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Dauntless Wiki
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==In-Depth== {{In-Depth}} Welcome to the In-depth part of this page. Here you will find '''approximate''' calculations to different kinds of damage. ===Core/Health=== The Core/Health damage dealt to a Behemoth can be calculated with this formula: <br><code>(Base + BaseFlat + healthFlat) * Att. Type Mult * Crit * rawDMG Mult * Power Mult</code> {| class="wikitable" |- ! Name !! Description |- ! Base | The base damage, or unmodified damage of the hit. Check the weapon tabs for a list of the attacks for each weapon |- ! BaseFlat | Effects that add directly to base instead of later in the calculation. This includes [[Hellion]] Unique Effect, [[Boreus]] Unique Effect, [[Chain Blades#Mods|Hurricane Blades]] mod, and [[Hammer#Controls|Primed Hammer]] hits |- ! Att. Type Mult | The attack type specific multiplier for the hit used, check the list below. This includes the part damage bonus on wounded parts as well as severable bonus. [[Acidic]] damage will increase the wound amount of this by an additive x% |- ! Crit | The multiplier if the hit was a critical strike, starts at x1.5, and can be increased further with perks such as [[Cunning]], [[Pulse]], [[Discipline]] or [[Shock Escalation#Amps|Transcendant Spite]] |- ! rawDMG Mult | Raw damage multipliers, Damage multipliers that doesn't specify a specific damage type. For example [[Ragehunter]], [[Savagery]], [[Predator]] or [[Axe#Determination|Axe determination]] stacks. |- ! Power Mult | A multiplier generated by comparing your weapon power with the behemoths power, check the weapon power tab for details. This value can be anywhere from 0.15 to 1.535 currently, but stagger and wound maxes at 1.0 |- ! <type>Flat | A flat bonus for that specific damage type. For example [[Bladestorm]] (part), [[Weighted Strikes]](stagger) or [[Barbed]](wound). The only healthFlat is [[Ostian Repeaters#Mods|Precision Sights]] mod, which buffs health and part damage. |- ! Marksman | The [[Marksman Chamber]] special effect. |} ===Part Damage=== The Part damage can be calculated with: <br><code>(((Base+BaseFlat) * partDMG Mult) + partFlat) * Att.Type Mult * Crit * rawDMG Mult * Power Mult * Marksman * Acidic Penalty</code> {| class="wikitable" |- ! Name !! Description |- ! partDMG Mult | Part damage multipliers. Damage multipliers that specify that it is part damage, for example sharpened, or unique effects that give % part damage. |- ! Acidic Penalty | When acidic "converts" part damage to wound damage, it reduces all your part damage by x% and applies an additive x% to Att. Type Mult (wound only). It does not give you wound damage from part damage buffs, and applies even if you cant get wounds |} ===Stagger Damage=== The Stagger, one of the most essential types of damage during a hunt. You can calculate this with this formula: <br><code>(((Base+BaseFlat) * Att.Type Mult * Crit * staggerDMG Mult * rawDMG Mult - staggerResist) + staggerFlat) * Power Mult * Hitzone</code> {| class="wikitable" |- ! Name !! Description |- ! staggerDMG Mult | Stagger damage multipliers. Damage multipliers that specify that it is stagger damage. For example knockout king or the Embermane hammer unique effect. (Pacifier is bugged and does not use this, it is added as a flat stagger amount instead, using a % of the base number as a flat value) |- ! staggerResist | A flat reduction to all stagger damage dealt. Starts at 80, and increases by 10 per stagger damage stagger until it caps at 105. This value can only reduce the preceding calculation to 0, it can't go negative. |- ! Hitzone | A multiplier to stagger damage dealt depending on where you hit the behemoth, check the Behemoth hitzones tab for details. This can be anywhere from 0.25 to 1.5 |} ===Wound Damage=== Wound being a part of any assists role. You can calculate this with this formula: <br><code>(((Base+BaseFlat) * Att.Type Mult * Crit * woundDMG Mult * rawDMG Mult) + woundFlat) * Power Mult</code> {| class="wikitable" |- ! Name !! Description |- ! woundDMG Mult | Wound damage multipliers. Damage multipliers that specify that it is wound damage. For example insight tonics, or the barbed spearhead mod |}
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