Dauntless Wiki
Advertisement

The Axe is a slashing weapon type in Dauntless, though it has the power to stagger behemoths.

Summary[]

A heavy hitter for tactical Slayers. The Axe is a relatively slow hitting weapon, making up for it with substantial damage on each hit. To make the most of an Axe a Slayer must learn to make the most of each opening, committing time to empowering attacks when they can. With proper use of this ability to invest in charging attacks a Slayer is rewarded by an escalating damage buff and even the ability to stand firm through Behemoth attacks. Top this off with some of the most powerful special attacks available, enhanced by proper management of charging attacks and determination, and the Axe gives a tactically minded Slayer a devastating weapon against the Behemoths.

Unique Mechanics[]

The Axe has two unique core mechanics, Charging and Determination, which are directly linked. Charging is a ability by which attacks can be charged, investing time to be rewarded with increased damage, Determination meter gain, and, at maximum Charge, Resolve, immunity to staggering effects. Damage is still be taken by the Slayer however. Determination adds attack damage for each active level, stacking up to 3. Meter is generated by landing charged attacks and once the meter is full Determination can be levelled up by landing a special attack, unlocking the next level of damage bonus.

Charging[]

Charging is the core of Axe gameplay, it increases the damage you deal on your charged swings, allows you to build up your meter to stack up Determination, and also gives you extra damage on your specials if you hit them while the meter is full. Most attacks also give you Resolve if charged 3 times, making your attack uninterruptible. Every charge level increases the meter gained by attacks after it, within the same combo. With a maximum of two chargeable attacks in a combo, up to 6 levels of charge can be gained in total. Meter is only gained on hit, not simply for the charging of the attack.

Total Charge Level Meter Gain per Hit
1 3%
2 6%
3 9%
4 13%
5 17%
6 21%

Determination[]

Determination is the other unique mechanic on Axe, it's built up from charging your attacks and using your special when your meter is fully charged to stack it. This special must hit a target in order to grant the next Determination level. By default, Determination stacks up to 3 times, however the Overcharged Cylinder mod allows it to go up to 4 stacks. Every stack of Determination gives you more bonus attack damage and expires after a certain period of time if not refreshed. At maximum Determination landing a special with full meter will simply refresh the duration of the Determination bonus. On expiring Determination returns to 0.

Level Damage Bonus Buff Duration
1 12.5% 4 minutes
2 30% 3 minutes
3 50% 2.5 minutes
4 75% 2.5 minutes

Weapons[]

Icon Name Power Element Perk Cell Slots Unique Effect
Recruit's Axe Icon.png Recruit's Axe 10 Neutral Icon.png Neutral None None None
Raging Bite Icon.png Raging Bite 20 Neutral Icon.png Neutral +1 Brutality Perk Icon.png Ragehunter Brutality Cell Brutality
Insight Cell Insight
Periodically enter a rage, dealing +5% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Quillshot's Fury Icon.png Quillshot's Fury 20 Neutral Icon.png Neutral +1 Finesse Perk Icon.png Acidic Brutality Cell Brutality
Fortitude Cell Fortitude
None
Ember Scythe Icon.png Ember Scythe 20 Blaze Icon.png Blaze +1 Alacrity Perk Icon.png Evasive Fury Brutality Cell Brutality
Alacrity Cell Alacrity
The third hit in hit in a row deals +100 bonus part damage
Turmoil of Boreus Icon.png Turmoil of Boreus 20 Frost Icon.png Frost +1 Alacrity Perk Icon.png Conditioning Brutality Cell Brutality
Fortitude Cell Fortitude
After each charge attack level, generate a Frost Sprite that grant your next attack +30 damage and minor frost damage (Max 4 Sprites)
Thundering Scythe Icon.png Thundering Scythe 20 Shock Icon.png Shock +1 Insight Perk Icon.png Aetheric Attunement Brutality Cell Brutality
Fortitude Cell Fortitude
+20% damage vs Behemoth Heads
Skarn's Judgment Icon.png Skarn's Judgment 20 Terra Icon.png Terra +1 Brutality Perk Icon.png Knockout King Brutality Cell Brutality
Fortitude Cell Fortitude
After using your lantern ability, grant a stackable 175 shield that lasts for 25 seconds (max 600 shields).
Song of the Shrike Icon.png Song of the Shrike 40 Neutral Icon.png Neutral +1 Alacrity Perk Icon.png Conditioning Brutality Cell Brutality
Alacrity Cell Alacrity
After dodging, your next attack deals +50 bonus damage and part damage
Charred Cleaver Icon.png Charred Cleaver 40 Blaze Icon.png Blaze +1 Brutality Perk Icon.png Aetherhunter Brutality Cell Brutality
Fortitude Cell Fortitude
After spending 100 stamina, next attack emits a cone of flame that deals +100 blaze damage to each unique target within the cone
Pangar's Grace Icon.png Pangar's Grace 40 Frost Icon.png Frost +1 Brutality Perk Icon.png Knockout King Brutality Cell Brutality
Fortitude Cell Fortitude
Once charged, your next attack places a frost brand that deals 1,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
Nayzaga's Scythe Icon.png Nayzaga's Scythe 40 Shock Icon.png Shock +1 Finesse Perk Icon.png Savagery Brutality Cell Brutality
Insight Cell Insight
After landing perfectly charged attacks, heal for 50
Kharabak's Claw Icon.png Kharabak's Claw 40 Terra Icon.png Terra +1 Brutality Perk Icon.png Deconstruction Brutality Cell Brutality
Finesse Cell Finesse
Once charged, your next attack unleashes whirling blades that deal 25 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Frostwülf's Chomp Icon.png Frostwülf's Chomp 60 Frost Icon.png Frost +2 Finesse Perk Icon.png Galvanized Insight Cell Insight
Fortitude Cell Fortitude
After using your Lantern ability, create a geyser that frequently deals 60 frost damage. Any Slayer moving through the geyser for the first time is granted a stackable 125 health shield that lasts for 25 seconds (max 600 shields).
Skraev Axe Render 001.png Winter Gale 60 Frost Icon.png Frost +2 Alacrity Perk Icon.png Nimble Brutality Cell Brutality
Alacrity Cell Alacrity
After dodging, drop 2 Ice Mines around you on a 30 second cooldown that deal 300 damage.
Sahvyt's Cleaver Icon.png Sahvyt's Cleaver 60 Shock Icon.png Shock +2 Finesse Perk Icon.png Pulse Finesse Cell Finesse
Finesse Cell Finesse
Once charged, your next weapon swing/shot unleashes a boomerang projectile that frequently deals 250 shock damage to any target hit. Dodging through an attack reduces charge cooldown.
Sovereign's Wrath Icon.png Sovereign's Wrath 60 Terra Icon.png Terra +2 Brutality Perk Icon.png Sharpened Brutality Cell Brutality
Insight Cell Insight
After not dealing damage for 4 seconds, your next attack deals +50% damage
Valomyr's Decree Icon.png Valomyr's Decree 60 Radiant Icon.png Radiant +2 Brutality Perk Icon.png Aetherhunter Brutality Cell Brutality
Insight Cell Insight
Once charged, your next attack deals +550 radiant damage - charge rate increases with higher current health
Stalker's Mercy Icon.png Stalker's Mercy 60 Umbral Icon.png Umbral +2 Alacrity Perk Icon.png Assassin's Frenzy Finesse Cell Finesse
Insight Cell Insight
On chance after dealing damage, generate Shadow Orbs that grant +1.75% damage for 5 seconds - At 5+ Orbs, the bonus doubles
Inferno's Decree Icon.png Inferno's Decree 80 Blaze Icon.png Blaze +2 Brutality Perk Icon.png Overpower Brutality Cell Brutality
Brutality Cell Brutality
The fifth hit in a row deals +150 damage and major blaze damage
Call of the Firebird Icon.png Call of the Firebird 80 Blaze Icon.png Blaze +2 Insight Perk Icon.png Aetheric Evasion Insight Cell Insight
Alacrity Cell Alacrity
Attack a Behemoth part to lock onto it and load a homing missile. Missile deals 100 damage and increases the damage of every other missile in the volley by 100. Deal damage to load up to a maximum of 3 additional missiles. Dodging fires all loaded missiles on the locked-on part. 45 second cooldown.
Storm Cutter Icon.png Storm Cutter 80 Shock Icon.png Shock +2 Insight Perk Icon.png Energized Brutality Cell Brutality
Alacrity Cell Alacrity
After dodging through an attack, your next attacks gain 100% bonus meter for +4 seconds
Ico equip ga fulgar 01-1.png Breakdown Voltage 80 Shock Icon.png Shock +2 Insight Perk Icon.png Aetheric Evasion Brutality Cell Brutality
Finesse Cell Finesse
+20% damage vs Behemoth Heads
Edge of Dawn Icon.png Edge of Dawn 80 Radiant Icon.png Radiant +2 Finesse Perk Icon.png Cunning Brutality Cell Brutality
Alacrity Cell Alacrity
+12% chance for attacks to hit twice
Reaper of Night Icon.png Reaper of Night 80 Umbral Icon.png Umbral +2 Finesse Perk Icon.png Cunning Brutality Cell Brutality
Insight Cell Insight
When under 20% health, deal +50% damage

Legendaries[]

Facing the Keystone Behemoth in a hard Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Element Perk Cell Slots Unique Effect
Incinerator's Song Icon.png Incinerator's Song 100 Blaze Icon.png Blaze Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Resets on Behemoth kill or after 90 seconds.
Permanent Frost Icon.png Permanent Frost 100 Frost Icon.png Frost Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to create a Frost Shield that blocks hostile projectiles for 6 seconds. Damages and chills Behemoths that contact it (can interrupt). Resets on Behemoth kill or after 3.5 minutes.
Terminal Voltage Icon.png Terminal Voltage 100 Shock Icon.png Shock Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to teleport to a Behemoth, dealing shock damage. Resets on Behemoth kill or after 2 minutes.
Malignant Scourge Icon.png Malignant Scourge 100 Terra Icon.png Terra Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
Existential Crisis Icon.png Existential Crisis 100 Radiant Icon.png Radiant Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
Mindsplitter Icon.png Mindsplitter 100 Umbral Icon.png Umbral Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to deal umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional umbral damage. Resets on Behemoth kill or after 2 minutes.


Specials[]

Name Description Obtained From
Flight of Ruin Icon 001.png Flight of Ruin Throw the axe, dealing 60 damage constantly and gaining 2 meter per hit, reactivate to call it back and deal a powerful attack that deals up to 500 damage (further increased by determination) and gain 15 meter. Available from the start.
Grim Onslaught Icon 001.png Grim Onslaught Hurl the axe forward, dealing up to 800 damage (further increased by determination) to enemies in its path and gaining 15 meter when hitting a Behemoth. Catch the axe to gain 30 meter. Slayer's Path, Milestone V, Light the Way.
Relentless Onslaught Icon 001.png Relentless Onslaught Hurl the axe forward, damaging enemies in its path. Catch the axe to throw it again up to 2 more times in the next 5 seconds, dealing 500/600/1000 damage (further increased by determination). Does not build meter. Bought from Lady Luck Store for 500 Steel Marks

Mods[]

Name Description Obtained From
Volatile Axecore Icon 001.png Volatile Axecore Charging attack deals aoe damage to nearby enemies at each charge level. Slayer's Path, Milestone V, Light the Way.
Lightweight Haft Icon 001.png Lightweight Haft Movement speed while charging Horizontal Attacks is now increased instead of decreased and no costs stamina to maintain. Slayer's Path, Milestone V, Light the Way.
Overcharged Cylinder Icon 001.png Overcharged Cylinder Determination can now stack up to 4 times. Slayer's Path, Milestone V, Light the Way.
Railsplitter's Canteen Icon 001.png Railsplitter's Canteen Tonics consumed while your axe is thrown have +50% effectiveness Bought from Lady Luck Store for 250 Steel Marks
Furious Axecore Icon 001.png Furious Axecore Perfectly charged attacks grants +15 meter on hit, but no longer grant resolve. Bought from Lady Luck Store for 250 Steel Marks

Weapon Skins[]

The following weapon skins can be used with the Axe:

Mastery Card[]

Objective Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Break [x] parts with a Axe 5 10 25 50 250 500 1,000 2,500
Deal [x] damage to Behemoths with any Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any neutral Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any blaze Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any frost Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any shock Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any radiant Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Deal [x] damage to Behemoths with any umbral Axe 50,000 100,000 250,000 500,000 2,500,000 5,000,000 10,000,000 50,000,000
Hunt [x] Behemoths with any Axe 2 10 20 50 100 200 500 1,000

Controls[]

Moves[]

Vertical Attack
Icon-PC-Left Mouse.png Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-PC-Right Mouse.png Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught
Icon-PC-Q.png

Flight of Ruin Recall
Icon-PC-Q.png Instantly recalls the Axe into a powerful overhead slam.

  • Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

Combos[]

Vertical Ripper
Icon-PC-Left Mouse.png(Chargeable) > Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png(Chargeable) > Icon-PC-Left Mouse.png > Icon-PC-Left Mouse.png (Repeatable as long as you have stamina)

Horizontal Edge
Icon-PC-Right Mouse.png(Chargeable, able to move while charging, doesn't grant Resolve) > Icon-PC-Right Mouse.png > Icon-PC-Right Mouse.png(Chargeable) > Icon-PC-Right Mouse.png

  • Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.

Moves[]

Vertical Attack
Icon-XB1-X.png Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-XB1-Y.png Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught
Icon-XB1-RB.png

Flight of Ruin Recall
Icon-XB1-RB.png Instantly recalls the Axe into a powerful overhead slam.

  • Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

Combos[]

Vertical Ripper
Icon-XB1-X.png(Chargeable) > Icon-XB1-X.png > Icon-XB1-X.png(Chargeable) > Icon-XB1-X.png > Icon-XB1-X.png (Repeatable as long as you have stamina)

Horizontal Edge
Icon-XB1-Y.png(Chargeable, able to move while charging, doesn't grant Resolve) > Icon-XB1-Y.png > Icon-XB1-Y.png(Chargeable) > Icon-XB1-Y.png

  • Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.

Moves[]

Vertical Attack
Icon-PS4-Square.png Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-PS4-Triangle.png Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught
Icon-PS4-R1.png

Flight of Ruin Recall
Icon-PS4-R1.png Instantly recalls the Axe into a powerful overhead slam.

  • Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

Combos[]

Vertical Ripper
Icon-PS4-Square.png(Chargeable) > Icon-PS4-Square.png > Icon-PS4-Square.png(Chargeable) > Icon-PS4-Square.png > Icon-PS4-Square.png (Repeatable as long as you have stamina)

Horizontal Edge
Icon-PS4-Triangle.png(Chargeable, able to move while charging, doesn't grant Resolve) > Icon-PS4-Triangle.png > Icon-PS4-Triangle.png(Chargeable) > Icon-PS4-Triangle.png

  • Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.

Moves[]

Vertical Attack
Icon-Switch-Y.png Hold to charge attacks. Stationary while charging. Land charged attacks to build special meter.

Horizontal Attack
Icon-Switch-X.png Hold to charge attacks. Move slowly while charging. Land charged attacks to build special meter.

Flight of Ruin/Grim Onslaught/Relentless Onslaught
Icon-Switch-R.png

Flight of Ruin Recall
Icon-Switch-R.png Instantly recalls the Axe into a powerful overhead slam.

  • Most fully charged axe swings and special attacks grant Resolve: the attack is uninterruptible, however damage is still taken.

Combos[]

Vertical Ripper
Icon-Switch-Y.png(Chargeable) > Icon-Switch-Y.png > Icon-Switch-Y.png(Chargeable) > Icon-Switch-Y.png > Icon-Switch-Y.png (Repeatable as long as you have stamina)

Horizontal Edge
Icon-Switch-X.png(Chargeable, able to move while charging, doesn't grant Resolve) > Icon-Switch-X.png > Icon-Switch-X.png(Chargeable) > Icon-Switch-X.png

  • Axe combos are interchangeable up to the third attack, meaning you can start the combo with any move and finish it with the moves of your choice.

Guides[]

https://youtu.be/f99z9nFg2xM

https://youtu.be/xshakotgiME

Advertisement