Cascade
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Spawn beneficial Boosts for your allies
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Details | |
Type |
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Family |
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Points |
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Effect
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Cascade is a Perk in Dauntless. It is a member of the Insight family of Perks.
Details[ | ]
Spawn beneficial Boosts for your allies
Tier | Effect Details |
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1 | On Lantern Hold, randomly generate 1 of the following Boosts: Healing, Stamina, Power. |
2 | On Lantern Hold, randomly generate 2 of the following Boosts: Healing, Stamina, Power. |
3 | On Lantern Hold, randomly generate 3 of the following Boosts: Healing, Stamina, Power. |
4 | On Lantern Hold, randomly generate 4 of the following Boosts: Healing, Stamina, Power. Stamina Boost duration increased |
5 | On Lantern Hold, randomly generate 4 of the following Boosts: Healing, Stamina, Power. Healing Boost also grants shields (max 600 shields) |
6 | On Lantern Hold, randomly generate 4 of the following Boosts: Healing, Stamina, Power. Power Boost duration increased Chance to generate Invincibility Boost |
Additional Notes[ | ]
- Despite saying that it pulls from a pool of Healing, Stamina, and Power, the +1 version of the perk will only ever spawn Stamina orbs and the +2 will spawn from Healing and Stamina only. Due to this, the +1 version can be desirable for the guaranteed Stamina boost.
- Till Cascade +3, the Stamina Boost effect lasts for 10 seconds. From Cascade +4, that duration increases to 15 seconds.
- Healing Boost heals the player for 250 HP over 10 seconds. From Cascade +5, it also grants 100 shield (caps at 600).
- Till Cascade +5, Power Boost grants a 300 damage buff each for the next 3 hits. At Cascade +6, this damage buff applies to the next 5 hits.
- The radiant shield from Invincibility Boost lasts for 10 seconds. This rare Boost can only be gained from Cascade +6.
- The Invincibility Boost has a 25% chance to override one of the 4 Orbs.
Obtainable From[ | ]
Weapons[ | ]
No weapons contain this perk.
Armour[ | ]
Icon | Name | Resistance | Element | Perk | Cell Slot |
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Cells[ | ]
+1 Cascade cells are obtained from opening Cores or purchased from The Middleman when available; higher levels of cell can be made though fusing at The Middleman.
+1 Cascade Cell
+2 Cascade Cell
+3 Cascade Cell
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