Axe

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Axe Gear Render 001.png

The Axe is a slashing weapon type in Dauntless, though it has the power to stagger behemoths.

Summary[edit | edit source]

A heavy hitter for the tactical Slayer. The Axe is a relatively slow hitting weapon, making up for it with substantial damage on each hit. To make the most of an Axe a Slayer must learn to make the most of each opening, committing time to empowering attacks when they can. With proper use of this ability to invest in charging attacks a Slayer is rewarded by an escalating damage buff and even the ability to stand firm through Behemoth attacks. Top this off with some of the most powerful special attacks available, enhanced by proper management of charging attacks and determination, and the Axe gives a tactically minded Slayer a devastating weapon against the Behemoths.

Unique Mechanics[edit | edit source]

The Axe has two unique core mechanics, Charging and Determination, which are directly linked. Charging is a ability by which attacks can be charged, investing time to be rewarded with increased damage, Determination meter gain, and, at maximum Charge, Resolve, immunity to staggering effects. Damage is still be taken by the Slayer however. Determination adds attack damage for each active level, stacking up to 3. Meter is generated by landing charged attacks and once the meter is full Determination can be levelled up by landing a special attack, unlocking the next level of damage bonus.

Charging[edit | edit source]

Charging is the core of Axe gameplay, it increases the damage you deal on your charged swings, allows you to build up your meter to stack up Determination, and also gives you extra damage on your specials if you hit them while the meter is full. Most attacks also give you Resolve if charged 3 times, making your attack uninterruptible. Every charge level increases the meter gained by attacks after it, within the same combo. With a maximum of two chargeable attacks in a combo, up to 6 levels of charge can be gained in total. Meter is only gained on hit, not simply for the charging of the attack.

Total Charge Level Meter Gain per Hit
1 3%
2 6%
3 9%
4 13%
5 17%
6 21%

Determination[edit | edit source]

Determination is the other unique mechanic on Axe, it's built up from charging your attacks and using your special when your meter is fully charged to stack it. This special must hit a target in order to grant the next Determination level. By default, Determination stacks up to 3 times, however the Overcharged Cylinder mod allows it to go up to 4 stacks. Every stack of Determination gives you more bonus attack damage and expires after a certain period of time if not refreshed. At maximum Determination landing a special with full meter will simply refresh the duration of the Determination bonus. On expiring Determination returns to 0.

Level Damage Bonus Buff Duration
1 12.5% 4 minutes
2 30% 3 minutes
3 50% 2.5 minutes
4 75% 2.5 minutes

Weapons[edit | edit source]

Icon Name Power Element Perk Cell Slots Unique Effect
Recruit's Axe Icon.png Recruit's Axe 10 Neutral Icon.png Neutral None None None
Raging Bite Icon.png Raging Bite 20 Neutral Icon.png Neutral +1 Power Perk Black Icon.png Ragehunter Power Cell Power
Utility Cell Utility
Periodically enter a rage, dealing +5% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Quillshot's Fury Icon.png Quillshot's Fury 20 Neutral Icon.png Neutral +1 Technique Perk Black Icon.png Acidic Power Cell Power
Defence Cell Defence
None
Ember Scythe Icon.png Ember Scythe 20 Blaze Icon.png Blaze +1 Technique Perk Black Icon.png Evasive Fury Power Cell Power
Mobility Cell Mobility
The third hit in hit in a row deals +100 bonus part damage
Turmoil of Boreus Icon.png Turmoil of Boreus 20 Frost Icon.png Frost +1 Mobility Perk Black Icon.png Conditioning Power Cell Power
Defence Cell Defence
After each charge attack level, generate a Frost Sprite that grant your next attack +30 damage and minor frost damage (Max 4 Sprites)
Thundering Scythe Icon.png Thundering Scythe 20 Shock Icon.png Shock +1 Utility Perk Black Icon.png Aetheric Attunement Power Cell Power
Defence Cell Defence
+20% damage vs Behemoth Heads
Skarn's Judgment Icon.png Skarn's Judgment 20 Terra Icon.png Terra +1 Power Perk Black Icon.png Knockout King Power Cell Power
Defence Cell Defence
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 20 health shield that lasts for 12 seconds.
Song of the Shrike Icon.png Song of the Shrike 40 Neutral Icon.png Neutral +1 Mobility Perk Black Icon.png Conditioning Power Cell Power
Mobility Cell Mobility
After dodging, your next attack deals +50 bonus damage and part damage
Charred Cleaver Icon.png Charred Cleaver 40 Blaze Icon.png Blaze +1 Power Perk Black Icon.png Aetherhunter Power Cell Power
Defence Cell Defence
After spending 100 stamina, next attack emits a cone of flame that deals +100 blaze damage to each unique target within the cone
Pangar's Grace Icon.png Pangar's Grace 40 Frost Icon.png Frost +1 Power Perk Black Icon.png Knockout King Power Cell Power
Defence Cell Defence
Once charged, your next attack places a frost brand that deals 1,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Nayzaga's Scythe Icon.png Nayzaga's Scythe 40 Shock Icon.png Shock +1 Technique Perk Black Icon.png Savagery Power Cell Power
Utility Cell Utility
After landing perfectly charged attacks, heal for 50
Kharabak's Claw Icon.png Kharabak's Claw 40 Terra Icon.png Terra +1 Power Perk Black Icon.png Deconstruction Power Cell Power
Technique Cell Technique
Once charged, your next attack unleashes whirling blades that deal 25 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Skraev Axe Render 001.png Winter Gale 60 Frost Icon.png Frost +2 Mobility Perk Black Icon.png Nimble Power Cell Power
Mobility Cell Mobility
After dodging, drop 2 Ice Mines around you on a 30 second cooldown that deal 300 damage.
Sovereign's Wrath Icon.png Sovereign's Wrath 60 Terra Icon.png Terra +2 Power Perk Black Icon.png Sharpened Power Cell Power
Utility Cell Utility
After not dealing damage for 4 seconds, your next attack deals +50% damage
Valomyr's Decree Icon.png Valomyr's Decree 60 Radiant Icon.png Radiant +2 Power Perk Black Icon.png Aetherhunter Power Cell Power
Utility Cell Utility
Once charged, your next attack deals +425 radiant damage - charge rate increases with higher current health
Stalker's Mercy Icon.png Stalker's Mercy 60 Umbral Icon.png Umbral +2 Technique Perk Black Icon.png Wild Frenzy Technique Cell Technique
Utility Cell Utility
On chance after dealing damage, generate Shadow Orbs that grant +1.75% damage for 5 seconds - At 5+ Orbs, the bonus doubles
Inferno's Decree Icon.png Inferno's Decree 80 Blaze Icon.png Blaze +2 Power Perk Black Icon.png Overpower Power Cell Power
Power Cell Power
The fifth hit in a row deals +150 damage and major blaze damage
Storm Cutter Icon.png Storm Cutter 80 Shock Icon.png Shock +2 Utility Perk Black Icon.png Energized Power Cell Power
Mobility Cell Mobility
After dodging through an attack, your next attacks gain 100% bonus meter for +4 seconds
Edge of Dawn Icon.png Edge of Dawn 80 Radiant Icon.png Radiant +2 Technique Perk Black Icon.png Cunning Power Cell Power
Mobility Cell Mobility
+10% chance for attacks to hit twice
Reaper of Night Icon.png Reaper of Night 80 Umbral Icon.png Umbral +2 Technique Perk Black Icon.png Cunning Power Cell Power
Utility Cell Utility
When under 20% health, deal +50% damage

Legendaries[edit | edit source]

Facing the Keystone Behemoth in a hard Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Element Perk Cell Slots Unique Effect
Incinerator's Song Icon.png Incinerator's Song 100 Blaze Icon.png Blaze Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Resets on Behemoth kill or after 90 seconds.
Permanent Frost Icon.png Permanent Frost 100 Frost Icon.png Frost Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to create a Frost Shield that blocks hostile projectiles for 6 seconds. Damages and chills Behemoths that contact it (can interrupt). Resets on Behemoth kill or after 3.5 minutes.
Terminal Voltage Icon.png Terminal Voltage 100 Shock Icon.png Shock Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to teleport to a Behemoth, dealing shock damage. Resets on Behemoth kill or after 2 minutes.
Malignant Scourge Icon.png Malignant Scourge 100 Terra Icon.png Terra Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
Existential Crisis Icon.png Existential Crisis 100 Radiant Icon.png Radiant Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
Mindsplitter Icon.png Mindsplitter 100 Umbral Icon.png Umbral Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to deal umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional umbral damage. Resets on Behemoth kill or after 2 minutes.


Specials[edit | edit source]

Name Description Obtained From
Flight of Ruin Icon 001.png Flight of Ruin Throw the axe, dealing 60 damage constantly and gaining 2 meter per hit. Reactivate to call it and powerful attack that deals up to 500 damage (further increased by determination) and gain 15 meter. Available from the start.
Grim Onslaught Icon 001.png Grim Onslaught Hurl the axe forward, dealing up to 800 damage (further increased by determination) to enemies in this patch and gaining 15 meter when hitting a Behemoth. Catch the axe to gain 30 meter. Slayer's Path, Milestone V, Light the Way.
Relentless Onslaught Icon 001.png Relentless Onslaught Hurl the axe forward, damaging enemies in its path. Catch the axe to throw it again up to 2 more times in the next 5 seceonds, dealing 500/600/1000 damage (further increaded by determination). Does not build meter. Bought from Lady Luck Store for 500 Steel Marks

Mods[edit | edit source]

Name Description Obtained From
Volatile Axecore Icon 001.png Volatile Axecore Charging attack deals aoe damage to nearby enemies at each charge level. Slayer's Path, Milestone V, Light the Way.
Lightweight Haft Icon 001.png Lightweight Haft Movement speed while charging Horizontal Attacks is now increased instead of decreased and no costs stamina to maintain. Slayer's Path, Milestone V, Light the Way.
Overcharged Cylinder Icon 001.png Overcharged Cylinder Determination can now stack up to 4 times. Slayer's Path, Milestone V, Light the Way.
Railsplitter's Canteen Icon 001.png Railsplitter's Canteen Tonics consumed while your axe is thrown have +50% effectiveness Bought from Lady Luck Store for 250 Steel Marks
Furious Axecore Icon 001.png Furious Axecore Perfectly charged attacks grants +15 meter on hit, but no longer grant resolve. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins[edit | edit source]

The following weapon skins can be used with the Axe:

Mastery Card[edit | edit source]

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Break [x] parts with a Axe 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Axe 2 10 20 50 100 200 500 1,000

Controls[edit | edit source]

Moves[edit | edit source]

Vertical Attack
Icon-PC-Left Mouse.png Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-PC-Right Mouse.png Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught
Icon-PC-Q.png

Flight of Ruin Recall
Icon-PC-Q.png Instantly recalls the Axe into a powerful overhead slam.

  • Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

Combos[edit | edit source]

Vertical Ripper
Icon-PC-Left Mouse.png(Chargeable) > Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png(Chargeable) > Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png (Repeatable as long as you have stamina)

Horizontal Edge
Icon-PC-Right Mouse.png(Chargeable, able to move while charging, doesn't grant Resolve) > Icon-PC-Right Mouse.png > Icon-PC-Right Mouse.png(Chargeable) > Icon-PC-Right Mouse.png

  • Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.

Moves[edit | edit source]

Vertical Attack
Icon-XB1-X.png Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-XB1-Y.png Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught
Icon-XB1-RB.png

Flight of Ruin Recall
Icon-XB1-RB.png Instantly recalls the Axe into a powerful overhead slam.

  • Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

Combos[edit | edit source]

Vertical Ripper
Icon-XB1-X.png(Chargeable) > Icon-XB1-X.png > Icon-XB1-X.png(Chargeable) > Icon-XB1-X.png > Icon-XB1-X.png (Repeatable as long as you have stamina)

Horizontal Edge
Icon-XB1-Y.png(Chargeable, able to move while charging, doesn't grant Resolve) > Icon-XB1-Y.png > Icon-XB1-Y.png(Chargeable) > Icon-XB1-Y.png

  • Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.

Moves[edit | edit source]

Vertical Attack
Icon-PS4-Square.png Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-PS4-Triangle.png Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught
Icon-PS4-R1.png

Flight of Ruin Recall
Icon-PS4-R1.png Instantly recalls the Axe into a powerful overhead slam.

  • Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

Combos[edit | edit source]

Vertical Ripper
Icon-PS4-Square.png(Chargeable) > Icon-PS4-Square.png > Icon-PS4-Square.png(Chargeable) > Icon-PS4-Square.png > Icon-PS4-Square.png (Repeatable as long as you have stamina)

Horizontal Edge
Icon-PS4-Triangle.png(Chargeable, able to move while charging, doesn't grant Resolve) > Icon-PS4-Triangle.png > Icon-PS4-Triangle.png(Chargeable) > Icon-PS4-Triangle.png

  • Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.

Moves[edit | edit source]

Vertical Attack
Icon-Switch-Y.png Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-Switch-X.png Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught
Icon-Switch-R.png

Flight of Ruin Recall
Icon-Switch-R.png Instantly recalls the Axe into a powerful overhead slam.

  • Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

Combos[edit | edit source]

Vertical Ripper
Icon-Switch-Y.png(Chargeable) > Icon-Switch-Y.png > Icon-Switch-Y.png(Chargeable) > Icon-Switch-Y.png > Icon-Switch-Y.png (Repeatable as long as you have stamina)

Horizontal Edge
Icon-Switch-X.png(Chargeable, able to move while charging, doesn't grant Resolve) > Icon-Switch-X.png > Icon-Switch-X.png(Chargeable) > Icon-Switch-X.png

  • Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.