Conditioning
Increases Stamina Regen.
Details
Type
Family
Tier 3 Effect
+15 Stamina Regeneration
Tier 6 Effect
+30 Stamina Regeneration
Conditioning is a Perk in Dauntless . It is a member of the Alacrity family of Perks.
Details [ | ]
Increases Stamina Regen.
Tier
Effect Details
1
+5 Stamina Regeneration
2
+10 Stamina Regeneration
3
+15 Stamina Regeneration
4
+20 Stamina Regeneration
5
+25 Stamina Regeneration
6
+30 Stamina Regeneration
Obtainable From [ | ]
Weapons [ | ]
Icon
Name
Power
Element
Perk
Cell Slots
Unique Effect
Brawlers of Boreus
20
Frost
+1 Conditioning
Brutality Fortitude
After Surging, continually generate Frost Sprites for 6 seconds that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Turmoil of Boreus
20
Frost
+1 Conditioning
Brutality Fortitude
After each charge attack level, generate 2 Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Destiny of Boreus
20
Frost
+1 Conditioning
Brutality Fortitude
After using your Special, generate 3 Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Brutality of Boreus
20
Frost
+1 Conditioning
Brutality Fortitude
After spending ammo, generate 2 Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Voice of Boreus
20
Frost
+1 Conditioning
Brutality Fortitude
The last 4 shots in your magazine generates Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Onus of Boreus
20
Frost
+1 Conditioning
Brutality Fortitude
Using your special continually generates Frost Sprites that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Revolution of Boreus
20
Frost
+1 Conditioning
Brutality Fortitude
Storing or spending ammo continually generates Frost Sprites for 6 seconds that grant your next attack +60 damage and minor frost damage (Max 4 Sprites)
Fists of the Shrike
40
Neutral
+1 Conditioning
Finesse Alacrity
After dodging, your next attack deals +100 bonus damage and part damage
Song of the Shrike
40
Neutral
+1 Conditioning
Brutality Alacrity
After dodging, your next attack deals +100 bonus damage and part damage
Flight of the Shrike
40
Neutral
+1 Conditioning
Finesse Alacrity
After dodging, your next attack deals +100 bonus damage and part damage
Fall of the Shrike
40
Neutral
+1 Conditioning
Brutality Alacrity
After dodging, your next attack deals +100 bonus damage and part damage
Eyes of the Shrike
40
Neutral
+1 Conditioning
Finesse Alacrity
After dodging, your next attack deals +100 bonus damage and part damage
Cry of the Shrike
40
Neutral
+1 Conditioning
Alacrity Alacrity
After dodging, your next attack deals +100 bonus damage and part damage
Scream of the Shrike
40
Neutral
+1 Conditioning
Finesse Alacrity
After dodging, your next attack deals +100 bonus damage and part damage
Armour [ | ]
Cells [ | ]
+1 Conditioning cells are obtained from opening Cores or purchased from The Middleman when available; higher levels of cell can be made though fusing at The Middleman .
+1 Conditioning Cell +2 Conditioning Cell +3 Conditioning Cell
v · d · e Perks Fortitude
Alacrity
Brutality
Finesse
Insight