Blaze is the aetheric element of fire. Blazeweapons are strong against FrostBehemoths and also apply the On Fire status effect to behemoths with frequency based on total blaze damage dealt. Blazearmour is weak to FrostBehemoth attacks.
Taking blaze damage from a behemoth will apply the On Fire status effect dealing damage over time for a duration (dodging will reduce the duration by 1/3 each instance.)
Attack a Behemoth part to lock onto it and load a homing missile. Missile deals 175 damage and increases the damage of every other missile in the volley by 175. Deal damage to load up to a maximum of 3 additional missiles. Dodging fires all loaded missiles on the locked-on part. 45 second cooldown.
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Resets on Behemoth kill or after 90 seconds.
Attack a Behemoth part to lock onto it and load a homing missile. Missile deals 175 damage and increases the damage of every other missile in the volley by 175. Deal damage to load up to a maximum of 3 additional missiles. Dodging fires all loaded missiles on the locked-on part. 45 second cooldown.
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Resets on Behemoth kill or after 90 seconds.
Attack a Behemoth part to lock onto it and load a homing missile. Missile deals 175 damage and increases the damage of every other missile in the volley by 175. Deal damage to load up to a maximum of 3 additional missiles. Dodging fires all loaded missiles on the locked-on part. 45 second cooldown.
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Resets on Behemoth kill or after 90 seconds.
Attack a Behemoth part to lock onto it and load a homing missile. Missile deals 175 damage and increases the damage of every other missile in the volley by 175. Deal damage to load up to a maximum of 3 additional missiles. Dodging fires all loaded missiles on the locked-on part. 45 second cooldown.
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Resets on Behemoth kill or after 90 seconds.
Attack a Behemoth part to lock onto it and load a homing missile. Missile deals 175 damage and increases the damage of every other missile in the volley by 175. Deal damage to load up to a maximum of 3 additional missiles. Dodging fires all loaded missiles on the locked-on part. 45 second cooldown.
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Resets on Behemoth kill or after 90 seconds.
Attack a Behemoth part to lock onto it and load a homing missile. Missile deals 175 damage and increases the damage of every other missile in the volley by 175. Deal damage to load up to a maximum of 3 additional missiles. Dodging fires all loaded missiles on the locked-on part. 45 second cooldown.
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Resets on Behemoth kill or after 90 seconds.
Once charged after 20 second cooldown, your next hit locks on to the hit Behemoth part. Dealing damage loads homing missiles (max 4) that deal 50 base damage + 50 for each other missile in the volley. On dodge, fire all loaded missiles.
Attack a Behemoth part to lock onto it and load a homing missile. Missile deals 175 damage and increases the damage of every other missile in the volley by 175. Deal damage to load up to a maximum of 3 additional missiles. Dodging fires all loaded missiles on the locked-on part. 45 second cooldown.
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Resets on Behemoth kill or after 90 seconds.