User:Thesleepyzeez/Behemoths


 * Enrage also increases damage?

Gnasher
Breaks:
 * Head
 * Arm x2
 * Leg x2
 * Tail

Adult

 * Front Flip
 * Always will Turn to his left after flipping
 * Charge (Sped up while Enraged)
 * Usually only does this after tail is broken or during Enrage
 * Nose Dive (Sped up while Enraged)
 * Can be bopped?
 * Tail Swing
 * No hitbox on the return swing
 * Stomp
 * Only does this after his first Enrage
 * Enrage
 * On activation, alternates left and right stomps
 * Great time to DPS his head or tail if you can stay out of stomp AoEs
 * Quickly runs forward then gets tired for a while once Enrage expires

RageTail

 * Front Flip
 * Forward Charge
 * Only does this after tail is broken?
 * Nose Dive
 * Nose Dive x4
 * Tail Swing
 * Heavy Tail Swing
 * Slower than normal Swing
 * Hits harder?
 * Bleeds
 * Tail Slam (speed not affected by Enrage)
 * Tail Slam x4 (speed not affected by Enrage)
 * Enrage

Hellion

 * Shoulder Charge
 * Body Slam Left/Right
 * Tail Slam
 * Ring of Lava
 * Pick up the orbs to gain immunity to Flame DoT. Also increases movement speed, attack speed, charging speed (axe), attack damage but also increases damage taken from Hellions attacks.  Picking up multiple orbs will increase the buff time.
 * Over time parts of his body light up (and when he hits someone?) this causes the ring of lava?

Panger

 * Front Flip
 * Charge
 * Dodge via I-frames by dodging directly into him
 * Roll
 * Usually rolls twice or one roll and then a Front Flip
 * Can end with the tail slamming part of Front Flip
 * Can be bopped
 * Will always land with his left side facing you
 * Tail Swing
 * Tail has a hitbox coming back the other way
 * Heavy Tail Swing (Speed not affected by Enrage)
 * Windup is slower than Tail Swing, bleeds, hits harder(?)
 * Short roar afterward
 * Tail Swipe
 * Shoots out ice spikes behind him
 * Left/Right Stomp
 * Leg Kick
 * Very fast but also very small hitbox right behind the leg
 * Enrage
 * On activation, there is a hitbox on it left leg when it comes down before he roars
 * Empower(Frost Mode)
 * Over time his scale light up which activate Empower but hitting them with any attack disables them
 * Activation creates large ice spikes all around him
 * Can freely DPS near the front of him after the initial ice spikes
 * Front Flip flings up ice
 * Roll creates large ice spikes on the sides
 * Stomp creates outward ice spikes

Shrike
Breaks:
 * Head
 * Wing x2
 * Leg x2
 * Belly? x2

Rouge

 * Torando?
 * Flying Rush

Moonreaver

 * Jump Slam x2

Skraev

 * Dash
 * Always followed by a Glide
 * Glide
 * Always right after a Dash
 * Can be bopped
 * Jump
 * Does no damage(?)
 * Usually followed by Ice Cone, Line of Ice, or Claw Swipes
 * Jump Slam
 * Small ice spikes inflict a lengthy bleed
 * Ice Tornado
 * Can be hit by his body while he is jumping backward
 * Ice Cone
 * Can target a player with an additional ice spike
 * Ice spikes can block slayers, but can be broken by attacks from slayers and Skreav's movements
 * Line of Ice
 * The ice spots persist on the ground and deal a small amount of damage when touched
 * Claw Swipes
 * Rarely swipes four times instead of twice
 * Enrage
 * Attacks with a second Line of Ice
 * Attacks with a second Line of Ice

Standard

 * Normal and Enraged quill shooting do not lead

Nayzaga

 * Forward Slide, slides forward for a long range
 * Usually does this once then turns around and does it again
 * Side Slide, looks then slide left or right
 * Fist Slam, pretty quick, no tell?, and applies the Shock debuff
 * Shock Spikes, shoots out 4 pairs of spikes that shoot balls of lighting at slayers
 * The balls deal a decent amount of damage and inflict the Shock debuff (cant rev or use items)
 * Cluster Shock Spike, shoots a shielded cluster of 4 spikes
 * When charged the cluster will then shoot out balls of lighting at each slayer
 * Slayers can bounce it back to the cluster by attacking, this will disable the shield
 * When the cluster is destroyed Nayzaga is stunned for a long time
 * Charge, sends electricity to the cluster of spikes to charge it
 * Will always does this after first making the cluster
 * Enrage
 * Really hard to get head and tail break offs after 0.3.0
 * Seem easier while he is empowered
 * Tail and front legs can not be broken until he retreats once

Charrogg
Breaks:
 * Head
 * Front Leg x2
 * Belly x2
 * Back Leg x2
 * Tail

Adult

 * Forward Charge
 * Front Leg Slam, can be either leg
 * Side Swipe, hits from front leg to hind leg on 1 side
 * Forward Slide+Tail Slam
 * Lesser Flame Burst, shoots out 4 small fireballs from his flame pore things. They persist on the ground for a while.
 * Lava Fling, Hunchs his back then flings 4 lava balls into the air from his tail that come back down and split into 4? pools of lava that persist on the ground for a while.
 * Fireball, spit out a homing fireball
 * Flame merry-go-round
 * Flame Burst, shoots out large fireball in every direction
 * Enrage
 * Front Leg Slam+, same thing but multiple times in quick succession. Usually does this right after Enrage.

Rouge

 * Charge: Before the Embermane uses this move, it will run away from the slayer and then turn around. The Embermane will charge at the slayer. The attack can be dodged either left or right.
 * Horn Slash: If you are close to the sides of the Embermane it will attack with its horn, the Embermane will lower its head and then attack in an upwards direction. This can be dodged backward.
 * Claws: If you are in front of the Embermane it will move forward and attack with its claws, can be dodges left, right or away from the Embermane.
 * Roar: Embermane will roar by jumping around almost like a bull would, this happens at occasionally during a fight and gives an opening to attack the Embermane.
 * Rest: The Embermane will become tired every 2-3 attacks and will have a short rest period, this gives slayers an opening to get some serious damage in.

Adult

 * Charge
 * Bop him
 * Swing Horn Left/Right
 * Shoot fire into the air
 * Backstep + Shoot fire into the air
 * Easily can dodge roll to where is about to be and keep attacking
 * Shoot fireballs
 * Enrage, Circle hitbox around him
 * Just bop him


 * Spam dodge roll (and sprint?) to get rid of Flame DoT

Kharabak

 * Claw Swipe, directly in front of him
 * Swping Charge, 3 swipes of his claws
 * Abdomen Slam
 * Usually pauses for a bit after using this, damage opportunity but beware of the Abdomen Swing that may come after it
 * Abdomen Swing Left/Right
 * Hive, sticks abdomen into the ground and inflicts bees on everyone
 * Always gets it stuck in the ground so a good damage opportunity
 * Can bop him out of this if you target the abdomen
 * Swing in the air to get rid of bees faster
 * Empower, goes invisible
 * Can be knocked out of it for a few seconds by bopping him or breaking a part
 * Enrage, gains 3 blades on each of his arms
 * The blades must be broken to disable the Enrage
 * Attacks a lot faster and barely has a recovery time on all of this attacks
 * Long Charge