The Axe is a slashing weapon type in Dauntless.
Summary
Axes are the ideal heavy hitter for the tactical Slayer. With the ability to channel your hits, you’ll be allowed to build up the weapon meter found at the top corner of your screen. You can then unleash the channeled energy to trigger a special attack on your hunts.
The Axe has two types of unique mechanics: "Resolve" and "Determination". Resolve is granted when charging the vertical attack 3 times and makes slayers invulnerable to staggering effect but will not prevent players from taking damage however. The second is called Determination. Determination multiplies the weapons attack damage and stacks up to three times. Determination can be generated through charged attacks, horizontal or vertical, and the reactivation of the special.
Weapons
Name | Power | Elemental Power | Perks | Cell Slots | Unique Effects | ||
---|---|---|---|---|---|---|---|
Recruit's Axe | 80 | 80 | None | None | None | None | |
Raging Bite | 100 | 550 | None | +1~3 Ragehunter | Power Cell Utility Cell |
None | |
Song of the Shrike | 100 | 550 | None | +1~3 Conditioning | Power Cell Mobility Cell |
+100 part damage on next hit after a dodge. | |
Quillshot's Fury | 100 | 550 | None | +1~3 Acidic | Power Cell Defense Cell |
None | |
Skarn's Judgement | 100 | 550 | +80 Terra | +1~3 Knockout King | Power Cell Defense Cell |
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s. | |
Charred Cleaver | 100 | 550 | +80 Blaze | +1~3 Aetherhunter | Power Cell Power Cell |
None | |
Ember Scythe | 100 | 550 | +80 Blaze | +1~3 Evasive Fury | Technique Cell Mobility Cell |
The fourth hit in quick succession deals 250 bonus part damage | |
Winter Gale | 100 | 550 | +80 Frost | +1~3 Nimble | Power Cell Mobility Cell |
Evading drops a trio of Ice Mines on a 30 second cooldown. | |
Thundering Scythe | 100 | 550 | +80 Shock | +1~3 Aetheric Attunement | Power Cell Defense Cell |
20% damage vs Behemoth Heads | |
Nayzaga's Scythe | 100 | 550 | +80 Shock | +1~3 Savagery | Utility Cell Mobility Cell |
Heal 100 on perfectly charged vertical attacks | |
Pangar's Grace | 100 | 550 | +80 Frost | +1~3 Knockout King | Power Cell Defence Cell |
None | |
Inferno's Decree | 100 | 550 | +80 Blaze | +1~3 Overpower | Power Cell Power Cell |
The sixth hit in quick succession deals 250 bonus damage and major blaze damage | |
Storm Cutter | 100 | 550 | +80 Shock | +1~3 Energized | Power Cell Mobility Cell |
After dodging through an attack, the next weapon attack has 300% meter gain | |
Kharabak's Claw | 100 | 550 | +80 Terra | +1~3 Deconstruction | Power Cell Technique Cell |
Combo finishers deal 200 bonus part damage | |
Edge of Dawn | 100 | 550 | +80 Radiant | +1~3 Cunning | Power Cell Mobility Cell |
10% chance for attacks to hit twice | |
Reaper of Night | 100 | 550 | +80 Umbral | +1~3 Cunning | Power Cell Utility Cell |
When under 20% health, deal +50% damage | |
Sovereign's Wrath | 100 | 550 | +80 Terra | +1~3 Sharpened | Power Cell Utility Cell |
After not dealing damage for 6 seconds, the next 2 attacks deal 25% increased damage. | |
Stalker's Mercy | 100 | 550 | +80 Umbral | +1~3 Wild Frenzy | Technique Cell Utility Cell |
Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds. If 5 or more Orbs are present, the bonus doubles. | |
Valomyr's Decree | 100 | 550 | +80 Radiant | +1~3 Aetherhunter | Power Cell Utility Cell |
Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health. | |
Turmoil of Boreus | 100 | 550 | +80 Frost | +1~3 Conditioning | Power Cell Defence Cell |
Charge attacks generate Frost Sprites that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites. |
Axe Specials
Each weapon in dauntless can be mastered and given a variety of Special Attacks that can change the tide of how you play. They can be accessed and swapped around under the Modifications menu found under your weapon.
Flight of Ruin is the first available special attack unlocked upon using the axe. Activating it causes the player to throw their axe in a violent spin that propels itself forward dealing small amounts of rapid damage to anything it hits as it moves and will build speed before spinning back into the players hand. Players can then activate the special a second time immediately following or shortly after throwing their axe it too return the axe back to the player’s hand and triggering a heavy downward strike onto the behemoth.
It’s best used against slower more stationary targets as they won’t be as likely to dodge out of the path of the spinning axe as well as being more likely to hit when following threw with the downward strike.
Grim Onslaught is the second Axe special attack unlocked after reaching level 8 Mastery. Similar to Flight of Ruin, Grim Onslaught causes the player to toss their axe in the facing direction. Unlike Flight of Ruin, the axe is thrown with an over head motion dealing a large amount of damage upon its first hit before bouncing off of its target and flying threw the air and back towards the player.
It’s best used for interrupting behemoths and breaking parts.
Note: As of update 0.8, if it fails to hit an enemy it will continue to fly far past the battle until it’s stopped either by distance or by another object such as terrain. It CAN be thrown over the edge of islands. If this should happen the game will often respawn the axe at the center of the battle. It CAN also glitch causing it to be stuck up trees or cliff sides, in rocks, or stuck on the ground preventing the player from picking it up. After approximately 15 seconds, the axe will automatically be returned the players hand so use caution.
Name | Description | Obtained From | |
---|---|---|---|
Flight of Ruin | Throw the axe forward, damaging enemies while thrown. Reactivate to call the axe and perform a powerful overhand swing that can generate Resolve. | Available from the start. | |
Grim Onslaught | Throw the axe forward, damaging enemies in its path before landing a distance away. Hitting a Behemoth can generate Resolve and will bounce the axe back towards the user. | Axe Mastery level 8 |
Axe Mods
Axe mods are upgrades and perks used to help support a player’s build. Act as specialized cells uniquely gained threw the mastery of a specific weapon
Name | Description | Obtained From | |
---|---|---|---|
Volatile Axecore | Charging attack deals aoe damage to nearby enemies at each charge level. | Axe Mastery level 6 | |
Lightweight Haft | Movespeed while charging Horizontal Attacks is now increased instead of decreased and costs 50% less stamina. | Axe Mastery level 10 | |
Overcharged Cylinder | Determination can now stack up to 4 times. | Axe Mastery level 16 |
Axe Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Break [x] parts with a Axe | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any Axe | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
|