Dauntless Wiki
Explore
Main Page
All Pages
Interactive Maps
General
Main page
Contributor's Guide
Community portal
Recent changes
Random page
Admin noticeboard
Wiki Policies
Edit Discussions
Wiki Roadmap
Game Info
Dauntless
System Requirements
Official Website
Game Roadmap
Glossary of Terms
The World
Hunts
Behemoths
NPCs
Quests
Weapons
Aether Strikers
Axe
Chain Blades
Hammer
Ostian Repeaters
Sword
War Pike
More
Gear
Armour
Lanterns
Cells
Supplies
Mechanics
Damage
Stun
Elements
Status
Perks
Mastery
Slayer's Path
Slayer Links
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Dauntless Wiki
4,137
pages
Explore
Main Page
All Pages
Interactive Maps
General
Main page
Contributor's Guide
Community portal
Recent changes
Random page
Admin noticeboard
Wiki Policies
Edit Discussions
Wiki Roadmap
Game Info
Dauntless
System Requirements
Official Website
Game Roadmap
Glossary of Terms
The World
Hunts
Behemoths
NPCs
Quests
Weapons
Aether Strikers
Axe
Chain Blades
Hammer
Ostian Repeaters
Sword
War Pike
More
Gear
Armour
Lanterns
Cells
Supplies
Mechanics
Damage
Stun
Elements
Status
Perks
Mastery
Slayer's Path
Slayer Links
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Elements
Back to page
Edit
VisualEditor
View history
Talk (2)
Edit Page
Elements
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{stub}} <br> In the world of [[Dauntless]], aether exists in different forms and frequencies. The aetheric spectrum consists of opposing pairs of elements which have their own strengths and weaknesses. This excludes {{Neutral}}, the raw aetheric power devoid of any element. *{{Blaze}} *{{Frost}} *{{Shock}} *{{Terra}} *{{Radiant}} *{{Umbral}} <br> Elemental weapons wielded by [[Slayers]] can deal elemental damage, besides physical damage, and inflict [https://dauntless.fandom.com/wiki/Weapons#Elemental_Types status effects] on behemoths after reaching a damage threshold. Similarly, some attacks from elemental [[Behemoths|behemoths]] can inflict temporary [[Status|de-buffs]] on Slayers if they fail to evade them. Slayers can upgrade their elemental resistance in the [[Slayer's Path]] Milestone VII: Elemental Mastery, in addition to wearing armour that provides an elemental advantage, for improving defense. <br> <div style="display:flex; flex-wrap:wrap;"> <div style="padding:10px 20px;"> {| class="wikitable" |- ! colspan="3" style="color:#00cc66;" |Elemental Advantage |- !Behemoth !!Weapon!!Armour |- |{{Blaze}}||{{Frost}}||{{Blaze}} |- |{{Frost}}||{{Blaze}}||{{Frost}} |- |{{Shock}}|| {{Terra}}||{{Shock}} |- |{{Terra}}||{{Shock}}||{{Terra}} |- |{{Radiant}}||{{Umbral}}||{{Radiant}} |- |{{Umbral}}||{{Radiant}}||{{Umbral}} |} </div> <div style="padding:10px 20px;"> {| class="wikitable" |- ! colspan="3" style="color:#ff6666;" |Elemental Disadvantage |- !Behemoth!!Weapon!!Armour |- |{{Blaze}}||{{Blaze}}||{{Frost}} |- |{{Frost}}||{{Frost}}||{{Blaze}} |- |{{Shock}}||{{Shock}}||{{Terra}} |- |{{Terra}}||{{Terra}}||{{Shock}} |- |{{Radiant}}||{{Radiant}}||{{Umbral}} |- |{{Umbral}}||{{Umbral}}||{{Radiant}} |} </div> </div> <div style="display:flex; flex-wrap:wrap;"> <div>[[File:Aetheric Elements Tutorial 1.png|200px|thumb|Elemental Strength & Weakness]]</div> <div>[[File:Aetheric Elements Tutorial 2.png|200px|thumb|Elemental Advantage: Armour]]</div> <div>[[File:Aetheric Elements Tutorial 3.png|200px|thumb|Elemental Advantage: Weapon]]</div> </div> ==Note== *Radiant and Umbral weapons do not inflict any elemental status effects on behemoths as of yet. *While the in-game tutorial info recommends Slayers to consider elemental resistance for selecting armour, there is a broad consensus in the Dauntless community that elemental resistance is insignificant and, therefore, can be disregarded. *Armour is always selected based on its innate perk and cell slot, regardless of the armour's element, for optimising high-DPS builds. {{Navigation}} [[Category:Elements]]
Summary:
Please note that all contributions to the Dauntless Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Ambox
(
view source
)
Template:Blaze
(
view source
)
Template:Frost
(
view source
)
Template:Fullurl
(
view source
)
Template:Navbar
(
view source
)
Template:Navbox
(
view source
)
Template:Navigation
(
view source
)
Template:Neutral
(
view source
)
Template:Radiant
(
view source
)
Template:Shock
(
view source
)
Template:Stub
(
view source
)
Template:Terra
(
view source
)
Template:Transclude
(
view source
)
Template:Umbral
(
view source
)
Follow on IG
TikTok
Join Fan Lab