Exotics

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Exotics are weapons and armour that are unique in their functions and abilities. They are currently unobtainable as of Patch 1.5.0, but will be reintroduced at a later date.

Exotic Weapons[edit | edit source]

Icon Name Power Element Perk Cell Slots Unique Effect
Molten Edict Icon.png Molten Edict 40 Blaze Icon.png Blaze None Power Cell Power
Defence Cell Defence
Replaces all hammer blasts with unique fireball abilities that deal blaze damage
Twin Suns Icon.png Twin Suns 100 Neutral Icon.png Neutral None Technique Cell Technique
Mobility Cell Mobility
The Twin Suns Barrel: While Empowered, gain +40% critical strike chance instead of bonus damage.

The Twin Suns Chamber: Load 8 Mag Bombs into your magazine. They attach to enemies and are detonated on Reload. The first Mag Bomb attached to each Behemoth part deals +300 damage.

The Twin Suns Grip: Dash in a direction, becoming invulnerable for the duration. After dodging through an attack, fire 6 mini-shots that always crit. While in Mag Bomb mode, fires 2 Mag Bombs instead.

The Twin Suns Prism: After a critical strike, reduce the cooldown of Mag Bomb mode by 3 seconds.

The Hunger Icon.png The Hunger 80 Umbral Icon.png Umbral None Power Cell Power
Utility Cell Utility
Activate to enter Feast, gaining the effects of Valiant Overdrive while also gaining increased damage and lifesteal. Damages the user while active. Reactiving to dash also grants brief invulnerability.
The Godhand Icon.png The Godhand 80 Radiant Icon.png Radiant None Technique Cell Technique
Power Cell Power
Channel a beam that deals increasing damage, up to 200%, the longer it is channeled

Exotic Armour[edit | edit source]

Icon Name Resistance Element Perk Cell Slot Unique Effect
The Skullforge Icon 001.png The Skullforge 10 Blaze Icon.png Blaze None Defence Cell Defence 1.5% of all damage dealt becomes a stamina shield (max 50) that depletes first when spending stamina. Depletes slowly after 5 seconds not dealing damage.
Prismatic Grace Icon 001.png Prismatic Grace 20 Radiant Icon.png Radiant None Technique Cell Technique After reviving another player, grant them a Radiant Prism that blocks incoming damage for 5 seconds. The first time you take lethal damage, gain a Radiant Prism that blocks incoming damage for 10 seconds. While active, reviving another player fully restores both players but removes the Prism even at full danger.
Tragic Echo Icon 001.png Tragic Echo 20 Umbral Icon.png Umbral None Power Cell Power Upon your first death, become a shadow clone that deals 100% increased damage for 15 seconds.