m (Added details to some UE descriptions) Tag: Visual edit |
AksanDotDev (talk | contribs) m (→Axe Mastery Card: Removed Repetitive section titling) |
||
(18 intermediate revisions by 7 users not shown) | |||
Line 10: | Line 10: | ||
==Weapons== |
==Weapons== |
||
− | {| class |
+ | {| class="wikitable sortable" style="width:100%" |
+ | ! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect |
||
− | ! class="unsortable" | |
||
+ | {{#invoke:CargoQuery|main |
||
− | ! Name |
||
+ | |q?tables=Weapons |
||
− | !colspan="2" style="width: 50px;" class = "unsortable" | Power |
||
+ | |q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2 |
||
− | ! Elemental Power |
||
+ | |q?where=Type="Axe" AND Class="Normal" |
||
− | ! class="unsortable" | Perks |
||
+ | |q?orderBy=Tier,(case Element |
||
− | ! class="unsortable" | Cell Slots |
||
+ | when 'Neutral' then 0 |
||
− | ! class="unsortable" | Unique Effects |
||
+ | when 'Blaze' then 1 |
||
− | |- |
||
+ | when 'Frost' then 2 |
||
− | |[[File:Recruit's Axe Icon 001.png|150x150px|link=Recruit's Axe]] |
||
+ | when 'Shock' then 3 |
||
− | |[[Recruit's Axe]] |
||
+ | when 'Terra' then 4 |
||
− | |80 |
||
+ | when 'Radiant' then 5 |
||
− | |80 |
||
+ | when 'Umbral' then 6 |
||
− | |None |
||
+ | end),Behemoth,_pageName |
||
− | |None |
||
+ | |template=WeaponTableRow |
||
− | |None |
||
+ | }} |
||
− | |None |
||
− | |- |
||
− | | [[File:Gnashaxe Icon 001.png|150x150px|link=Raging Bite]] || [[Raging Bite]] || 100 || 550 || None || +1~3 [[Ragehunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || None |
||
− | |- |
||
− | | [[File:Shrike Axe Icon 001.png|150x150px|link=Song of the Shrike]] || [[Song of the Shrike]] || 100 || 550 || None || +1~3 [[Conditioning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging, your next attack deals +50/75/100 (at ranks 1/6/10+) bonus damage and part damage. Stacks up to 3 times. |
||
− | |- |
||
− | | [[File:Quillcutter Icon 001.png|150x150px|link=Quillshot's Fury]] || [[Quillshot's Fury]] || 100 || 550 || None || +1~3 [[Acidic]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || None |
||
− | |- |
||
− | | [[File:Skarnchopper Icon 001.png|150x150px|link=Skarn's Judgement]] || [[Skarn's Judgement]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 20/30/40 (at ranks 1/6/10+) health shield that lasts for 12s. |
||
− | |- |
||
− | | [[File:Charrcutter Icon 001.png|150x150px|link=Charred Cleaver]] || [[Charred Cleaver]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || After spending 150 stamina, the next attack emits a cone of flame that deals 100/150/200 (at ranks 1/6/10+) blaze damage to each unique targets within the cone. |
||
− | |- |
||
− | | [[File:Emberscythe Icon 001.png|150x150px|link=Ember Scythe]] || [[Ember Scythe]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The third hit in hit in a row deals +100/175/250 bonus part damage (at ranks 1/6/10+). |
||
− | |- |
||
− | | [[File:Skraev Axe Icon 001.png|150x150px|link=Winter Gale]] || [[Winter Gale]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Nimble]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging, drop 1/2/3 ( at ranks 1/6/10+) Ice Mines around you on a 30 second cooldown that deal 300 damage. |
||
− | |- |
||
− | | [[File:Drask Axe Icon 001.png|150x150px|link=Thundering Scythe]] || [[Thundering Scythe]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Aetheric Attunement]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || +20%/25%/30% (at ranks 1/6/10+) damage vs Behemoth Heads. |
||
− | |- |
||
− | | [[File:Zagachopper Icon 001.png|150x150px|link=Nayzaga's Scythe]] || [[Nayzaga's Scythe]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Savagery]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Heal 100 on perfectly charged vertical attacks |
||
− | |- |
||
− | | [[File:Pangax Icon 001.png|150x150px|link=Pangar's Grace]] || [[Pangar's Grace]] || 100 || 550 || +80 {{Element|Frost}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || None |
||
− | |- |
||
− | | [[File:Hellcutter Icon 001.png|150x150px|link=Inferno's Decree]] || [[Inferno's Decree]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Overpower]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Power}} [[Cells#Power|Power Cell]] || The fifth hit in a row deals +75/150/225 (at ranks 1/6/10+) bonus damage and major blaze damage |
||
− | |- |
||
− | | [[File:Stormcutter Icon 001.png|150x150px|link=Storm Cutter]] || [[Storm Cutter]] || 100 || 550 || +80 {{Element|Shock}} || +1~3 [[Energized]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || After dodging through an attack, your attacks gains 100% bonus meter for +3/4/5 seconds (at ranks 1/6/10+). |
||
− | |- |
||
− | | [[File:Kharabaxe Icon 001.png|150x150px|link=Kharabak's Claw]] || [[Kharabak's Claw]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Deconstruction]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Technique}} [[Cells#Technique|Technique Cell]] || Combo finishers deal +100/200/300 (at ranks 1/6/10+) part damage. |
||
− | |- |
||
− | | [[File:Rezacutter Icon 001.png|150x150px|link=Edge of Dawn]] || [[Edge of Dawn]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || 10% chance for attacks to hit twice |
||
− | |- |
||
− | | [[File:Shrowd Reaper Icon 001.png|150x150px|link=Reaper of Night]] || [[Reaper of Night]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Cunning]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || When under 20% health, deal +50% damage |
||
− | |- |
||
− | | [[File:Koshai's Wrath Icon 001.png|150x150px|link=Sovereign's Wrath]] || [[Sovereign's Wrath]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Sharpened]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || After not dealing damage for 4 seconds, the next 1/1/2 attacks (at ranks 1/6/10+) deal 50% increased damage. |
||
− | |- |
||
− | | [[File:Stalker's Mercy Icon 001.png|150x150px|link=Stalker's Mercy]] || [[Stalker's Mercy]] || 100 || 550 || +80 {{Element|Umbral}} || +1~3 [[Wild Frenzy]] || {{Icon|Technique}} [[Cells#Technique|Technique Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || On chance after dealing damage, generate Shadow Orbs that grant +1.5%/2%/2.25% (at ranks 1/6/10+) damage for 5 seconds. At 5+ Orbs, the bonus doubles. |
||
− | |- |
||
− | | [[File:Valomyr's Decree Icon 001.png|150x150px|link=Valomyr's Decree]] || [[Valomyr's Decree]] || 100 || 550 || +80 {{Element|Radiant}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Utility}} [[Cells#Utility|Utility Cell]] || Once charged, your next attack will deal +300/+425/+550 (at ranks 1/6/10+) bonus radiant damage. Charge rate increases with higher current health. |
||
− | |- |
||
− | | [[File:Turmoil of Boreus Icon 001.png|150x150px|link=Turmoil of Boreus]] || [[Turmoil of Boreus]] || 100 || 550 || +80 {{Element|Frost}} || <span style="white-space:nowrap">+1~3 [[Conditioning]]</span> || <span style="white-space:nowrap">{{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]]</span> || After each charge attack level, generate a Frost Sprite that grants your next attack +30/45/60 damage (at ranks 1/6/10+) and minor frost damage (Max 4 Sprites). |
||
|} |
|} |
||
== Legendaries == |
== Legendaries == |
||
Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort. |
Facing a the final Boss in [[Escalation]] will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort. |
||
+ | |||
− | {| class="wikitable sortable" |
+ | {| class="wikitable sortable" style="width:100%" |
− | ! |
||
+ | ! Icon !! Name !! Power !! Element !! Perk !! Cell Slots !! Unique Effect |
||
− | !Name |
||
+ | {{#invoke:CargoQuery|main |
||
− | ! colspan="2" |Power |
||
+ | |q?tables=Weapons |
||
− | !Elemental Power |
||
+ | |q?fields=Icon,_pageName,Type,Class,Tier,Behemoth,Element,Perk,Cell1,Cell2,UniqueEffect1,UniqueEffect2 |
||
− | !Perks |
||
+ | |q?where=Type="Axe" AND Class="Legendary" |
||
− | !Cell Slots |
||
+ | |q?orderBy=Tier,(case Element |
||
− | !Unique Effects |
||
+ | when 'Neutral' then 0 |
||
− | |- |
||
+ | when 'Blaze' then 1 |
||
− | |[[File:Terminal Voltage Icon 001.png|150x150px|link=Terminal Voltage]]||[[Terminal Voltage]]|| 500 || 550 ||<span style="white-space:nowrap">+80 {{Element|Shock}}</span>||<span style="white-space:nowrap">[[Bond]]</span>||<span style="white-space:nowrap">{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]<br>{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]</span>|| Legendary Ability: [G] to teleport to a Behemoth, dealing {{Element|Shock}} damage. Usable once, but resets on Behemoth kill. |
||
+ | when 'Frost' then 2 |
||
− | |- |
||
+ | when 'Shock' then 3 |
||
− | |[[File:Incinerator's_Song_Icon_001.png|150x150px]] |
||
+ | when 'Terra' then 4 |
||
− | |[[Incinerator's Song]] |
||
+ | when 'Radiant' then 5 |
||
− | |500 |
||
+ | when 'Umbral' then 6 |
||
− | |550 |
||
+ | end),Behemoth,_pageName |
||
− | | +80 {{Element|Blaze}} |
||
+ | |template=WeaponTableRow |
||
− | |<span style="white-space:nowrap">[[Bond]]</span> |
||
+ | }} |
||
− | |<span style="white-space:nowrap">{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]<br>{{Icon|Prismatic}} [[Cells#Prismatic|Prismatic Cell]]</span> |
||
− | |Legendary Ability: [G] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill. |
||
|} |
|} |
||
+ | |||
− | == |
+ | ==Specials== |
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
Line 96: | Line 58: | ||
|- |
|- |
||
! [[File:Flight of Ruin Icon 001.png|100x100px|link=]] |
! [[File:Flight of Ruin Icon 001.png|100x100px|link=]] |
||
− | | Flight of Ruin || Throw the axe, dealing 60 damage constantly and gaining 2 meter |
+ | | Flight of Ruin || Throw the axe, dealing 60 damage constantly and gaining 2 meter per hit. Reactivate to call it and powerful attack that deals up to 500 damage (further increased by determination) and gain 15 meter. || Available from the start. |
|- |
|- |
||
! [[File:Grim Onslaught Icon 001.png|100x100px|link=]] |
! [[File:Grim Onslaught Icon 001.png|100x100px|link=]] |
||
Line 105: | Line 67: | ||
|} |
|} |
||
− | == |
+ | ==Mods== |
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
Line 127: | Line 89: | ||
|} |
|} |
||
− | == |
+ | ==Weapon Skins== |
+ | The following [[Weapon_Skins|weapon skins]] can be used with the Axe: |
||
+ | {{#cargo_query: |
||
+ | tables=WeaponSkins |
||
+ | |fields=Icon,_pageName |
||
+ | |where=Type="Axe" |
||
+ | |order by=_pageName |
||
+ | |format=gallery |
||
+ | |mode=packed-hover |
||
+ | |image height=122px |
||
+ | |show bytes=0 |
||
+ | |show dimensions=0 |
||
+ | |show filename=0 |
||
+ | |caption field=_pageName |
||
+ | |link field=_pageName |
||
+ | }} |
||
+ | |||
+ | ==Mastery Card== |
||
{|class="wikitable" |
{|class="wikitable" |
||
|- |
|- |
||
Line 164: | Line 143: | ||
<tabber> |
<tabber> |
||
PC Controls= |
PC Controls= |
||
− | ==Moves== |
+ | ===Moves=== |
Vertical Attack<br> |
Vertical Attack<br> |
||
Line 177: | Line 156: | ||
*Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken. <br> |
*Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken. <br> |
||
− | ===Combos=== |
+ | ====Combos==== |
''Vertical Ripper''<br> |
''Vertical Ripper''<br> |
||
[[File:Icon-PC-Left Mouse.png|40px]](Chargeable) > [[File:Icon-PC-Left Mouse.png|40px]] > [[File:Icon-PC-Right Mouse.png|40px]](Chargeable) > [[File:Icon-PC-Right Mouse.png|40px]] |
[[File:Icon-PC-Left Mouse.png|40px]](Chargeable) > [[File:Icon-PC-Left Mouse.png|40px]] > [[File:Icon-PC-Right Mouse.png|40px]](Chargeable) > [[File:Icon-PC-Right Mouse.png|40px]] |
||
Line 190: | Line 169: | ||
|-| |
|-| |
||
Xbox One Controller= |
Xbox One Controller= |
||
− | ==Moves== |
+ | ===Moves=== |
Vertical Attack<br> |
Vertical Attack<br> |
||
Line 203: | Line 182: | ||
*Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken. <br> |
*Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken. <br> |
||
− | ===Combos=== |
+ | ====Combos==== |
''Vertical Ripper''<br> |
''Vertical Ripper''<br> |
||
[[File:Icon-XB1-X.png|40px]](Chargeable) > [[File:Icon-XB1-X.png|40px]] > [[File:Icon-XB1-Y.png|40px]](Chargeable) > [[File:Icon-XB1-Y.png|40px]] |
[[File:Icon-XB1-X.png|40px]](Chargeable) > [[File:Icon-XB1-X.png|40px]] > [[File:Icon-XB1-Y.png|40px]](Chargeable) > [[File:Icon-XB1-Y.png|40px]] |
||
Line 216: | Line 195: | ||
|-| |
|-| |
||
PS4 Controller= |
PS4 Controller= |
||
− | ==Moves== |
+ | ===Moves=== |
Vertical Attack<br> |
Vertical Attack<br> |
||
Line 229: | Line 208: | ||
*Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken. <br> |
*Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken. <br> |
||
− | ===Combos=== |
+ | ====Combos==== |
''Vertical Ripper''<br> |
''Vertical Ripper''<br> |
||
[[File:Icon-PS4-Square.png|40px]](Chargeable) > [[File:Icon-PS4-Square.png|40px]] > [[File:Icon-PS4-Triangle.png|40px]](Chargeable) > [[File:Icon-PS4-Triangle.png|40px]] |
[[File:Icon-PS4-Square.png|40px]](Chargeable) > [[File:Icon-PS4-Square.png|40px]] > [[File:Icon-PS4-Triangle.png|40px]](Chargeable) > [[File:Icon-PS4-Triangle.png|40px]] |
||
Line 241: | Line 220: | ||
*Combo hits after a charged attack build special meter |
*Combo hits after a charged attack build special meter |
||
|-| |
|-| |
||
− | + | Nintendo Switch= |
|
− | ==Moves== |
+ | ===Moves=== |
Vertical Attack<br> |
Vertical Attack<br> |
||
Line 258: | Line 237: | ||
*Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken. <br> |
*Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken. <br> |
||
− | ===Combos=== |
+ | ====Combos==== |
''Vertical Ripper''<br> |
''Vertical Ripper''<br> |
||
[[File:Icon-Switch-Y.png|40px]](Chargeable) > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]](Chargeable) > [[File:Icon-Switch-Y.png|40px]] |
[[File:Icon-Switch-Y.png|40px]](Chargeable) > [[File:Icon-Switch-Y.png|40px]] > [[File:Icon-Switch-Y.png|40px]](Chargeable) > [[File:Icon-Switch-Y.png|40px]] |
||
Line 270: | Line 249: | ||
*Combo hits after a charged attack build special meter |
*Combo hits after a charged attack build special meter |
||
</tabber> |
</tabber> |
||
− | |||
{{Navigation}} |
{{Navigation}} |
Revision as of 13:12, 14 April 2021
The Axe is a slashing weapon type in Dauntless, though it has the power to stagger behemoths.
Summary
A heavy hitter for the tactical Slayer. Channel your hits to build up the meter, then unleash it to trigger a special attack buff. Stack it up to three times for maximum damage.
The Axe has 2 types of unique mechanics: "Resolve" and "Determination." Resolve is granted when charging the vertical attack 3 times, and it makes the slayer invulnerable to staggering effects. However, the slayer still takes damage from behemoth attacks. Determination multiplies the weapon's attack damage and stacks up to 3 times. Determination can be generated through horizontal or vertical charged attacks, and by reactivating the special.
Weapons
Legendaries
Facing a the final Boss in Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
Specials
Name | Description | Obtained From | |
---|---|---|---|
Flight of Ruin | Throw the axe, dealing 60 damage constantly and gaining 2 meter per hit. Reactivate to call it and powerful attack that deals up to 500 damage (further increased by determination) and gain 15 meter. | Available from the start. | |
Grim Onslaught | Hurl the axe forward, dealing up to 800 damage (further increased by determination) to enemies in this patch and gaining 15 meter when hitting a Behemoth. Catch the axe to gain 30 meter. | Axe Mastery level 8 | |
Relentless Onslaught | Hurl the axe forward, damaging enemies in its path. Catch the axe to throw it again up to 2 more times in the next 5 seceonds, dealing 500/600/1000 damage (further increaded by determination). Does not build meter. | Bought from Lady Luck Store for 500 Steel Marks |
Mods
Name | Description | Obtained From | |
---|---|---|---|
Volatile Axecore | Charging attack deals aoe damage to nearby enemies at each charge level. | Axe Mastery level 6 | |
Lightweight Haft | Movement speed while charging Horizontal Attacks is now increased instead of decreased and no costs stamina to maintain. | Axe Mastery level 10 | |
Overcharged Cylinder | Determination can now stack up to 4 times. | Axe Mastery level 16 | |
Railsplitter's Canteen | Tonics consumed while your axe is thrown have +50% effectiveness | Bought from Lady Luck Store for 250 Steel Marks | |
Furious Axecore | Perfectly charged attacks grants +15 meter on hit, but no longer grant resolve. | Bought from Lady Luck Store for 250 Steel Marks |
Weapon Skins
The following weapon skins can be used with the Axe:
Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Break [x] parts with a Axe | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any Axe | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
Flight of Ruin Recall
Instantly recalls the Axe into a powerful overhead slam. (Increases meter. If at full meter, deal bonus damage and stacks Determination)
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
|