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'''Stagger damage''' is damage dealt to a Behemoth's head or legs and allows slayers to stagger, [[stun]] or [[Stun|knockdown]] Behemoths. Stagger damage is indicated by <span style="color:#9d9ee0">blue</span> damage numbers and does not affect the Behemoth's basic health pool. Generally, hitting the head of a Behemoth deals higher stagger damage than impact to the legs, but can vary between different Behemoths. |
'''Stagger damage''' is damage dealt to a Behemoth's head or legs and allows slayers to stagger, [[stun]] or [[Stun|knockdown]] Behemoths. Stagger damage is indicated by <span style="color:#9d9ee0">blue</span> damage numbers and does not affect the Behemoth's basic health pool. Generally, hitting the head of a Behemoth deals higher stagger damage than impact to the legs, but can vary between different Behemoths. |
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− | This is primarily dealt by slashing ([[Sword]], [[Axe]], and [[Chain_Blades|Chain Blades]]) and blunt ([[Hammer |
+ | This is primarily dealt by slashing ([[Sword]], [[Axe]], and [[Chain_Blades|Chain Blades]]) and blunt ([[Hammer]]) weapons, with blunt-types dealing a higher base amount of stagger damage. There is a minimum damage threshold that must be met to deal stagger damage, so often a lower damage-dealing weapon like Chain Blades will not deal stagger damage when attacking. |
Cells that increase or deal stagger damage include [[Knockout King]], [[Pacifier]], and [[Weighted Strikes]]. |
Cells that increase or deal stagger damage include [[Knockout King]], [[Pacifier]], and [[Weighted Strikes]]. |