m (Reverted edits by Dementedmilkchocolate (talk) to last revision by Kogath) Tag: Rollback |
m (Removed protection from "Armour") |
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Revision as of 14:55, 22 July 2019
Armour is a kind of protective suit to cover the Slayers from fatal damage in Dauntless.
Official Summary
Ramsgate’s smiths take both ingredients and inspiration from the Behemoths, making their own monstrous impressions. Craft and upgrade your armour for the edge you need to go toe-to-toe with the mighty beasts threatening our world.
Armour Sets
Name | Total Resistance* |
Total Elemental Resistance |
Total Elemental Weakness |
Total Perks |
Total Cell Slots | ||
---|---|---|---|---|---|---|---|
Recruit's Armour | 80 | 80 | None | None | None | None | |
Gnasher Armour | 100 | 550 | None | None | +2~6 Tough +1~3 Bloodless +1~3 Ragehunter |
Defence Cell (x2) Power Cell (x2) | |
Shrike Armour | 100 | 550 | None | None | +2~6 Evasion +1~3 Bloodless +1~3 Weighted Strikes |
Technique Cell (x1) Mobility Cell (x3) | |
Quillshot Armour | 100 | 550 | None | None | +2~6 Savagery +1~3 Barbed +1~3 Shellshock Resist |
Defence Cell (x1) Technique Cell (x3) | |
Skarn Armour | 100 | 550 | +100 Terra | -100 Shock | +2~6 Guardian +1~3 Fortress +1~3 Tough |
Defense Cell (x4) | |
Charrogg Armour | 100 | 550 | +100 Blaze | -100 Frost | +2~6 Rage +1~3 Aetherhunter +1~3 Fireproof |
Utility Cell (x2) Defence Cell (x1) Power Cell (x1) | |
Embermane Armour | 100 | 550 | +100 Blaze | -100 Frost | +2~6 Evasive Fury +1~3 Evasion +1~3 Fireproof |
Mobility Cell (x2) Technique Cell (x1) Defence Cell (x1) | |
Skraev Armour | 100 | 550 | +100 Frost | -100 Blaze | +2~6 Adrenaline +1~3 Fleet Footed +1~3 Warmth |
Mobility Cell (x3) Utility Cell (x1) | |
Drask Armour | 100 | 550 | +100 Shock | -100 Terra | +2~6 Aetheric Attunement +1~3 Fleet Footed +1~3 Sharpened |
Power Cell (x2) Utility Cell (x2) | |
Nayzaga Armour | 100 | 550 | +100 Shock | -100 Terra | +2~6 Medic +1~3 Aetheric Attunement +1~3 Insulated |
Utility Cell (x2) Defence Cell (x2) | |
Pangar Armour | 100 | 550 | +100 Frost | -100 Blaze | +2~6 Knockout King +1~3 Fortress +1~3 Warmth |
Power Cell (x2) Defense Cell (x2) | |
Hellion Armour | 100 | 550 | +100 Blaze | -100 Frost | +2~6 Molten +1~3 Fortress +1~3 Ragehunter |
Technique Cell (x2) Power Cell (x2) | |
Stormclaw Armour | 100 | 550 | +100 Shock | -100 Terra | +2~6 Energized +1~3 Aetheric Frenzy +1~3 Insulated |
Technique Cell (x1) Mobility Cell (x3) | |
Kharabak Armour | 100 | 550 | +100 Terra | -100 Shock | +2~6 Conditioning +1~3 Bladestorm +1~3 Shellshock Resist |
Mobility Cell (x2) Technique Cell (x1) Power Cell (x1) | |
Rezakiri Armour | 100 | 550 | +100 Radiant | -100 Umbral | +2~6 Conduit +1~3 Agility +1~3 Cunning |
Technique Cell (x2) Utility Cell (x1) Mobility Cell (x1) | |
Shrowd Armour | 100 | 550 | +100 Umbral | -100 Radiant | +2~6 Rage +1~3 Medic +1~3 Nine Lives |
Power Cell (x2) Utility Cell (x2) | |
Koshai Armour | 100 | 550 | +100 Terra | -100 Shock | +2~6 Predator +1~3 Agility +1~3 Evasive Fury |
Utility Cell (x2) Technique Cell (x1) Power Cell (x1) | |
Riftstalker Armour | 100 | 550 | +100 Umbral | -100 Radiant | +2~6 Conduit +1~3 Aetheric Attunement +1~3 Evasion |
Utility Cell (x2) Mobility Cell (x2) | |
Valomyr Armour | 100 | 550 | +100 Radiant | -100 Umbral | +2~6 Lucent +1~3 Aetherhunter +1~3 Nine Lives |
Power Cell (x2) Defence Cell (x1) Utility Cell (x1) | |
Boreus Armour | 100 | 550 | +100 Frost | -100 Blaze | +2~6 Rage +1~3 Conditioning +1~3 Iceborne |
Utility Cell Defence Cell Power Cell Technique Cell |
Exotics
Exotic armour are crafted from blueprints obtained on Heroic and Heroic+ Patrols and Pursuits.
Name | Resistance* | Elemental Resistance | Elemental Weakness | Perks | Cell Slots | Unique Effects | ||
---|---|---|---|---|---|---|---|---|
Prismatic Grace | 25 | 137.5 | +25 Radiant | -25 Umbral | None | Technique Cell | After reviving another player, grant them a Radiant Prism that blocks incoming damage for 5 seconds. The first time you take lethal damage, gain a Radiant Prism that blocks incoming damage for 10 seconds. While active, reviving another player fully restores both players but removes the Prism even at full danger. | |
Tragic Echo | 25 | 137.5 | +25 Umbral | -25 Radiant | None | Power Cell | Upon your first death, become a shadow clone that deals 100% increased damage for 15 seconds. | |
The Skullforge | 25 | 137.5 | +25 Blaze | -15 Frost | None | Defence Cell | 1.5% of all damage dealt becomes a stamina shield (max 50) that depletes first when spending stamina. Depletes slowly after 5 seconds not dealing damage. |
Note:
*Resistance values in-game are rounded up when displayed in menus.
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