AksanDotDev (talk | contribs) No edit summary |
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Most attacks also give you Resolve if charged 3 times, making your attack uninterruptible. |
Most attacks also give you Resolve if charged 3 times, making your attack uninterruptible. |
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Every charge level increases the meter gained by charged attacks after it, within the same combo. |
Every charge level increases the meter gained by charged attacks after it, within the same combo. |
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− | With a maximum of two charge attacks in a combo up to 6 levels of charge can be gained in total |
+ | With a maximum of two charge attacks in a combo up to 6 levels of charge can be gained in total. |
Meter is only gained on hit, not simply for the charging of the attack. |
Meter is only gained on hit, not simply for the charging of the attack. |
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Revision as of 08:28, 9 June 2021
The Axe is a slashing weapon type in Dauntless, though it has the power to stagger behemoths.
Summary
A heavy hitter for the tactical Slayer. Channel your hits to build up the meter, then unleash it to trigger a special attack buff. Stack it up to three times for maximum damage.
Unique Mechanics
The Axe has 2 types of unique mechanics: "Resolve" and "Determination." Resolve is granted when charging most attacks 3 times, and it makes the slayer invulnerable to staggering effects. However, the slayer still takes damage from behemoth attacks. Determination adds attack damage to the weapon and stacks up to 3 times. Determination meter can be generated through horizontal or vertical charged attacks, and the bonus activated by using the special.
Charging
Charging is the core of Axe gameplay, it increases the damage you deal on your charged swings, allows you to build up your meter to stack up Determination, and also gives you extra damage on your specials if you hit them while the meter is full. Most attacks also give you Resolve if charged 3 times, making your attack uninterruptible. Every charge level increases the meter gained by charged attacks after it, within the same combo. With a maximum of two charge attacks in a combo up to 6 levels of charge can be gained in total. Meter is only gained on hit, not simply for the charging of the attack.
Total Charge Level | Determination Gain |
---|---|
1 | 3% |
2 | 6% |
3 | 9% |
4 | 14% |
5 | 19% |
6 | 24% |
Determination
Determination is the other unique mechanic on Axe, it's built up from charging your attacks and using your special when your meter is fully charged to stack it. This special must hit a target in order to grant the next Determination level. By default, Determination stacks up to 3 times, however the Overcharged Cylinder mod allows it to go up to 4 stacks. Every stack of Determination gives you more bonus attack damage and expires after a certain period of time if you not refreshed. At maximum Determination landing a special with full meter will simply refresh the duration of the Determination bonus. On expiring Determination returns to 0.
Level | Damage Bonus | Buff Duration |
---|---|---|
1 | 12.5% | 4 minutes |
2 | 30% | 3 minutes |
3 | 50% | 2.5 minutes |
4 | 75% | 2.5 minutes |
Weapons
Legendaries
Facing the Keystone Behemoth in a hard Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.
Specials
Name | Description | Obtained From | |
---|---|---|---|
Flight of Ruin | Throw the axe, dealing 60 damage constantly and gaining 2 meter per hit. Reactivate to call it and powerful attack that deals up to 500 damage (further increased by determination) and gain 15 meter. | Available from the start. | |
Grim Onslaught | Hurl the axe forward, dealing up to 800 damage (further increased by determination) to enemies in this patch and gaining 15 meter when hitting a Behemoth. Catch the axe to gain 30 meter. | Slayer's Path, Milestone V, Light the Way. | |
Relentless Onslaught | Hurl the axe forward, damaging enemies in its path. Catch the axe to throw it again up to 2 more times in the next 5 seceonds, dealing 500/600/1000 damage (further increaded by determination). Does not build meter. | Bought from Lady Luck Store for 500 Steel Marks |
Mods
Name | Description | Obtained From | |
---|---|---|---|
Volatile Axecore | Charging attack deals aoe damage to nearby enemies at each charge level. | Slayer's Path, Milestone V, Light the Way. | |
Lightweight Haft | Movement speed while charging Horizontal Attacks is now increased instead of decreased and no costs stamina to maintain. | Slayer's Path, Milestone V, Light the Way. | |
Overcharged Cylinder | Determination can now stack up to 4 times. | Slayer's Path, Milestone V, Light the Way. | |
Railsplitter's Canteen | Tonics consumed while your axe is thrown have +50% effectiveness | Bought from Lady Luck Store for 250 Steel Marks | |
Furious Axecore | Perfectly charged attacks grants +15 meter on hit, but no longer grant resolve. | Bought from Lady Luck Store for 250 Steel Marks |
Weapon Skins
The following weapon skins can be used with the Axe:
Mastery Card
Objective | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|
Break [x] parts with a Axe | 5 | 10 | 25 | 50 | 250 | 500 | 1,000 | 2,500 |
Deal [x] damage to Behemoths with any Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any neutral Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any blaze Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any frost Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any shock Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any radiant Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Deal [x] damage to Behemoths with any umbral Axe | 50,000 | 100,000 | 250,000 | 500,000 | 2,500,000 | 5,000,000 | 10,000,000 | 50,000,000 |
Hunt [x] Behemoths with any Axe | 2 | 10 | 20 | 50 | 100 | 200 | 500 | 1,000 |
Controls
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Flight of Ruin/Grim Onslaught/Relentless Onslaught
Flight of Ruin Recall
Instantly recalls the Axe into a powerful overhead slam.
- Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
Horizontal Edge
(Chargeable, able to move while charging, doesn't grant Resolve) > > (Chargeable) >
- Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Flight of Ruin/Grim Onslaught/Relentless Onslaught
Flight of Ruin Recall
Instantly recalls the Axe into a powerful overhead slam.
- Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
Horizontal Edge
(Chargeable, able to move while charging, doesn't grant Resolve) > > (Chargeable) >
- Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Flight of Ruin/Grim Onslaught/Relentless Onslaught
Flight of Ruin Recall
Instantly recalls the Axe into a powerful overhead slam.
- Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
Horizontal Edge
(Chargeable, able to move while charging, doesn't grant Resolve) > > (Chargeable) >
- Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.
Moves
Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.
Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.
Flight of Ruin/Grim Onslaught/Relentless Onslaught
Flight of Ruin Recall
Instantly recalls the Axe into a powerful overhead slam.
- Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.
Combos
Vertical Ripper
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)
Horizontal Edge
(Chargeable, able to move while charging, doesn't grant Resolve) > > (Chargeable) >
- Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.
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