Cells are items placed in the slots of weapons, armour, and lanterns to provide additional perks. Cells can provide a +1 perk, +2 perk, or +3 perk based on their rarity. Cells are usually acquired by opening cores, but they can also be obtained as rewards from mastery milestones, rare drops from behemoths, and The Lucky Break. The Middleman can fuse cells into higher power cells or even new cells, and he offers a selection of cells that can be purchased using Aetherdust or .
Increases amount of shields received. At later ranks, after gaining 1000 shields, ignore the next incoming hit within 15 seconds.
Grants Health after breaking a Behemoth part.
Protects against Wounded and Crippling Wounds statuses.
Protects against being set on fire.
Grants a small shield after avoiding damage for a short time.
Grants a portion of any shield applied to your nearest ally.
Protects against Shocked status effect and allows you to attack electric shields.
Grants a chance to reduce damage, and later the ability to cheat death.
Mitigate a small portion of damage taken and is instead dealt over 10 seconds. Gain lifesteal while taking delayed damage.
Protects against the explosion damage and status effect of Shellshock.
Reduces max health. Dodging through Behemoth attacks grants health shields to all Slayers
Restores some health whenever a Behemoth is staggered.
Prevents being staggered on a cooldown.
Increases Max Health.
Restores some health whenever a Behemoth part is Wounded.
Protects against Chilled and Frozen status effects.
Increases damage dealt based on stamina spent.
Reduces the stamina cost of dodging.
Increases attack speed when a part is broken.
Increases Stamina Regen.
Increases Max Stamina.
Increases the time you are invincible when dodging.
Temporarily increases attack speed when dodging through a Behemoth's attack.
Temporarily increases Movement Speed after a dodge.
Sprinting increases movespeed. At higher levels, converts increased movespeed to attack speed.
Restores Stamina when dodging through Behemoth attacks.
Reduces max stamina. Increases movespeed and reduces sprint cost.
Increases Movement Speed for all nearby slayers when your weapon is sheathed. At higher levels, temporarily retains some of that increase after unsheating.
Increases damage against aether charged Behemoths.
Reduces max health. Dealing damage stacks increased damage dealt for a short period.
Adds a flat amount of Part damage on hit.
Bonus damage against objects created by Behemoths.
Percent increase to Stagger damage.
Increases damage against staggered Behemoths.
Increases stagger damage against enraged Behemoths.
Deal increased damage after taking damage.
Increases damage against enraged Behemoths.
Percent increase to Part damage.
Gain bonus damage based on current HP. At higher levels, gain bonus critical strike chance based on current shield.
Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt unstable Behemoth attacks.
Increases Wound damage at the cost of Part damage.
Adds a flat amount of Wound damage on hit.
Grants a chance to critically strike, increasing damage dealt.
Gain bonus critical strike chance based on current shield.
Increases Wound damage against staggered Behemoths. At later ranks, increases wound duration.
Increases damage after avoiding hostile damage for a short time.
Guarantees a critical strike after a number of hits. At higher ranks, also increases critical damage.
Increases the duration of your aether rush. At higher ranks, also increases the effects of aether rush.
Increases damage against Wounded parts.
After dodging through 3 attacks, grant all nearby slayers bonus wound damage.
Increases the benefits of using aether vents.
Percent increase the recharge rate of your Lantern ability.
On dodging through an attack, reduce the cooldown of your Lantern ability.
Spawn beneficial Boosts for your allies
Increases effectiveness of Tonics. At later ranks, increases duration as well.
Lantern hold ability grants all Slayers' attack speed temporarily
Increase weapon meter gain rate
Increases range of pylons.
Flask heals over time and increases the recharge rate of your Lantern ability.
Improves your ability to revive allies.
Using your flask restores other Slayers' health.
Grants Molten Heart drops on cooldown.
Reduce the cooldown of your Omnicell ability. At later ranks, activating your omnicell ability reduces Lantern ability cooldown.
Increases the effectiveness of Lantern abilities