Template:Weapon Infobox/doc

Template:Weapon Infobox is a template used to create Weapon Infoboxes and store them in the "Weapons" cargo table. Cargo stores its data in a database table. Each time this template is called, it stores that page name and the template parameters in the database table, with a column for each relevant parameter. This table can then be queried using SQL components to display the data. Editors simply need to fill out the blank template below for any desired Weapon page.

Parameters

 * Icon (File) = File name without [[File: ]] . The preferred format is.
 * Type (String) = Type of weapon (Allowed values = Aether Strikers, Axe, Chain Blades, Hammer, Ostian Repeaters, Sword, War Pike)
 * Class (String) = Class of the weapon skin (Allowed values = Normal, Exotic, Legendary)
 * Tier (Integer) = Tier level of equipment (Allowed values = 1, 2, 3, 4, 5). Leave blank if there is none.
 * Behemoth (String) = Behemoth family that the weapon belongs to. Leave blank if there is none.
 * Element (String) = Element of the weapon (Allowed values = Neutral, Blaze, Frost, Shock, Terra, Radiant, Umbral)
 * Perk (String) = Perk of the weapon. Leave blank if there is none.
 * Cell1 (String) = First cell slot (Allowed values = Defence, Power, Utility, Technique, Power, Prismatic). Leave blank if there is none.
 * Cell2 (String) = Second cell slot (Allowed values = Defence, Power, Utility, Technique, Power, Prismatic). Leave blank if there is none.
 * UniqueEffect1 (String) = First level unique effect of the weapon. If the weapon only has one unique effect (e.g. legendaries), that goes here.
 * UniqueEffect2 (String) = Power surged unique effect of the weapon.
 * Breakparts (String) = List of breakparts used to initially craft the weapon.
 * PowerSurgeBreakparts (String) = List of breakparts used to power surge the weapon.
 * Cooldown (Integer) = Number of seconds the weapon is on cooldown. Only used for Repeaters as of now.
 * Rarity (String) = Rarity of the weapon (allowed values = Common, Uncommon, Rare, Epic, Legendary, Artifact)
 * Description (String) = In-game description of the weapon.

Examples
Raging Blade

Sanity Check

Ferocious Prism