages the user while active. Reactiving to dash also grants brief invulnerability.
The Godhand(Legacy Content) 80 Radiant Channel a beam that deals increasing damage, up to 200%, the longer it is channeled

Exotic Armour[]

Icon Name Resistance Element Perk Cell Slot Unique Effect
The Skullforge 10   +1 Molten None
Prismatic Grace 20   +2 Medic None
Tragic Echo 20   +2 None None


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