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Dauntless Wiki
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==Types of Damage== ==={{Icon|Basic}} <span style="color:#00b399">Core</span>=== '''Core damage''' is indicated by grey numbers and is damage dealt directly to a Behemoth's health pool. It is the main way of killing a Behemoth. While other damage types do not damage the health pool, base damage is still being dealt in the background while dealing damage to break points - the number is simply hidden in favour of showing part damage. ==={{Icon|Part}} <span style="color:#f7da96">Part</span>=== '''Part damage''' is the damage dealt to unbroken parts of a Behemoth and is indicated by <span style="color:#f7da96">yellow</span> numbers. This damage does not directly damage a Behemoth's actual health pool, and only counts towards the damage threshold for breaking a part. Once that threshold is reached, that part will break off from a Behemoth as a lootable item and no longer take part damage, the behemoth will also be [[Stun|stunned]] for a short duration. Breaking parts can alter a Behemoth's attacks and behavior, most often when severing the tail. One example of these changes that occur is [[Charrogg]], who has unique parts to break off - his blaze vents - that prevent him from spewing out fire during certain moves. All weapons can deal part damage, but slashing weapons ([[Sword]], [[Axe]], [[War Pike]], and [[Chain Blades]]) have a +50% part damage bonus when attacking Behemoth tails or other severables. Cells that increase or deal part damage include [[Bladestorm]] and [[Sharpened]]. <br><br> <gallery mode="nolines" class="center" widths="200px" max-heights="150px"> File:Charrogg Leg Damage.png|Light (left) and heavy (right) damage on the legs. File:Broken Charrogg Leg.png|Scarring on broken leg part. </gallery> ==={{Icon|Stagger}} <span style="color:#9d9ee0">Stagger</span>=== '''Stagger damage''' is damage dealt to a Behemoth's head or legs and allows slayers to stagger, [[stun]] or [[Stun|knockdown]] Behemoths. Stagger damage is indicated by <span style="color:#9d9ee0">blue</span> damage numbers and does not affect the Behemoth's basic health pool. Generally, hitting the head of a Behemoth deals higher stagger damage than impact to the legs, but can vary between different Behemoths. This is primarily dealt by slashing ([[Sword]], [[Axe]], and [[Chain_Blades|Chain Blades]]) and blunt ([[Hammer]] and [[Aether Strikers]]) weapons, with blunt-types dealing a higher base amount of stagger damage. There is a minimum damage threshold that must be met to deal stagger damage, so often a lower damage-dealing weapon like Chain Blades will not deal stagger damage when attacking. Cells that increase or deal stagger damage include [[Knockout King]], [[Pacifier]], and [[Weighted Strikes]]. <gallery mode="packed" heights="150px"> File:Stagger-head-effect.jpg|Stagger effect over behemoth head </gallery> ==={{Icon|Wound}} <span style="color:#df0040">Wound</span>=== '''Wound damage''' will create wounded points on a Behemoth's body where part damage can be dealt (i.e. legs, tail, and head), regardless of break status. This damage type is indicated by <span style="color:#df0040">red</span> numbers and does not affect the Behemoth's basic health pool. Once a wound has been created the wounding party will receive the Aether Rush buff (15% bonus to Attack Damage, Attack Speed, Movement Speed and Stamina Regeneration for 20 seconds). This can also be earned by dealing a total of 1500 damage to wounded parts across any number of wounded parts. Wounded parts will remain wounded for a total of 15 seconds. Piercing weapons ([[War_Pike|War Pike]] and [[Chain Blades]]) have the innate ability to apply and deal wound damage. Cells that increase or deal wound damage include [[Acidic]], [[Barbed]], [[Tactician]], and [[Merciless]]. <gallery mode="packed" heights="150px"> File:Wounded Charrogg Leg.png|Aether flowing out of a wounded part. </gallery>
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