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The Axe is a slashing weapon type in Dauntless, though it has the power to stagger behemoths.

Summary[]

A heavy hitter for tactical Slayers. The Axe is a relatively slow hitting weapon, making up for it with substantial damage on each hit. To make the most of an Axe a Slayer must learn to make the most of each opening, committing time to empowering attacks when they can. With proper use of this ability to invest in charging attacks a Slayer is rewarded by an escalating damage buff and even the ability to stand firm through Behemoth attacks. Top this off with some of the most powerful special attacks available, enhanced by proper management of charging attacks and determination, and the Axe gives a tactically minded Slayer a devastating weapon against the Behemoths.

Unique Mechanics[]

The Axe has two unique core mechanics, Charging and Determination, which are directly linked. Charging is an ability by which attacks can be charged, investing time to be rewarded with increased damage, Determination meter gain, and, at maximum Charge, Resolve, immunity to staggering effects and reduced damage taken. Damage is still be taken by the Slayer however. Determination adds attack damage for each active level, stacking up to 3. Meter is generated by landing charged attacks and once the meter is full Determination can be levelled up by landing a special attack, unlocking the next level of damage bonus.

Charging[]

Charging is the core of Axe gameplay, it increases the damage you deal on your charged swings, allows you to build up your meter to stack up Determination, and also gives you extra damage on your specials if you hit them while the meter is full. Most attacks also give you Resolve if charged 3 times, making your attack uninterruptible and granting a 50% damage reduction to the user. Every charge level increases the meter gained by attacks after it, within the same combo. With a maximum of two chargeable attacks in a combo, up to 6 levels of charge can be gained in total. Meter is only gained on hit, not simply for the charging of the attack.

Total Charge Level Meter Gain per Hit
1 3%
2 6%
3 9%
4 13%
5 17%
6 21%

Determination[]

Determination is the other unique mechanic on Axe, it's built up from charging your attacks and using your special when your meter is fully charged to stack it. This special must hit a target in order to grant the next Determination level. By default, Determination stacks up to 3 times, however the Overcharged Cylinder mod allows it to go up to 4 stacks. Every stack of Determination gives you more bonus attack damage and expires after a certain period of time if not refreshed. At maximum Determination landing a special with full meter will simply refresh the duration of the Determination bonus. On expiring Determination returns to 0.

Level Damage Bonus Buff Duration
1 12.5% 4 minutes
2 30% 3 minutes
3 50% 2.5 minutes
4 75% 2.5 minutes

Weapons[]

Icon Name Power Element Unique Effect
Fury of the Mountain 10 Blaze Cause a burst of blaze damage each time you land 8 attacks without taking damage in quick succession.
Eternal Winter 10 Frost Dealing damage to a Behemoth places a freezing brand on it. After a time, the brand will detonate. Dealing damage to the brand detonates it early, dealing increased damage. Recharges after a short time.
Reaper's Edge 10 Umbral Attacks have a chance to generate an umbral orb. Each orb increase the damage dealt by attacks. With 5 or more active orbs, the damage bonus per orb is doubled.


Weapon Skins[]

The following weapon skins can be used with Axes:

Adamant Wyvern
Alchemancer's Schism
Ancient Destroyer
Archonic Bifurcator
Archonite Axe
Arcslayer Great Axe
Axe of the Nomad
Blind Beheader
Bloodshot Beheader
Broken Future
Butcher's Cleaver
Champion's Axe
Chopping Maul
Cold Archonite Axe
Corsair's Boarding Axe
Crucible Cleaver
Dynamic Invective
Elegant Wyvern
Emerald Steel Axe
EN-GA1 "Execution Decree"
Fatal Deathcap
Frostfall Axe
Frostform Haedkull
Frostwarden Sundyr
Gobahn, the Axe King
Green Equinox
Head Count
Heartfire's End
Heartgem Axe
Hellion's Foil
Infiltrator's Gloom
Keeper's Sectus
Krolach Kill-Cleaver
Lightsworn Benediction
Midnight Sun
Moonfall
Ogre's Claw
Ostian War Axe (Model P)
Ostian War Axe
Protector's Judgment
Ranger's Mercy
Razor Eagle
Rippin' Rude
Royal Steel Axe
Shadow Scythe
Skymetal Axe
SM-CX1 "Splitting Headache" Combat Axe
Steel Axe
Striking Midnight
The Debt Collector
The Headsman
The Moray
Timesplitter
Torn Asunder
Treasured Axe
Victorious Axe
Warlord's Roar
Wild Divide
Witch's Crescent
Woodsbane
ZAA-11 "Valiant"
ZTA-99 "Skyburn"
ZVA-77 "Twin Strike"
Call of the Firebird
Charred Cleaver
Edge of Dawn
Ember Scythe
Existential Crisis
Fenroar's Spine
Frostwülf's Chomp
Glyph Weaver Axe
Breakdown Voltage
Incinerator's Song
Inferno's Decree
Kharabak's Claw
Malignant Scourge
Mindsplitter
Nayzaga's Scythe
Pangar's Grace
Permanent Frost
Quillshot's Fury
Raging Bite
Reaper of Night
Recruit's Axe
Sahvyt's Cleaver
Skarn's Judgment
Winter Gale
Song of the Shrike
Sovereign's Wrath
Stalker's Mercy
Storm Cutter
Terminal Voltage
Thundering Scythe
Turmoil of Boreus
Valomyr's Decree

Mastery Card[]

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Break [x] parts with a Axe 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Axe 2 10 20 50 100 200 500 1,000

Controls[]

Moves[]

Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught

Flight of Ruin Recall
Instantly recalls the Axe into a powerful overhead slam.

  • Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

Combos[]

Vertical Ripper
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)

Horizontal Edge
(Chargeable, able to move while charging, doesn't grant Resolve) > > (Chargeable) >

Vertical Entanglement

(Chargeable) > > (Chargeable) > > > Swaps to second weapon.

  • Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.

Moves[]

Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught

Flight of Ruin Recall
Instantly recalls the Axe into a powerful overhead slam.

  • Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

Combos[]

Vertical Ripper
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)

Horizontal Edge
(Chargeable, able to move while charging, doesn't grant Resolve) > > (Chargeable) >

Vertical Entanglement

(Chargeable) > > (Chargeable) > > Swaps to second weapon.

  • Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.

Moves[]

Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught

Flight of Ruin Recall
Instantly recalls the Axe into a powerful overhead slam.

  • Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

Combos[]

Vertical Ripper
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)

Horizontal Edge
(Chargeable, able to move while charging, doesn't grant Resolve) > > (Chargeable) >

Vertical Entanglement

(Chargeable) > > (Chargeable) > > Swaps to second weapon.

  • Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.

Moves[]

Vertical Attack
Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught

Flight of Ruin Recall
Instantly recalls the Axe into a powerful overhead slam.

  • Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

Combos[]

Vertical Ripper
(Chargeable) > > (Chargeable) > > (Repeatable as long as you have stamina)

Horizontal Edge
(Chargeable, able to move while charging, doesn't grant Resolve) > > (Chargeable) >

Vertical Entanglement

(Chargeable) > > (Chargeable) > > Swaps to second weapon.

  • Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.


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