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| [[File:Skarnchopper Icon 001.png|150x150px|link=Skarn's Judgement]] || [[Skarn's Judgement]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s. |
| [[File:Skarnchopper Icon 001.png|150x150px|link=Skarn's Judgement]] || [[Skarn's Judgement]] || 100 || 550 || +80 {{Element|Terra}} || +1~3 [[Knockout King]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defense|Defense Cell]] || Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s. |
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− | | [[File:Charrcutter Icon 001.png|150x150px|link=Charred Cleaver]] || [[Charred Cleaver]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || |
+ | | [[File:Charrcutter Icon 001.png|150x150px|link=Charred Cleaver]] || [[Charred Cleaver]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Aetherhunter]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Defence}} [[Cells#Defence|Defence Cell]] || After spending 150 stamina, next attack emits a cone of flame that deals +150 blaze damage to each unique targets within the cone |
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| [[File:Emberscythe Icon 001.png|150x150px|link=Ember Scythe]] || [[Ember Scythe]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The fourth hit in quick succession deals 250 bonus part damage |
| [[File:Emberscythe Icon 001.png|150x150px|link=Ember Scythe]] || [[Ember Scythe]] || 100 || 550 || +80 {{Element|Blaze}} || +1~3 [[Evasive Fury]] || {{Icon|Power}} [[Cells#Power|Power Cell]]<br>{{Icon|Mobility}} [[Cells#Mobility|Mobility Cell]] || The fourth hit in quick succession deals 250 bonus part damage |
Revision as of 10:30, 27 March 2020
The Axe is a slashing weapon type in Dauntless, though it has the power to stagger behemoths.
Summary
A heavy hitter for the tactical Slayer. Channel your hits to build up the meter, then unleash it to trigger a special attack buff. Stack it up to three times for maximum damage.
The Axe has 2 types of unique mechanics: "Resolve" and "Determination." Resolve is granted when charging the vertical attack 3 times, and it makes the slayer invulnerable to staggering effects. However, the slayer still takes damage from behemoth attacks. Determination multiplies the weapon's attack damage and stacks up to 3 times. Determination can be generated through horizontal or vertical charged attacks, and by reactivating the special.
Weapons
Name | Power | Elemental Power | Perks | Cell Slots | Unique Effects | ||
---|---|---|---|---|---|---|---|
Recruit's Axe | 80 | 80 | None | None | None | None | |
Raging Bite | 100 | 550 | None | +1~3 Ragehunter | Power Cell Utility Cell |
None | |
Song of the Shrike | 100 | 550 | None | +1~3 Conditioning | Power Cell Mobility Cell |
+100 part damage on next hit after a dodge. | |
Quillshot's Fury | 100 | 550 | None | +1~3 Acidic | Power Cell Defense Cell |
None | |
Skarn's Judgement | 100 | 550 | +80 Terra | +1~3 Knockout King | Power Cell Defense Cell |
Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s. | |
Charred Cleaver | 100 | 550 | +80 Blaze | +1~3 Aetherhunter | Power Cell Defence Cell |
After spending 150 stamina, next attack emits a cone of flame that deals +150 blaze damage to each unique targets within the cone | |
Ember Scythe | 100 | 550 | +80 Blaze | +1~3 Evasive Fury | Power Cell Mobility Cell |
The fourth hit in quick succession deals 250 bonus part damage | |
Winter Gale | 100 | 550 | +80 Frost | +1~3 Nimble | Power Cell Mobility Cell |
Evading drops a trio of Ice Mines on a 30 second cooldown. | |
Thundering Scythe | 100 | 550 | +80 Shock | +1~3 Aetheric Attunement | Power Cell Defense Cell |
20% damage vs Behemoth Heads | |
Nayzaga's Scythe | 100 | 550 | +80 Shock | +1~3 Savagery | Power Cell Utility Cell |
Heal 100 on perfectly charged vertical attacks | |
Pangar's Grace | 100 | 550 | +80 Frost | +1~3 Knockout King | Power Cell Defence Cell |
None | |
Inferno's Decree | 100 | 550 | +80 Blaze | +1~3 Overpower | Power Cell Power Cell |
The sixth hit in quick succession deals 250 bonus damage and major blaze damage | |
Storm Cutter | 100 | 550 | +80 Shock | +1~3 Energized | Power Cell Mobility Cell |
After dodging through an attack, the next weapon attack has 300% meter gain | |
Kharabak's Claw | 100 | 550 | +80 Terra | +1~3 Deconstruction | Power Cell Technique Cell |
Combo finishers deal 200 bonus part damage | |
Edge of Dawn | 100 | 550 | +80 Radiant | +1~3 Cunning | Power Cell Mobility Cell |
10% chance for attacks to hit twice | |
Reaper of Night | 100 | 550 | +80 Umbral | +1~3 Cunning | Power Cell Utility Cell |
When under 20% health, deal +50% damage | |
Sovereign's Wrath | 100 | 550 | +80 Terra | +1~3 Sharpened | Power Cell Utility Cell |
After not dealing damage for 6 seconds, the next 2 attacks deal 25% increased damage. | |
Stalker's Mercy | 100 | 550 | +80 Umbral | +1~3 Wild Frenzy | Technique Cell Utility Cell |
Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds. If 5 or more Orbs are present, the bonus doubles. | |
Valomyr's Decree | 100 | 550 | +80 Radiant | +1~3 Aetherhunter | Power Cell Utility Cell |
Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health. | |
Turmoil of Boreus | 100 | 550 | +80 Frost | +1~3 Conditioning | Power Cell Defence Cell |
Charge attacks generate Frost Sprites that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites. | |
Terminal Voltage | 500 | 550 | +80 Shock | Bond | Prismatic Cell Prismatic Cell |
Legendary Ability: [G] to teleport to a Behemoth, dealing Shock damage. Usable once, but resets on Behemoth kill. | |
Incinerator's Song | 500 | 550 | +80 Blaze | Bond | Prismatic Cell Prismatic Cell |
Legendary Ability: [G] to enter a rage, gaining new attacks for 15 seconds. Deals +25% damage when the target is below 50% health. Usable once, but resets on Behemoth kill. |
Axe Specials
Name | Description | Obtained From | |
---|---|---|---|
Flight of Ruin | Throw the axe forward, damaging enemies while thrown. Reactivate to call the axe and perform a powerful overhand swing that can generate determination. | Available from the start. | |
Grim Onslaught | Throw the axe forward, damaging enemies in its path before landing a distance away. Hitting a Behemoth can generate Resolve and will bounce the axe back towards the user. | Axe Mastery level 8 | |
Relentless Onslaught | Hurl the axe forward, damaging enemies in its path. Catch the axe to throw it again up to 2 more times in the next 5 seceonds, dealing 500/600/1000 damage (further increaded by determination). Does not build meter. | Bought from Lady Luck Store for 500 Steel Marks |
Axe Mods
Name | Description | Obtained From | |
---|---|---|---|
Volatile Axecore | Charging attack deals aoe damage to nearby enemies at each charge level. | Axe Mastery level 6 | |
Lightweight Haft | Movement speed while charging Horizontal Attacks is now increased instead of decreased and costs 50% less stamina. | Axe Mastery level 10 | |
Overcharged Cylinder | Determination can now stack up to 4 times. | Axe Mastery level 16 | |
Railsplitter's Canteen | Tonics consumed while your axe is thrown have +50% effectiveness | Bought from Lady Luck Store for 250 Steel Marks | |
Furious Axecore | Perfectly charged attacks grants +15 meter on hit, but no longer grant resolve. | Bought from Lady Luck Store for 250 Steel Marks |
Axe Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Break [x] parts with a Axe | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any Axe | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Great Axe Special
(Requires FULL Special Meter) Grants a temporary damage increase level on hit. Damage levels can be increased up to three times. Can be used to finish combos.
Flight of Ruin Recall
Instantly recalls the Axe into a powerful overhead slam. (Increases meter. If at full meter, deal bonus damage and stacks Determination)
- Perfect axe swings and special attacks grant resolve: the attack is uninterruptible, however damage may still be taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) >
Horizontal Edge
(Chargeable, able to move while charging) > > (Chargeable) >
Repeated Strikes
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
- Combo hits after a charged attack build special meter
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