Ostian Repeaters

The Ostian Repeaters are a ranged shot weapon type in Dauntless.

Summary
A fully-ranged option for the fleet of foot. Dance the line between close and long range as you dish out damage, buffs, and traps.

There is a fair amount of damage falloff as you move farther away from behemoths. The closer you are, the more damage you do.

Parts
Ostian Repeaters are customizable weapons. Barrels, Chambers, Grips, and Prisms can be swapped out to enhance and perfect your playstyle.

Barrels
The barrel determines the element of your attacks. Certain barrels also apply an additional mechanic based on total elemental damage dealt.

Chambers
The chamber changes your skillshot ability.

Grips
The grip sets your thrown ability.

Prisms
The Prism controls your passive bonus.

Exotics
The Exotic Repeaters are not craftable. They need to be bought through the Lady Luck store for 1.000 Steel marks or 1.600 Platinum.

Cells
All Ostian Repeaters have one Technique Cell and one  Mobility Cell, Legendary barrels DO NOT have  Prismatic Cell.

Weapon Skins
The following weapon skins can be used with the Ostian Repeaters:

Controls
PC Controls=

Moves
Basic Shots Deals damage to the Behemoth from afar. Deals less damage at greater range. Skillshot Ability Fires a skillshot in a direction. Differs depending on the Chamber equipped. Thrown Ability Throws an object forward a short distance. Differs depending on the Grip equipped. Reload Refills the ammo used by Basic Shots. Empowered Reload Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos
Ballistic Chamber Fires a missile in a line that deals damage to the first behemoth hit. Empowered: Fires 3 missiles in a spread. Marksman Chamber Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit. Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part. Captain's Grip Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed. Empowered: Buffs all Slayers instead. Saboteur's Grip Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming. Empowered: Deals increased damage and can interrupt Behemoths. Xbox One Controller=

Moves
Basic Shots Deals damage to the Behemoth from afar. Deals less damage at greater range. Skillshot Ability Fires a skillshot in a direction. Differs depending on the Chamber equipped. Thrown Ability Throws an object forward a short distance. Differs depending on the Grip equipped. Reload Refills the ammo used by Basic Shots. Empowered Reload Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos
Ballistic Chamber Fires a missile in a line that deals damage to the first behemoth hit. Empowered: Fires 3 missiles in a spread. Marksman Chamber Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit. Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part. Captain's Grip Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed. Empowered: Buffs all Slayers instead. Saboteur's Grip Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming. Empowered: Deals increased damage and can interrupt Behemoths. PlayStation 4 Controller=

Moves
Basic Shots Deals damage to the Behemoth from afar. Deals less damage at greater range. Skillshot Ability Fires a skillshot in a direction. Differs depending on the Chamber equipped. Thrown Ability Throws an object forward a short distance. Differs depending on the Grip equipped. Reload Refills the ammo used by Basic Shots. Empowered Reload Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos
Ballistic Chamber Fires a missile in a line that deals damage to the first behemoth hit. Empowered: Fires 3 missiles in a spread. Marksman Chamber Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit. Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part. Captain's Grip Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed. Empowered: Buffs all Slayers instead. Saboteur's Grip Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming. Empowered: Deals increased damage and can interrupt Behemoths. Nintendo Switch= Basic Shots Deals damage to the Behemoth from afar. Deals less damage at greater range. Skillshot Ability Fires a skillshot in a direction. Differs depending on the Chamber equipped. Thrown Ability Throws an object forward a short distance. Differs depending on the Grip equipped. Reload Refills the ammo used by Basic Shots. Empowered Reload Reloading close to the Behemoth absorbs some of its energy, empowering shots and abilities for a short period.

Combos
Ballistic Chamber Fires a missile in a line that deals damage to the first behemoth hit. Empowered: Fires 3 missiles in a spread. Marksman Chamber Fires a shot in a line that damages and marks a Behemoth part, increasing shot damage done against the part hit. Empowered: Further increase bonus damage and grants a small bonus to friendly attacks to the part. Captain's Grip Throws a buff that can be picked up by any Slayer, granting them increased damage and attack speed. Empowered: Buffs all Slayers instead. Saboteur's Grip Throws a mine that arms after a short period, damaging any Behemoth that hits it after arming. Empowered: Deals increased damage and can interrupt Behemoths.

Trivia

 * The name was first mentioned in a preview on dualshockers.com