Axe

From Dauntless Wiki
Revision as of 16:05, 29 April 2021 by Koteru (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Axe Gear Render 001.png

The Axe is a slashing weapon type in Dauntless, though it has the power to stagger behemoths.

Summary

A heavy hitter for the tactical Slayer. Channel your hits to build up the meter, then unleash it to trigger a special attack buff. Stack it up to three times for maximum damage.

The Axe has 2 types of unique mechanics: "Resolve" and "Determination." Resolve is granted when charging the vertical attack 3 times, and it makes the slayer invulnerable to staggering effects. However, the slayer still takes damage from behemoth attacks. Determination multiplies the weapon's attack damage and stacks up to 3 times. Determination can be generated through horizontal or vertical charged attacks, and by reactivating the special.

Weapons

Icon Name Power Element Perk Cell Slots Unique Effect
Recruit's Axe Icon.png Recruit's Axe 10 Neutral Icon.png Neutral None None None
Raging Bite Icon.png Raging Bite 20 Neutral Icon.png Neutral +1 Power Perk Black Icon.png Ragehunter Power Cell Power
Utility Cell Utility
Periodically enter a rage, dealing +5% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Quillshot's Fury Icon.png Quillshot's Fury 20 Neutral Icon.png Neutral +1 Technique Perk Black Icon.png Acidic Power Cell Power
Defence Cell Defence
None
Ember Scythe Icon.png Ember Scythe 20 Blaze Icon.png Blaze +1 Technique Perk Black Icon.png Evasive Fury Power Cell Power
Mobility Cell Mobility
The third hit in hit in a row deals +100 bonus part damage
Turmoil of Boreus Icon.png Turmoil of Boreus 20 Frost Icon.png Frost +1 Mobility Perk Black Icon.png Conditioning Power Cell Power
Defence Cell Defence
After each charge attack level, generate a Frost Sprite that grant your next attack +30 damage and minor frost damage (Max 4 Sprites)
Thundering Scythe Icon.png Thundering Scythe 20 Shock Icon.png Shock +1 Utility Perk Black Icon.png Aetheric Attunement Power Cell Power
Defence Cell Defence
+20% damage vs Behemoth Heads
Skarn's Judgment Icon.png Skarn's Judgment 20 Terra Icon.png Terra +1 Power Perk Black Icon.png Knockout King Power Cell Power
Defence Cell Defence
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 20 health shield that lasts for 12 seconds.
Song of the Shrike Icon.png Song of the Shrike 40 Neutral Icon.png Neutral +1 Mobility Perk Black Icon.png Conditioning Power Cell Power
Mobility Cell Mobility
After dodging, your next attack deals +50 bonus damage and part damage
Charred Cleaver Icon.png Charred Cleaver 40 Blaze Icon.png Blaze +1 Power Perk Black Icon.png Aetherhunter Power Cell Power
Defence Cell Defence
After spending 100 stamina, next attack emits a cone of flame that deals +100 blaze damage to each unique target within the cone
Pangar's Grace Icon.png Pangar's Grace 40 Frost Icon.png Frost +1 Power Perk Black Icon.png Knockout King Power Cell Power
Defence Cell Defence
Once charged, your next attack places a frost brand that deals 1,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Nayzaga's Scythe Icon.png Nayzaga's Scythe 40 Shock Icon.png Shock +1 Technique Perk Black Icon.png Savagery Power Cell Power
Utility Cell Utility
After landing perfectly charged attacks, heal for 50
Kharabak's Claw Icon.png Kharabak's Claw 40 Terra Icon.png Terra +1 Power Perk Black Icon.png Deconstruction Power Cell Power
Technique Cell Technique
Once charged, your next attack unleashes whirling blades that deal 25 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Skraev Axe Render 001.png Winter Gale 60 Frost Icon.png Frost +2 Mobility Perk Black Icon.png Nimble Power Cell Power
Mobility Cell Mobility
After dodging, drop 2 Ice Mines around you on a 30 second cooldown that deal 300 damage.
Sovereign's Wrath Icon.png Sovereign's Wrath 60 Terra Icon.png Terra +2 Power Perk Black Icon.png Sharpened Power Cell Power
Utility Cell Utility
After not dealing damage for 4 seconds, your next attack deals +50% damage
Valomyr's Decree Icon.png Valomyr's Decree 60 Radiant Icon.png Radiant +2 Power Perk Black Icon.png Aetherhunter Power Cell Power
Utility Cell Utility
Once charged, your next attack deals +425 radiant damage - charge rate increases with higher current health
Stalker's Mercy Icon.png Stalker's Mercy 60 Umbral Icon.png Umbral +2 Technique Perk Black Icon.png Wild Frenzy Technique Cell Technique
Utility Cell Utility
On chance after dealing damage, generate Shadow Orbs that grant +1.75% damage for 5 seconds - At 5+ Orbs, the bonus doubles
Inferno's Decree Icon.png Inferno's Decree 80 Blaze Icon.png Blaze +2 Power Perk Black Icon.png Overpower Power Cell Power
Power Cell Power
The fifth hit in a row deals +150 damage and major blaze damage
Storm Cutter Icon.png Storm Cutter 80 Shock Icon.png Shock +2 Utility Perk Black Icon.png Energized Power Cell Power
Mobility Cell Mobility
After dodging through an attack, your next attacks gain 100% bonus meter for +4 seconds
Edge of Dawn Icon.png Edge of Dawn 80 Radiant Icon.png Radiant +2 Technique Perk Black Icon.png Cunning Power Cell Power
Technique Cell Technique
+10% chance for attacks to hit twice
Reaper of Night Icon.png Reaper of Night 80 Umbral Icon.png Umbral +2 Technique Perk Black Icon.png Cunning Power Cell Power
Utility Cell Utility
When under 20% health, deal +50% damage

Legendaries

Facing the Keystone Behemoth in a hard Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Element Perk Cell Slots Unique Effect
Incinerator's Song Icon.png Incinerator's Song 100 Blaze Icon.png Blaze Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill.
Permanent Frost Icon.png Permanent Frost 100 Frost Icon.png Frost Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to create a Frost Shield that blocks hostile projectiles for 6 seconds. Damages and chills Behemoths that contact it (can interrupt).
Terminal Voltage Icon.png Terminal Voltage 100 Shock Icon.png Shock Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to teleport to a Behemoth, dealing shock damage. Usable once, but resets on Behemoth kill.
Malignant Scourge Icon.png Malignant Scourge 100 Terra Icon.png Terra Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed.
Mindsplitter Icon.png Mindsplitter 100 Umbral Icon.png Umbral Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to deal umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional umbral damage. Usable once, but resets on Behemoth kill.


Specials

Name Description Obtained From
Flight of Ruin Icon 001.png Flight of Ruin Throw the axe, dealing 60 damage constantly and gaining 2 meter per hit. Reactivate to call it and powerful attack that deals up to 500 damage (further increased by determination) and gain 15 meter. Available from the start.
Grim Onslaught Icon 001.png Grim Onslaught Hurl the axe forward, dealing up to 800 damage (further increased by determination) to enemies in this patch and gaining 15 meter when hitting a Behemoth. Catch the axe to gain 30 meter. Axe Mastery level 8
Relentless Onslaught Icon 001.png Relentless Onslaught Hurl the axe forward, damaging enemies in its path. Catch the axe to throw it again up to 2 more times in the next 5 seceonds, dealing 500/600/1000 damage (further increaded by determination). Does not build meter. Bought from Lady Luck Store for 500 Steel Marks

Mods

Name Description Obtained From
Volatile Axecore Icon 001.png Volatile Axecore Charging attack deals aoe damage to nearby enemies at each charge level. Axe Mastery level 6
Lightweight Haft Icon 001.png Lightweight Haft Movement speed while charging Horizontal Attacks is now increased instead of decreased and no costs stamina to maintain. Axe Mastery level 10
Overcharged Cylinder Icon 001.png Overcharged Cylinder Determination can now stack up to 4 times. Axe Mastery level 16
Railsplitter's Canteen Icon 001.png Railsplitter's Canteen Tonics consumed while your axe is thrown have +50% effectiveness Bought from Lady Luck Store for 250 Steel Marks
Furious Axecore Icon 001.png Furious Axecore Perfectly charged attacks grants +15 meter on hit, but no longer grant resolve. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins

The following weapon skins can be used with the Axe:

Mastery Card

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Break [x] parts with a Axe 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Axe 2 10 20 50 100 200 500 1,000

Controls

Moves

Vertical Attack
Icon-PC-Left Mouse.png Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-PC-Right Mouse.png Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
Icon-PC-Q.png (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
Icon-PC-Left Mouse.png(Chargeable) > Icon-PC-Left Mouse.png > Icon-PC-Right Mouse.png(Chargeable) > Icon-PC-Right Mouse.png

Horizontal Edge
Icon-PC-Right Mouse.png(Chargeable, able to move while charging) > Icon-PC-Right Mouse.png > Icon-PC-Right Mouse.png(Chargeable) > Icon-PC-Right Mouse.png

Repeated Strikes
Icon-PC-Left Mouse.png(Chargeable) > Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png(Chargeable) > Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter

Moves

Vertical Attack
Icon-XB1-X.png Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-XB1-Y.png Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
Icon-XB1-RB.png (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
Icon-XB1-X.png(Chargeable) > Icon-XB1-X.png > Icon-XB1-Y.png(Chargeable) > Icon-XB1-Y.png

Horizontal Edge
Icon-XB1-Y.png(Chargeable, able to move while charging) > Icon-XB1-Y.png > Icon-XB1-Y.png(Chargeable) > Icon-XB1-Y.png

Repeated Strikes
Icon-XB1-X.png(Chargeable) > Icon-XB1-X.png > Icon-XB1-X.png(Chargeable) > Icon-XB1-X.png > Icon-XB1-X.png (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter

Moves

Vertical Attack
Icon-PS4-Square.png Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-PS4-Triangle.png Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
Icon-PS4-R1.png (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
Icon-PS4-Square.png(Chargeable) > Icon-PS4-Square.png > Icon-PS4-Triangle.png(Chargeable) > Icon-PS4-Triangle.png

Horizontal Edge
Icon-PS4-Triangle.png(Chargeable, able to move while charging) > Icon-PS4-Triangle.png > Icon-PS4-Triangle.png(Chargeable) > Icon-PS4-Triangle.png

Repeated Strikes
Icon-PS4-Square.png(Chargeable) > Icon-PS4-Square.png > Icon-PS4-Square.png(Chargeable) > Icon-PS4-Square.png > Icon-PS4-Square.png (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter

Moves

Vertical Attack
Icon-Switch-Y.png Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-Switch-X.png Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Great Axe Special
Icon-Switch-R.png (Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.

Flight of Ruin Recall
Icon-Switch-R.png Instantly recalls the Axe into a powerful overhead slam. (Increases meter. If at full meter, deal bonus damage and stacks Determination)

  • Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.

Combos

Vertical Ripper
Icon-Switch-Y.png(Chargeable) > Icon-Switch-Y.png > Icon-Switch-Y.png(Chargeable) > Icon-Switch-Y.png

Horizontal Edge
Icon-Switch-X.png(Chargeable, able to move while charging) > Icon-Switch-X.png > Icon-Switch-X.png(Chargeable) > Icon-Switch-X.png

Repeated Strikes
Icon-Switch-Y.png(Chargeable) > Icon-Switch-Y.png > Icon-Switch-Y.png(Chargeable) > Icon-Switch-Y.png > Icon-Switch-Y.png (Repeatable as long as you have stamina)

  • Combo hits after a charged attack build special meter