Cells are items placed in the slots of weapons , armour , and lanterns to provide additional perks . Cells can provide a +1 perk, +2 perk, or +3 perk based on their rarity. Cells are usually acquired by opening cores , but they can also be obtained as rewards from mastery milestones, rare drops from behemoths , and The Lucky Break . The Middleman can fuse cells into higher power cells or even new cells.
The Middleman used to sell Cells in exchange for Aetherdust or Platinum .
Fortitude
Name
Effect
Aegis
Increases amount of shields received.
Aetheric Armour
Give Defense to all nearby slayers after using aether vents.
Armoured
Gain held Defense.
Assassin's Vigour
Gain stacks of Vitality when you break a Behemoth Part.
Bloodless
Protects against Wounded and Crippling Wounds statuses.
Conservation
Gain shields whenever your max movement speed is reduced for any reason.
Fireproof
Protects against being set on fire.
Fortress
Grants a small shield after avoiding hostile damage for a short time.
Guardian
Grants a portion of any shield applied to your nearest ally.
Insulated
Protects against Shocked status effect and allows you to attack electric shields.
Nine Lives
Grants a chance to reduce damage, and later the ability to cheat death.
Parasitic
Mitigate a small portion of damage taken and is instead dealt over 10 seconds. Gain lifesteal while taking delayed damage.
Shellshock Resist
Protects against the explosion damage and status effect of Shellshock.
Strategist
Dodging through Behemoth attacks grants health shields to all slayers
Stunning Vigour
Restores some health whenever a Behemoth is staggered.
Sturdy
Prevents being staggered on a cooldown.
Tough
Increases Max Health.
Vampiric
Restores some health whenever a Behemoth part is Wounded.
Warmth
Protects against Chilled status effects.
Water
Move like Water. Dodging through a Behemoth's attacks grants resolve and damage reduction against the next one.
Alacrity
Name
Effect
Adrenaline
Gain 1 held Might for every 30 stamina missing.
Agility
Reduces the stamina cost of dodging.
Assassin's Momentum
Gain stacks of Endurance when you break a Behemoth Part.
Conditioning
Increases Stamina Regen.
Endurance
Increases Max Stamina.
Evasion
Increases the time you are invincible when dodging.
Evasive Fury
Temporarily increases attack speed when dodging through a Behemoth's attack.
Fleet Footed
Temporarily increases Movement Speed after a dodge.
Grace
Sprinting increases movespeed. At higher levels, converts increased movespeed to attack speed.
Inertia
Increase critical chance steadily while sprinting.
Invigorated
Increases movement speed while stamina is low
Nimble
Restores Stamina when dodging through Behemoth attacks. Excess becomes a stamina shield
Pack Walker
Gain movement speed and attack speed while near fauna.
Roll
Staggering a Behemoth grants free evades.
Sprinter
Increases movespeed and reduces sprint cost.
Swift
Increases Movement Speed for all nearby slayers when your weapon is sheathed. At higher levels, temporarily retains some of that increase after unsheating.
Brutality
Name
Effect
Aetherhunter
Gain stacks of Might when a Behemoth becomes Aether-Charged.
Berserker
Reduces max health. Dealing damage stacks increased damage dealt for a short period.
Bladestorm
Adds a flat amount of Part damage on hit.
Deconstruction
Bonus damage against objects created by Behemoths.
Earth
Weaponize your shields, detonating them with attacks to deal damage to behemoths.
Knockout King
Percent increase to Stagger damage.
Overpower
Increases damage against staggered Behemoths.
Pacifier
Increases stagger damage against enraged Behemoths.
Pack Hunter
Deal additional damage for a short time after killing fauna.
Rage
Deal increased damage after taking damage.
Ragehunter
Increases damage against enraged Behemoths.
Reduce
Lowers attack speed but increases damage dealt.
Sharpened
Percent increase to Part damage.
Stop
Dodging through a Behemoth's physical attack deals stagger damage to its head.
Tenacious
Gain bonus damage based on current HP.
Weighted Strikes
Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt unstable Behemoth attacks.
Finesse
Name
Effect
Acidic
You deal increased Wound Damage as long as you have Might.
Assassin's Edge
Gain stacks of Critical when you break a Behemoth Part.
Assassin's Frenzy
Gain stacks of Speed when you break a Behemoth Part.
Barbed
Adds a flat amount of Wound damage on hit.
Cunning
Grants a chance to critically strike, increasing damage dealt.
Fire
Fight like Fire. Gain increased movement speed and attack speed at all times, but lose health as you damage behemoths.
Galvanized
Gain bonus critical strike chance based on current shield.
Impulse
Critical Damage is increased based on Movement Speed.
Merciless
Increases Wound damage against staggered Behemoths. At later ranks, increases wound duration.
Predator
Increases damage after avoiding hostile damage for a short time.
Pulse
Guarantees a critical strike after a number of hits. At higher ranks, also increases critical damage.
Recycle
Dealing repeated damage to the same part grants a stacking damage buff.
Relentless
Increases the duration of your aether rush. At higher ranks, also increases the effects of aether rush.
Rushdown
Interrupting a Behemoth restores Stamina and grants Movespeed. At +6 also temporarily removes stamina costs.
Savagery
Increases damage against Wounded parts.
Tactician
After dodging through 3 attacks, grant all nearby slayers bonus wound damage.
Insight
Name
Effect
Aether Syphon
Destroying a Behemoth created object grants Might, Speed, and Endurance.
Aetherborne
Increases the benefits of using aether vents.
Aetheric Attunement
Increases the recharge rate of your Lantern ability.
Aetheric Evasion
Reduces Lantern ability cooldown when dodging through Behemoth attacks.
Cascade
Spawn beneficial Boosts for your allies
Catalyst
Increases effectiveness of Tonics. At later ranks, increases duration as well.
Conduit
Lantern hold ability grants all Slayers' attack speed temporarily
Drop
Stamina regenerates more quickly, and no longer regenerates to its full amount.
Energized
Increase weapon meter gain rate
Engineer
Increases range of pylons.
Lucent
Flask heals over time and increases the recharge rate of your Lantern ability.
Medic
Improves your ability to revive allies.
Mender
Using your flask restores other Slayers' health.
Molten
Grants Molten Heart drops on cooldown.
Omnisurge
Reduce the cooldown of your Omnicell ability. At later ranks, activating your omnicell ability reduces Lantern ability cooldown.
Pack Caller
Summon Bomber fauna when behemoth parts are broken.
Reuse
Breaking a Behemoth part grants a small attack speed bonus, with a chance to get a much larger one that applies to your whole party.
Zeal
Increases the effectiveness of Lantern abilities
v · d · e Perks Fortitude
Alacrity
Brutality
Finesse
Insight