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[[{{PAGENAME}}]] are items placed in the slots of [[weapons]], [[armour]], and [[lanterns]] to provide additional [[perks]]. Cells can provide a +1 perk, +2 perk, or +3 perk based on their rarity. Cells are usually acquired by opening [[cores]], but they can also be obtained as rewards from [[mastery]] milestones, rare drops from [[behemoths]], and [[The Lucky Break]]. [[The Middleman]] can fuse cells into higher power cells or even new cells, and he offers a selection of cells that can be purchased using {{Aetherdust-}} or {{Platinum-}}.
Cells are items obtained from Cores that can be placed in sockets on [[Weapon]]s, [[Armour]] and [[Lanterns]].<br>
 
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{{:Perks}}
They provide a [[Perks|Perk]] tier bonus based on their rarity.<br>
 
 
{|class="wikitable"
 
!Rarity || Points per Cell
 
|-
 
|<font color="#00CA3C">Uncommon</font>|| +1
 
|-
 
|<font color="#0072EB">Rare</font>|| +2
 
|-
 
|<font color="#BA00FF">Epic</font>|| +3
 
|}
 
 
You can retrieve cells by either leveling up, by hunting [[behemoths]] as rare drops or by buying them with [[aetherdust]] or [[platinum]].
 
 
The cells are offered at the trader in the east side of the city. There are 3 cells offered a day.
 
 
{| class="wikitable"
 
|+Revenue for recycling cells
 
!Rarity
 
!Aetherdust
 
|-
 
|<font color="#00CA3C">Uncommon</font>
 
|10
 
|-
 
|<font color="#0072EB">Rare</font>
 
|20
 
|-
 
|<font color="#BA00FF">Epic</font>
 
|30
 
|}
 
 
==Defence==
 
[[File:Defence Cell Icon 001.png|right|200x200px]]
 
{| class="wikitable"
 
!Perk !! Description
 
|-
 
|[[Perks#Assassin's Vigour|Assassin's Vigour]] || Grants Health after breaking a Behemoth part.
 
|-
 
|[[Perks#Bloodless|Bloodless]] || Protects against Wounded and Crippling Wounds statuses.
 
|-
 
|[[Perks#Fireproof|Fireproof]] || Protects against being set on fire.
 
|-
 
|[[Perks#Fortress|Fortress]] || Grants a small shield after avoiding damage for a short time.
 
|-
 
|[[Perks#Guardian|Guardian]] || Grants a portion of any shield applied to you to your nearest ally.
 
|-
 
|[[Perks#Iceborne|Iceborne]] || Increases Defense when at low health, and at later ranks, grants life steal
 
|-
 
|[[Perks#Insulated|Insulated]] || Protects against Shocked status effect and allows you to attack electric shields.
 
|-
 
|[[Perks#Nine Lives|Nine Lives]] || Grants a chance to reduce damage, and later the ability to cheat death.
 
|-
 
|[[Perks#Shellshock Resist|Shellshock Resist]] || Protects against the explosion damage and status effect Shellshock.
 
|-
 
|[[Perks#Sturdy|Sturdy]] || Prevents being staggered on a cooldown.
 
|-
 
|[[Perks#Tough|Tough]] || Increases Max Health.
 
|-
 
|[[Perks#Warmth|Warmth]] || Protects against Chilled and Frozen status effects.
 
|}
 
 
==Mobility==
 
[[File:Mobility Cell Icon 001.png|right|200x200px]]
 
{| class="wikitable"
 
!Perk !! Description
 
|-
 
|[[Perks#Agility|Agility]] || Reduces the stamina cost of dodging.
 
|-
 
|[[Perks#Conditioning|Conditioning]] || Increases Stamina Regen.
 
|-
 
|[[Perks#Endurance|Endurance]] || Increases Max Stamina.
 
|-
 
|[[Perks#Evasion|Evasion]] || Increases the time you are invincible when dodging.
 
|-
 
|[[Perks#Fleet Footed|Fleet Footed]] || Temporarily increases Movement Speed after a dodge.
 
|-
 
|[[Perks#Nimble|Nimble]] || Restores Stamina when dodging through behemoth attacks.
 
|-
 
|[[Perks#Swift|Swift]] || Increases Movement Speed when your weapon is sheathed.
 
|}
 
 
==Power==
 
[[File:Power Cell Icon 001.png|right|200x200px]]
 
{| class="wikitable"
 
!Perk !! Description
 
|-
 
|[[Perks#Aetherhunter|Aetherhunter]] || Increases damage against aether charged Behemoths.
 
|-
 
|[[Perks#Deconstruction|Deconstruction]] || Bonus damage against objects created by Behemoths.
 
|-
 
|[[Perks#Knockout King|Knockout King]] || Percent increase to Stagger damage.
 
|-
 
|[[Perks#Overpower|Overpower]] || Increases damage against staggered Behemoths.
 
|-
 
|[[Perks#Pacifier|Pacifier]] || Increases Stagger damage against enraged Behemoths.
 
|-
 
|[[Perks#Rage|Rage]] || Increases your damage when your health is low.
 
|-
 
|[[Perks#Ragehunter|Ragehunter]] || Increases damage against enraged Behemoths.
 
|-
 
|[[Perks#Sharpened|Sharpened]] || Percent increase to part damage.
 
|}
 
 
==Technique==
 
[[File:Technique Cell Icon 001.png|right|200x200px]]
 
{| class="wikitable"
 
!Perk !! Description
 
|-
 
|[[Perks#Acidic|Acidic]] || Increases Wound damage at the cost of Part damage.
 
|-
 
|[[Perks#Adrenaline|Adrenaline]] || Increases damage dealt based on stamina spent.
 
|-
 
|[[Perks#Barbed|Barbed]] || Adds a flat amount of Wound damage on hit.
 
|-
 
|[[Perks#Bladestorm|Bladestorm]] || Adds a flat amount of Part damage on hit.
 
|-
 
|[[Perks#Cunning|Cunning]] || Grants a chance to deal double damage.
 
|-
 
|[[Perks#Evasive Fury|Evasive Fury]] || Temporarily increases attack speed when dodging through a Behemoth's attack.
 
|-
 
|[[Perks#Merciless|Merciless]] || Increases Wound damage against staggered Behemoths.
 
|-
 
|[[Perks#Molten|Molten]] || Grants Molten Heart drops on cooldown.
 
|-
 
|[[Perks#Predator|Predator]] || Increases damage after avoiding damage for a short time.
 
|-
 
|[[Perks#Savagery|Savagery]] || Increases damage against Wounded parts.
 
|-
 
|[[Perks#Weighted Strikes|Weighted Strikes]] || Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt.
 
|-
 
|[[Perks#Wild Frenzy|Wild Frenzy]] || Increases Attack Speed when at low health.
 
|}
 
 
==Utility==
 
[[File:Utility Cell Icon 001.png|right|200x200px]]
 
{| class="wikitable"
 
!Perk !! Description
 
|-
 
|[[Perks#Aetherborne|Aetherborne]] || Increases the benefits of using aether vents.
 
|-
 
|[[Perks#Aetheric Attunement|Aetheric Attunement]] || Percent increase to Lantern Charge gained from attacks.
 
|-
 
|[[Perks#Aetheric Frenzy|Aetheric Frenzy]] || Gains a flat amount of Lantern Charge on each weapon hit.
 
|-
 
|[[Perks#Conduit|Conduit]] || Using a Lantern's hold ability increases all Slayers' attack speed temporarily.
 
|-
 
|[[Perks#Energized|Energized]] || Increases weapon meter gain rate.
 
|-
 
|[[Perks#Lucent|Lucent]] || Flask heals over time and generates lantern charge
 
|-
 
|[[Perks#Medic|Medic]] || Improves your ability to revive allies.
 
|-
 
|[[Perks#Stunning Vigour|Stunning Vigour]] || Restores some health whenever a Behemoth is staggered.
 
|-
 
|[[Perks#Vampiric|Vampiric]] || Restores some health whenever a Behemoth part is Wounded.
 
|}
 
 
==Videos==
 
{{#ev:youtube|woKpXMkVFmc|300|inline}}
 
{{#ev:youtube|4JMimatZa0E|300|inline}}
 
   
   
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{{Navbox-Perks}}
 
{{Navigation}}
 
{{Navigation}}

Revision as of 13:11, 5 September 2020

Cells are items placed in the slots of weapons, armour, and lanterns to provide additional perks. Cells can provide a +1 perk, +2 perk, or +3 perk based on their rarity. Cells are usually acquired by opening cores, but they can also be obtained as rewards from mastery milestones, rare drops from behemoths, and The Lucky Break. The Middleman can fuse cells into higher power cells or even new cells, and he offers a selection of cells that can be purchased using Aetherdust Icon 001Aetherdust or Platinum Icon 001Platinum.

Cellsperks

Fortitude Cell Icon Fortitude

Name Effect
Aegis Increases amount of shields received. At later ranks, after gaining 1000 shields, ignore the next incoming hit within 15 seconds.
Assassin's Vigour Grants Health after breaking a Behemoth part.
Bloodless Protects against Wounded and Crippling Wounds statuses.
Conservation Gain shields whenever your max movement speed is reduced for any reason.
Fireproof Protects against being set on fire.
Fortress Grants a small shield after avoiding hostile damage for a short time.
Guardian Grants a portion of any shield applied to your nearest ally.
Insulated Protects against Shocked status effect and allows you to attack electric shields.
Nine Lives Grants a chance to reduce damage, and later the ability to cheat death.
Parasitic Mitigate a small portion of damage taken and is instead dealt over 10 seconds. Gain lifesteal while taking delayed damage.
Shellshock Resist Protects against the explosion damage and status effect of Shellshock.
Strategist Dodging through Behemoth attacks grants health shields to all slayers
Stunning Vigour Restores some health whenever a Behemoth is staggered.
Sturdy Prevents being staggered on a cooldown.
Tough Increases Max Health.
Vampiric Restores some health whenever a Behemoth part is Wounded.
Warmth Protects against Chilled status effects.
Water Move like Water. Dodging through a Behemoth's attacks grants resolve and damage reduction against the next one.

Alacrity Cell Icon Alacrity

Name Effect
Adrenaline Increases damage dealt based on stamina spent.
Agility Reduces the stamina cost of dodging.
Assassin's Frenzy Increases attack speed when a part is broken.
Conditioning Increases Stamina Regen.
Endurance Increases Max Stamina.
Evasion Increases the time you are invincible when dodging.
Evasive Fury Temporarily increases attack speed when dodging through a Behemoth's attack.
Fleet Footed Temporarily increases Movement Speed after a dodge.
Grace Sprinting increases movespeed. At higher levels, converts increased movespeed to attack speed.
Inertia Increase critical chance steadily while sprinting.
Invigorated Increases movement speed while stamina is low
Nimble Restores Stamina when dodging through Behemoth attacks. Excess becomes a stamina shield
Pack Walker Gain movement speed and attack speed while near fauna.
Roll Staggering a Behemoth grants free evades.
Sprinter Increases movespeed and reduces sprint cost.
Swift Increases Movement Speed for all nearby slayers when your weapon is sheathed. At higher levels, temporarily retains some of that increase after unsheating.

Brutality Cell Icon Brutality

Name Effect
Aetherhunter Increases damage against aether charged Behemoths.
Berserker Reduces max health. Dealing damage stacks increased damage dealt for a short period.
Bladestorm Adds a flat amount of Part damage on hit.
Deconstruction Bonus damage against objects created by Behemoths.
Earth Weaponize your shields, detonating them with attacks to deal damage to behemoths.
Knockout King Percent increase to Stagger damage.
Overpower Increases damage against staggered Behemoths.
Pacifier Increases stagger damage against enraged Behemoths.
Pack Hunter Deal additional damage for a short time after killing fauna.
Rage Deal increased damage after taking damage.
Ragehunter Increases damage against enraged Behemoths.
Reduce Lowers attack speed but increases damage dealt.
Sharpened Percent increase to Part damage.
Stop Dodging through a Behemoth's physical attack deals stagger damage to its head.
Tenacious Gain bonus damage based on current HP.
Weighted Strikes Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt unstable Behemoth attacks.

Finesse Cell Icon Finesse

Name Effect
Acidic Increases Wound damage at the cost of core damage.
Barbed Adds a flat amount of Wound damage on hit.
Cunning Grants a chance to critically strike, increasing damage dealt.
Fire Fight like Fire. Gain increased movement speed and attack speed at all times, but lose health as you damage behemoths.
Galvanized Gain bonus critical strike chance based on current shield.
Impulse Critical Damage is increased based on Movement Speed.
Merciless Increases Wound damage against staggered Behemoths. At later ranks, increases wound duration.
Predator Increases damage after avoiding hostile damage for a short time.
Pulse Guarantees a critical strike after a number of hits.
At higher ranks, also increases critical damage.
Recycle Dealing repeated damage to the same part grants a stacking damage buff.
Relentless Increases the duration of your aether rush.
At higher ranks, also increases the effects of aether rush.
Rushdown Interrupting a Behemoth restores Stamina and grants Movespeed.
At +6 also temporarily removes stamina costs.
Savagery Increases damage against Wounded parts.
Tactician After dodging through 3 attacks, grant all nearby slayers bonus wound damage.

Insight Cell Icon Insight

Name Effect
Aetherborne Increases the benefits of using aether vents.
Aetheric Attunement Increases the recharge rate of your Lantern ability.
Aetheric Evasion Reduces Lantern ability cooldown when dodging through Behemoth attacks.
Cascade Spawn beneficial Boosts for your allies
Catalyst Increases effectiveness of Tonics. At later ranks, increases duration as well.
Conduit Lantern hold ability grants all Slayers' attack speed temporarily
Drop Stamina regenerates more quickly, and no longer regenerates to its full amount.
Energized Increase weapon meter gain rate
Engineer Increases range of pylons.
Lucent Flask heals over time and increases the recharge rate of your Lantern ability.
Medic Improves your ability to revive allies.
Mender Using your flask restores other Slayers' health.
Molten Grants Molten Heart drops on cooldown.
Omnisurge Reduce the cooldown of your Omnicell ability. At later ranks, activating your omnicell ability reduces Lantern ability cooldown.
Pack Caller Summon Bomber fauna when behemoth parts are broken.
Reuse Breaking a Behemoth part grants a small attack speed bonus, with a chance to get a much larger one that applies to your whole party.
Zeal Increases the effectiveness of Lantern abilities