Escalation is a mode where Slayers hunt multiple Behemoths back-to-back without the ability to refresh supplies or change gear. Normal Escalations 1-13 can be unlocked after reaching Milestone VI: Dread Cells on the Slayer's Path. Hard Escalations 10-50 can be unlocked after reaching Milestone XII: Reforged.
When you clear a round of Behemoths in an Escalation, you will gain Escalation Levels. The lower the danger meter, the more Escalation Levels increase. An Escalation level of 40 or higher is required to challenge the Keystone Behemoth for 10-50 Hard Escalations. The Keystone Behemoths are unique and powerful Escalation Bosses whose parts can be used to craft Legendary Weapons with special abilities.
Lantern Attunement Device[ | ]
The Lantern Attunement Device (or L.A.D. for short) is the progression system within the Escalation game mode. Slayers can collect charged aether in Escalations from slaying Behemoths and sometimes from breaking parts. Gathering charged aether will increase that respective Escalation talent level, which will unlock talent points and increase the lantern power bonus.
Each level will award you with 1 talent point, which can be spent at the L.A.D. to upgrade amps, unlock new amps, and unlock permanent rewards. Each level you gain also grants you a permanent +4 bonus to power and resilience, for a total of +100 at level 25, that applies to that specific Escalation.
Experience[ | ]
Slaying Behemoths in Escalation hunts will grant Escalation XP for that Escalation type (Shock, Blaze, etc.). The XP gained per round for each Escalation round is shown in the table below.
Mode | 1 | 2 | 3 | 4 | 5 | Total |
---|---|---|---|---|---|---|
1-13 | 55 | 75 | 95 | 397 | 622 | |
10-50 | 250 | 310 | 370 | 430 | 675 | 2035 |
51-90 | 360 | 425 | 490 | 555 | 832 | 2662 |
Additionally, part breaks will occasionally reward Escalation XP instead of the normal Behemoth part. Part breaks at Escalation Level 9 or below can give 5 XP, and part breaks at Escalation Level 10 or higher can give 10 XP.
The XP needed to reach each level is shown in the table below.
Level | XP Needed | Total XP Needed |
---|---|---|
1 | 500 | 500 |
2 | 600 | 1,100 |
3 | 700 | 1,800 |
4 | 800 | 2,600 |
5 | 900 | 3,500 |
6 | 1,000 | 4,500 |
7 | 1,200 | 5,700 |
8 | 1,500 | 7,200 |
9 | 1,800 | 9,000 |
10 | 2,500 | 11,500 |
11 | 3,000 | 14,500 |
12 | 3,500 | 18,000 |
13 | 4,000 | 22,000 |
14 | 4,500 | 26,500 |
15 | 5,000 | 31,500 |
16 | 5,500 | 37,000 |
17 | 6,000 | 43,000 |
18 | 6,500 | 49,500 |
19 | 7,000 | 56,500 |
20 | 7,500 | 64,000 |
21 | 8,000 | 72,000 |
22 | 8,500 | 80,500 |
23 | 9,000 | 89,500 |
24 | 9,500 | 99,000 |
25 | 10,000 | 109,000 |
Heroic Escalations[ | ]
Heroic Escalations 51-90 can be unlocked after reaching Milestone XII: Reforged. Slayers will encounter much more powerful Behemoths and Escalation bosses in Escalations 51-90. An Escalation level of 80 or higher is required to challenge the Keystone Behemoths of Heroic Escalations.
Slayers must have a weapon with at least Skill Level 18 equipped, while having the particular Escalation's Talent Tree at Level 20, as the minimum requirements for starting a public Heroic Escalation hunt.
Heroic Escalations rotate every week, on Thursdays 10:00 AM Pacific Time, based on the order of their release:
Shock → Blaze → Umbral → Terra → Frost → Radiant
On successfully completing the weekly Heroic Escalation, Slayers are rewarded with:
- Heroic Merits x1
- Combat Merits x200
- Rams x20,000
- Aethersparks x50
Heroic Merits can be used to unlock cosmetic Head Accessories and extended XP Banking in the Slayer's Path.
Shock Escalation[ | ]
Malkarion is the Escalation Boss for Shock Escalation.
"Slayers who prove their worth in Shock Escalation will earn the right to take on a Malkarion —a quick-striking, aerial menace with the power of lightning at its call. With the ability to hover just out of range, this sky serpent will have you reaching deep to overcome its shock assaults."
The Malkarion weapons use a Bond instead of a Unique Effect and have a Legendary ability.
Legendary Ability: Teleport to a Behemoth, dealing Shock damage. Usable once, but resets on Behemoth kill.
Blaze Escalation[ | ]
Torgadoro is the Escalation Boss for Blaze Escalation.
"Have you ever fought a volcano, Slayer? Because taking on a Torgadoro isn't far off. Even if you make it through their thick rock armour, there's still the matter of the lava underneath. And watch out for those hands; Torgadoros have been known to get a bit … grabby."
The Torgadoro weapons use a Bond instead of a Unique Effect and have a Legendary ability.
Legendary Ability: Enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.
Umbral Escalation[ | ]
Thrax is the Escalation Boss for Umbral Escalation.
"How far do the Umbral Deeps go? It's hard to say. But if you ever find yourself at the edge of a dark and shimmering pool — be alert. This is where Thraxes are known to feed. These cunning Behemoths use portals to hunt, striking through rifts with razor-sharp forelimbs and emerging from void-space to dive onto prey. Luring one into the open may be your best bet, but even this plan demands caution. Untreated, a Thrax's corrupting influence can leave a Slayer so drained that they can barely lift a finger — much less a weapon."
The Thrax weapons use a Bond instead of a Unique Effect and have a Legendary ability.
Legendary Ability: Activating your Thrax weapon's legendary ability will deal Umbral damage to surrounding enemies, then teleport you into the sky. Target a landing spot and slam back to earth to dish out even more Umbral damage.
Terra Escalation[ | ]
Agarus is the Escalation Boss for Terra Escalation.
"Rot has pervaded the Arbourhome Blight, turning a once-verdant Farslayer refuge into a place of pestilence and poison. But there may yet be a way to cleanse it. Battle your way to the heart of the forest and root out the source of the infection: the fungal Behemoth boss, Agarus."
The Agarus weapons use a Bond instead of a Unique Effect and have a Legendary ability.
Legendary Ability: Revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
Frost Escalation[ | ]
Urska is the Escalation Boss for Frost Escalation.
The Urska weapons use a Bond instead of a Unique Effect and have a Legendary ability.
"The permafrost has begun to melt, revealing fragments of an ancient past ... and awakening something deep in the ice. Battle through Skaldeskar's frostbitten lands with the aid of its warrior queen, Linnea Silver, and seek out the Adversary of Vylmark: the bloodthirsty Urska."
Legendary Ability: Create a Frost Shield that blocks hostile projectiles for 6 seconds. Damages and chills Behemoths that contact it (can interrupt). Resets on Behemoth kill or after 3.5 minutes.
Radiant Escalation[ | ]
The Chronovore is the Escalation Boss for Radiant Escalation.
"Radiant aether is surging to uncontrollable levels as Orrery scientists attempt to claim Behemoth power as their own. Now, Behemoths from across the Shattered Isles are drawn to the surge, feeding on the aether and, in turn, being fed on by the surge's source: the soul reaping Chronovore."
The Chronovore weapons use a Bond instead of a Unique Effect and have a Legendary ability.
Legendary Ability: Activating your Chronovore weapon's legendary ability will draw on the temporal power of radiant aether to return you to wherever you were 3 seconds before activation and restore all health, stamina, and status effects to their previous state. Afterwards, you'll become invulnerable and gain increased move speed for 6 seconds.
Tips[ | ]
Escalations are good for for completing a lot of your Bounties on the Hunt Pass, especially the 'Hunt x amount of Behemoths' or 'Deal x amount of stagger/wound/part damage', so keep an eye out for the chance to take out multiple Bounties in one Hunt!
Escalations are also good for grinding Mastery, as they provide multiple fights without loading screens and some amps make completing Mastery objectives easier.
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